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What does weapon accuracy score represent?

Author
Meih Notyou
Republic Military School
Minmatar Republic
#21 - 2016-11-10 17:48:13 UTC
From what I understand, it scales for each weapon size.

So, an 800mm cannon to have a 20 would be really really good.

A 425 to have a 20 would be awful, and a 200 to have a 20 would be... well, you wouldn't hit the broad side of a barn.

That's just from my understanding, though. I go off kind of a rule of thumb. For long-range guns like tachyon and arties, anywhere from 4-8 is normal. For short range guns(800mm autos) would be around 10-15.

For cruiser sized guns(short range, I don't use longrange) it would be somewhere around 50-80.

IDK about frigates, I don't fly the frigate menace.
Cara Forelli
State War Academy
Caldari State
#22 - 2016-11-10 18:57:38 UTC
A "simplification" that backfired in spectacular fashion.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#23 - 2016-11-10 19:16:03 UTC
Meih Notyou wrote:
From what I understand, it scales for each weapon size.

So, an 800mm cannon to have a 20 would be really really good.

A 425 to have a 20 would be awful, and a 200 to have a 20 would be... well, you wouldn't hit the broad side of a barn.

That's just from my understanding, though. I go off kind of a rule of thumb. For long-range guns like tachyon and arties, anywhere from 4-8 is normal. For short range guns(800mm autos) would be around 10-15.

For cruiser sized guns(short range, I don't use longrange) it would be somewhere around 50-80.

IDK about frigates, I don't fly the frigate menace.

Not really.

Under the old stats that would be true but since the sig res was unified it's now an apples to apples comparison of WAS.

That's why you're seeing such different ranges of numbers for different sized guns. Prior there would have been some overlap in the tracking numbers with different sig res changing the actual tracking performance.
Rasputin Demonde
Pagan Products
#24 - 2016-11-10 23:03:56 UTC
Alana Packham wrote:
Edward Dickcheese wrote:
Im pretty new to EVE, and my brother asked me to PvP fit a thorax. I slapped some blasters and armor plates on that bad boy, and when I hover over my guns, it says "Weapon accuracy score: 74".

I have no idea what that means. Is this good? Is this bad? Will I be able to hit the broadside of a barn, or will I be better off ramming it?



Put a ping pong ball in the toilet and aim for it.

That pretty much describes this games aiming mechanics.



Is that before , or after a 6 pack of beer ?
Sobaan Tali
Caldari Quick Reaction Force
#25 - 2016-11-10 23:23:29 UTC
Rasputin Demonde wrote:
Alana Packham wrote:
Edward Dickcheese wrote:
Im pretty new to EVE, and my brother asked me to PvP fit a thorax. I slapped some blasters and armor plates on that bad boy, and when I hover over my guns, it says "Weapon accuracy score: 74".

I have no idea what that means. Is this good? Is this bad? Will I be able to hit the broadside of a barn, or will I be better off ramming it?



Put a ping pong ball in the toilet and aim for it.

That pretty much describes this games aiming mechanics.



Is that before , or after a 6 pack of beer ?


After. Everyone knows having a buzz would give +10% tracking speed of all turret weapons. I don't quite know what it does to accuracy score now that that's a thing, but it it's bound to help too, right?

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Starrakatt
Celtic Anarchy
#26 - 2016-11-11 00:16:26 UTC
With the old stats I had my overview to show angular velocity and knowing my turret's tracking I could figure if I could hit or not. Smile

Now, I just slap webs/painters on targets, cross fingers and pray for the best. Ugh

Hopefully CCP will eventually come up with something where you don't need a math degree to understand.

Not holding my breath.
Steffles
University of Caille
Gallente Federation
#27 - 2016-11-11 05:38:47 UTC  |  Edited by: Steffles
Eli Stan wrote:
Steffles wrote:
Eli Stan wrote:
[quote=Tyberius Franklin]Of course when two ships are stationary relative to each other, both their Ship Evasion Scores are zero.

Are you sure about this. I thought that the sig of a weapons round affected the tracking irrespective of whether you are moving or not. If you fire a large round at a large stopped target you'll hit every time but firing a large round at a tiny stopped target you'll still often miss or graze.


Yes, I'm as sure as I can be on the assumption that the tracking formula is correct. The angular velocity is a multiplicative factor, so if that is zero the entire term is zero no matter what the other numbers (sig radius and WAS) are.

Of course, absolutely zero angular velocity just doesn't happen in EVE for the most part.

You can see the formula here http://wiki.eveuniversity.org/Turret_Damage .

