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EVE New Citizens Q&A

 
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Questin about my current Skills overall

Author
Ente des Todes
The Scope
Gallente Federation
#1 - 2016-11-11 22:05:55 UTC  |  Edited by: Ente des Todes
Evening lads. I was all-around char for a long time really, but kind-of I was spending more into PVP skills rather than any other and I recently decided to interact into wormhole life hence the reason I joined a small corporation to get some knowledge and get known with the basics of the WH. If there's somebody kind enough I would like to provide an API key of my skills and get an answer what I should and should not train in the future. My corp doesn't really have any certain ships which they want me to train besides the Tornado and the scanning ships ofc.

Thanks in advance :)

P.S: I've read this http://sihwm.blogspot.co.uk/2013/09/have-you-got-what-it-takes.html and few other bloggers about WH life although I still don't really get the difference between the C1, C2 and etc.. so sophisticated, isn't it? ;/
ergherhdfgh
Imperial Academy
Amarr Empire
#2 - 2016-11-12 00:07:13 UTC
There are no inherent "shoulds" and "should nots" in Eve. What you train really depends on what you want to do.

Of course living in wormholes you will need decent scanning skills. The ability to fly a ship with a cov ops cloak is also very helpful. However beyond that it really depends on what it is that you want to do.

With each level of a skill taking 5 times longer to train while giving no more bonus than the previous level, you are typically better off spreading skills around. At least to a point. I would recommend avoiding large ships and their associated weapons at least for the near term. If you corp has a doctrine with Tornados then you need to do what you need to do but large weapons take a long time to train. Further large weapons ( at least in my opinioin ) are gimped more by lower support skills than small and medium are. To me it makes more sense to get a solid base of support gunnery skills before starting on large weapons.

Outside that I would recommend making a longer term skill plan for combat related skills and then organizing them by fastest to train.

Want to talk? Join Cara's channel in game: House Forelli

Memphis Baas
#3 - 2016-11-12 01:18:36 UTC  |  Edited by: Memphis Baas
Instead of posting your API, register your API with eveboard.com (hosted by Chribba), and then we'll be able to see your character sheet and skills, and be able to offer advice.

Example.

Once you're done with the advice or no longer need eveboard.com, you can expire the API and/or put a password on your eveboard profile to hide it from view. It's a pretty nice site. Everybody uses it.

EDIT: C1 C2 ... C6 is the difficulty of the wormhole space.

W-space is pretty simple, actually:

1. CCP added 2500 solar systems to the game. If you open the galaxy map and configure it to NOT show any lines, you'll just see a bunch of dots, each representing a star (and its planets and moons). So imagine that there's a second galaxy of dots, right above the regular galaxy, that contains an extra 2500 stars.

2. These stars connect to each other randomly, via wormhole tunnels, that only last a few hours before disappearing and connecting to different stars. These wormhole tunnels aren't 100% random, but they are random enough to not be easily predictable.

3. These 2500 stars that exist above the regular galaxy, also connect down to the regular solar systems (high-sec, low-sec, null) via temporary wormhole tunnels. So you can take a wormhole tunnel from regular (known) k-space to wormhole w-space, and then you can go from w-star to w-star and then come back down to a regular location on the map.

4. You need scanner probes to find these wormhole tunnels. Without scanner probes you're blind and lost because these w-stars don't connect through regular gates.

So, the w-space stars are fixed, they don't move and they don't change. As I said, 2500 star dots floating above the regular galaxy. What changes is just the wormhole tunnels between them.

There are ways to identify each w-star; once you arrive at the location you can see the system name. In Jita the system name is Jita, in w-space the system name is J201030 or a similar J-number. This website (Ellatha.com) tracks information about these J-numbers and can tell you what you can find in that w-star system.

There are ways to identify each wormhole tunnel, too. Each tunnel has a code that appears when you use your probes to find it. Ellatha, again, has a list of the tunnels, but because the wormhole tunnels change so frequently, you can only get a vague idea of where each tunnel prefers to connect. Some wormhole (tunnels) connect to C1-difficulty w-stars, others to C5-difficulty w-stars, and so on. Some wormhole tunnels go to high-sec, others to null-sec. You get a vague idea, not the exact system where these tunnels go. Today the high-sec wormhole tunnel will connect to Jita, tomorrow it will disconnect and connect to Dodixie. And so on, every time it picks a different high-sec system and connects to it.

So that's basically the system.

To live in w-space, you need:

1. Ships that can use probes to find the wormhole tunnels, and explore while cloaked (covert-ops cloak) to see where they connect.

2. PVE ships that can survive the high-difficulty NPC's (they're called Sleepers), so you can mine or hunt in the various exploration beacons that open up inside the w-space. For the easiest C1-difficulty w-space, you need seriously-tanked cruisers, and as the difficulty increases, you need larger and larger fleets of ships, with logistics remote repair, and eventually for C5 and C6 difficulty you need capital ships / fleets of capital ships.

