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Crime & Punishment

 
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Zappity's Adventures

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Author
Zappity
New Eden Tank Testing Services
#461 - 2016-06-25 13:28:36 UTC
Pandemic Horde had been fighting our Deklein neighbours, Darkness, on and off for a few hours. They eventually brought out their capitals and our leadership thought we should respond in kind. A ping went out to the capital group while I was a dozen jumps in the wrong direction, trying to terrorise locals in my Svipul. I had found a fight with a solo TEST Drake but he was cheating with a Rapid Light fit that nearly killed me. Of course I forgot to take my Blue Pill and didn’t have the right ammunition loaded, but by the time I had corrected these faults he was nowhere to be found. It is a pity - I would have liked a rematch.

Anyway, as I was saying, a ping went out. I docked at a friendly citadel and jumped to my clone in O1Y. At first, I was quite disappointed because shortly after that we were told that our capitals would not be required after all. So I hopped into an Osprey and joined the logi channel. However, a few minutes later a fresh call went out and I decided to abandon my logi bros and return to my Moros. I wanted to play with my capital ship, dammit!

I was soon sitting in the dreadnought, safely tethered on a Fortizar undock and awaiting instructions. The call came and we were soon on the field, watching 150 Hordelings pounding two Apostle Force Auxiliaries. These support capitals have enormous local tanks and the subcap fleet of Feroxes was not able to break them. That quickly changed with the arrival of the dreadnoughts.

I will describe how it went for those of you who have not done much capital fighting. First, we were told to “go siege green”. This meant that we were supposed to turn on our siege modules. Surprisingly, I had remembered to pack the Strontium Clathrates which the module uses as fuel. Siege modules greatly improve dreadnought local reps, damage and e-war resistance, basically turning a dread from a good battleship into a super DPS machine. The drawback of these modules, however, is that they disable all forms of propulsion, including jump drives. You are stuck there for 5 minutes.

We entered siege and turned our guns against the Apostles who quickly melted under the added fire-power. We were then told, rather urgently I thought, to go “siege red”, meaning that we needed to deactivate the siege modules so they did not automatically cycle again. We still had 2-3 minutes to wait before we could make our departure so we spent the time shooting the Darkness Proteus fleet which was dying at a positively alarming rate in the absence of their logi support. Of course, the dreadnought guns (not high angle) had practically zero chance of hitting the cruisers but killboards are killboards and it is nice to have a record of your deeds.

The urgency with which we were instructed to go “siege red” was prompted by the imminent arrival of a White Legion fleet. This would not be good news for any capitals who remained on the field. So we waited, not particularly patiently, for our siege cycles to end and our capacitors to get above 71%. Finally! Just as the first White Legion pilot entered the system I jumped to the out cyno who was safely tucked up next to the O1Y citadel. I even remembered isotopes for the jump drive!

Apostle 1: https://zkillboard.com/kill/54663727/

Apostle 2: https://zkillboard.com/kill/54663732/

On a side note, I have decided that the Moros is not the best ship for this sort of thing. It has good tracking but appallingly short range. I reckon it would probably work pretty well against big subcaps with the new high angle weapons but for hitting capitals I think I want a different dreadnought. Or maybe I just need to get T2 guns and Barrage and remember the optimal range script for my tracking computer.

Zappity's Adventures for a taste of lowsec and nullsec.

Cara Forelli
State War Academy
Caldari State
#462 - 2016-06-25 23:11:05 UTC
Zappity wrote:
Or maybe I just need to get T2 guns and Barrage and remember the optimal range script for my tracking computer.

Ah the good old Gyros. Big smile

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Zappity
New Eden Tank Testing Services
#463 - 2016-07-06 11:44:21 UTC  |  Edited by: Zappity
I built a capital ship! Actually, I built five of them and counting. Capital production is usually done with great planning and careful preparation. This time, however, it was done Zappity-style, and that means it was done pretty much by accident.

I had a problem with tritanium and pyerite. It was a large problem. Enormous, in fact. I had accumulated so much of the stuff that I couldn't possibly use it all. The buyback program had developed spectacularly well and was now turning over between 50 and 60B per week. A proportion of this, of course, was mining products. Ore can be compressed 100-fold which, as far as I am concerned, is its only redeeming quality. I had become quite proficient at compressing and refining with Innocent Scout having wearily plodded through the reprocessing skills.