Fair enough I remember seeing a post years ago where the formula for the sig size of the gun for some reason was affecting tracking rather than how the damage formula for explosion radius on missiles reduces damage based on radius of missile vs sig size of the ship.

Seems a bit odd if that's the case that you don't get 100% damage on a stopped target with a gun if tracking = 0 when a small ship is stopped.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

March rabbit
Aliastra
Gallente Federation
#28 - 2016-11-11 05:56:34 UTC
Steffles wrote:
Seems a bit odd if that's the case that you don't get 100% damage on a stopped target with a gun if tracking = 0 when a small ship is stopped.

Well... look at it from other side.

In real world you never have mathematical precision. You always have some randomized disperse of output. And the most effort always comes to reduce size of this possible disperse.

Now big guns shooting small target. Yes, you can have perfect lock on target but the target is small and your guns are big (which means bigger disperse of output vector). Now EvE's system makes sense.

In RL on the other hand your shot can completely miss the target even if it passed very closely. In EvE you get reduced damage

The Mittani: "the inappropriate drunked joke"

Steffles
University of Caille
Gallente Federation
#29 - 2016-11-11 06:33:47 UTC  |  Edited by: Steffles
March rabbit wrote:
Steffles wrote:
Seems a bit odd if that's the case that you don't get 100% damage on a stopped target with a gun if tracking = 0 when a small ship is stopped.

Well... look at it from other side.

In real world you never have mathematical precision. You always have some randomized disperse of output. And the most effort always comes to reduce size of this possible disperse.

Now big guns shooting small target. Yes, you can have perfect lock on target but the target is small and your guns are big (which means bigger disperse of output vector). Now EvE's system makes sense.

In RL on the other hand your shot can completely miss the target even if it passed very closely. In EvE you get reduced damage

Yeah except that the sig radius of a weapon is tied to tracking, not tied to damage reduction by sig size like missiles are.

Formula: gun tracking * (target sig radius / gun sig resolution)

Or is sig radius of target also used to reduce damage?

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

Violet Hurst
Fedaya Recon
#30 - 2016-11-11 07:12:35 UTC  |  Edited by: Violet Hurst
It's all in the formula. The higher the dice roll, the higher the damage multiplier (except for wrecking shots). If your chance to hit is too low though, the higher dice rolls will miss and do no damage at all. So with a higher chance to hit you don't only hit more often, but also potentially harder.
To provide an extreme example: NPCs tend to fly away from you in a straight line when you get below their preferred orbit. This means I can get 100% chance to hit on NPC frigates with 1400s even when I'm closer to them than 1km.



EDIT: There might be NPCs with a lower preferred orbit than 1km, but you get the idea.
Eli Stan
Center for Advanced Studies
Gallente Federation
#31 - 2016-11-11 14:39:40 UTC
Starrakatt wrote:
With the old stats I had my overview to show angular velocity and knowing my turret's tracking I could figure if I could hit or not. Smile


What method did you use to account for differences between gun sig resolution vs target sig radius?
Eli Stan
Center for Advanced Studies
Gallente Federation
#32 - 2016-11-11 14:52:32 UTC
Steffles wrote:
Seems a bit odd if that's the case that you don't get 100% damage on a stopped target with a gun if tracking = 0 when a small ship is stopped.


There's an RNG aspect to turrets. The to-hit chance is calculated via the mentioned formula, but the same random number used to determine whether a shot hits or not is also used to determine the amount of damage inflicted. So even with a 100% chance to hit, the damage dealt will vary between 0 and maximum. Similarly, if the to-hit chance is 50%, the damage dealt will vary from 0 to half max. With a 100% chance to hit, by the way, the turrets will do anywhere from 50% to 150% of their base damage, so on average do 100% the base damage.) You can read about this some more in the "The random damage distribution" section of EVE Uni's page, if you're interested.
Starrakatt
Celtic Anarchy
#33 - 2016-11-11 16:29:44 UTC
Eli Stan wrote:
Starrakatt wrote:
With the old stats I had my overview to show angular velocity and knowing my turret's tracking I could figure if I could hit or not. Smile


What method did you use to account for differences between gun sig resolution vs target sig radius?

If I knew I could hit (transversal lower than tracking) I knew I would inflict damage.

Damage was a % of Turret's size (400 signature for a BS size for example) vs target's signature radius (say, 40 for a frigate), so 10%.

Was easy (transversal vs tracking) and intuitive, if you knew the aproximate ship sizes.

Mind you, I still have a rough idea what will hit, just dislike how CCP removed the overview information that showed if you could achieve it.
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