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Should missions pay for the ships for next-level missions? Do they?

Author
Joong Ma
Federal Navy Academy
Gallente Federation
#1 - 2016-11-09 13:10:20 UTC
As the title suggests, I can't make enough from my current missions (Level 3) to pay for the recommended ships for L4.

Are missions supposed to generate enough cash to pay for a next-level-capable ship in say 20 hours of missions?

Neither L2's nor L3's have come close to that for me. L2 -> L3 I covered with Venture mining. The step from L3 to L4 looks impossible.
Memphis Baas
#2 - 2016-11-09 13:15:30 UTC
Missions are there to provide an alternative to mining, exploration, or other activities. They're provided as an activity, not as a progression path; this game doesn't have progression PVE, quest arcs with customized rewards to help you progress, like other MMOs.

Also, what ship are you looking at, for level 4's? T1 ship with T2 modules, or some bling Navy or Pirate battleship with officer modules?
Robot Robot
Plate of Beans Incorporated
#3 - 2016-11-09 13:47:17 UTC
Joong Ma wrote:
As the title suggests, I can't make enough from my current missions (Level 3) to pay for the recommended ships for L4.

Are missions supposed to generate enough cash to pay for a next-level-capable ship in say 20 hours of missions?

Neither L2's nor L3's have come close to that for me. L2 -> L3 I covered with Venture mining. The step from L3 to L4 looks impossible.


How much did you spend on your L3 ship? A ship capable of running L3s easily, even with poor skills can be had for under 75 million easily. It can take a while to earn that much running L2s, but not that long really.

Similarly, you're probably looking at around 250 million for an entry-level L4 ship (actually, some can be much cheaper), which is something you can totally earn in a reasonable number of L3 missions.

So yes, missions generate enough ISK for you to move your way up, just maybe not as quickly as you like (or into as blingy of ships as you like).

I think there are two main things you need to consider:

1. Just because you have the standings to run L4 missions doesn't mean you're ready to move up to them. You need to let your skills develop a bit more first, and continuing to run L3s while building a bankroll is a good way to do it. In fact, my understanding is that blitzing L3s (completing them as fas as possible without looting or salvaging) can be equally as profitable as running L4s.

2. Maybe you should try doing something else for ISK for a little while. If you are so impatient to be done with L3s, I can pretty much guarantee you're not going to find L4s any better.
Iria Ahrens
Space Perverts and Forum Pirates
#4 - 2016-11-09 14:15:05 UTC  |  Edited by: Iria Ahrens
Joong Ma wrote:
As the title suggests, I can't make enough from my current missions (Level 3) to pay for the recommended ships for L4.

Are missions supposed to generate enough cash to pay for a next-level-capable ship in say 20 hours of missions?

Neither L2's nor L3's have come close to that for me. L2 -> L3 I covered with Venture mining. The step from L3 to L4 looks impossible.


20 hours is your problem. You're setting a rather arbitrary time limit. The time it takes to make isk from missions depends a lot on you, but 20 hours of missions for the isk for an upgrade, when it should usually take DAYS to get the standing to open up level 4s. Really, you shouldn't be moving up before you have 4s in your battleship skills and 5s in your tanking skills. The time it takes to level up your standing and skills should give you a rough estimate on how long it should take to make the income to upgrade your ship. Not 20 hours, no idea where you got that number from.

Keep in mind, once you get into a BS and start skilling up, your income will increase as your DPS increases. Also, it's not as if you'll be skilling up into an even bigger ship soon.

People say there is no progression in Eve but that isn't really true. There is progression of sorts. But it is not linear progression. It is very roughly a 1% difference costs 10x more, 2% improvement costs 20x more progression. And the prices (progression) are set by supply and player demand. They are not scaled to fit mission rewards. So the time it takes you to mission and get into a given ship will not scale in any linear way that you seem to be thinking.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Do Little
Bluenose Trading
#5 - 2016-11-09 14:34:19 UTC
There are several different types of "pay" when running missions:
- the ISK and LP reward offered by the agent
- bounties for killing pirate NPC's
- loot and salvage

You can improve the agent rewards by training the negotiation and security connections skills.
LP and tags (if you accept missions against empire factions) are used to buy faction gear at the loyalty store.

