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Thoughts on improving the game

First post
Author
Keno Skir
#481 - 2016-11-08 18:24:46 UTC
Steffles wrote:
Lan Wang wrote:
no, you were just being bad

Bad is relative. I think bad is 15 grown men sitting on a gate popping single ships. You think bad is someone taking on 15 ships on a gatecamp in a Proteus.

No agreement will be reached here today but give me my bad over yours any day.


To be fair i think we can assume the objective of most combat is to win. By that logic you failed, hard. There's nothing wrong with failure unless you get butt-hurt and blame the guys with the winning tactics for "unfairly" kicking your ass. Your tactics were bad so you lost, they won because the tactic of outnumbering you worked.

"Oh noesssss the bad men won't follow my weird honor code and line up to fight me 1 by 1"
Galaxy Duck
Galaxy Farm Carebear Repurposing
#482 - 2016-11-08 18:42:16 UTC  |  Edited by: Galaxy Duck
Valkyrie Harkonnen wrote:
I think that the wardeck system has to be revamped. As of now it doesn't work as a declaration of war towards an enemy but a griefing tactic.

I know that griefing is allowed but i believe when devs created the wardec system their intention wasn't giving free kills to corps against others for self amusement.

In hardcore pvp oriented games like Darkfall, going into war against another clan or against another colation means a huge amount of strategy and preparation which means tons of fun for both sides.

In EVE only the attacker has fun and hes having fun by exploiting a game concept that wasn't intended to work like that.


The result is that loads of new players quit the game as soon as they realize that if they like PVE mostly they will have a crippled experience. Unlike Darkfall, EVE punishes players for not having a strict PVP mindset. Mind you that Darkfall is a PVP oriented sandbox as well with full loot drop on each death.


If CCP is trying to get its playerbase renewed to live more 10 years then the only way to make so is to attract those they didn't like in the past, the carebears. And gimp alpha accounts won't make a difference when new players realize that they can't be PVErs in the game and socialize in a corporation. They will choose between playing solo or quitting.


And we will miss them, truly.
Keno Skir
#483 - 2016-11-08 19:12:21 UTC
Valkyrie Harkonnen wrote:
In EVE only the attacker has fun and hes having fun by exploiting a game concept that wasn't intended to work like that.


In fairness I've had loads of fun being the target of wardecs, especially as a new player when i knew i had to learn how to survive them or be everyone's kicking post forever. At no point did i feel like i was being griefed because i fully understood what this game was when i started (the danger was the main reason i started).

If you aren't having fun i suggest you have a think about what kind of game you might find fun. Then once you have an idea, go play that game and quit trying to turn EvE into it.
Azazel Shardani
Viziam
Amarr Empire
#484 - 2016-11-08 19:59:22 UTC
Valkyrie Harkonnen wrote:


I know that griefing is allowed but i believe when devs created the wardec system their intention wasn't giving free kills to corps against others for self amusement.


Actually that is exactly why they did it. The intention was to flush out carebears from highsec in order to force them to play the game the way it was intended.


Valkyrie Harkonnen wrote:

In EVE only the attacker has fun and hes having fun by exploiting a game concept that wasn't intended to work like that.

That is not true. You make it look like that because you are doing absolutely nothing to have fun in EVE. Yes, I know, you are having fun playing the game the way you want it. But if that is the case, don't complain when someone else is playing the same game the way they want it.

Valkyrie Harkonnen wrote:

The result is that loads of new players quit the game as soon as they realize that if they like PVE mostly they will have a crippled experience.


You can not make everyone happy, lets settle on that.

Slavery is natural, embrace it. We Amarr aprove this message.

Cien Banchiere
Extrinsic Arcadia Distribution
#485 - 2016-11-08 20:02:25 UTC
Keno Skir wrote:
Valkyrie Harkonnen wrote:
In EVE only the attacker has fun and hes having fun by exploiting a game concept that wasn't intended to work like that.


In fairness I've had loads of fun being the target of wardecs, especially as a new player when i knew i had to learn how to survive them or be everyone's kicking post forever. At no point did i feel like i was being griefed because i fully understood what this game was when i started (the danger was the main reason i started).

If you aren't having fun i suggest you have a think about what kind of game you might find fun. Then once you have an idea, go play that game and quit trying to turn EvE into it.


