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Out of Pod Experience

 
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The Like and Get Likes Thread, Renewed

First post First post
Author
Rudi Gaterau
Stromberg Erze GmbH
#9721 - 2016-11-09 06:19:44 UTC
good morning and god save the USA Smile

Morgen gibts Freibier :)

Stromberg Erze GmbH

Commissar Kate
Kesukka
#9722 - 2016-11-09 06:41:49 UTC
We'll be fine. Cool
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#9723 - 2016-11-09 06:43:19 UTC  |  Edited by: Nana Skalski
Rudi Gaterau wrote:
good morning and god save the USA Smile

God is bad choice if you ask me.

I would rather choose Morgan Freeman.
Rudi Gaterau
Stromberg Erze GmbH
#9724 - 2016-11-09 06:48:50 UTC
Nana Skalski wrote:
Rudi Gaterau wrote:
good morning and god save the USA Smile

God is bad choice if you ask me.

I would rather choose Morgan Freeman.


Freeman is probably more popular Blink

Morgen gibts Freibier :)

Stromberg Erze GmbH

DeMichael Crimson
Republic University
Minmatar Republic
#9725 - 2016-11-09 06:53:46 UTC
Taishoku Mayaki wrote:
There is some big money to be made hauling weapons and other such goods into M-O atm for this war so decided I will have a go at it. Only issue is I don't have a Blockade runner or Jump Freighter. So I am on the test server seeing if I can make a imitation Blockade Runner.

[Badger, Taishoku Mayaki's Badger]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Expanded Cargohold II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Shield Extender II
50MN Microwarpdrive II

Improved Cloaking Device II

Medium Cargohold Optimization I
Medium Cargohold Optimization I

So far I have that which seems to work, though I will be honest I doubt any tank will help if I get caught. Dunno if an inertia stab over 3rd nano may help. But tbh the extra sig increase may just make cloaking to align that bit harder. But it should help somewhat for that lone thrasher in high-sec.
Not bad, maybe remove the Expanded Cargohold II mod and replace it with Inertia Stab mod.

A Blockade Runner's best defense is being quick and agile, making it hard to catch. Course cloak helps a lot too. I suggest spending the ISK and get yourself a Blockade Runner asap.

I love my Prowler Blockade Runner and use it quite a bit. Damn thing turns on a dime, aligns and goes into warp before the Cloak is fully activated.


DMC
DeMichael Crimson
Republic University
Minmatar Republic
#9726 - 2016-11-09 06:57:54 UTC  |  Edited by: DeMichael Crimson
Rudi Gaterau wrote:
good morning and god save the USA Smile

I live in Southern California, USA and I don't pay much attention to Current Events or News, Weather and Sports.

Is there something I should know about ?



DMC
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#9727 - 2016-11-09 07:43:51 UTC
DeMichael Crimson wrote:
Rudi Gaterau wrote:
good morning and god save the USA Smile

I live in Southern California, USA and I don't pay much attention to Current Events or News, Weather and Sports.

Is there something I should know about ?



DMC

It is snowing outside my window, everything is white.
Taishoku Mayaki
Feeling Cute Today
#9728 - 2016-11-09 07:45:34 UTC
DeMichael Crimson wrote:
Taishoku Mayaki wrote:
There is some big money to be made hauling weapons and other such goods into M-O atm for this war so decided I will have a go at it. Only issue is I don't have a Blockade runner or Jump Freighter. So I am on the test server seeing if I can make a imitation Blockade Runner.

[Badger, Taishoku Mayaki's Badger]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Expanded Cargohold II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Shield Extender II
50MN Microwarpdrive II

Improved Cloaking Device II

Medium Cargohold Optimization I
Medium Cargohold Optimization I

So far I have that which seems to work, though I will be honest I doubt any tank will help if I get caught. Dunno if an inertia stab over 3rd nano may help. But tbh the extra sig increase may just make cloaking to align that bit harder. But it should help somewhat for that lone thrasher in high-sec.
Not bad, maybe remove the Expanded Cargohold II mod and replace it with Inertia Stab mod.

A Blockade Runner's best defense is being quick and agile, making it hard to catch. Course cloak helps a lot too. I suggest spending the ISK and get yourself a Blockade Runner asap.

I love my Prowler Blockade Runner and use it quite a bit. Damn thing turns on a dime, aligns and goes into warp before the Cloak is fully activated.


DMC


Yes I am going to train up one ASAP (After Amarr Cruiser V) but wanted something in the mean time I dropped the expansion slow and I managed to ship 7 High Angular guns into M-O with this fit safely so now my Dreads can pew pew subcaps.

"Right-O, lets get undocked and see what falls off the ship"

DeMichael Crimson
Republic University
Minmatar Republic
#9729 - 2016-11-09 08:20:25 UTC
OK, noticed my skill queue is empty and skill training was completed yesterday. Also it seems my subscription account was due to expire in 3 days..

So I just used my Visa Debit Card to buy another 12 month subscription plan for $131.40 which actually cost me $137.00 after service fee.

Now comes the tough part, trying to figure out what skills to place in the skill queue.

