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Open Letter to CCP

First post
Author
Wanda Fayne
#61 - 2016-11-09 02:04:10 UTC
This one never gets oldLol

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Princess Adhara
University of Caille
Gallente Federation
#62 - 2016-11-09 02:45:07 UTC
PopeUrban wrote:
CCP doesn't care about pleasing poors.


Which is as it should be.

CCP is a profit-seeking company. That's why they have investors willing to risk their capital. That's how they get money to pay their employees. We are fortunate they are able to profit by producing something we enjoy. Otherwise we wouldn't have it.

Poors, suck it up and realize your only function in this ecosystem is to enable players with money (those who make the game's existence possible) to be lazier and get more fun/hour by buying plex with $ to trade them for isk.

You don't like that role? HTFU, get a real job and make money instead of whining.
Salvos Rhoska
#63 - 2016-11-09 07:31:45 UTC  |  Edited by: Salvos Rhoska
To poster above, profit is generated from consumer revenue when it exceeds operating costs/debt, not from investors. Investors provide capital in exchange for shares, which translate as ownership and potential dividends, whereas consumers provide revenue in exchange for the product/service. The interests of consumers and investors do not always align.
__________________________________________

It can be said, that it is far more difficult to afford to PLEX with ISK, than it used to be.
Roughly twice as hard as in 2014-15, even accounting for inflation and game changes.

This is all well and fine, especially since PLEX famously is almost entirely a player regulated market, with the exception of CCP re-introducing confiscated PLEX and indirect developments such as injectors, aurum, skins etc. The reasons for such a dramatic price escalation are an issue for other dedicated threads and have been hotly debated for years with very strong arguments for any number of hypothesis.

My point is not to argue "entitlement" or the prerogative of wealthy/poor players in ISK or real money.

My angle is simply to bring into discussion the changed economic landscape ingame, its impact on player behavior and how that reflects on healthy growth/retention of players.

The real value in PLEX ingame, aside from its ISK value which is ofc primary to those that purchase it and introduce it to the market with real cash, and its investment value for PLEX speculators, is in gametime. But even more importantly, in player SP development. A sub already covers playtime, but PLEX is the real key to dleveraging ingame character development so as to build a character base with which to generate greater profits, and more importanttly, diversify or specialize a players ingame potential and access to areas of the game.

Older players have benefited from a far cheaper and more liquid PLEX market in preceding years, to the result they have been able to leverage that into character development so as to increase their capacity to generate ISK. It is, today, MUCH more expensive to achieve that, both in terms of ISK but also directly interms of real cash. Not because real cash prices have increased for subs/plex, which they have not, but because achieving the same result ingame with ISK is twice as demanding.

Hence in part the proposed alpha/omega system, and earlier, the injector system which allowed also old/poor players to liquidate SP for ISK profit to help them overcome the PLEX price increase.

The situation is similar to the current IRL "baby boomer" phenomenon, where an older generation ehich enjoyed its success under more favorable circumstances, is becoming dependent on a smaller newer generation to sustain it, but which has to expend exponentially more inorder to create the basis of potential, to do so..

Do you see what I mean?

_______________________________

I think it is extremely important for older vets, whom are the fundamental basis and driving engine of the games content/economy and continuity, to understand/internalize that it is today atleast twice as hard for newer players to achieve the same as they did in their own day.

Ideally so that established vets actively support, incentivize and subsidize newer player development and integration into their organizations.

Its an equitable quid pro quo, and a mutual dependency. Newer players are faced with far higher costs to generate a sustainable basis for themselves, especially in a largely congealed game environment. Older players are faced with the health of the games population and future, and hold the assets which ultimately decide that future systemically.

This is a player community issue resultant from hard economics and a generational cascade. CCP choices are secondary and in anycase beyond player control. It is now, more than ever, crucial that the powers that be within this game, in the community:
a) recognize the exponential difference in cost for newer players, as compared to their own day.
b) recognize that they hold the assets with which to ensure their own interests, by investing into newer players.

This is the true meta/trajectory that should primarily concern the serious powers that be in this game to whom isk/plex are abundant.
This is enlightened self-interest.
This no longer about ISK or PLEX price. Its about content and more players creating that in this generation.
This attitude is already lamentably too far delayed considering the changes in the last few years.
It becomes even more poignant if this alpha/omega change goes through, which hopefully will result in a substantial influx of new players and returning players.
Mark Marconi
Ministry of War
Amarr Empire
#64 - 2016-11-09 07:50:40 UTC
This is not at all similar to the baby boomers.

