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Titan Doomsday "Warp Disabled" Icon - Good idea, Bad symbol/placement

First post
Author
Judy Mikakka
Sniggerdly
Pandemic Legion
#1 - 2016-11-06 00:36:23 UTC
The idea of having the timer from the DD which stops your movement and warping for 30seconds is great, Love it! but the way it's done currently - Shown here http://i.imgur.com/mIygnsT.gifv , Is so bad, I think I had a heart attack the first time I DD'd since testing on the test server.

Proposal for an alternative to this - A timer in the top left hand corner, similar to the 60 second player agression timer and 15 minuite log off timer ETC, Maybe just a different colour ofc, pink possible?

Reddit thread posted today brings the issue up as well - https://www.reddit.com/r/Eve/comments/5banm9/ccp_new_warp_disabled_notification/

Lugh Crow-Slave
#2 - 2016-11-06 01:25:46 UTC
i also like the top left idea better. icons over the capacitor should only be used for foreign effects on your ship
CCP Masterplan
C C P
C C P Alliance
#3 - 2016-11-08 15:01:29 UTC
Timers in the top-left refer to your character. They will follow you no matter where you go, which ship you board, and also between in-space and in-station.
The timers in the buff-bar show the dynamic effects on your active ship. If you switch ship, it will show buffs/debuffs on the new ship instead. If someone boards your old ship, their buff-bar will then reflect the state of that ship.

It is a subtle but important distinction. If your character timers showed a Warp-Disabled flag, what would you expect to happen to your pod if you leave your ship (either voluntarily or because it explodes)? Should the Warp-Disabled stick around? Not if you want to get your pod out! But your criminal/weapon/pvp/fatigue/... flags certainly should stick, because their presence does not depend on your current ship.

Is the flag a property of your character?: Displayed in character timers in top-left. Valid in space and station.
Is the flag a property of your ship?: Displayed in buff-bar. Only valid whilst in space, as buffs are flushed when docked.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

TigerXtrm
KarmaFleet
Goonswarm Federation
#4 - 2016-11-08 16:19:35 UTC
CCP Masterplan wrote:
Timers in the top-left refer to your character. They will follow you no matter where you go, which ship you board, and also between in-space and in-station.
The timers in the buff-bar show the dynamic effects on your active ship. If you switch ship, it will show buffs/debuffs on the new ship instead. If someone boards your old ship, their buff-bar will then reflect the state of that ship.

It is a subtle but important distinction. If your character timers showed a Warp-Disabled flag, what would you expect to happen to your pod if you leave your ship (either voluntarily or because it explodes)? Should the Warp-Disabled stick around? Not if you want to get your pod out! But your criminal/weapon/pvp/fatigue/... flags certainly should stick, because their presence does not depend on your current ship.

Is the flag a property of your character?: Displayed in character timers in top-left. Valid in space and station.
Is the flag a property of your ship?: Displayed in buff-bar. Only valid whilst in space, as buffs are flushed when docked.


Good explanation but you're not addressing the issue.

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Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#5 - 2016-11-08 19:29:08 UTC
Make different icon, like a crossed icon of this currently showing and everyone will be sure not to mistake it with anything else.
Joten Koldani
Independence Construction
#6 - 2016-11-08 20:36:50 UTC
Yeah same thing when using the 'panic' button. Moving the icon is stupid, just change the image so it DOESNT SHARE THE IMAGE WITH AN ENTIRELY DIFFERENT EFFECT.

Basic UI design 101. You don't make save and open icons the same just because 'oh, they both involve the hard disk'. C'mon.
The Economist
Logically Consistent
#7 - 2016-11-08 21:41:39 UTC
CCP Masterplan wrote:
Timers in the top-left refer to your character. They will follow you no matter where you go, which ship you board, and also between in-space and in-station.
The timers in the buff-bar show the dynamic effects on your active ship. If you switch ship, it will show buffs/debuffs on the new ship instead. If someone boards your old ship, their buff-bar will then reflect the state of that ship.

It is a subtle but important distinction. If your character timers showed a Warp-Disabled flag, what would you expect to happen to your pod if you leave your ship (either voluntarily or because it explodes)? Should the Warp-Disabled stick around? Not if you want to get your pod out! But your criminal/weapon/pvp/fatigue/... flags certainly should stick, because their presence does not depend on your current ship.

Is the flag a property of your character?: Displayed in character timers in top-left. Valid in space and station.
Is the flag a property of your ship?: Displayed in buff-bar. Only valid whilst in space, as buffs are flushed when docked.



