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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Jerghul
Aliastra
Gallente Federation
#7481 - 2016-11-11 18:56:01 UTC
You say multi billion isk like you think its a lot of money. Poor you.

I don't care what atk players do in space.

We are speaking here of afk cloaky camping. Not bi-weekly blob events that may or may not arise after weeks of shutting down systems.

Enduring afk cloaky camping must end.

Because content.

Blocked list: Teckos, Sonya, Wander, Baltec1

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#7482 - 2016-11-11 19:01:13 UTC
Jerghul wrote:
Players who refuse to operate in space without total safety kills content.


I completely agree with this statement, although we take it to mean two entirely different things.

Players who dock up the moment a non-friendly enters local and refuse to operate in space until said non-friendly leaves absolutely kill content.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Jerghul
Aliastra
Gallente Federation
#7483 - 2016-11-11 19:06:01 UTC  |  Edited by: Jerghul
The only ones with total safety in space are afk cloaky campers. Even atk cloaky campers run some small risk.

Enduring afk cloaky camping kills content. It must end.

And will.

Its such a no-brainer.

Blocked list: Teckos, Sonya, Wander, Baltec1

Jerghul
Aliastra
Gallente Federation
#7484 - 2016-11-11 19:31:14 UTC
On no local.

I rather suspect we will soon see what pseudo sov looks like without local. The rumour mill says Goons are busy buying skill injectors and T3 destroyers for a horde of individual members. That makes Goon sense only if annexing a huge chunk of wh space is on the table. I am not sure what the delay is. Just waiting for the citadels to bulk up their drops when destroyed I imagine.

Check the import numbers in their mighty trillions. Lets see how viable the lifestyles of this thread's wh-heroes turn out to be in a sov type kind of warfare.

Good luck without local. It will be a blast.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7485 - 2016-11-11 19:31:17 UTC
Jerghul wrote:
The only ones with total safety in space are afk cloaky campers. Even atk cloaky campers run some small risk.

Enduring afk cloaky camping kills content. It must end.

And will.

Its such a no-brainer.


A ratter in sov null is 100% safe when watching local chat.

A BLOPs on field during a hot drop in hostile space is not.

Jerghul wrote:
You say multi billion isk like you think its a lot of money. Poor you.

I don't care what atk players do in space.

We are speaking here of afk cloaky camping. Not bi-weekly blob events that may or may not arise after weeks of shutting down systems.

Enduring afk cloaky camping must end.

Because content.


1. no need for personal digs, kitten. If multi billion isk ships aren't a big deal to you, undock in your carrier and keep ratting when reds are in system.

2. if you don't care what AFK players do in space, why on earth are you in this thread?

3. an AFK camper has never once shut down a system. you know, because they pose no threat given they are AFK (see point #2)

hugs and kisses, you adorable muffin
Jerghul
Aliastra
Gallente Federation
#7486 - 2016-11-11 19:35:18 UTC  |  Edited by: Jerghul
I dont care what atk players do in space.

Functional literacy. Such an important, yet underrated skill.


No one is 100% safe in space.

Ever.

Unless afk cloaky camping.

This is EvE 101. New players are supposed to know this before undocking for the first time.

And yet you...you don't get it.

I suggest you direct more of your attention to QA what no local looks like in a sov-like environment. The Goons are going to annex a huge chunk of wh space.

Lets see how no local looks in practice against an actually serious foe.

Blocked list: Teckos, Sonya, Wander, Baltec1

Omnathious Deninard
University of Caille
Gallente Federation
#7487 - 2016-11-11 19:36:30 UTC
Jerghul wrote:
What part of "in space" do you not understand?

Also, there is no such thing as being in space and 100% safe unless you are afk cloaky camping (even atk cloaky camping has the chance of a misclick or some other human error that gives less than 100% security)

This kind of stuff is EvE 101. Players are supposed to know the golden rules before they undock for the first time....

Yet, you buddy...you don't get it.

The human error that you would like to rely on for catching a ratter is the same human error that an AFK cloaker has. If one does not slip up often enough for it to matter than the other doesn't either.

If you don't follow the rules, neither will I.

Jerghul
Aliastra
Gallente Federation
#7488 - 2016-11-11 19:38:17 UTC
What part of afk dont you understand?

There is no way for an afk cloaky camper to make a human error

BECAUSE NO HUMAN IS AT THE KEYBOARD.

Geeze.

Blocked list: Teckos, Sonya, Wander, Baltec1

Omnathious Deninard
University of Caille
Gallente Federation
#7489 - 2016-11-11 19:59:13 UTC
Jerghul wrote:
What part of afk dont you understand?