The most valuable LP available in highsec is Sisters of Eve - they have a level 3 agent for security missions in Simela (Genesis) (that I know of - there may be others). If you have decent standing with Gallente you should also have good standing with SOE.

The level 3 missions are primarily intended to increase standing - which used to be a lot more important.

You can make a pretty good living running level 4 missions for SOE in highsec. There are 3 agents I know of: Lanngisi (Metropolis), Apanake (Genesis) and Osmon (Forge). A lot of the value is LP - their loyalty store has unique items including Sisters probe launchers and their ships - Astero, Stratios and Nestor.
Keno Skir
#6 - 2016-11-09 14:51:22 UTC
Yes Lvl3's should provide enough ISK for a battleship, but remember people who rush into BS hulls tend to be rubbish in them due to poor support skills. Also as has been mentioned EvE is a very long game and expecting to be able to do high level content after 20 hours of lvl3's is a bit of a stretch. Try to have fun, rather than focusing on ISK per hour n stuff.

Contact me by eve mail for extra money making opportunities.
Nakovi Kitsune
No Pressure.
#7 - 2016-11-09 16:41:22 UTC
The main rewards from missions are loot/salvage and loyalty points (which turn into items you can sell). The actual ISK mission rewards are negligible.

Are you utilizing all these? If so, it shouldn't be much trouble at all to afford a battleship relatively quickly.
Jonah Gravenstein
Machiavellian Space Bastards
#8 - 2016-11-09 18:55:43 UTC  |  Edited by: Jonah Gravenstein
Robot Robot wrote:
In fact, my understanding is that blitzing L3s (completing them as fas as possible without looting or salvaging) can be equally as profitable as running L4s.
This is true to a certain extent, the income from blitzing selected* level 3's is comparable to that of level 4's; unfortunately so is the initial isk and SP investment required as it's normally done in warp speed fitted active tank battleships; RHML Ravens or AC Machariels are the 2 I've seen discussed on the forums (posts about this by stoicfaux and baltec1 are the best source of info)

*Only certain level 3's can be blitzed, you need to have good initial standings in order to get the choice missions; it's quite common to have to turn down multiple missions in a row, within the 4 hour period where you lose standings to do so.

NB I occasionally blitz 3's in an RHML Raven, the income isn't bad at all when you take into account the LP.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Alaric Faelen
Republic Military School
Minmatar Republic
#9 - 2016-11-09 20:59:57 UTC  |  Edited by: Alaric Faelen
Agreed that varying your PvE is a better 'progression' than just clicking off mission levels.

Train up your scanning skills and fly around looking for sigs and farmable anoms. It's a change from missions and good drops like implants or faction modules are not that uncommon. You can sell these for good chunks of isk at a time, or use them to bling your ship.

This way you can extend your time in a smaller hull rather than rush up to another ship class with minimal skills.


I run around in a Confessor with a probe launcher and rarely ever need to enter defense mode to handle whatever I have scanned down in high sec or expeditions in low sec. If you don't have great skills, re-purposing an L3 running battle cruiser would be fine. Even just casually playing, my Confessor has more than paid for itself and gotten some bling for itself to boot.
If anything, I would do missions for LP to get faction ammo for running sigs. Not run sigs to pay for a mission runner. Just my .02 though.

A ship capable of L4 missions isn't expensive. Remember you don't really need the blinged out gank magnet fitting just to do the missions. A basic T1 battleship with T1 guns will do them. A T2 tank is really suggested, as is fitting for specific rat damage types (L1 to L3 I never even bothered). But L4's aren't that difficult to begin with given a ship appropriate for the incoming damage (usually a BS, but you can bling smaller ships to accomplish the same thing- HACs, T3's, etc)

Definitely check out some of the other 'combat' PvE. It's hit and miss, but the hits are pretty sweet and the misses at least aren't saving the Damsel yet again.
Mara Rinn
Cosmic Goo Convertor
#10 - 2016-11-09 21:42:21 UTC
Keno Skir wrote:
Yes Lvl3's should provide enough ISK for a battleship, but remember people who rush into BS hulls tend to be rubbish in them due to poor support skills. Also as has been mentioned EvE is a very long game and expecting to be able to do high level content after 20 hours of lvl3's is a bit of a stretch. Try to have fun, rather than focusing on ISK per hour n stuff.

