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Thoughts on improving the game

First post
Author
Steffles
University of Caille
Gallente Federation
#501 - 2016-11-10 05:45:12 UTC
xxxTRUSTxxx wrote:
i guess i missed what happened, damn you trump,,,,, detracted from the real politics again Roll

anywhooooo,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

how to Improve EVE.

I'm not sure at all who we are improving it for, i'm not trying to be smart at all about this, but CCP must please everyone and that's just about impossible. CCP gave us the greatest of all time scifi mmorpg so i'm not sure if it can be improved on.

how to get more players,,, now that's the feckin ticket Blink

how do we get more to come try our amazing game should have been the title of this post, because that's all this game needs if it needs anything.

had to add,,, CCP are already on that one of getting more in to try so yea,, it's all good Big smile

To get more players you need to get both pvp'rs and pve'rs.

PvE'rs are much easier to get but they also demand to be left alone to grind and so on.

PvPr's don't like PvE'rs being left alone to grind and so on but fail to realise its the PvE'rs who pay for PvP. To try to develop and maintain an MMO on just PvPr subs is not really feasable.

To fix EvE you need a place where PvE'rs can do their shite.

To fix EvE you need to stop PvP'rs from cutting their own throats ganking PvE'rs and causing them to leave the game.

That's a start.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

Teckos Pech
Hogyoku
Goonswarm Federation
#502 - 2016-11-10 07:23:11 UTC
Steffles wrote:
xxxTRUSTxxx wrote:
i guess i missed what happened, damn you trump,,,,, detracted from the real politics again Roll

anywhooooo,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

how to Improve EVE.

I'm not sure at all who we are improving it for, i'm not trying to be smart at all about this, but CCP must please everyone and that's just about impossible. CCP gave us the greatest of all time scifi mmorpg so i'm not sure if it can be improved on.

how to get more players,,, now that's the feckin ticket Blink

how do we get more to come try our amazing game should have been the title of this post, because that's all this game needs if it needs anything.

had to add,,, CCP are already on that one of getting more in to try so yea,, it's all good Big smile

To get more players you need to get both pvp'rs and pve'rs.

PvE'rs are much easier to get but they also demand to be left alone to grind and so on.

PvPr's don't like PvE'rs being left alone to grind and so on but fail to realise its the PvE'rs who pay for PvP. To try to develop and maintain an MMO on just PvPr subs is not really feasable.

To fix EvE you need a place where PvE'rs can do their shite.

To fix EvE you need to stop PvP'rs from cutting their own throats ganking PvE'rs and causing them to leave the game.

That's a start.


This is simplistic hogwash. I love PvP, but I also do alot of industry stuff too. This kind of black and white distinction is just rubbish.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#503 - 2016-11-10 09:14:25 UTC  |  Edited by: Nat Silverguard
Captain Tardbar wrote:
We could compromise.

Remove faction police.

Add, 10 second warp cool down for all -10 players on station undock.

Call it security tax.

That reasonable?

Sure they'll hang in safe spots after that, but any Merc worth their salt can scan them down.


you do know that not all pilots who has -10 standings are gankers right? what about FacWar pilots who fights to defend their faction?

Just Add Water

Black Pedro
Mine.
#504 - 2016-11-10 09:15:04 UTC  |  Edited by: Black Pedro
Teckos Pech wrote:
Steffles wrote:

To get more players you need to get both pvp'rs and pve'rs.

PvE'rs are much easier to get but they also demand to be left alone to grind and so on.

PvPr's don't like PvE'rs being left alone to grind and so on but fail to realise its the PvE'rs who pay for PvP. To try to develop and maintain an MMO on just PvPr subs is not really feasable.

To fix EvE you need a place where PvE'rs can do their shite.

To fix EvE you need to stop PvP'rs from cutting their own throats ganking PvE'rs and causing them to leave the game.

That's a start.


This is simplistic hogwash. I love PvP, but I also do alot of industry stuff too. This kind of black and white distinction is just rubbish.
It is the type of simplistic conclusion that you see often from someone who doesn't understand the basic idea of the game.

