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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Sonya Corvinus
Grant Village
#7461 - 2016-11-11 14:22:28 UTC
Jerghul wrote:
In my mind, null-sec should be a collaborative experience with few mechanical barriers giving corporations, alliances, and coalitions automatic monopolies.

Groups should be the sum of individual efforts. Not the whim of corporate overlords.


If groups in sov null did this now, AFK cloaking would be a non-issue.
Jerghul
Aliastra
Gallente Federation
#7462 - 2016-11-11 14:44:21 UTC
Cloaks are not fine, you -c-l-i-m-a-t-e- afk cloaky denier. Stop being silly.

afk cloaky camping is generally whim of overlord. Its a moon goo financed project in one way or another.

And no, it would be much more of a problem.

afk cloaky camping is not a peak time problem. Its a rest of the the time problem. Which is a significant chunck of time for smaller alliances.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7463 - 2016-11-11 14:49:10 UTC
Jerghul wrote:
Cloaks are not fine, you -c-l-i-m-a-t-e- afk cloaky denier. Stop being silly.

afk cloaky camping is generally whim of overlord. Its a moon goo financed project in one way or another.

And no, it would be much more of a problem.

afk cloaky camping is not a peak time problem. Its a rest of the the time problem. Which is a significant chunck of time for smaller alliances.


who if were organized, in fleets and on comms wouldn't have an issue with AFK cloaking. if you can't field at least 10 people in a fleet 24/7 in every system you PvE in, you shouldn't hold sov. This is an MMO. find more friends.
Ninja Panda
Project Manhattan
#7464 - 2016-11-11 15:13:57 UTC
Sonya Corvinus wrote:
Jerghul wrote:
Cloaks are not fine, you -c-l-i-m-a-t-e- afk cloaky denier. Stop being silly.

afk cloaky camping is generally whim of overlord. Its a moon goo financed project in one way or another.

And no, it would be much more of a problem.

afk cloaky camping is not a peak time problem. Its a rest of the the time problem. Which is a significant chunck of time for smaller alliances.


who if were organized, in fleets and on comms wouldn't have an issue with AFK cloaking. if you can't field at least 10 people in a fleet 24/7 in every system you PvE in, you shouldn't hold sov. This is an MMO. find more friends.



You know there are literally NO WHERE near enough individual humans playing EVE online to come anywhere close to making your dumb statement possible?
Omnathious Deninard
University of Caille
Gallente Federation
#7465 - 2016-11-11 15:20:50 UTC  |  Edited by: Omnathious Deninard
Jerghul wrote:
Cloaks are not fine, you -c-l-i-m-a-t-e- afk cloaky denier. Stop being silly.

afk cloaky camping is generally whim of overlord. Its a moon goo financed project in one way or another.

And no, it would be much more of a problem.

afk cloaky camping is not a peak time problem. Its a rest of the the time problem. Which is a significant chunck of time for smaller alliances.

And we boil down to the root of the discussion again.
If they are AFK they can't do anything.

If you don't follow the rules, neither will I.

Proteus of Olympos
Rocket Surgeons LLC
#7466 - 2016-11-11 15:39:27 UTC
Wander Prian wrote:
Proteus of Olympos wrote:
Teckos Pech wrote:
Proteus of Olympos wrote:
Being unwilling to read through 373 pages of content...

Would it be a solution to make covert ships hidden from D-scans, but have the cloak cycle with a following cooldown?

Say you can cloak up for 15-30 minutes, with a following 15-30 minute cooldown where you aren't cloaked. It'd remove the overpowered nature of cloaking, since you can actually be hunted in covert ships while still not losing the advantage of the cloak (not being detectable on grid). And it'd completely remove the chance of cloaky AFK campers.


No.


That's not very constructive of you. You may as well not have written anything at all.
So please explain; why do you say no?


Because it nerfs active cloak use unnecessarely. Cloaks themselves are fine. The problem is a minor usage-case in sov-null.


To be honeat, cloaks are overpowered as is. They give you a permanent upper-hand in offensive engagements, make you unkillable in defensive engagements and endless intelligence gathering. They, if anything, need a nerf.
Jerghul
Aliastra
Gallente Federation
#7467 - 2016-11-11 15:44:24 UTC  |  Edited by: Jerghul
"who if were organized [blah, blah, stuff]"

People can quite happily PvE to fund their PvP individually or in very small groups if not for afk cloaky campers. Stop being silly with your goonish ideas of what null-sec should be like.


"And we boil down to the root of the discussion again.
If they are AFK they can't do anything."


Afk cloaky camping is a huge problem that fundamentally screws with null-sec content.

Tattoo that on the back of your hand or something if you cannot remember it off-hand.

Blocked list: Teckos, Sonya, Wander, Baltec1

Omnathious Deninard
University of Caille
Gallente Federation
#7468 - 2016-11-11 16:19:26 UTC
Jerghul wrote:

"And we boil down to the root of the discussion again.
If they are AFK they can't do anything."

Afk cloaky camping is a huge problem that fundamentally screws with null-sec content.


AFK players cant do anything.
They cant light a cyno, cant provide DPS, cant, tackle a player, cant provide RR, cant provide Intel.

All they can do is sit in space.

I don't understand why you are having difficulty understanding this.

If you don't follow the rules, neither will I.

Sonya Corvinus
Grant Village
#7469 - 2016-11-11 16:36:44 UTC
Ninja Panda wrote:
You know there are literally NO WHERE near enough individual humans playing EVE online to come anywhere close to making your dumb statement possible?