Contact me by eve mail for extra money making opportunities.


Being bad at flying a battleship will leave you further ahead than being bad in cruisers :D

As long as the base weapon skills are good, moving to a battleship early for PVE is a good thing. More DPS is always better.

Train up long range weapons, use a battleship with MJD, profit.
Keno Skir
#11 - 2016-11-09 21:51:20 UTC
Mara Rinn wrote:
Keno Skir wrote:
Yes Lvl3's should provide enough ISK for a battleship, but remember people who rush into BS hulls tend to be rubbish in them due to poor support skills. Also as has been mentioned EvE is a very long game and expecting to be able to do high level content after 20 hours of lvl3's is a bit of a stretch. Try to have fun, rather than focusing on ISK per hour n stuff.

Contact me by eve mail for extra money making opportunities.


Being bad at flying a battleship will leave you further ahead than being bad in cruisers :D

As long as the base weapon skills are good, moving to a battleship early for PVE is a good thing. More DPS is always better.

Train up long range weapons, use a battleship with MJD, profit.


I get what you're trying to say but it's not a question of "bad in cruiser vs bad in BS". If you're bad in a cruiser you're going to be absolutely horrible in a battleship. Add to that the sheer number of new players who rage quit after losing a battleship they had the skills to sit in only and spent ALL their isk on and you end up with some fairly suspect advice.

I'd suggest that when you take INEVITABLE new player losses into account, being bad in a cruiser will leave you "further ahead" than being bad in a battleship. Not to mention being unable to hit anything, outrun anything or in fact tank as well as a cruiser (sig!) with early skills.

If you have 20 hours of lvl3 under your belt you might have skills to sit in a BS & maybe even fit a large turret or two, but you almost certainly don't have the skills to survive the average LvL4 in a BS (some maybe, but the bad ones will eat your shiny BS).
ergherhdfgh
Imperial Academy
Amarr Empire
#12 - 2016-11-10 00:40:30 UTC
Memphis Baas wrote:
this game doesn't have progression PVE, quest arcs with customized rewards to help you progress, like other MMOs.

This I believe gets right to the point. I know people that have been playing this game for years that will run levels when they have the standing and skills to easily run level 4's. You are not progressing through mission levels like you do in other MMOs.

It's also worth noting that with low experience and low skills you might be better off isk / hour wise running level 3s.

How you run the missions and how you fit your ship have a lot to do with how rapidly you make isk running missions as well.

When I was new to Eve I rushed into level 4's as quickly as I could thinking it was like all the other progression based MMOs out there. I was running level 4's in a Drake fit for max tank and it would sometimes take me more than 4 hours to run one mission. When I whinned about how **** poor the payouts were in level 4's someone told me that I could make more isk running level 3s in a BC fit for dps rather than one fit for max tank and running level 4's. So I gave it a try and they were correct by a large margin.

TL;dr
don't get caught in the progression mindset. Eve has levels for reference, so that you know what to expect or how to compare one thing to the next not for any indication of progression. For example DED sites have ratings so that you know what kind of ship to bring and what to expect when you arrive on grid. If you are flying solo in a cruiser you would be looking for one level of DED sites and if you were flying BSs with friends in a fleet you'd be looking for another level of DED site. Not that one is inherently better just depends on your situation.

