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Player Features and Ideas Discussion

 
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Anti-Cloaking Probes

Author
Sirigana Negik
IDEON ANDRON
#261 - 2012-01-09 07:43:47 UTC
Cloaking devises (as one previously said) are Meant to make you invisible to anyone. This shouldn't change whatsoever.

I personally use the cloaking devise when i decide to go AFK because i have to BE AFK. For example, dinner is ready...it will take 10 minutes so why log off; i just put my cloaking devise..., or i may have to go to the WC...WHAT should i do...??
You will say dock to a station...The very best and safest suggestion...BUT i want to be outside..to bored to wait for undocking.

If there is a probe that finds the cloaker why would anyone then train the cloak skill or use the cloaking devise.

I totally disagree.
Alx Warlord
The Scope
Gallente Federation
#262 - 2012-01-17 21:08:27 UTC  |  Edited by: Alx Warlord
"Woe to you, Oh Earth and Sea, for the CCP sends this with wrath, because they knows carebers also cloaks...
Let him who hath understanding reckon the importance of this for it is a ship, its a cloaking ...hunter... ship...."

CSM_CCP_Mettings_7-9_12_2011.pdf wrote:

Cloack Hunters: CCP brought up the possibility of a future cloak-hunting ship or mechanics as a hypothetival; this was described as 'more like finding a submarine than pulling a blanket off' a cloaked ship. the CSM was cautiously positive about the idea of a cloak-hunting vessel of some kind.


Start crying carebers becouse i will fly one of these! =D
Lord Zim
Gallente Federation
#263 - 2012-01-17 21:29:11 UTC
I know of one person who won't be happy about that.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#264 - 2012-01-17 23:45:32 UTC
I am not sure if this point was ever made, so forgive me if this is repetitive.

One reason for AFK Cloaking, is to numb you to the presence of the cloaker.

You cannot find him, and they know that. Local tirelessly reminds you he is present.

Eventually, someone decides to travel. Or mine. Or Ratting.

Whatever the case may be, they are numbed to the cloaker's presence, at which point he truly is invisible.

Then, he logs off for 20 minutes. Everyone rushes out to do things, and maybe, just maybe, this is what he wanted too...

By worrying over him all this time, you handed over control of the system to him.

At least with no local, the cloaker would need to work to find you, and would not even know if you were there to be found. if he lacked a probe capable ship, he could not find you in hidden belts, or deadspace pockets.
(D-Scan only takes you so far)

Are you sure local is your friend?
Wolodymyr
Breaking Ambitions
#265 - 2012-01-18 01:15:50 UTC
Nikk Narrel wrote:
Are you sure local is your friend?

Yeah because I want to get hot dropped in havens all day long.

Also the non bomber covops gets probing bonuses. All you have to do is get in system safe up, and probe out the hidden belts and dead space complexes.

Right now the only defense against AFK cloaking and hot dropping is to live in a big enough power block to have nothing but blues for 14 light years in every direction.

Honestly I think if you do something about hot drop mechanics then you'll fix afk cloaking. Maybe when you light a cyno you can't target anyone else so you can't point -> web -> cyno -> LOL hotdropped! or maybe let cyno jammers work against covert cynos too. I really think you are comming at AFK cloaking from the wrong angle here.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Lord Zim
Gallente Federation
#266 - 2012-01-18 01:16:41 UTC
You just had to bring up "no local", didn't you.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alx Warlord
The Scope
Gallente Federation
#267 - 2012-01-18 05:52:32 UTC
Alx Warlord wrote:
"Woe to you, Oh Earth and Sea, for the CCP sends this with wrath, because they knows carebers also cloaks...
Let him who hath understanding reckon the importance of this for it is a ship, its a cloaking ...hunter... ship...."

CSM_CCP_Mettings_7-9_12_2011.pdf wrote:

Cloack Hunters: CCP brought up the possibility of a future cloak-hunting ship or mechanics as a hypothetival; this was described as 'more like finding a submarine than pulling a blanket off' a cloaked ship. the CSM was cautiously positive about the idea of a cloak-hunting vessel of some kind.