The magnitude of the problem was magnified once I discovered module reprocessing. I had become far more familiar with ratting loot than I had ever intended, with most of my previous trading focusing on more valuable faction and T2 items. I had been perfectly content to ignore the lower end of the market. Now that I was selling huge quantities of these things, however, I began to notice things.

First, HIC points and stasis grapplers sold tremendously well in their hundreds. They barely hit the market before they were snaffled up. I was puzzled because the killboards surely did not contain sufficient destruction of these items to account for the volumes. I pondered whether it was simply a case of traders moving stacks between themselves in an endless cycle. But the truth became apparent when I checked what reprocessing such items would yield in terms of minerals. Reprocessing them was worth considerably more than selling them! And they said gun-mining was dead!

I soon had a script that calculated the value of minerals from reprocessing vs both buy and sell price of each item I possessed at Jita. For a few days I painstakingly separated my meta items into two stacks (reprocess and sell) but then I realised that it took far too much work and ended up just reprocessing almost all T1 modules. Here is the result of a typical reprocessing run:

Reprocess all the things: http://i.imgur.com/vRaKugu.png

Of course, this resulted in simply gigantic quantities of minerals. I rapidly saturated the local market with locally-produced destroyers, cruisers and battlecruisers and had soon also dominated the battleship market. It was nowhere near enough usage! So I looked at the next logical step: capital ships.

Unfortunately, capitals cannot simply be built with minerals. You first need to build capital components. So I began buying BPCs and, occasionally, BPOs when I spotted a cheap one. I also began buying carrier and dreadnought blueprints.

And so here we are. I currently have a Thanatos, Revelation and Moros in build and have enough components to build the next few. Of course, I also have enough minerals to build about another dozen of the wretched things and am now thinking about building Fortizars!

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#464 - 2016-09-17 03:11:56 UTC
Alas, all good buyback programs come to an end. It was just too much work on top of some RL changes. The announcement on the industrial thread on the Pandemic Horde forum was met with much weeping and gnashing of teeth but was also met with several cautious requests for information on the inner workings of the program. I provided my scripts to all and sundry (whoever he is) and, before long, a rash of new programs popped up. Admittedly, none of them were quite as magnificent as the original but they each excelled in their own specific area. And so I was left with no obligations for the first time in many months. I took advantage of this by not logging in for a while.

Eventually, the lure of EVE told and I began to pay attention again. Pandemic Horde management had decided that a bunch of moons in lowsec rightfully belonged to them. This meant lots of dreadnought activity, specifically the type where a short notice ping went out to the cap channel followed by a cyno being lit on the tower grid. We would then pour the very expensive ammunition into the tower’s shields for one (or perhaps two) siege cycles and then buggered off before anyone bigger and nastier could drop on us. Like the people who owned the tower and were no doubt not particularly impressed about the development.

These sorts of fleets are quite exciting, mostly because of the risk involved in fielding such assets. It is a very different experience to the main fleet. I, like everybody, dislike structure bashes when in subcaps. So the subcap fleet is generally pleased to see the arrival of dreads which immensely shorten the time it takes to break the shield down. One bad thing about this activity is that it doesn’t generate a killmail for me to look at. But you can’t have everything, can you?

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#465 - 2016-10-06 20:27:49 UTC
I was considering what should be done with the immense stockpile of minerals I had accrued from the buyback program when I found over 300 Capital Cargo Bays in a station deep in the mining constellation in Fade. I hadn't noticed them before. Unfortunately, these are far too large to efficiently transport by jump freighter so I decided to use them up instead by building capital industrial ships.

People had been complaining that there were no Orcas for sale in the region so I built a few of them first. Naturally, they didn't sell. Then, mostly out of sheer bloody mindedness I put a bunch of Rorquals into the oven. The dire prognostications from the mining community regarding the rebalance (‘wtf fozzie ima not gonna go on grid who do you think you are’) was not comforting but I had confidence that the long-awaited changes would be enticing enough to soak up a mere ten additional hulls.

The other problem was pyerite. I had accumulated an enormous quantity of this hateful mineral as a result of the enormous popularity of bistot, an ore which is unfortunately rich in this substance. So I fired up my production queue again, this time with the purpose of making as much big stuff as possible. This soon led to a tritanium shortage (I had much more pyerite than tritanium) but this was overcome by purchasing compressed ore from Jita. A couple of dozen capital hulls later I had started to get on top of the pyerite problem, retaining a nice balance of minerals with which to respond to the upcoming industrial arrays.