Want to talk? Join Cara's channel in game: House Forelli

Redus Taw
Farmers Union Iced Coffee
Pandemic Horde
#13 - 2016-11-10 04:36:33 UTC
For all the security missions it would take you a really long time to make enough isk to support the next level missions. I wouldn't even bother running level 4's unless you have a marauder and you've figured out which missions to do/avoid to maximize isk/hr. If you're running security missions in high sec for isk then I highly recommend you get in touch with Incursion communities like TVP and CIA (there are others, but those are the two I'd recommend). It's way more worth the time and effort to get a good ship and learn to be an effective incursion pilot since you can expect a minimum of 110mil isk/hr in those two communities. If this might be something you're interested in feel free to message me in game and I'll give you more information.
Iria Ahrens
Space Perverts and Forum Pirates
#14 - 2016-11-10 05:30:45 UTC
Redus Taw wrote:
For all the security missions it would take you a really long time to make enough isk to support the next level missions. I wouldn't even bother running level 4's unless you have a marauder and you've figured out which missions to do/avoid to maximize isk/hr. If you're running security missions in high sec for isk then I highly recommend you get in touch with Incursion communities like TVP and CIA (there are others, but those are the two I'd recommend). It's way more worth the time and effort to get a good ship and learn to be an effective incursion pilot since you can expect a minimum of 110mil isk/hr in those two communities. If this might be something you're interested in feel free to message me in game and I'll give you more information.


Holy crap that's bad advice. Well, not the advice about incursions, but the advice to not bother running level 4s unless you have a marauder. Marauder is pretty much a final ship for a mission specialist, it's not a prerequisite for doing them. CCP specifically lowered the requirements for flying BS so that newbies could participate in BS content much sooner.

There is hardly any content where it is appropriate to tell a newbie to not bother unless they can fly a t2 BS. In fact, I can't think of any. If you want to participate in Black Ops, you don't need to be the one flying the BS to participate.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#15 - 2016-11-10 18:35:59 UTC
To be honest, when I started I just bought a plex to sell for isk for a battleship. If I was going to be running level 3's all month then it would be more efficient with my time to go that route.

And I made more money that way.

Really if you are going to pay for your sub might as well save a month grinding and buy the plex.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Joong Ma
Federal Navy Academy
Gallente Federation
#16 - 2016-11-10 20:02:36 UTC
Update from the OP.

Thanks for the responses. I've read them all, but i can barely decide how to answer.

I'll try this (please excuse the small snark, but some responders have been making unjustified assumptions):


  1. By "progression" I mean the key advancement in EVE: a predictable income that allows you to buy "normally-priced" ships. For the sake of discussion I'm setting that somewhere in the range of "T1 hull, T1-fit" Battle Cruisers and T1/T1 Battleships. Say 150 million to 300 million ISK
  2. With the exception of charity from other players, my current average income (measured by when I'm spending time dedicated to making ISK) is approximately 10 million / hour. That's not my best hour ever of course, but it's what I average
  3. I believe I've included all the different ways of making income from L3's (for example that number includes the approximate value of "monitized" LPs, loot, and salvage
  4. I already ran a small test on the behavior of EVE's "predators". They are still there, and I'm satisfied that despite the occasional "PR efforts" in the EVE forums, they don't generally destroy rookie ships due to a desire to teach them PvP techniques. The conclusion is that the rule "fly only what you can afford to lose" is generally valid, and should still be applied to running missions.


Regarding the amount of "real resources" (i.e. playing time dedicated to generating ISK) that sets the bar for "fly what you can afford to lose". 20 hours was my suggestion. Is it 40? I'm not prepared to risk 40 hours of my leisure time on the behavior of an EVE "predator", and probably not 30 either.

What I tried to highlight in the OP is that while enough L3's will of course cover a Battleship eventually, it will take a lot of time to buy and fit a ship with a hull cost in the order of 200 million, and fitting on top of that. I think it's a bit out of balance.
Not too much perhaps, and possibly it's must a result of prices drifting (it can't be easy to balance up the total income from missions with the cost of ships) ...

... but I still think it's out of balance for genuine rookies. Perhaps this isn't a bad thing, in CCP's eyes, but for me it's a serious issue.

Should I take the risk anyway, and spend all of my ISK on a BS? I suppose I could, and it might work. But it means I'm exposing my entire "EVE net worth" (30-ish hours of play time) to a couple of players who risk one or two hours of theirs. It's an "asymmetrical risk", and not a good bet.