In Eve Online we are all PvE'ers. We are required by the game mechanics to gather resources, and build things to equip ourselves (or trade goods or services for them). Without them, we can do little in the sandbox. We are also all PvP'ers as we are, by design, kept vulnerable to each other while gathering these resources. This enables us to compete, interact and create player-driven stories in the sandbox. Things can be lost to other players, and goals thwarted by other players as is intended in a competitive sandbox game.

CCP never intended, nor seems at all inclined to uncouple these two and make two different games. It would break the central idea of a 'real', virtual world simulation that Eve Online is trying to be, and reduce it to a space-themed themepark game where conflict and competition is optional. Sure, in that type of game everyone can be a winner so it will have broader market appeal, but that is not what Eve Online was conceived as, or the current development direction CCP Seagull is moving the game in. In other words, it isn't going to happen.

If it had to happen, I would be fine (and think CCP may be fine) with it if there was some safe space where zero real rewards (say only cosmetic rewards) were offered but still had plenty of NPCs to shoot. But does anyone think that is the type of PvE players like in the OP are clamouring for? No, they want to be able to interact with and influence the shared universe of New Eden, at no risk to themselves or their assets. They want to compete, but only in a way in which they are guaranteed not to lose. So CCP would waste all this effort to build a PvE zone where PvE-seeking players can shoot ships in peace, only to find it go nearly unused as without the valuable reward, it would lack any real meaning.

CCP won't do this though. They would be better off spending their energies building new pure PvE games (like Gunjack) set in the Eve universe than to graft such an abomination onto an almost 15-year old game engine. Eve is a competitive PvP sandbox, and likely remain so until the servers get switched off, hopefully many years or even decades from now.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#505 - 2016-11-10 09:24:04 UTC  |  Edited by: Nat Silverguard
Steffles wrote:

To get more players you need to get both pvp'rs and pve'rs.

PvE'rs are much easier to get but they also demand to be left alone to grind and so on.

PvPr's don't like PvE'rs being left alone to grind and so on but fail to realise its the PvE'rs who pay for PvP. To try to develop and maintain an MMO on just PvPr subs is not really feasable.

To fix EvE you need a place where PvE'rs can do their shite.

To fix EvE you need to stop PvP'rs from cutting their own throats ganking PvE'rs and causing them to leave the game.

That's a start.



you kept on saying this crap all this time and until now nobody is buying it, give it a rest man....

Just Add Water

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#506 - 2016-11-10 09:33:37 UTC
Steffles wrote:
xxxTRUSTxxx wrote:
i guess i missed what happened, damn you trump,,,,, detracted from the real politics again Roll

anywhooooo,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

how to Improve EVE.

I'm not sure at all who we are improving it for, i'm not trying to be smart at all about this, but CCP must please everyone and that's just about impossible. CCP gave us the greatest of all time scifi mmorpg so i'm not sure if it can be improved on.

how to get more players,,, now that's the feckin ticket Blink

how do we get more to come try our amazing game should have been the title of this post, because that's all this game needs if it needs anything.

had to add,,, CCP are already on that one of getting more in to try so yea,, it's all good Big smile

To get more players you need to get both pvp'rs and pve'rs.

PvE'rs are much easier to get but they also demand to be left alone to grind and so on.

PvPr's don't like PvE'rs being left alone to grind and so on but fail to realise its the PvE'rs who pay for PvP. To try to develop and maintain an MMO on just PvPr subs is not really feasable.

To fix EvE you need a place where PvE'rs can do their shite.

To fix EvE you need to stop PvP'rs from cutting their own throats ganking PvE'rs and causing them to leave the game.

That's a start.


there is lots of places pve'ers can do their "shite" pvp'ers get by just fine doing pve because they are aware of how the game works and take precautions and are not ignorant when mechanics dont sway their own way.

we are are playing an "massive multiplayer online" computer game if you dont like that other people play the game then unplug your ethernet and go play viva pinata

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

xxxTRUSTxxx
Galactic Rangers
#507 - 2016-11-10 09:40:19 UTC
Steffles wrote:


To get more players you need to get both pvp'rs and pve'rs.