And as for the Rorquals? They idled in station for a few days before the dev blog appeared. Then they all sold within 24 hours. People seem pretty happy with the changes!

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#466 - 2016-10-14 00:47:31 UTC
Sigh. The dodgy hotel internet connection had dropped out again just before I was about to jump to the cyno and the login was taking ages. I was halfway through transporting P4 materials that I had harvested over the last few weeks (from market buy orders, obviously) out to nullsec in my jump freighter. Booooring. “Maybe I should do this in a couple of days when I have a better connection”, I thought.

The new industry structures were a good opportunity to make some ISK and I had prepared well with a researched set of component blueprints and what I guessed would be the required P4 materials. I already had more than enough minerals and was pretty much spot on about the components.

Logged back in! Finally! My cyno alt in the next system was already undocked and waiting for the jump freighter pilot. I lit the cyno and jumped the ship. I hit to dock button but was not greeted with Aura’s sultry “Docking permission accepted” message. Surely I had not disconnected again!

No, the connection was fine. The problem was that my cyno was 20 km from the Citadel. I had neglected to stop my cyno ship when the freighter had disconnected and he had been leisurely traversing the void in the interim. Of course, I hadn't paid any attention to this.

An even bigger problem was the nasty little lowsec Cormorant who had begun to take an inordinate interest in the proceedings. I was tackled before the fatigue timer would allow me to jump to safety.

The next few minutes were a race against time. Even under these circumstances the lone Cormorant was not disastrous. I was slowly creeping back towards the safety of the docking ring despite his bumps. However, more and more ships kept arriving on grid.

I reached 6.5km - almost there! - when a Machariel landed on grid. He knew what he was doing and I was soon heading away from the Citadel at an alarming rate.

The rest, as they say, is history of the zkillboard variety:

https://zkillboard.com/kill/56586044/

Oh well. These things happen. At least they were kind enough to return my goods for a reasonable sum. I need that stuff!

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#467 - 2016-11-03 10:08:52 UTC
After four months away I was finally home and de-jet-lagged. Time to PvP. I decided that an Incursus was the right ship for me. I needed to reconnect and get rid of the shakes.

I safely exited Jita and made my way toward the Cal/Gal warzone near my old stomping ground of Ishomilken. A couple of jumps out saw me in a system with two players with suspiciously similar names. They were piloting a Vexor and a Kestrel according to d-scan. I taunted them but they declined to fight. Actually, they just ignored me! Rude.

In the next system I found a Worm flitting between plexes, evidently looking for people to kill. I don’t like Worms. I remember that they were hideously overpowered the last time I did this sort of thing. But I wanted a fight.

I warped to his plex and sat on the acceleration gate until I thought he would have spotted me on d-scan. I then warped to the adjacent plex at 10 km. I wanted to catch him before he had the chance to kite-scrub me. Sure enough, he was soon on short scan. I overheated all the things and tackled him before he had a chance to run away.

I activated my repper a little too early and wasted the first cycle. Then all my armour disappeared and I was glad I didn’t have to wait long for the next cycle! The Worm hit REALLY hard. But his shield was disappearing pretty quickly, too. I guessed he was buffer fit and, sure enough, his armour disappeared in huge chunks. I was still repping hard when he entered structure and exploded. Ha!

Worm: https://zkillboard.com/kill/56936008/

I said ‘gf’ in local but he did not respond. Rude.

I went next door to Ishomilken and repaired my modules in the station. I undocked just in time to see an Epithal warp to a planet! Oh joy unbounded! I chased him and we landed at about the same time. Now, I am wary about Epithals, always suspicious that they are fitted with nasty warp core stabs. So I bumped him good with my afterburner while killing him slowly. He popped! Unfortunately, he had not yet gathered his planetary whatsits so the killmail was cheap. But he did indeed have stabs fit, so it was a moral victory.

Epithal: https://zkillboard.com/kill/56936202/

Zappity's Adventures for a taste of lowsec and nullsec.

Griever Takkow
We Are So Troubled Everyone Runs Screaming
BLACKFLAG.
#468 - 2016-11-03 10:46:26 UTC
TLDNR

Need a reputable MERC! Join "MERC Contracts" in-game for more details.

VMG Hire us today

> "Why do tomorrow what you can do today!"

Mike Adoulin
Happys Happy Hamster Hunting Club
#469 - 2016-11-03 12:54:00 UTC
Zappity wrote:
...... I overheated all the things and tackled him before he had a chance to run away........