Ugh



DMC
Commissar Kate
Kesukka
#9730 - 2016-11-09 08:26:55 UTC
DeMichael Crimson wrote:
OK, noticed my skill queue is empty and skill training was completed yesterday. Also it seems my subscription account was due to expire in 3 days..

So I just used my Visa Debit Card to buy another 12 month subscription plan for $131.40 which actually cost me $137.00 after service fee.

Now comes the tough part, trying to figure out what skills to place in the skill queue.

Ugh



DMC

You can buy from time from Amazon to avoid international banking fees.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#9731 - 2016-11-09 08:39:22 UTC
Big day.
DeMichael Crimson
Republic University
Minmatar Republic
#9732 - 2016-11-09 08:41:36 UTC
Shocked

According to EveBoard, I have 277 skills trained for a total of 160,952,765 skillpoints.

180 skills at Level 5 = 144,896,000 skillpoints.
77 skills at Level 4 = 15,612,966 skillpoints.
19 skills at Level 3 = 424,000 skillpoints.
1 skill at Level 2 = 19,799 skillpoints.

Think I'll queue up Level 5 Marauders, Level 5 Recon Ships, Level 5 Heavy Assault Cruisers, Level 5 Electronic Attack Ships and Level 5 Black Ops. That should keep my skill queue active for a while.

Big smile



DMC
DeMichael Crimson
Republic University
Minmatar Republic
#9733 - 2016-11-09 08:51:29 UTC
Commissar Kate wrote:

You can buy from time from Amazon to avoid international banking fees.

I don't use the card very much, mainly just for Online purchases which I believe is what the fee was for, possibly could have included the International Bank Fee you mentioned as well. I'll have to check the fee list again.


DMC

Taishoku Mayaki
Feeling Cute Today
#9734 - 2016-11-09 08:51:53 UTC
DeMichael Crimson wrote:
Shocked

According to EveBoard, I have 277 skills trained for a total of 160,952,765 skillpoints.

180 skills at Level 5 = 144,896,000 skillpoints.
77 skills at Level 4 = 15,612,966 skillpoints.
19 skills at Level 3 = 424,000 skillpoints.
1 skill at Level 2 = 19,799 skillpoints.

Think I'll queue up Level 5 Marauders, Level 5 Recon Ships, Level 5 Heavy Assault Cruisers, Level 5 Electronic Attack Ships and Level 5 Black Ops. That should keep my skill queue active for a while.

Big smile



DMC


You're 20mill Sp above my high SP char :P I've still not touched Marauders :/ but Blops 5 maybe on the menu after I've done the T2 Siege Module training.

"Right-O, lets get undocked and see what falls off the ship"

Ria Nieyli
Nieyli Enterprises
SL33PERS
#9735 - 2016-11-09 09:27:32 UTC  |  Edited by: Ria Nieyli
If you have caps trained on your character and fly them, you can safely forget about subcaps at this point.
Taishoku Mayaki
Feeling Cute Today
#9736 - 2016-11-09 09:32:12 UTC
Ria Nieyli wrote:
If you have caps trained on your character and fly them, you can safely forget about subcaps at this point.


Not when you got a Keepstar to dock them up in Lol

Generally I only undock the caps once in a blue moon, and he has perfect battleship skills except Caldari ships so if I can't take one of Taishoku's ships out I send him out. Normally for Machariel and Nightmare fleets which Tai will probably not be in for years.

I also rather enjoy the OP solo Sleipnir, got a couple in M-O for when P.M and Snuff come in to play.

"Right-O, lets get undocked and see what falls off the ship"

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#9737 - 2016-11-09 10:28:17 UTC
Ria Nieyli
Nieyli Enterprises
SL33PERS
#9738 - 2016-11-09 10:52:24 UTC
Brrr spooky downtime.
DeMichael Crimson
Republic University
Minmatar Republic
#9739 - 2016-11-09 11:15:28 UTC  |  Edited by: DeMichael Crimson
Taishoku Mayaki wrote:
DeMichael Crimson wrote:
Shocked

According to EveBoard, I have 277 skills trained for a total of 160,952,765 skillpoints.

180 skills at Level 5 = 144,896,000 skillpoints.
77 skills at Level 4 = 15,612,966 skillpoints.
19 skills at Level 3 = 424,000 skillpoints.
1 skill at Level 2 = 19,799 skillpoints.

Think I'll queue up Level 5 Marauders, Level 5 Recon Ships, Level 5 Heavy Assault Cruisers, Level 5 Electronic Attack Ships and Level 5 Black Ops. That should keep my skill queue active for a while.

Big smile



DMC


You're 20mill Sp above my high SP char :P I've still not touched Marauders :/ but Blops 5 maybe on the menu after I've done the T2 Siege Module training.

Bought 5 of the Blood Raider Cerebral Accelerators. Consumed one (good for 24 hrs of accelerated training) which, with my Attributes, took 11 hrs off of level 5 Electronic Attack Ships training time.

So if I'm correct, those 5 boosters will cut 2 days and 7 hrs from the original 15d 14h training time. Just might buy a few more, they expire Dec 1st.

Might as well smoke em if you got em .........................


DMC
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#9740 - 2016-11-09 11:22:02 UTC  |  Edited by: Nana Skalski