PvE'rs are much easier to get but they also demand to be left alone to grind and so on.

PvPr's don't like PvE'rs being left alone to grind and so on but fail to realise its the PvE'rs who pay for PvP. To try to develop and maintain an MMO on just PvPr subs is not really feasable.

To fix EvE you need a place where PvE'rs can do their shite.

To fix EvE you need to stop PvP'rs from cutting their own throats ganking PvE'rs and causing them to leave the game.

That's a start.


your view on how this game works is very flawed, there is a bigger picture you seem to just ingore no matter how many people tell you.

you want a safe area for PVE guys to live and not have to be active PVP pilots,, create one! nothing stopping you but the will to do so.

for a not so feasable idea CCP sure have made it work for them and continue to make it work.

it's a real shame you just don't understand how the game works or worse you keep playing a game you clearly are not enjoying/

I honestly urge you to open up to the entire game and all it has to offer, embrace what EVE is completely.

only then will you understand how silly the statements you made are.



Alastair Ormand
Mine all the things
#508 - 2016-11-10 09:41:50 UTC
Jagd Wilde wrote:
Yup, another one.

So OP,

Did you not notice the, like, hundred other carebear opinions on this very same subject? All with the same conclusion? There's nothing new here but the carebear.

If you don't like the sandbox, go play wow. Don't try to F it up for the rest of us.

gtfo


But the attacking pilot is as big of a carebear as the freighter pilot. You are able to kill the freighter with huge gains and very little loss even if it's just the hull (seriously, sec status does **** all to anything), just as the freighter pilot wants to haul his/her stuff without interruption and protection. I have to agree with the guy that the punishments aren't harsh enough for highsec gankers. However what punishment could you impose without completely flipping it to being unfair on the ganker. It's a hard equation to solve.

I discourage running with scissors.

Teckos Pech
Hogyoku
Goonswarm Federation
#509 - 2016-11-10 09:46:26 UTC
Black Pedro wrote:
It is the type of simplistic conclusion that you see often from someone who doesn't understand the basic idea of the game.

In Eve Online we are all PvE'ers. We are required by the game mechanics to gather resources, and build things to equip ourselves (or trade goods or services for them). Without them, we can do little in the sandbox. We are also all PvP'ers as we are, by design, kept vulnerable to each other while gathering these resources. This enables us to compete, interact and create player-driven stories in the sandbox. Things can be lost to other players, and goals thwarted by other players as is intended in a competitive sandbox game.

CCP never intended, nor seems at all inclined to uncouple these two and make two different games. It would break the central idea of a 'real', virtual world simulation that Eve Online is trying to be, and reduce it to a space-themed themepark game where conflict and competition is optional. Sure, in that type of game everyone can be a winner so it will have broader market appeal, but that is not what Eve Online was conceived as, or the current development direction CCP Seagull is moving the game in. In other words, it isn't going to happen.

If it had to happen, I would be fine (and think CCP may be fine) with it if there was some safe space where zero real rewards (say only cosmetic rewards) were offered but still had plenty of NPCs to shoot. But does anyone think that is the type of PvE players like in the OP are clamouring for? No, they want to be able to interact with and influence the shared universe of New Eden, at no risk to themselves or their assets. They want to compete, but only in a way in which they are guaranteed not to lose. So CCP would waste all this effort to build a PvE zone where PvE-seeking players can shoot ships in peace, only to find it go nearly unused as without the valuable reward, it would lack any real meaning.

CCP won't do this though. They would be better off spending their energies building new pure PvE games (like Gunjack) set in the Eve universe than to graft such an abomination onto an almost 15-year old game engine. Eve is a competitive PvP sandbox, and likely remain so until the servers get switched off, hopefully many years or even decades from now.


Exactly. This is an excellent description of spontaneous order and emergence IMO. The competition, interaction and the resulting outcomes are what makes this game interesting on a variety of levels. To conclude that players are just one way or the other is extremely limiting and misleading.