There is no way for an afk cloaky camper to make a human error

BECAUSE NO HUMAN IS AT THE KEYBOARD.

Geeze.

Then how can they hurt you?

If you don't follow the rules, neither will I.

Jerghul
Aliastra
Gallente Federation
#7490 - 2016-11-11 20:01:52 UTC
If you don't get that by now, then your opinions on this matter can be dismissed entirely.

Dismissed.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7491 - 2016-11-11 20:03:09 UTC
Jerghul wrote:
I dont care what atk players do in space.

Functional literacy. Such an important, yet underrated skill.


No one is 100% safe in space.

Ever.

Unless afk cloaky camping.

This is EvE 101. New players are supposed to know this before undocking for the first time.

And yet you...you don't get it.

I suggest you direct more of your attention to QA what no local looks like in a sov-like environment. The Goons are going to annex a huge chunk of wh space.

Lets see how no local looks in practice against an actually serious foe.


Direct from the mouth of CCP

"* In most cases, the only way to be 100% safe from aggression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too."

https://forums.eveonline.com/default.aspx?g=posts&t=491023&find=unread

Yes, this is EVE 101.

"Goons are going to annex a huge chunk of WH space". Got it. You don't PvP yourself (anywhere, really) have never been in WHs, but somehow are the expert here. I seriously love you.
Teckos Pech
Hogyoku
Goonswarm Federation
#7492 - 2016-11-11 20:06:02 UTC
Proteus of Olympos wrote:
Teckos Pech wrote:
Proteus of Olympos wrote:
Being unwilling to read through 373 pages of content...

Would it be a solution to make covert ships hidden from D-scans, but have the cloak cycle with a following cooldown?

Say you can cloak up for 15-30 minutes, with a following 15-30 minute cooldown where you aren't cloaked. It'd remove the overpowered nature of cloaking, since you can actually be hunted in covert ships while still not losing the advantage of the cloak (not being detectable on grid). And it'd completely remove the chance of cloaky AFK campers.


No.


That's not very constructive of you. You may as well not have written anything at all.
So please explain; why do you say no?


Or you could go and read the many, many, many posts I have on that topic already.

Hell, I have some just in the last 3-5 pages. Coming in here an posting an idea that has been posted dozens of times and expect people to take you seriously....I'm sorry. Do some rudimentary research. The very first post in this thread has a huge list of proposed ideas, it has a link to my old thread where I collected even more proposed ideas.

The short answer is why should ATK cloakers have their game nerfed to address AFK cloakers?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Omnathious Deninard
University of Caille
Gallente Federation
#7493 - 2016-11-11 20:07:56 UTC
Jerghul wrote:
If you don't get that by now, then your opinions on this matter can be dismissed entirely.

Dismissed.

By your own words, there is no one at the keyboard. You have yet to show how an AFK player can hurt you.

If you don't follow the rules, neither will I.

Teckos Pech
Hogyoku
Goonswarm Federation
#7494 - 2016-11-11 20:09:15 UTC
Proteus of Olympos wrote:
Wander Prian wrote:
Proteus of Olympos wrote:
Teckos Pech wrote:
Proteus of Olympos wrote:
Being unwilling to read through 373 pages of content...

Would it be a solution to make covert ships hidden from D-scans, but have the cloak cycle with a following cooldown?

Say you can cloak up for 15-30 minutes, with a following 15-30 minute cooldown where you aren't cloaked. It'd remove the overpowered nature of cloaking, since you can actually be hunted in covert ships while still not losing the advantage of the cloak (not being detectable on grid). And it'd completely remove the chance of cloaky AFK campers.


No.


That's not very constructive of you. You may as well not have written anything at all.
So please explain; why do you say no?


Because it nerfs active cloak use unnecessarely. Cloaks themselves are fine. The problem is a minor usage-case in sov-null.


To be honeat, cloaks are overpowered as is. They give you a permanent upper-hand in offensive engagements, make you unkillable in defensive engagements and endless intelligence gathering. They, if anything, need a nerf.


Really, when a ship is cloaked how much DPS does it do?
Can a cloak ship lock another ship?
For a ship to shoot you it has to decloak...and once it does you can shoot it. See, balance.

Here is an entirely non-controversial statement: nobody in game has ever lost a ship to a ship that was cloaked.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#7495 - 2016-11-11 20:11:07 UTC
Familiarize yourself with the Golden rules before pretending to have a clue.