In the group I fly with in WH living, if you aren't in the standing fleet and on comms 24/7 leadership will neut you out and leave you as a warning, the second time you do it they will blow up your ship, the third time you're kicked from the group.

Be organized when living in hostile space.
Jerghul
Aliastra
Gallente Federation
#7470 - 2016-11-11 16:46:53 UTC
"Afk cloaky campers [disingenious, stupid, *stuff*)"

afk cloaky camping kills content.

Tattoo that to the back of your hand for ease of reference.

"In the [blah, blah] in WH living, [blah, blah 3rd party applications, blah, blah]"

WH. Enjoy your niche product.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#7471 - 2016-11-11 16:47:06 UTC
Proteus of Olympos wrote:
Wander Prian wrote:
Proteus of Olympos wrote:
Teckos Pech wrote:
Proteus of Olympos wrote:
Being unwilling to read through 373 pages of content...

Would it be a solution to make covert ships hidden from D-scans, but have the cloak cycle with a following cooldown?

Say you can cloak up for 15-30 minutes, with a following 15-30 minute cooldown where you aren't cloaked. It'd remove the overpowered nature of cloaking, since you can actually be hunted in covert ships while still not losing the advantage of the cloak (not being detectable on grid). And it'd completely remove the chance of cloaky AFK campers.


No.


That's not very constructive of you. You may as well not have written anything at all.
So please explain; why do you say no?


Because it nerfs active cloak use unnecessarely. Cloaks themselves are fine. The problem is a minor usage-case in sov-null.


To be honeat, cloaks are overpowered as is. They give you a permanent upper-hand in offensive engagements, make you unkillable in defensive engagements and endless intelligence gathering. They, if anything, need a nerf.


The only thing that cloaks hav egoing for them is the fact that they can choose the moment of conflict. That is the reason why cloaking is in the game. They pay for that ability by having lower attributes, losing one slot for the cloak and CPU/PG. Cloaks are pre-nerfed already.

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#7472 - 2016-11-11 16:50:32 UTC
"[stuff]"

The only game breaking thing cloaks have going for them is the ability to sustain cloaked status until server shutdown without human input.

That has to stop.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#7473 - 2016-11-11 17:23:17 UTC
Jerghul wrote:
"[stuff]"

The only game breaking thing cloaks have going for them is the ability to sustain cloaked status until server shutdown without human input.

That has to stop.


If it was actually game-breaking, then the complains would be coming from everywhere, but some magical way, it's only sov-null that complains about it. It's also the only place that relies on local for intel.... Weird huh? Roll

Wormholer for life.

Sonya Corvinus
Grant Village
#7474 - 2016-11-11 17:56:59 UTC
Jerghul wrote:
"[stuff]"

The only game breaking thing cloaks have going for them is the ability to sustain cloaked status until server shutdown without human input.

That has to stop.


Funny how something 'game breaking' has existed in a game for years without breaking it.

What needs to stop? Nullbears like yourself being too afraid to undock. Move back to HS.
Omnathious Deninard
University of Caille
Gallente Federation
#7475 - 2016-11-11 18:01:51 UTC
Sonya Corvinus wrote:
Jerghul wrote:
"[stuff]"

The only game breaking thing cloaks have going for them is the ability to sustain cloaked status until server shutdown without human input.

That has to stop.


Funny how something 'game breaking' has existed in a game for years without breaking it.

What needs to stop? Nullbears like yourself being too afraid to undock. Move back to HS.

In many instances HS is more dangerous that Sov-Null

If you don't follow the rules, neither will I.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#7476 - 2016-11-11 18:03:19 UTC
Jerghul wrote:
afk cloaky camping kills content.


No. AFK cloaking adds an element of perceived danger to undocking.

Pilots choosing not to undock without total safety kills content.

Any kind of nerf, tempering, etc. of AFK cloaking isn't so much a way to generate more content as it is a way to make existing content less dangerous. You're not asking for more content, you're asking for safer content.

Sov null isn't hisec. You don't get to have safe content there unless you can hold your space.

So hold it. Problem solved.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Jerghul
Aliastra
Gallente Federation
#7477 - 2016-11-11 18:19:21 UTC
Players who refuse to operate in space without total safety kills content.

The only such players in game are afk cloaky campers.

It has to end. And will end.

Because content.

Blocked list: Teckos, Sonya, Wander, Baltec1

Omnathious Deninard
University of Caille
Gallente Federation
#7478 - 2016-11-11 18:33:16 UTC
Jerghul wrote:
Players who refuse to operate in space without total safety kills content.

You mean like players who stay docked up when there is a neutral in system. Or players who dock as soon as a neutral enters the system?

If you don't follow the rules, neither will I.

Sonya Corvinus
Grant Village
#7479 - 2016-11-11 18:48:18 UTC
Jerghul wrote:
Players who refuse to operate in space without total safety kills content.

The only such players in game are afk cloaky campers.

It has to end. And will end.

Because content.


You mean those cloaky campers risking multi billion ISK BLOPs in hostile space?

Or the ratters and miners who refuse to undock unless there's a 100% chance they will survive, while surrounded by friends for a dozen jumps?
Jerghul
Aliastra
Gallente Federation
#7480 - 2016-11-11 18:49:02 UTC  |  Edited by: Jerghul
What part of "in space" do you not understand?

Also, there is no such thing as being in space and 100% safe unless you are afk cloaky camping (even atk cloaky camping has the chance of a misclick or some other human error that gives less than 100% security)

This kind of stuff is EvE 101. Players are supposed to know the golden rules before they undock for the first time....

Yet, you buddy...you don't get it.

Blocked list: Teckos, Sonya, Wander, Baltec1