So much this. Remember can flipping? Yeah started a war refusing to become a ransom victim. Didn't even know that **** was possible until it happened. It was nuts! Ejected the ship and making fun of the guy scramming me, then making it a tough two weeks for people to find my corp they dec'd. Been awoxed a few times and hunted. Hauling **** knowing someone, somewhere can take it makes the game very thrilling.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#486 - 2016-11-08 20:10:28 UTC  |  Edited by: Scipio Artelius
Steffles wrote:
...Snuff definitely gank in highsec so I'd say if the shoe fits.

You know they are a lowsec entity that also fight in null right?

Where are you getting this from that they definitely gank in highsec?

I know asking for evidence for what you say just leads to being ignored, but I'm still optimistic that one day it'll be provided.

EDIT:
In their last 15,000 kills (last 300 pages of their zkillboard pages if you do it manually) going back 8 months, there are only 3 Snuff Box characters of any highsec kills:

- Kat Smalls (for a 4 days in June killing the same character 5 times),
- John Burque (also killing the same character, but only once),
- HONSOU FERRIX (for 1 week back in April he is on several highsec killmails).

None of the other 221 members of Snuff Box are on a single highsec killmail (there are a few losses due to their low sec status from lowsec pvp).

Snuff Box do not gank in highsec.
xxxTRUSTxxx
Galactic Rangers
#487 - 2016-11-08 20:29:55 UTC
Ralph King-Griffin wrote:
xxxTRUSTxxx wrote:

is this thread about improving the game for new people or vets?

This is "that" thread.
You know the one.
That one that's always been and likely always will be here.
Op changes, conversation never does.



it's like groundhog day Roll
Black Pedro
Mine.
#488 - 2016-11-08 20:40:07 UTC
Valkyrie Harkonnen wrote:
I think that the wardeck system has to be revamped. As of now it doesn't work as a declaration of war towards an enemy but a griefing tactic.

I know that griefing is allowed but i believe when devs created the wardec system their intention wasn't giving free kills to corps against others for self amusement.

In hardcore pvp oriented games like Darkfall, going into war against another clan or against another colation means a huge amount of strategy and preparation which means tons of fun for both sides.

In EVE only the attacker has fun and hes having fun by exploiting a game concept that wasn't intended to work like that.


The result is that loads of new players quit the game as soon as they realize that if they like PVE mostly they will have a crippled experience. Unlike Darkfall, EVE punishes players for not having a strict PVP mindset. Mind you that Darkfall is a PVP oriented sandbox as well with full loot drop on each death.


If CCP is trying to get its playerbase renewed to live more 10 years then the only way to make so is to attract those they didn't like in the past, the carebears. And gimp alpha accounts won't make a difference when new players realize that they can't be PVErs in the game and socialize in a corporation. They will choose between playing solo or quitting.
It's amazing how few people understand what Eve Online is about. It is not Darkfall, or Wow, or SW:TOR or almost any other MMO that has PvP functionality built it in. Eve Online is literally PvP from the bottom up. It is a "living work of science fiction", not a traditional themepark MMO where the content is provided largely by the developers. In Eve, the central conceit is that we are all the content.

There is no place for pure PvE gameplay and there never was in the long history of this game. That means Eve Online will probably always remain a niche gaming experience, but it also means it remains near unique among the other offerings. Few other games offer the same permanence of loss, or feature a truly player-driven economy, like Eve does. Few other games let you meaningfully shape the universe directly through your efforts and actions. Enabling this game play is why you are always made vulnerable and why CCP will never give you carebears the safety you seem to crave like a drug.

I do concede there should be more social options in Eve Online for players who do not wish to compete, but that is generally not what is offered up in threads like this one. Instead, the carebears will sincerely offer up ideas that allow them competitive incomes and resource generation, with no risk of interference from the other players and/or completely solo. I am sorry, but that is not Eve. You can play Eve largely immune from player interference or by yourself, but you be less efficient at it than players who take risks and defend themselves as well as work together. This is epitomized by the option to play on the test server where there is no risk of PvP (and also no real reward) yet the carebears here don't take that option. Instead they argue the game should be changed so they should have their cake and eat it too or CCP will lose their subscription, despite the fact that such changes to the game are completely incompatible with the core premise of the game and would undermine the competitive and unified economy that is the true gem of this game.