*could* is a conditional. A cloaked player at a deep safe atk is still not 100% safe. A player can screw up in space for as long as he is atk. He is but a misclick away from ramming a station when cloaked at a deep safe.

Goons are easy to understand when you get their MOD. The strategic objective is probably something like a monopoly on T3 resources. For generating the big isks and nerfing any attempt the challenge them in wh space.

DC lawyers are the best.

Anyway, we will see how no local works in a sov-like environment when Goons makes its move.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#7496 - 2016-11-11 20:12:35 UTC
Omnathious Deninard wrote:
Jerghul wrote:
Players who refuse to operate in space without total safety kills content.

You mean like players who stay docked up when there is a neutral in system. Or players who dock as soon as a neutral enters the system?



Shush you. Of course local does not kill content....never mind that like you said, local is what informs people of these dangers and thus dock up and is also why AFK cloaking works. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#7497 - 2016-11-11 20:14:43 UTC  |  Edited by: Jerghul
"Really, when a ship is cloaked how [horseoffal]"

If you dont understand how afk cloaky camping works then you have no real business expecting to be taken seriously at all.

You are just embarrassing yourself.


"So of course local [whine]"

Removing local emphases the perception of uncertainty and renders afk cloaky camping redundant. The perception of uncertaintly reduces the number of ships in space at any given time.

Sad that you still do not get this. Truly sad.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7498 - 2016-11-11 20:14:54 UTC  |  Edited by: Sonya Corvinus
Jerghul wrote:
Familiarize yourself with the Golden rules before pretending to have a clue.

*could* is a conditional. A cloaked player at a deep safe atk is still not 100% safe. A player can screw up in space for as long as he is atk. He is but a misclick away from ramming a station when cloaked at a deep safe.

Goons are easy to understand when you get their MOD. The strategic objective is probably something like a monopoly on T3 resources. For generating the big isks and nerfing any attempt the challenge them in wh space.

DC lawyers are the best.

Anyway, we will see how no local works in a sov-like environment when Goons makes its move.


"could" A player can screw up where they cloak as well. Someone could have seen them log off last night and saved their safe, then decloaked them. You're talking like no one has ever been decloaked in the game.

AFK cloaking poses no threat to anyone, and CCP has said it's a viable way to stay safe (given you can't hurt anyone and can't make ISK)

So stop whining and just admit you're a null ratter who doesn't undock to fight off attackers. That much is obvious about you by now.

And it's painful to listen to you. How many WH corps do you actually know? (given you've never been in one).

I have to hand it to you, you are getting creative in the BS you are throwing around trying to "win" this thread. Kudos.
Jerghul
Aliastra
Gallente Federation
#7499 - 2016-11-11 20:19:30 UTC  |  Edited by: Jerghul
You just described someone cloaked atk. Which can have an imaginable degree of risk like I have repeatedly posted.

Functional literacy. Such an important thing.

Since you are making suggestions on what I should admit to:

Perhaps you should admit you don't read too good.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#7500 - 2016-11-11 20:20:03 UTC
Jerghul wrote:
Familiarize yourself with the Golden rules before pretending to have a clue.

*could* is a conditional. A cloaked player at a deep safe atk is still not 100% safe. A player can screw up in space for as long as he is atk. He is but a misclick away from ramming a station when cloaked at a deep safe.

Goons are easy to understand when you get their MOD. The strategic objective is probably something like a monopoly on T3 resources. For generating the big isks and nerfing any attempt the challenge them in wh space.

DC lawyers are the best.

Anyway, we will see how no local works in a sov-like environment when Goons makes its move.


If they are not ATK then there is no could about it.

Could is subjective...what is really going on is asymmetric information. The guy wanting to PvE has incomplete information and he uses something akin to minimax strategy--i.e. they pick the strategy that minimizes the largest possible loss. That's fine, but then the problem is also with the way players behave. It is like with freighter ganking and people only complaining about the gankers and not that the freighter pilot put way, way too much ISK in his boat.

When people employ these strategies and other players figure out how to counter those strategies that's fine. That is the point of this game.

BTW Goons are very, very rarely seen in this thread and when they do show up it is very, very rarely to complain about AFK cloakers. Because they are on comes, they have people who can cyno in from other systems. Somebody tackles and drops on a ratting carrier in Goon space they are often met with overwhelming response.

Same thing with roving gangs in Goon space. Some of the best roams I've been on were through Goon space back in the day. We'd go up into Cloud Ring and Pure Blind and poke them, and sure enough they'd have a fleet chasing us around and there'd be a running battle. Good times.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online