Anyway, finally we will have a good end to this discussion!
Caliph Muhammed
Perkone
Caldari State
#268 - 2012-01-18 09:11:06 UTC  |  Edited by: Caliph Muhammed
Alx Warlord wrote:
Alx Warlord wrote:
"Woe to you, Oh Earth and Sea, for the CCP sends this with wrath, because they knows carebers also cloaks...
Let him who hath understanding reckon the importance of this for it is a ship, its a cloaking ...hunter... ship...."

CSM_CCP_Mettings_7-9_12_2011.pdf wrote:

Cloack Hunters: CCP brought up the possibility of a future cloak-hunting ship or mechanics as a hypothetival; this was described as 'more like finding a submarine than pulling a blanket off' a cloaked ship. the CSM was cautiously positive about the idea of a cloak-hunting vessel of some kind.



Anyway, finally we will have a good end to this discussion!


Because bringing up an idea means its implemented?

I'm not worried at all. Because if they do that they have to remove local. Or there will be no point to a cloaking ship. There will be no more intel gathering and in all likelyhood sov changes and such will cease.

If you see my name in system and i'm not showing up on dscan you immediately know i'm cloaked. That means all the anti cloak ships undock. So in essence if you see that in game you'll also see the removal of local, guarenteed, because there is no other way to do it.
Lord Zim
Gallente Federation
#269 - 2012-01-18 09:19:38 UTC
Caliph Muhammed wrote:
i'm cloaked.

Or out of range.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Robert Caldera
Caldera Trading and Investment
#270 - 2012-01-18 12:16:33 UTC
if afk cloaking would be nerfed, instant local must go as well,
because afk cloaking is the only way currently to subvert local intel.

Its simple as that. Otherwise it would be too easy to avoid any danger.
Lord Zim
Gallente Federation
#271 - 2012-01-18 12:21:16 UTC
Lousy ganker spotted.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#272 - 2012-01-18 16:55:18 UTC
Lord Zim wrote:
Lousy ganker spotted.


How easy it is to say anyone wanting to remove local as an instant intel source is a ganker.

It is also easy to say moons are eggs for giant space dragons, or any number of unsupportable arguments.

The simple fact, is local does more to help gankers right now, than it helps anyone else.

As is, it's like an instant menu for the lazy... Oooo, I know that name, they mine a lot, and noone else is here right now!
Lord Zim
Gallente Federation
#273 - 2012-01-18 17:10:05 UTC
...local helps gankers? huh?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Robert Caldera
Caldera Trading and Investment
#274 - 2012-01-18 17:14:56 UTC
local helps gankees more than the ganker. GTFOing is done via single click, as ganker you must fly around, find/scan your target, come close and point it.... by that time they are usually in station/POS taking a p*ss or coffee break, and wait for you to disappear from local..
or as for more experienced carebears, they even better wait the ganker to be reported in a distant system in intel channel before they undock again.
Kuroi Aurgnet
Cry Of Death
Almost Underdogs
#275 - 2012-01-18 17:38:26 UTC
you know, I'm in support of an anticloaking method. If anything, cloaking itself is broken because it makes you completely undetectable by anything and everything. and there are problems with this for both sides. 1. This creates problems for you gankers out there, because it makes your best and smartest targets inaccessible. I mean really? you all whine about the fact that people could find you out and run if they could see through your cloaking? yeah, well you could find industrial ships trying to hide from you, giving you another valuable target. and 2. cloaking creates problems for intel or industrial members for obvious reasons, as most of the people who are whining are most likely gankers, and as anyone could tell, a cloaked ganking squad is a bit of an issue for an unaware indy member. Really, this doesnt defeat intel gathering, but rather help it. heck, I use cloaking a lot when scanning, so i dont have to worry as much about a ship attacking my while i position my probes. I would personally hate to be found out while I thought i was safe. But when are you ever safe in this game, and when was it ever said that eve was fair.

Long winded answer aside, I've been thinking of this idea for a bit, and i think it'd be a great new twist.