3. PVP ships that can fight intruders, pirates, and the various fleets that pass through looking for a fight. The specs of the wormhole (tunnel) limit the size of ships that can roam around, but still, you could be faced with a large Goonswarm or Pandemic Legion fleet laying siege to your citadel or POS, so you have to have a defense fleet of PVP ships ready to go.

4. Transport ships on the standby, so when you find a wormhole tunnel to Jita (or high-sec), you can go sell your loot and get some much-needed ammo and supplies, quickly before the wormhole tunnel disconnects and closes.

5. A base of some sort; POS so you can rest inside the safety of its shields, or Citadel so you can dock and be safe. W-stars are just like regular stars on the map; they have moons, planets, asteroid belts, various exploration beacons, etc., and it's possible to set up POSes and citadels, and function normally as if you were in null-sec.
Ente des Todes
The Scope
Gallente Federation
#4 - 2016-11-12 03:03:12 UTC
Memphis Baas wrote:
Instead of posting your API, register your API with eveboard.com (hosted by Chribba), and then we'll be able to see your character sheet and skills, and be able to offer advice.

Example.

Once you're done with the advice or no longer need eveboard.com, you can expire the API and/or put a password on your eveboard profile to hide it from view. It's a pretty nice site. Everybody uses it.

EDIT: C1 C2 ... C6 is the difficulty of the wormhole space.

W-space is pretty simple, actually:

1. CCP added 2500 solar systems to the game. If you open the galaxy map and configure it to NOT show any lines, you'll just see a bunch of dots, each representing a star (and its planets and moons). So imagine that there's a second galaxy of dots, right above the regular galaxy, that contains an extra 2500 stars.

2. These stars connect to each other randomly, via wormhole tunnels, that only last a few hours before disappearing and connecting to different stars. These wormhole tunnels aren't 100% random, but they are random enough to not be easily predictable.

3. These 2500 stars that exist above the regular galaxy, also connect down to the regular solar systems (high-sec, low-sec, null) via temporary wormhole tunnels. So you can take a wormhole tunnel from regular (known) k-space to wormhole w-space, and then you can go from w-star to w-star and then come back down to a regular location on the map.

4. You need scanner probes to find these wormhole tunnels. Without scanner probes you're blind and lost because these w-stars don't connect through regular gates.

So, the w-space stars are fixed, they don't move and they don't change. As I said, 2500 star dots floating above the regular galaxy. What changes is just the wormhole tunnels between them.

There are ways to identify each w-star; once you arrive at the location you can see the system name. In Jita the system name is Jita, in w-space the system name is J201030 or a similar J-number. This website (Ellatha.com) tracks information about these J-numbers and can tell you what you can find in that w-star system.

There are ways to identify each wormhole tunnel, too. Each tunnel has a code that appears when you use your probes to find it. Ellatha, again, has a list of the tunnels, but because the wormhole tunnels change so frequently, you can only get a vague idea of where each tunnel prefers to connect. Some wormhole (tunnels) connect to C1-difficulty w-stars, others to C5-difficulty w-stars, and so on. Some wormhole tunnels go to high-sec, others to null-sec. You get a vague idea, not the exact system where these tunnels go. Today the high-sec wormhole tunnel will connect to Jita, tomorrow it will disconnect and connect to Dodixie. And so on, every time it picks a different high-sec system and connects to it.

So that's basically the system.

To live in w-space, you need:

1. Ships that can use probes to find the wormhole tunnels, and explore while cloaked (covert-ops cloak) to see where they connect.

2. PVE ships that can survive the high-difficulty NPC's (they're called Sleepers), so you can mine or hunt in the various exploration beacons that open up inside the w-space. For the easiest C1-difficulty w-space, you need seriously-tanked cruisers, and as the difficulty increases, you need larger and larger fleets of ships, with logistics remote repair, and eventually for C5 and C6 difficulty you need capital ships / fleets of capital ships.

3. PVP ships that can fight intruders, pirates, and the various fleets that pass through looking for a fight. The specs of the wormhole (tunnel) limit the size of ships that can roam around, but still, you could be faced with a large Goonswarm or Pandemic Legion fleet laying siege to your citadel or POS, so you have to have a defense fleet of PVP ships ready to go.

4. Transport ships on the standby, so when you find a wormhole tunnel to Jita (or high-sec), you can go sell your loot and get some much-needed ammo and supplies, quickly before the wormhole tunnel disconnects and closes.

5. A base of some sort; POS so you can rest inside the safety of its shields, or Citadel so you can dock and be safe. W-stars are just like regular stars on the map; they have moons, planets, asteroid belts, various exploration beacons, etc., and it's possible to set up POSes and citadels, and function normally as if you were in null-sec.

You are the best really :) thank you for the head-ups you really cleared most of the confusions and I guess the rest is all about facing the real thing in-game.
Cara Forelli
State War Academy
Caldari State
#5 - 2016-11-12 05:12:12 UTC  |  Edited by: Cara Forelli
Here's some things I wrote about wormhole space. A few of them are outdated. I'm too drunk to remember which.

Edit: I use superpute now because staticmapper died a long time ago

Want to talk? Join my channel in game: House Forelli

Titan's Lament