IMO there should be natural paths towards (among other things) a reliable income in the game for new players. They should not require a large in-game contact net of experienced player, charity, deep specialist knowledge, or trusting other players or organizations (**). These aren't rookie characteristics. There should not be any "obvious" paths that lead to dead-ends. And IMO there should not be any paths that force rookies to expose themselves to the kind of "asymmetric risk" highlighted in the paragraph above.

Banning ganking (the primary risk) obviously isn't a practical solution. But "smoothing out" the suggested rookie activities so they can afford the standard activities even if they lose a few context-necessary ships would do it.


**
A short P.S. about trust:
There may well be easy paths into the game through joining up with established players, but I think some of the responses here assume a level of trust in strangers which I've been advised against. As I learn the game I'm sure I'll figure out ways to separate the predators from the potentially helpful players, but right now I haven't even figured out how standings actually work :)
A new player has to accept the inherent risks of EVE. It doesn't seem reasonable to be told that to get started you have to ignore them.
Memphis Baas
#17 - 2016-11-10 20:55:01 UTC
There are a few issues with your chosen money-making activity:

1. High-sec is a crowded newbie area that lacks real rewards. 10 mil / hr sounds about standard for the grindy activity that is "repeatable combat missions in high-sec."

2. CCP really tries to get players to move out of high-sec, and "really tries" means that the rewards are crap, the missions are bland / stock missions, and CCP doesn't put a lot of effort into flair, making them interesting, or providing continuous updates to them. The game is the way it is, and I'm not sure where you detected "snark" but there is nothing we can do to make any improvements; it's all in CCP's court.

3. Ship costs depend on manufacturing costs which depends on mineral costs which depend on mining output, which is about to change. Ship costs are quite variable, and are controlled by the playerbase. On the other hand, mission rewards are completely controlled by CCP. Last economic report charts indicate that there's a surplus of ISK coming into the game from all the missions and NPC rats, trillions more ISK than the amounts that get taxed, spent, confiscated, or otherwise lost. So it's unlikely that CCP will want to increase mission rewards. They've increased taxes already.

4. This game does not guarantee that you will succeed / become the hero / reach level 80 / get enough money to afford your ships, just because you're paying a subscription. Making money in this game is entirely dependent on taking it / stealing it / tricking it / trading it from other players; missions are just the basic activity that's there to get you started, but if you want to make REAL money, you'll likely have to take it from others, who will remain poor as a result and maybe even leave the game because of it.

So, completely objectively, and without any feeling towards the matter, there are better / easier / non-grindy ways to make money and you should consider searching them out. And you'll have to be smart and inventive, and also will have to prey on others, to make it.


Regarding battleships: If you don't have the higher support skills required, the real threat in high-sec is actually the mission NPCs themselves. Not players.

Ships that are cruiser-sized or bigger have some tank, and require somewhat serious DPS to take out before Concord arrives. It's one thing to pop paper-thin mining ships and industrials, and quite another to pop a battleship, even a somewhat poorly-defended one, within the 10-30 seconds that Concord usually takes.

The risk is that you go into an Angel Extravaganza or Ships Collide mission, get surrounded by 8+ NPC battleships + 12 escort cruisers + 15 escort frigates with warp scramblers and webifiers, and die, because your tank can't handle it and your ship is slow to align and can't hit the scram frigates with its big guns.
Ralph King-Griffin
New Eden Tech Support
#18 - 2016-11-10 21:27:33 UTC
Hi there,
So I think you're over-estimating the risks here.
Or you could have been misinformed and are factoring it somewhat incorrectly.

Yes, there is risk in undocking every time, that's part of the charm for the place,
however the actual likelyhood of you having an encounter with someone like me is dependent on some other factors.

As a mission Bear in highsec you're in-space risk's come in three forms

1) The Mercenaries

2) The Mission Flippers

3) The Gankers

Pretty much in that order.