If anything the current price of PLEX means that new players with RL money can accomplish a lot more with smaller amounts of cash.

Yes those players in game can generate more wealth due to higher SP but with higher plex that is actually less of an advantage to older players. Their hard work can now be overcome with a small amount of RL cash, where as it used to take 4 times the amount.

As to those who need to PLEX their accounts, well now with Alphas they have an unlimited amount of time to do so.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

CowQueen MMXII
#65 - 2016-11-09 10:08:29 UTC
Mark Marconi wrote:

If anything the current price of PLEX means that new players with RL money can accomplish a lot more with smaller amounts of cash.

Yes those players in game can generate more wealth due to higher SP but with higher plex that is actually less of an advantage to older players. Their hard work can now be overcome with a small amount of RL cash, where as it used to take 4 times the amount.

As to those who need to PLEX their accounts, well now with Alphas they have an unlimited amount of time to do so.


Now take into account that especially faction ships and many faction items got cheaper, many isk earning activities got easier: MJD lowered the entry point for lvl4 missions significantly, tanky barges reduced the mining risk by great amounts, Astero made null exploration earlier accessible, ...
Selling a Plex for ISK will get you way further in the game than ever before.

Skill injectors can speed up the process of catching up immensely, bringing you much faster to a point where you can use necessary tools helping you to achieve a steady high income.


For some month now we also have the situation that you can actually play for free or at a reduced price by using SP extractors (as it was already mentioned above). You can decide for yourself how much progress in terms of skillpoints you can afford or want to have by extracting a third, two thirds or all of your monthly SP gain and selling it again. Selling all will cover of the costs of the extractors and the Plex for the subscription.
With Alphas the gap between needed SP for extration and SP you can for free will be almost gone. You will be able to play a full acount without any extra costs (and little extra work) indefinitely. The obvious downside is of course the much slower SP progression which is then directly tied to the isk you earn in game (and therefore need not make through selling extractors).

And here is some information about what CCP had to say about inflation in the game from last year's Eve Vegas:
https://community.eveonline.com/news/dev-blogs/eve-economy-update-eve-vegas-2015-report/

https://www.youtube.com/watch?v=8Qcua87EJUQ

Moo! Uddersucker, moo!

Teckos Pech
Hogyoku
Goonswarm Federation
#66 - 2016-11-09 21:21:43 UTC
Algarion Getz wrote:
Steffles wrote:

I wouldnt' be surprised if plex prices were artificially raised to encourage people with RL money but who are time poor to purchase plex to sell for isk.

And of course it raises the bar for people who don't want to pay RL money to purchase plex with isk, at least some will end up purchasing subs with RL money because purchasing with isk is difficult.

PLEX prices are artificially raised by the PLEX hoarders. PLEX is treated as gold. Some players have hundreds of them collecting dust in their hangars. I wouldnt be surprised if PLEX hoarding is the major price inflater.


So....if I buy a ship and then never us it, that drives up the price of ships over time?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#67 - 2016-11-09 21:26:36 UTC
Salvos Rhoska wrote:
To poster above, profit is generated from consumer revenue when it exceeds operating costs/debt, not from investors. Investors provide capital in exchange for shares, which translate as ownership and potential dividends, whereas consumers provide revenue in exchange for the product/service. The interests of consumers and investors do not always align.


Which is what the posters you are replying to wrote. Investors are risking their capital to get their share of the profits.

Consumers and investors are on opposite sides of a voluntary mutually beneficial transaction. In that regard the interests of both are being served by the transaction.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Keno Skir
#68 - 2016-11-09 21:58:25 UTC
Salvos Rhoska wrote:
To poster above, profit is generated from consumer revenue when it exceeds operating costs/debt, not from investors. Investors provide capital in exchange for shares, which translate as ownership and potential dividends, whereas consumers provide revenue in exchange for the product/service. The interests of consumers and investors do not always align.
__________________________________________

It can be said, that it is far more difficult to afford to PLEX with ISK, than it used to be.
Roughly twice as hard as in 2014-15, even accounting for inflation and game changes.

This is all well and fine, especially since PLEX famously is almost entirely a player regulated market, with the exception of CCP re-introducing confiscated PLEX and indirect developments such as injectors, aurum, skins etc. The reasons for such a dramatic price escalation are an issue for other dedicated threads and have been hotly debated for years with very strong arguments for any number of hypothesis.

