These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

THE Minutes, New Player Experience...and Mining (Industry)

Author
Krixtal Icefluxor
INLAND EMPIRE Galactic
#1 - 2012-01-18 18:42:33 UTC  |  Edited by: Krixtal Icefluxor
As was to be expected, the entire issue of Industry and especially Mining was utterly forgotten within the Summit
Minutes. After all, this is the least important aspect of the game and is worthless. Those ships and Modules and POS fuels just magically appear on the market by themselves, provided by the game server (some actually DO believe this or something).

What struck me in the shower this morning was CCP Dr.EyjoG's comment concerning caution about the ASSUMPTION that all is well with the skillpoint system.

The GROSSEST imbalance here in Industry, especially for the New Player Experience, is the requirement to fly the poppable paper bags known as Exhumers. They are the T2 Mining Barges. The Mackinaw has 2 strip miners and has bonuses for Ice. The Hulk has 3 strip miners and is best used for 'regular' mining.

Sorry to be so pedantic, but since all things Industrial are so trivial and unimportant to the game, I MUST assume that most know nothing of how any of this is organized. (Read: SNARK).

Now these 2 mining ships are made, of course, from T1 Hulls, the Retriever (2 strips) and the Covetor (3 strips).

The unbelivable thing is that the Covetor is the only T1 ship in-game that requires not only ONE skill at LEVEL 5, but TWO.

Yes, TWO Level 5 skills for the privilege of flying a paper bag that sucks in Ice and Rocks. That is ALL they do.

TWO LEVEL 5's. REALLY ? For T1 ??

The best part...wait for it.......after achieving that, one sticks in a single skill (Exhumers) for EIGHTEEN (18) HOURS......and one is sitting in the T2 Hulk.

Now, the 2 skills I'm referring to are HARD SLOGS, especially for the New Player. Astrogeology is Rank 3...and Mining Barges is Rank 4. Both must be at 5 to sit in a T1.

This utterly obsoletes the Covetor except for making Hulks and using them in risky situations, normally by experienced players.

Nobody even bothers with the Covetor, what with the T2 literally HOURS away.

How many of you would have stuck around if you had to train 2 higher rank skills to Level 5 just to get into an Osprey ??

Name me ANY other ship in-game that the T2 skill requirement beyond T1 is mearly HOURS away (again).

The other effect of this is that after the tremendous time it takes to get into the Mackinaw for Ice-ing, the new player is already capable and able to earn much better ISK/hour at other things, leaving the entire Ice industry to 3 Groups:
- Those mining for their own POS fuels
- A trickle of Noobs Ice-ing just for the novelty
- BOTS FLOODING THE MARKET WITH ICE

Seriously CCP, Rank 3 Astrogeology AND Rank 4 Mining Barge BOTH to 5 ??? for a T1 Hull ???

Again, I invite anyone to demonstrate another gross example such as this with any other ship class.

Two Level 5's for a T1 Barge is WAY more than harsh for the New Player, and no wonder they get turned off and onto other things. Those 2 skills should be at requirement of 4......then take those two skills to 5 for the Exhumer T2 class.

I know, I know, it's like this since 'day 1'. But, as we are in an era of examination in EVE, it's time to give this a re-think, especially as to it's effects on discouraging (and it DOES) from Industry (but then who cares (SNARK)).

I don't have any real solutions here, I'm just sayin' if this was the case with ABSOLUTELY ANY T1 COMBAT SHIP....we would NEVER EVER EVER hear the end of it.


Let loose the dogs of war (ducks and covers).

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Cryten Jones
Advantage Inc
#2 - 2012-01-18 19:09:14 UTC
OP... I am totally with you.

Industry in EvE is something that you do with an alt account to fund you PvP habit and anyone who does it different is doing it wrong....apparently.

I love the fact that they are looking at removing the minerals from the drone drops... How about changing the refine process so that all minerals need to come from mining. Make NPC's buy loot drops for their mineral value so you can use them or sell them into a black hole.

This way you can sell your unwanted items for ISK (more isk to other players or a pittance to NPCs) but you can't auto spawn minerals in any other way than mining....

-CJ
Krixtal Icefluxor
INLAND EMPIRE Galactic
#3 - 2012-01-18 19:27:30 UTC  |  Edited by: Krixtal Icefluxor
Cryten Jones wrote:
OP... I am totally with you.

Industry in EvE is something that you do with an alt account to fund you PvP habit and anyone who does it different is doing it wrong....apparently.

I love the fact that they are looking at removing the minerals from the drone drops... How about changing the refine process so that all minerals need to come from mining. Make NPC's buy loot drops for their mineral value so you can use them or sell them into a black hole.