The Merc community generally speaking doesn't have any interest whatsoever in NPC Corp characters,
By and large they're ignored unless they've gone out of the way to make themselves a target
I.e. flying past one of us while suspect or with a free/low value killright.
Mercs are interested in corporation/alliance level targets, not individuals (unless contracted to or special circumstances).
You have no need to worry about mercs for now as you are in an NPC but when you're looking to join a corporation,
you're going to want to know if they've had wars before and if they're able to cope with them.


Mission flippers (or suspect baiters/mission invaders) will scan down your mission and take something,
preferably your mission item but often it's just metal scraps or some other worthless crap,
Here you have choices because suspects can't engage you , you have to choose to engage them first.
Someone suspect in a mission pocket with you are rarely what they seem,
they've likely gone to some lengths to make it seem like the odds are in you're favour while engineering the inverse.

Gankers by and large will not be interested in a newbro unless that newbro makes them interested.
No one will want to gank your meta4 fit t1battlecruiser , there's no profit there unless putting blingy modules on .
they might want to gank you specifically if you mouth off to the wrong people in local or make a point of going afk in space, or autopiloting down the pipe from one market hub to another.

Tldr:
Mercs don't do NPC's unless you really really annoy them
Mission flippers can be ignored
Gankers go for lazy miners,shiny kills and gobby twats.
Iria Ahrens
Space Perverts and Forum Pirates
#19 - 2016-11-10 22:54:20 UTC  |  Edited by: Iria Ahrens
Don't spend all your isk on a mission ship. Even without player risk, there is still risk as a newbie of messing up something and getting blown up. I lost a BC in a mission because I started ramming an asteroid when trying to warp out in Worlds Collide. Little things like not using Eve Survival to know the triggers and shooting them all in a row, and then taking more DPS than I can handle.

BTW, if you ever try to warp out and start ramming an asteroid or other structure, ctrl-space to stop warping and clear the obstruction, don't sit there wringing your hands hoping you'll clear it.

In HS rewards suck, because theoretically, you should never need to replace a mission ship. People told me this when I was new, and I got blown up anyway, see above, but for the most part it is true, missions are such slow risk, that even at 10m Isk/hr is considered "good" because it's not really paying to replace the ship you're flying.

We also tend to recommend people to buy a plex if time is a factor. Better to spend 1 hour of your life getting enough money to buy a plex and spend a month blowing stuff up, than spend a month of your real life grinding missions, to buy a ship that gets blown up as soon as you undock. Earning isk in eve should only be done if you find the activity enjoyable because it takes time to work up to a high level income no matter what activity you choose. Eve does reward players that stick with a given income stream. So your income per hour will go up over time. But starting out, don't expect a level 3 or 4 mission to pay off replacement ships quickly, especially with HS missions. As a newbie you should be flying frigates or cruisers around for pvp anyway.

You could also give other income streams a try, the payouts will suck at first for them too, but they grow over time as your character skills and player skills improve.

Trade specifically is an income stream that doesn't take away from other streams. You can remotely set up trade orders while flying around doing missions. So when you're ready to improve your income, Trade is generally a good secondary income that is compatible with all primary incomes. Trade also is a great primary income stream, but it takes a while to generate your seed corn (money you never spend)

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Orlacc
#20 - 2016-11-10 22:59:17 UTC
Redus Taw wrote:
For all the security missions it would take you a really long time to make enough isk to support the next level missions. I wouldn't even bother running level 4's unless you have a marauder and you've figured out which missions to do/avoid to maximize isk/hr. If you're running security missions in high sec for isk then I highly recommend you get in touch with Incursion communities like TVP and CIA (there are others, but those are the two I'd recommend). It's way more worth the time and effort to get a good ship and learn to be an effective incursion pilot since you can expect a minimum of 110mil isk/hr in those two communities. If this might be something you're interested in feel free to message me in game and I'll give you more information.



Nice to see that the pros have taken over in my absence. What lame advice.

Ooo I am REALLY good at endless PVE grinding....

Try exploration. Makes me a lot of isk. Much more fun too. At least for me.

"Measure Twice, Cut Once."

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