Dealing with wars are the trade-off for the benefits of being in a player corp. It has been that way forever. If you don't want to deal with wars, then stay out of a player corp and use a shared chat channel to play with your friends. Wars can be improved sure, but the basic reality of risk vs. reward isn't ever going to change, whatever your prognosis for the next 10 years of Eve is.
Raca Pyrrea
Center for Advanced Studies
Gallente Federation
#489 - 2016-11-08 20:50:51 UTC
Azazel Shardani wrote:
Valkyrie Harkonnen wrote:


I know that griefing is allowed but i believe when devs created the wardec system their intention wasn't giving free kills to corps against others for self amusement.


Actually that is exactly why they did it. The intention was to flush out carebears from highsec in order to force them to play the game the way it was intended.



You know there is a more efficient way to "flush out carebears", just make everything null-sec and be done with it. On the other hand they went through a lot of effort to to those 1.0, 0.9 , 0.4, 0.1, -1 ... thingies in each system if they had different intentions.
Raca Pyrrea
Center for Advanced Studies
Gallente Federation
#490 - 2016-11-08 20:55:35 UTC
Black Pedro wrote:

It's amazing how few people understand what Eve Online is about. It is not Darkfall, or Wow, or SW:TOR or almost any other MMO that has PvP functionality built it in. Eve Online is literally PvP from the bottom up. It is a "living work of science fiction", not a traditional themepark MMO where the content is provided largely by the developers. In Eve, the central conceit is that we are all the content.


I thought Darkfall was pure PvP and that they didnt even have safe areas if I remember well.
Black Pedro
Mine.
#491 - 2016-11-08 20:56:48 UTC
Raca Pyrrea wrote:
Black Pedro wrote:

It's amazing how few people understand what Eve Online is about. It is not Darkfall, or Wow, or SW:TOR or almost any other MMO that has PvP functionality built it in. Eve Online is literally PvP from the bottom up. It is a "living work of science fiction", not a traditional themepark MMO where the content is provided largely by the developers. In Eve, the central conceit is that we are all the content.


I thought Darkfall was pure PvP and that they didnt even have safe areas if I remember well.
I stand corrected then.
Galaxy Duck
Galaxy Farm Carebear Repurposing
#492 - 2016-11-08 21:08:13 UTC  |  Edited by: Galaxy Duck
Raca Pyrrea wrote:
Azazel Shardani wrote:
Valkyrie Harkonnen wrote:


I know that griefing is allowed but i believe when devs created the wardec system their intention wasn't giving free kills to corps against others for self amusement.


Actually that is exactly why they did it. The intention was to flush out carebears from highsec in order to force them to play the game the way it was intended.



You know there is a more efficient way to "flush out carebears", just make everything null-sec and be done with it. On the other hand they went through a lot of effort to to those 1.0, 0.9 , 0.4, 0.1, -1 ... thingies in each system if they had different intentions.



Indeed, there are different levels of security at all of those sec levels. Working as intended.
Azazel Shardani
Viziam
Amarr Empire
#493 - 2016-11-08 21:27:17 UTC
Raca Pyrrea wrote:


You know there is a more efficient way to "flush out carebears", just make everything null-sec and be done with it. On the other hand they went through a lot of effort to to those 1.0, 0.9 , 0.4, 0.1, -1 ... thingies in each system if they had different intentions.


It was not about being efficient. It was about a simple nudge to everyone to make sure they know there is no safe place in EVE and they do consent to PvP the moment they undock.

Different values for each system are not a good source for conspiracy theories. Oh wait...

Slavery is natural, embrace it. We Amarr aprove this message.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#494 - 2016-11-08 22:02:46 UTC  |  Edited by: Scipio Artelius
Raca Pyrrea wrote:
Azazel Shardani wrote:
Valkyrie Harkonnen wrote:


I know that griefing is allowed but i believe when devs created the wardec system their intention wasn't giving free kills to corps against others for self amusement.


Actually that is exactly why they did it. The intention was to flush out carebears from highsec in order to force them to play the game the way it was intended.