Players are often both PvP and PvE player. I learned all about reaction towers from my alliance leader. I learned about invention from a player who was primarily a "carebear" but also periodically liked to indulge in PvP. My first instances of PvP were with another guy who knew alot about industry and PvE, but had been indulging in PvP before me. Now I imagine the roles would be reversed.

I do not want some sort of college campus SJW Bravo Sierra safe space where I can do my industry stuff. I'm quite happy taking risks and getting a reward for those risks assuming I mange that risk correctly. And if I don't then I should eventually pay the costs.

The game did fine with this, it was only when CCP changed up this view and started making the game safer, easier, and less challenging that it started to stagnate and then decline.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#510 - 2016-11-10 09:47:42 UTC  |  Edited by: Lan Wang
Steffles wrote:
PvE'rs are much easier to get but they also demand to be left alone to grind and so on.


people need to understand that being left alone isnt a thing, and you cant just make it a thing

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#511 - 2016-11-10 09:48:08 UTC
Alastair Ormand wrote:
Jagd Wilde wrote:
Yup, another one.

So OP,

Did you not notice the, like, hundred other carebear opinions on this very same subject? All with the same conclusion? There's nothing new here but the carebear.

If you don't like the sandbox, go play wow. Don't try to F it up for the rest of us.

gtfo


But the attacking pilot is as big of a carebear as the freighter pilot. You are able to kill the freighter with huge gains and very little loss even if it's just the hull (seriously, sec status does **** all to anything), just as the freighter pilot wants to haul his/her stuff without interruption and protection. I have to agree with the guy that the punishments aren't harsh enough for highsec gankers. However what punishment could you impose without completely flipping it to being unfair on the ganker. It's a hard equation to solve.


if you really believe the nonesense you just spout, try ganking a freighter pls. ty

Just Add Water

Teckos Pech
Hogyoku
Goonswarm Federation
#512 - 2016-11-10 09:48:22 UTC
xxxTRUSTxxx wrote:
Steffles wrote:


To get more players you need to get both pvp'rs and pve'rs.

PvE'rs are much easier to get but they also demand to be left alone to grind and so on.

PvPr's don't like PvE'rs being left alone to grind and so on but fail to realise its the PvE'rs who pay for PvP. To try to develop and maintain an MMO on just PvPr subs is not really feasable.

To fix EvE you need a place where PvE'rs can do their shite.

To fix EvE you need to stop PvP'rs from cutting their own throats ganking PvE'rs and causing them to leave the game.

That's a start.


your view on how this game works is very flawed........


Welcome to the world view of Infinity Ziona.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Steffles
University of Caille
Gallente Federation
#513 - 2016-11-10 10:09:33 UTC
Teckos Pech wrote:
Steffles wrote:
xxxTRUSTxxx wrote:
i guess i missed what happened, damn you trump,,,,, detracted from the real politics again Roll

anywhooooo,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

how to Improve EVE.

I'm not sure at all who we are improving it for, i'm not trying to be smart at all about this, but CCP must please everyone and that's just about impossible. CCP gave us the greatest of all time scifi mmorpg so i'm not sure if it can be improved on.

how to get more players,,, now that's the feckin ticket Blink

how do we get more to come try our amazing game should have been the title of this post, because that's all this game needs if it needs anything.

had to add,,, CCP are already on that one of getting more in to try so yea,, it's all good Big smile

To get more players you need to get both pvp'rs and pve'rs.

PvE'rs are much easier to get but they also demand to be left alone to grind and so on.

PvPr's don't like PvE'rs being left alone to grind and so on but fail to realise its the PvE'rs who pay for PvP. To try to develop and maintain an MMO on just PvPr subs is not really feasable.

To fix EvE you need a place where PvE'rs can do their shite.

To fix EvE you need to stop PvP'rs from cutting their own throats ganking PvE'rs and causing them to leave the game.

That's a start.


This is simplistic hogwash. I love PvP, but I also do alot of industry stuff too. This kind of black and white distinction is just rubbish.