Just that hint of cynicism the world needs now and then.

Mary Annabelle
Moonlit Bonsai
#276 - 2012-01-18 18:12:12 UTC
Nikk Narrel wrote:
Lord Zim wrote:
Lousy ganker spotted.


How easy it is to say anyone wanting to remove local as an instant intel source is a ganker.

It is also easy to say moons are eggs for giant space dragons, or any number of unsupportable arguments.

The simple fact, is local does more to help gankers right now, than it helps anyone else.

As is, it's like an instant menu for the lazy... Oooo, I know that name, they mine a lot, and noone else is here right now!


To OP: Cloaking is not broken, it is working as intended. Part of that intention IS to make people nervous about what is happening. You cannot have your safety blanket back in null sec, man up or GTFO.

To Nikk, stop sounding crazy. You are preaching in the wrong thread. Your local change idea is in it's own thread, noone knows what you are talking about here, and the context is making you come off nuts.

Total removal of local is bad, it makes it just like a WH.
Nikk Narrel
Moonlit Bonsai
#277 - 2012-01-18 18:56:04 UTC
Mary Annabelle wrote:
Nikk Narrel wrote:
Lord Zim wrote:
Lousy ganker spotted.


How easy it is to say anyone wanting to remove local as an instant intel source is a ganker.

It is also easy to say moons are eggs for giant space dragons, or any number of unsupportable arguments.

The simple fact, is local does more to help gankers right now, than it helps anyone else.

As is, it's like an instant menu for the lazy... Oooo, I know that name, they mine a lot, and noone else is here right now!


To OP: Cloaking is not broken, it is working as intended. Part of that intention IS to make people nervous about what is happening. You cannot have your safety blanket back in null sec, man up or GTFO.


+1

Mary Annabelle wrote:

To Nikk, stop sounding crazy. You are preaching in the wrong thread. Your local change idea is in it's own thread, noone knows what you are talking about here, and the context is making you come off nuts.

Total removal of local is bad, it makes it just like a WH.


Ah... errr... Oops
Nestara Aldent
Citimatics
#278 - 2012-01-18 19:15:43 UTC  |  Edited by: Nestara Aldent
Alx Warlord wrote:
"Woe to you, Oh Earth and Sea, for the CCP sends this with wrath, because they knows carebers also cloaks...
Let him who hath understanding reckon the importance of this for it is a ship, its a cloaking ...hunter... ship...."

CSM_CCP_Mettings_7-9_12_2011.pdf wrote:

Cloack Hunters: CCP brought up the possibility of a future cloak-hunting ship or mechanics as a hypothetival; this was described as 'more like finding a submarine than pulling a blanket off' a cloaked ship. the CSM was cautiously positive about the idea of a cloak-hunting vessel of some kind.


Start crying carebers becouse i will fly one of these! =D


And CCP can well FUBAR their own game.

They'll give the players gear gimmick - new ship - instead of fixing truly broken things such as HACs being in general worthless compared to cheap BCs and fixing hybrids that they arent bad compared to ACs and pulses with Scorch with either insufficient range or insufficient DPS.

And yes its "cool" to make spaceships in the far future akin to 20th century naval vessels. Only it doesnt make sense at all, both from fiction POV and from POV of game design.Roll
Nestara Aldent
Citimatics
#279 - 2012-01-18 19:19:50 UTC
Double post!
Nikk Narrel
Moonlit Bonsai
#280 - 2012-01-18 19:58:03 UTC
Nestara Aldent wrote:
And yes its "cool" to make spaceships in the far future akin to 20th century naval vessels. Only it doesnt make sense at all, both from fiction POV and from POV of game design.Roll


I suspect it is a tool used by writers and game designers alike. You need to give the target audience something they can relate to and understand.

This explains the names of the ship types, and how they relate to each other in size and power.

Myself, I would be the guy adding a submarine to this, which I suggested in a thread here called "Seawolf in space"
(Seawolf being the most common name I knew for games involving subs, not the play style this new ship would have)