You know there is a more efficient way to "flush out carebears", just make everything null-sec and be done with it. On the other hand they went through a lot of effort to to those 1.0, 0.9 , 0.4, 0.1, -1 ... thingies in each system if they had different intentions.

Sure they went through effort to design different areas of space. That doesn't mean that the earlier claim about wardec intentions is correct.

The last time wardecs were changed was in 2012. The devblog makes it clear that a career path for mercs was absolutely one of the game design aims at the time:

https://community.eveonline.com/news/dev-blogs/changes-to-war-mechanics/

Increasing the use of wardecs over what it previously was, is also mentioned.
Teckos Pech
Hogyoku
Goonswarm Federation
#495 - 2016-11-08 22:10:47 UTC
Keno Skir wrote:
Valkyrie Harkonnen wrote:
In EVE only the attacker has fun and hes having fun by exploiting a game concept that wasn't intended to work like that.


In fairness I've had loads of fun being the target of wardecs, especially as a new player when i knew i had to learn how to survive them or be everyone's kicking post forever. At no point did i feel like i was being griefed because i fully understood what this game was when i started (the danger was the main reason i started).

If you aren't having fun i suggest you have a think about what kind of game you might find fun. Then once you have an idea, go play that game and quit trying to turn EvE into it.


I've had loads of fun losing ships. Better than spinning in station (of course that doesn't mean one should just stupidly lose ships).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Raca Pyrrea
Center for Advanced Studies
Gallente Federation
#496 - 2016-11-08 22:16:57 UTC
Galaxy Duck wrote:



Indeed, there are different levels of security at all of those sec levels. Working as intended.


I am glad we agree
Steffles
University of Caille
Gallente Federation
#497 - 2016-11-09 06:30:29 UTC
Keno Skir wrote:
Steffles wrote:
Lan Wang wrote:
no, you were just being bad

Bad is relative. I think bad is 15 grown men sitting on a gate popping single ships. You think bad is someone taking on 15 ships on a gatecamp in a Proteus.

No agreement will be reached here today but give me my bad over yours any day.


To be fair i think we can assume the objective of most combat is to win. By that logic you failed, hard. There's nothing wrong with failure unless you get butt-hurt and blame the guys with the winning tactics for "unfairly" kicking your ass. Your tactics were bad so you lost, they won because the tactic of outnumbering you worked.

"Oh noesssss the bad men won't follow my weird honor code and line up to fight me 1 by 1"

My objective was clearly to get a fight and get blown up. Had it been otherwise I would have not engaged that many people on a gate. I was hoping to take the stratios out which I would have done had it not been for the logi but it was not to be.

Objectives are subjective.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#498 - 2016-11-09 13:10:43 UTC
a post and those quoting it was removed for the following reason:

Quote:
12. Discussion of forum moderation is prohibited.

The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a support ticket under the Community & Forums Category.

31. Abuse of CCP employees and ISD volunteers is prohibited.

CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, “outing” of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.

Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.

If you have an issue with the way the forums are being moderated. File a support ticket and Internal Affairs will review and tack action as necessary.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

xxxTRUSTxxx
Galactic Rangers
#499 - 2016-11-09 17:15:27 UTC  |  Edited by: xxxTRUSTxxx
i guess i missed what happened, damn you trump,,,,, detracted from the real politics again Roll

anywhooooo,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

how to Improve EVE.

I'm not sure at all who we are improving it for, i'm not trying to be smart at all about this, but CCP must please everyone and that's just about impossible. CCP gave us the greatest of all time scifi mmorpg so i'm not sure if it can be improved on.

how to get more players,,, now that's the feckin ticket Blink

how do we get more to come try our amazing game should have been the title of this post, because that's all this game needs if it needs anything.

had to add,,, CCP are already on that one of getting more in to try so yea,, it's all good Big smile
Captain Grantkarppe
Viziam
Amarr Empire
#500 - 2016-11-10 03:56:19 UTC  |  Edited by: Captain Grantkarppe
OP you represent a real threat to Eve Online's unique, unforgiving experience.

If you want to play a game where you can dictate when and where PvP engagements take place, where you can sit in an unkillable zone farming in-game currency and materials all day long, consider World of Warcraft.

It's players like you, who run the risk of causing CCP to make design changes intended to make the game more forgiving when in fact its unforgiving nature is what attracts most of its loyal playerbase.