Its fact. The top mmo's by susbscription today are all either pve, pve with consensual pvp or their pvp only server counts are tiny compared to their pve server count.

Strange as it seems the majority of players want to avoid players like you, players like me, and corporations, guilds, clans like CODE and Goons, they don't want to be ganked, bumped or harassed. They want to log in, chat with friends, mine, forage, do tradecraft or markets.

That's a fact. If CCP want to increase their income they need to tap into that market and the only way they can do that is by providing a safe refuge from gankers, griefers.

If they don't they'll continue to slide into economic mediocrity.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#514 - 2016-11-10 10:20:22 UTC  |  Edited by: Lan Wang
Steffles wrote:
Teckos Pech wrote:
Steffles wrote:
xxxTRUSTxxx wrote:
i guess i missed what happened, damn you trump,,,,, detracted from the real politics again Roll

anywhooooo,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

how to Improve EVE.

I'm not sure at all who we are improving it for, i'm not trying to be smart at all about this, but CCP must please everyone and that's just about impossible. CCP gave us the greatest of all time scifi mmorpg so i'm not sure if it can be improved on.

how to get more players,,, now that's the feckin ticket Blink

how do we get more to come try our amazing game should have been the title of this post, because that's all this game needs if it needs anything.

had to add,,, CCP are already on that one of getting more in to try so yea,, it's all good Big smile

To get more players you need to get both pvp'rs and pve'rs.

PvE'rs are much easier to get but they also demand to be left alone to grind and so on.

PvPr's don't like PvE'rs being left alone to grind and so on but fail to realise its the PvE'rs who pay for PvP. To try to develop and maintain an MMO on just PvPr subs is not really feasable.

To fix EvE you need a place where PvE'rs can do their shite.

To fix EvE you need to stop PvP'rs from cutting their own throats ganking PvE'rs and causing them to leave the game.

That's a start.


This is simplistic hogwash. I love PvP, but I also do alot of industry stuff too. This kind of black and white distinction is just rubbish.

Its fact. The top mmo's by susbscription today are all either pve, pve with consensual pvp or their pvp only server counts are tiny compared to their pve server count.

Strange as it seems the majority of players want to avoid players like you, players like me, and corporations, guilds, clans like CODE and Goons, they don't want to be ganked, bumped or harassed. They want to log in, chat with friends, mine, forage, do tradecraft or markets.

That's a fact. If CCP want to increase their income they need to tap into that market and the only way they can do that is by providing a safe refuge from gankers, griefers.

If they don't they'll continue to slide into economic mediocrity.



let me guess, while providing a way to play a full omega clone for free?

What do you class as a "majority" of players? are you just factoring the amount of people who cry on the forums when they die? as i guess you dont factor in the people who do pve but also understand the playstyles of others affect everything and take action and make themselves safe.

your majority could easily be a minority when taking into account the amount of pirates to crying pve'ers

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Teckos Pech
Hogyoku
Goonswarm Federation
#515 - 2016-11-10 10:20:28 UTC
Steffles wrote:

Its fact. The top mmo's by susbscription today are all either pve, pve with consensual pvp or their pvp only server counts are tiny compared to their pve server count.

Strange as it seems the majority of players want to avoid players like you, players like me, and corporations, guilds, clans like CODE and Goons, they don't want to be ganked, bumped or harassed. They want to log in, chat with friends, mine, forage, do tradecraft or markets.

That's a fact. If CCP want to increase their income they need to tap into that market and the only way they can do that is by providing a safe refuge from gankers, griefers.

If they don't they'll continue to slide into economic mediocrity.



No. It is nonsense. Every PvPer in the game goes out and does PvE to fund his PvP. Whether it be from incursions, missions, anomalies, industry, etc. the idea that these two groups are disjoint is literally wrong. The intersection of PvP player and PvE player will likely be far larger than you are implying.

Some players may want to avoid PvP, but if so this is not the game for them. If I show up in your asteroid belt I am going to do my level best to get more Ore than you. That is PvP. If I show in your market with better prices; that is PvP. This notion that PvP is "I shoot you in the face" is what holds up most discussions.