This way you can sell your unwanted items for ISK (more isk to other players or a pittance to NPCs) but you can't auto spawn minerals in any other way than mining....

-CJ



Thanks, but this was about the Skill disparity in T1 Industrial ships and combat ships and NOT the Drone Regions.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Max Essen
Bison Industrial Inc
#4 - 2012-01-18 19:30:53 UTC
+1 || OP has valid point that has been discussed for years.

The mining barge Covetor is almost never used, for the reasons stated.
Simplest solution, and one of the best we've heard so far, is to simply reduce the 2 skills required to be at V down to IV ... Conetor now becomes a viable option while skilling for a Hulk, as opposed to being in a fricken Retriever.
Sirius Cassiopeiae
Perkone
Caldari State
#5 - 2012-01-18 19:31:43 UTC
Industry is ****** up big time.
And i think that's because that expansion when we got few new mining ships.
It had to be all indy expansion with many changes and overall re-do of industry, but, CCP had better things to do and didnt have time to finish it and then they just put few new ships in the game (its well known concept of taking care of things in EVE).
flakeys
Doomheim
#6 - 2012-01-18 19:33:48 UTC
In my time we mined with an osprey or badger and when REALLY trained well in an apoc ... just saying Straight

We are all born ignorant, but one must work hard to remain stupid.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#7 - 2012-01-18 19:36:39 UTC
flakeys wrote:
In my time we mined with an osprey or badger and when REALLY trained well in an apoc ... just saying Straight


Bringing up the past is useless. And that Apoc did NOT require ANY level 5's.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Alara IonStorm
#8 - 2012-01-18 19:39:13 UTC  |  Edited by: Alara IonStorm
+1Everything the OP Said.

What's more I would like to see...

I would also like to see the Industry Skill requirements for the Procurer to go down a bit.

Let the set to be Buffed Osprey / Scythe focus on being Field Support Cruisers and hand over the Mining Torch to the Procurer.

A couple more mid slots and some fitting would not hurt Mining Barges much ether. God Damn they are paper.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#9 - 2012-01-18 19:45:56 UTC  |  Edited by: Krixtal Icefluxor
Alara IonStorm wrote:
+1Everything the OP Said.


A couple more mid slots and some fitting would not hurt Mining Barges much ether. God Damn they are paper.



True, but it does make things more interesting. I myself shall have a bit lower Sec Status to grind back up here in a few weeks. Pirate

My concern is mainly the turned off Noobs and Casuals.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Elessa Enaka
Doomheim
#10 - 2012-01-18 20:05:45 UTC
Cryten Jones wrote:
OP... I am totally with you.

Industry in EvE is something that you do with an alt account to fund you PvP habit and anyone who does it different is doing it wrong....apparently.

I love the fact that they are looking at removing the minerals from the drone drops... How about changing the refine process so that all minerals need to come from mining. Make NPC's buy loot drops for their mineral value so you can use them or sell them into a black hole.

This way you can sell your unwanted items for ISK (more isk to other players or a pittance to NPCs) but you can't auto spawn minerals in any other way than mining....

-CJ


I am totally with both of you.

I agree that there a ridiculous disparity between the skills required for Barges/Exhumers and Combat ships. However, I would take it one step further and say that it should be done more in a 1-2-3 setup (Astrogeology & Mining Barge both to 1 for a Procurer, 2 for a Retriever and 3 for a Covetor). Leave the requirements for Exhumers untouched and there would be a more sensible dispersion of Barge capable pilots (as opposed to just using a Retriever until you're in a Hulk).

I also agree that the mineral markets should belong to miners rather than to anyone who can reprocess ships/mods. I am of the opinion that Scrapmetal Reprocessing should be required to reprocess anything (remember, ore is refined, not reprocessed). Without it, your only options should be to reuse it or sell it on the market.

Fake Edit: I also agree with Alara, a couple of more mids and maybe a 20% increase to Cap/CPU/PG couldn't hurt Barges/Exhumers (maybe 10% to Barges and 20% to Exhumers would be a better idea). I never could understand why ORE would produce such weak mining ships when they are supposed to be a 0.0 Corporate/Industrial Empire, you would think that they'd be making the M1A1 Abrams of Mining ships.

I think that if these three slight changes were to be implemented along with the removal of drone drops, it would be just the sort of buff that industry needed to make it a truly viable "career" option in eve (rather than the current state of affairs that the mining industry is in).

Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....