This.

THIS IS THE ONLY THING.

Everything else is nonsense.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Zappity
New Eden Tank Testing Services
#470 - 2016-11-11 01:30:15 UTC
Oh look, a Griffin Navy Issue on d-scan along with half a dozen flashy yellow and red types in local. Now, I hate ECM as much as the next person but what can I say? I was curious! I hadn’t fought one of these things before. And anyway, I was in my magnificent Comet, slayer of all.

I waited for him with my drones set to aggressive, ready for the offensive even if I was jammed. He landed in the plex and immediately - IMMEDIATELY - jammed me. I was pretty much helpless for the twenty seconds. I waited patiently for the cycle to end, only to be immediately jammed again. Of course, by this time a bunch of Tristans and Slicers and all sorts had appeared on short-scan.

My Comet was not taking any damage from the Griffin so the situation was obvious: he was tackle and they were about to land and kill me to death. I had no range control because I could not lock him to apply a web. My drones, I assumed, were chipping away at him but I realised that any tackle worthy of the name would have a decent buffer fit.

Finally, the second cycle ended and the next jams failed! A couple of seconds later he was counter-tackled and I was able to rapidly pull range. I warped to the safe I was aligned to before I could be caught again.

I would just like to leave an important message here. I hate jams. I don’t care if they are balanced. I don’t care if they are OP. I just hate the way ECM feels as a mechanic and CCP should feel bad.

I hunted on until I found a Slicer who was willing to do battle. I fumbled the fight badly. Things started out fine because I remembered to set my drones on him. I was so proud of this that I forgot to activate my guns. I was then concentrating so hard on slingshotting him that, when I did finally activate them, I didn’t notice that they weren’t hitting him properly at range. When I did see this, I deactivated the guns and tried to reload Spike during the cooldown cycle. Which obviously didn’t work.

By this time I was in structure and he still had a good chunk of armour left. He was too good to catch with a slingshot (although I must confess to not getting my afterburner cycle management quite right) and I resigned myself to a well-deserved explosion. When the explosion finally came I cursed the client for lagging because my modules were still on screen. And then I realised that it was he who had exploded! My worthy opponent had neglected his reps and was popped by a wrecking shot! Ha!

Slicer: https://zkillboard.com/kill/57060441/

Zappity's Adventures for a taste of lowsec and nullsec.

Mike Adoulin
Happys Happy Hamster Hunting Club
#471 - 2016-11-11 14:42:49 UTC
Confirming Griffins; and Grif Navy's in particular, are The Devil.


TEH DEVIL.


Ugh

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Zappity
New Eden Tank Testing Services
#472 - 2016-11-25 07:04:47 UTC
Things were quiet and I was bored, sitting in a plex while writing up the story of the epic Slicer fight. Suddenly, I noticed I was no longer alone in my plex. A wild Comet had appeared and very rudely scrammed me. Didn’t he know I was busy? I hastily locked him up and set my drones on him. Alas, it was a mirrored fight and I had simply begun too late. So here you go, a Comet loss just for you:

Comet: https://zkillboard.com/kill/57060691/

A couple of hours later I was sitting in a borrowed Rapier on an entosis node somewhere in Tribute. The theory behind using Rapiers for entosis is great: they have long webs and can use an Entosis Link II well beyond 200 km. You are meant to sit there, orbiting the node at this sort of range and entose away. If a flight of angry interceptors appears to defend their space, you are meant to use your cunning and webs to evade them until the entosis link cycles down and you are able to warp away. Such is the theory.

I was halfway through the entosis cycle when they appeared, at least a dozen interceptors landing on the node at zero. They did not look very pleased to see me to be honest. They began burning toward me at a most alarming pace. I gently aligned away to a random corp bookmark that was somewhat close to the direction I was already heading in order to avoid losing too much speed. I then swapped my sensor booster script to scan resolution, wanting the ability to lock them quickly.

The ships covered the distance quickly, and before long the leader was within 50 km. I slapped an overheated web on him and he rapidly fell away! Well that worked really well. If only he was the only one. Because the second interceptor was now also under 50 km away, requiring a web of his own. At this point, I recognised the limitations of a fit with only two webs. A third interceptor was in range, so I quickly switched targets and webbed him back, too. One of them landed an overheated point on me! I webbed him, too, just as my entosis link cycled down. I warped!

I didn’t accomplish anything but it was a hell of a rush.

Zappity's Adventures for a taste of lowsec and nullsec.