The point's over there mate, you missed it.
Petrified
Old and Petrified Syndication
#8 - 2016-11-08 23:23:27 UTC
CCP Masterplan wrote:
Timers in the top-left refer to your character. They will follow you no matter where you go, which ship you board, and also between in-space and in-station.
The timers in the buff-bar show the dynamic effects on your active ship. If you switch ship, it will show buffs/debuffs on the new ship instead. If someone boards your old ship, their buff-bar will then reflect the state of that ship.

It is a subtle but important distinction. If your character timers showed a Warp-Disabled flag, what would you expect to happen to your pod if you leave your ship (either voluntarily or because it explodes)? Should the Warp-Disabled stick around? Not if you want to get your pod out! But your criminal/weapon/pvp/fatigue/... flags certainly should stick, because their presence does not depend on your current ship.

Is the flag a property of your character?: Displayed in character timers in top-left. Valid in space and station.
Is the flag a property of your ship?: Displayed in buff-bar. Only valid whilst in space, as buffs are flushed when docked.


That is good to have the locations for the effects defined, but the source of the effect needs to be distinguishable in this case. Like others are saying: can you make the icon appear different? It might not seem significant, but when you are dealing with a battle, it is good to know if the effect keeping you from doing something was imposed by you or by someone else. The whole point of the icons was to give useful information "at a glance" . But if we now have to contend with figuring out if we are warp disrupted by our own doing or by someone elses doing, that diminishes the usefulness of the icon.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

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Mr Grape Drink
Doomheim
#9 - 2016-11-11 15:04:27 UTC
Petrified wrote:
CCP Masterplan wrote:
Timers in the top-left refer to your character. They will follow you no matter where you go, which ship you board, and also between in-space and in-station.
The timers in the buff-bar show the dynamic effects on your active ship. If you switch ship, it will show buffs/debuffs on the new ship instead. If someone boards your old ship, their buff-bar will then reflect the state of that ship.

It is a subtle but important distinction. If your character timers showed a Warp-Disabled flag, what would you expect to happen to your pod if you leave your ship (either voluntarily or because it explodes)? Should the Warp-Disabled stick around? Not if you want to get your pod out! But your criminal/weapon/pvp/fatigue/... flags certainly should stick, because their presence does not depend on your current ship.

Is the flag a property of your character?: Displayed in character timers in top-left. Valid in space and station.
Is the flag a property of your ship?: Displayed in buff-bar. Only valid whilst in space, as buffs are flushed when docked.


That is good to have the locations for the effects defined, but the source of the effect needs to be distinguishable in this case. Like others are saying: can you make the icon appear different? It might not seem significant, but when you are dealing with a battle, it is good to know if the effect keeping you from doing something was imposed by you or by someone else. The whole point of the icons was to give useful information "at a glance" . But if we now have to contend with figuring out if we are warp disrupted by our own doing or by someone elses doing, that diminishes the usefulness of the icon.


Would it be that difficult to just make it the siege icon? That way you don't even have to think up a new icon. Just swap them out! EzPz
Sylvia Kildare
Kinetic Fury
#10 - 2016-11-13 14:35:37 UTC
Petrified wrote:
That is good to have the locations for the effects defined, but the source of the effect needs to be distinguishable in this case. Like others are saying: can you make the icon appear different? It might not seem significant, but when you are dealing with a battle, it is good to know if the effect keeping you from doing something was imposed by you or by someone else. The whole point of the icons was to give useful information "at a glance" . But if we now have to contend with figuring out if we are warp disrupted by our own doing or by someone elses doing, that diminishes the usefulness of the icon.


This along with the new burst effects and various other things are proof that the more effects CCP adds to the buff bar, the more likely it is we'll have to mouse-over multiple icons to find out what's actually going on with our ships (for instance, the bursts only show armor, shield, info, skirmish, mining... they don't show which of the 3 specific effects under that category you're getting unless you mouse-over the icon).

It's bordering on information overload, yet if they want to make it clearer without mouse-overing needed, they'll need to add even MORE icons, which means even more space taken up on screen by the buff bar.

It's kinda a Catch-22 "damned if you do, damned if you don't" type situation. But in the case of things that don't seem to belong in the upper left character effects/timers area but also don't fit in (or are confusing to display) on the buff bar, perhaps a 3rd area of the screen needs to have things like this 30 second self-imposed no-warp timer. Yet again, screen real estate gets chewed up, though.