Krixtal Icefluxor
INLAND EMPIRE Galactic
#11 - 2012-01-18 20:27:46 UTC
Elessa Enaka wrote:
Cryten Jones wrote:
OP... I am totally with you.

Industry in EvE is something that you do with an alt account to fund you PvP habit and anyone who does it different is doing it wrong....apparently.

SCISSORS


I am totally with both of you.

SCISSORS

Fake Edit: I also agree with Alara, a couple of more mids and maybe a 20% increase to Cap/CPU/PG couldn't hurt Barges/Exhumers (maybe 10% to Barges and 20% to Exhumers would be a better idea). I never could understand why ORE would produce such weak mining ships when they are supposed to be a 0.0 Corporate/Industrial Empire, you would think that they'd be making the M1A1 Abrams of Mining ships.



These should stay IMHO as is.

Anything defensively added to Industrial ships needs to come in an entirely NEW ship, and NOT be easy to get into (to prevent so much botting). Make IT the 'pain to train'.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Cryten Jones
Advantage Inc
#12 - 2012-01-18 20:35:25 UTC
Krixtal Icefluxor wrote:

Cryten Jones wrote:

Stuff I said



Thanks, but this was about the Skill disparity in T1 Industrial ships and combat ships and NOT the Drone Regions.


Sorry, wasn't trying to topic steal, was simply trying to point out that there is a lot wrong with mining, mineral supply and in general industrial 'jobs' in EvE.

The big alliances (not in one) should be begging for industrial players to join them to provide the backbone for their fun because it's not practical for them to achieve the 'end game' goals without people who do find that aspect of EvE enjoyable and engaging.

Anyway, here I am hijacking again... sorry

-CJ


Krixtal Icefluxor
INLAND EMPIRE Galactic
#13 - 2012-01-18 20:45:20 UTC
Cryten Jones wrote:
Krixtal Icefluxor wrote:

Cryten Jones wrote:

Stuff I said



Thanks, but this was about the Skill disparity in T1 Industrial ships and combat ships and NOT the Drone Regions.


Sorry, wasn't trying to topic steal, was simply trying to point out that there is a lot wrong with mining, mineral supply and in general industrial 'jobs' in EvE.

The big alliances (not in one) should be begging for industrial players to join them to provide the backbone for their fun because it's not practical for them to achieve the 'end game' goals without people who do find that aspect of EvE enjoyable and engaging.

Anyway, here I am hijacking again... sorry

-CJ




Good point though.

But they don't need us AT ALL and never will. They are allowed, and seemingly encouraged and helped, in unleashing thier BOTS to do the 'service industries' grunt work, and add that on top of the Moons they SUCK DRY...'but we are not Industrialists and have nothing to do with it.'

Pah!
Pathetic.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Max Essen
Bison Industrial Inc
#14 - 2012-01-18 21:02:06 UTC
Sirius Cassiopeiae wrote:
Industry is ****** up big time.
And i think that's because that expansion when we got few new mining ships.
...


New mining ships? I must have missed that expansion.
Oh, you mean the Orca ... welp, that's the one and, other than mining drones, Orca can't really mine a thing.
But, i get your point ...
Elessa Enaka
Doomheim
#15 - 2012-01-18 21:42:13 UTC
Krixtal Icefluxor wrote:
Elessa Enaka wrote:
Cryten Jones wrote:
OP... I am totally with you.

Industry in EvE is something that you do with an alt account to fund you PvP habit and anyone who does it different is doing it wrong....apparently.

SCISSORS


I am totally with both of you.

SCISSORS

Fake Edit: I also agree with Alara, a couple of more mids and maybe a 20% increase to Cap/CPU/PG couldn't hurt Barges/Exhumers (maybe 10% to Barges and 20% to Exhumers would be a better idea). I never could understand why ORE would produce such weak mining ships when they are supposed to be a 0.0 Corporate/Industrial Empire, you would think that they'd be making the M1A1 Abrams of Mining ships.



These should stay IMHO as is.

Anything defensively added to Industrial ships needs to come in an entirely NEW ship, and NOT be easy to get into (to prevent so much botting). Make IT the 'pain to train'.


So something like a new set of Tier 3 Barges/Industrials from ORE?

Have them be "Deep Space Extraction" ships or something along those lines. They could be to Exhumers what Deep Space Transports are to Industrials. Give them an extra slot of each type (maybe an extra two lows), buff their Cap/CPU/EHP/PG by a healthy amount (25% or so) and then make their prereqs Exhumers 5, Ore Industrial 5, Transports Ships 3 or something like that just to train the new skill which would allow you to pilot them (Even then, have that new skill be set up similar to Barges with the 1-3-5, in addition to being a Rank 6 skill).