My point is not to argue "entitlement" or the prerogative of wealthy/poor players in ISK or real money.

My angle is simply to bring into discussion the changed economic landscape ingame, its impact on player behavior and how that reflects on healthy growth/retention of players.

The real value in PLEX ingame, aside from its ISK value which is ofc primary to those that purchase it and introduce it to the market with real cash, and its investment value for PLEX speculators, is in gametime. But even more importantly, in player SP development. A sub already covers playtime, but PLEX is the real key to dleveraging ingame character development so as to build a character base with which to generate greater profits, and more importanttly, diversify or specialize a players ingame potential and access to areas of the game.

Older players have benefited from a far cheaper and more liquid PLEX market in preceding years, to the result they have been able to leverage that into character development so as to increase their capacity to generate ISK. It is, today, MUCH more expensive to achieve that, both in terms of ISK but also directly interms of real cash. Not because real cash prices have increased for subs/plex, which they have not, but because achieving the same result ingame with ISK is twice as demanding.

Hence in part the proposed alpha/omega system, and earlier, the injector system which allowed also old/poor players to liquidate SP for ISK profit to help them overcome the PLEX price increase.

The situation is similar to the current IRL "baby boomer" phenomenon, where an older generation ehich enjoyed its success under more favorable circumstances, is becoming dependent on a smaller newer generation to sustain it, but which has to expend exponentially more inorder to create the basis of potential, to do so..

Do you see what I mean?

_______________________________

I think it is extremely important for older vets, whom are the fundamental basis and driving engine of the games content/economy and continuity, to understand/internalize that it is today atleast twice as hard for newer players to achieve the same as they did in their own day.

Ideally so that established vets actively support, incentivize and subsidize newer player development and integration into their organizations.

Its an equitable quid pro quo, and a mutual dependency. Newer players are faced with far higher costs to generate a sustainable basis for themselves, especially in a largely congealed game environment. Older players are faced with the health of the games population and future, and hold the assets which ultimately decide that future systemically.

This is a player community issue resultant from hard economics and a generational cascade. CCP choices are secondary and in anycase beyond player control. It is now, more than ever, crucial that the powers that be within this game, in the community:
a) recognize the exponential difference in cost for newer players, as compared to their own day.
b) recognize that they hold the assets with which to ensure their own interests, by investing into newer players.

This is the true meta/trajectory that should primarily concern the serious powers that be in this game to whom isk/plex are abundant.
This is enlightened self-interest.
This no longer about ISK or PLEX price. Its about content and more players creating that in this generation.
This attitude is already lamentably too far delayed considering the changes in the last few years.
It becomes even more poignant if this alpha/omega change goes through, which hopefully will result in a substantial influx of new players and returning players.


Maybe but ships cost half what they used to so no worries really. Balance Cool
PopeUrban
El Expedicion
Flames of Exile
#69 - 2016-11-09 22:33:38 UTC
Princess Adhara wrote:
PopeUrban wrote:
CCP doesn't care about pleasing poors.


Which is as it should be.

CCP is a profit-seeking company. That's why they have investors willing to risk their capital. That's how they get money to pay their employees. We are fortunate they are able to profit by producing something we enjoy. Otherwise we wouldn't have it.

Poors, suck it up and realize your only function in this ecosystem is to enable players with money (those who make the game's existence possible) to be lazier and get more fun/hour by buying plex with $ to trade them for isk.

You don't like that role? HTFU, get a real job and make money instead of whining.


What part of my post could be construed as me whining? I'm educating the Op about the realities of life.
Atomic Virulent
Embargo.
#70 - 2016-11-10 00:47:39 UTC
PLEX costs are between those who purchase them with real $$ and those who want to purchase them in-game with ISK. It's none of your business what one will charge or what one will pay. Each PLEX represents a month of paid game time. If they disappear the entire value of both PLEX and ISK disappear.

Do you want wallet ISK to shrink over time as well? Because this is where your train of thought and logic is definitely headed.

You just want them to be cheaper so that you can PLEX your account off of a single Level IV mission reward.

The length of time they exist is irrelevant in your argument. You just want them to be cheaper for lazy, poor fools.

ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#71 - 2016-11-10 02:38:30 UTC
Hey Guys,

Since this thread has run its course and is now touching the RL politics rule I'm going to close it. Thanks for your feedback.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.