And we can look at the ganking of new players...what is that? When a new player is ganked...he is ganked by another player. Player on player inter-action is most likely the thing that will keep players in the game. Just giving bad players a "Safe Space" where they can mine to their hearts content will only appeal to a small subset of players.

This is largely a PvP game if you define PvP as competition with your fellow players. That definition works fine for me, but what it means is that most of use are PvP pilots to one degree or another.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Steffles
University of Caille
Gallente Federation
#516 - 2016-11-10 10:31:07 UTC
Teckos Pech wrote:
Steffles wrote:

Its fact. The top mmo's by susbscription today are all either pve, pve with consensual pvp or their pvp only server counts are tiny compared to their pve server count.

Strange as it seems the majority of players want to avoid players like you, players like me, and corporations, guilds, clans like CODE and Goons, they don't want to be ganked, bumped or harassed. They want to log in, chat with friends, mine, forage, do tradecraft or markets.

That's a fact. If CCP want to increase their income they need to tap into that market and the only way they can do that is by providing a safe refuge from gankers, griefers.

If they don't they'll continue to slide into economic mediocrity.



No. It is nonsense. Every PvPer in the game goes out and does PvE to fund his PvP. Whether it be from incursions, missions, anomalies, industry, etc. the idea that these two groups are disjoint is literally wrong. The intersection of PvP player and PvE player will likely be far larger than you are implying.

Some players may want to avoid PvP, but if so this is not the game for them. If I show up in your asteroid belt I am going to do my level best to get more Ore than you. That is PvP. If I show in your market with better prices; that is PvP. This notion that PvP is "I shoot you in the face" is what holds up most discussions.

And we can look at the ganking of new players...what is that? When a new player is ganked...he is ganked by another player. Player on player inter-action is most likely the thing that will keep players in the game. Just giving bad players a "Safe Space" where they can mine to their hearts content will only appeal to a small subset of players.

This is largely a PvP game if you define PvP as competition with your fellow players. That definition works fine for me, but what it means is that most of use are PvP pilots to one degree or another.

If you want to make up your own definition of pvp to fullfill your fantasy shooting a rock is pvp knock yourself out. I'm stickineg with the accepted definition. Thx k bye

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#517 - 2016-11-10 10:34:35 UTC
Infinity Ziona, lets do some real talk here for a moment...

After looking at your killboard you seem to be a hypocrite. you have 13+ kills of pve/highsec players on your killboard including 2 retrievers and 2 noctis

please explain to us

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Ima Wreckyou
The Conference Elite
Safety.
#518 - 2016-11-10 12:19:43 UTC  |  Edited by: Ima Wreckyou
Steffles wrote:
If you want to make up your own definition of pvp to fullfill your fantasy shooting a rock is pvp knock yourself out. I'm stickineg with the accepted definition. Thx k bye

You mean only shooting? So it is fine and not considered PvP or aggression if I just bump the other guy out of the ice field?

Just to keep track of your proposal and what you mean by safe space for PvE:
- red setting is locked on Highsec, no illegal aggression possible anymore
- no wardecs

Anything else?
Malcanis
Vanishing Point.
The Initiative.
#519 - 2016-11-10 15:40:26 UTC
Lan Wang wrote:
Infinity Ziona, lets do some real talk here for a moment...

After looking at your killboard you seem to be a hypocrite. you have 13+ kills of pve/highsec players on your killboard including 2 retrievers and 2 noctis

please explain to us



Those are ironic ganks, smh!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#520 - 2016-11-10 15:56:42 UTC
Malcanis wrote:
Lan Wang wrote:
Infinity Ziona, lets do some real talk here for a moment...

After looking at your killboard you seem to be a hypocrite. you have 13+ kills of pve/highsec players on your killboard including 2 retrievers and 2 noctis

please explain to us



Those are ironic ganks, smh!


To be honest, pro-PVE gankers are the least biased people on this thread.

They know the mechanics required for ganking.

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