After all, IIRC, new combat ships that have been introduced to the game far outnumber the amount of new Industry focused ships. Isn't it about time that Industry got a buff too?

Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....

Evei Shard
Shard Industries
#16 - 2012-01-18 23:10:15 UTC
The issue of skill training to use a Covetor vs the tiny step further to use a Hulk is likely one that CCP will throw in the "we'll get to it the day after forever" bin, because Eve has been working just fine with it as it is.
It may not be "working as intended", but it's working, so they aren't likely to touch it.

The only change I'd like to see would be more cap for the Covetor so it can handle the higher crystal types a little easier.


Profit favors the prepared

E man Industries
SeaChell Productions
#17 - 2012-01-18 23:20:27 UTC  |  Edited by: E man Industries
The SP used for a hulk do not lead anywhere.

As a noob I looked at hulks, but noted running missions was a better choice because when i was done the skills transfered to more ships.
I also had a new ship at regular intervals to reward me and a bunch of ship choices. at each new ship tier.

Progressing towards battle cruiser gave access to lots of frigates and cruisers along the way and all diffrent.
Progresing towards a hulk gave me nothing but the 3 ore ships and then the t2's.

There not only should be fewer SP for a covetor but more variety, maybe an ore hauler/miner with only 1-2 strip miners but more cargo or something faster, or tankier. Not better but more specialized and diffrent ships. As a noob out in 0.0 a tanker one would have been nice besides the hulk....or when solo minning a few jumps out from a stationa larger hold but less minning would have been nice.

I know access to a tanker 2 strip miner ship would be nice for some belt mining in 0.0 or even low sec.
Jafit McJafitson
Viziam
Amarr Empire
#18 - 2012-01-18 23:23:11 UTC
They did suggest removing mineral drops from drone region rats. How is that not going to have an effect on industry and mining?

The real problem with mining is that it's boring and repetitive and easy to bot, and CCP don't want to ban all the bots because the market now relies on them.

You ever wonder why the newer forms of resource gathering (moon mining and PI) are passive in nature as opposed to requiring the player to sit there in a ship and shoot a target endlessly with their mining laser? It's because that is dumb and boring and not worth your time.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#19 - 2012-01-18 23:28:28 UTC
Elessa Enaka wrote:
Krixtal Icefluxor wrote:
[quote=Elessa Enaka][quote=Cryten Jones]OP... I am totally with you.

MASSIVE SNIP

.


So something like a new set of Tier 3 Barges/Industrials from ORE?

Have them be "Deep Space Extraction" ships or something along those lines. They could be to Exhumers what Deep Space Transports are to Industrials. Give them an extra slot of each type (maybe an extra two lows), buff their Cap/CPU/EHP/PG by a healthy amount (25% or so) and then make their prereqs Exhumers 5, Ore Industrial 5, Transports Ships 3 or something like that just to train the new skill which would allow you to pilot them (Even then, have that new skill be set up similar to Barges with the 1-3-5, in addition to being a Rank 6 skill).

After all, IIRC, new combat ships that have been introduced to the game far outnumber the amount of new Industry focused ships. Isn't it about time that Industry got a buff too?



Yes. My Alliance leader and I have discusssed this a bit.

Except for the Noctis (not just for Industrialists) NO ship has been added since Orca/Rorqual, etc.


And yes, a bot-unfriendly HARD train for a kind of miniature High sec Rorqual sounds about right. (No Clone Bay).

And lessen those skills for the Covetor so noobs can have a descent ship without having to go all the way to Hulk IF industry turns out not to be their thing.

Right now they are TRAPPED into all BUT 18 HOURS of Hulk training left after the Covetor.

Really weird honestly Ugh

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#20 - 2012-01-18 23:30:12 UTC  |  Edited by: Krixtal Icefluxor
Jafit McJafitson wrote:
They did suggest removing mineral drops from drone region rats. How is that not going to have an effect on industry and mining?

The real problem with mining is that it's boring and repetitive and easy to bot, and CCP don't want to ban all the bots because the market now relies on them.

You ever wonder why the newer forms of resource gathering (moon mining and PI) are passive in nature as opposed to requiring the player to sit there in a ship and shoot a target endlessly with their mining laser? It's because that is dumb and boring and not worth your time.



Do you realize that you entire post is OPINION and NOT facts or ANYTHING a business can even take into serious consideration ?????

O P I N I O N.

YOU are a part of the problem IMHO.

Besides, you are part of TEST, so THERE is the real problem.................Roll

Take your Alliance name to heart and IGNORE yourSELF, please.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

123Next page