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Needed changes to compensate/balance the buddylist change.

Author
Donnachadh
United Allegiance of Undesirables
#41 - 2016-11-08 14:38:23 UTC  |  Edited by: Donnachadh
Iain Cariaba wrote:
Highsec PvP has been repeatedly and brutally nerfed over the years

My initial response is why. Why does CCP keep nerfing war decs and ganking when their own study supposedly proves that those activities have no affect on player retention? One response I see repeatedly around here is whiny butt carebears, to this I would ask if they are complaining about something that has no affect on player retention why does CCP even care what they say?
I have always wondered about this because CCP's action as witnessed by changes to the game simply do not support their claim that war decs and ganking have no affect on player retention.

Specifically to the watch list, the stated reason to remove it was a specific problem with cap ships. Personally I can think of at least half a dozen other ways the cap ship issues could have been solved and none of them would have affected any part other part of the game, and yet CCP chose to remove the watch list why? Was it an oversight, CCP simply did not think through all of the consequences of their actions, certainly that is one possibility. But it is an equal possibility that CCP chose this specific course because of the nerf affect it would have on high sec war decs AND it would solve the cap ship issue as well.
Ralph King-Griffin
New Eden Tech Support
#42 - 2016-11-08 15:23:12 UTC
Donnachadh wrote:
Iain Cariaba wrote:
Highsec PvP has been repeatedly and brutally nerfed over the years

My initial response is why. Why does CCP keep nerfing war decs and ganking when their own study supposedly proves that those activities have no affect on player retention? One response I see repeatedly around here is whiny butt carebears, to this I would ask if they are complaining about something that has no affect on player retention why does CCP even care what they say?
I have always wondered about this because CCP's action as witnessed by changes to the game simply do not support their claim that war decs and ganking have no affect on player retention.

Specifically to the watch list, the stated reason to remove it was a specific problem with cap ships. Personally I can think of at least half a dozen other ways the cap ship issues could have been solved and none of them would have affected any part other part of the game, and yet CCP chose to remove the watch list why? Was it an oversight, CCP simply did not think through all of the consequences of their actions, certainly that is one possibility. But it is an equal possibility that CCP chose this specific course because of the nerf affect it would have on high sec war decs AND it would solve the cap ship issue as well.

the watchlist was removed because it became too easy to set one up.

CCP Foxfour opened the api to allow 3rd party web applications to not only see contacts but to write them as well.
what this meant was the web developers amongst us could then set up tools to automate the whole process.

before this happened it could take upwards of an hour or two to set one up (depending on corp size) or the guts of a day for multiple large entities,
what was a considerably lengthy time sink and mind numbingly tedious process turned into a simple ,
ctrl-c, ctrl-v ... BOOM comprehensive watchlist.

now you can have a 400 man alliance watch-listed in a couple of seconds with so little effort that anyone could do it.

I asked Foxfour about it at eve dublin and he told me to my face that forcing a watchlist resolution was explicitly the reason for doing this.

The game design team had it on the longfinger but because this was forced their reactionary, kneejerk response went through with No discussion here whatsoever, leaving us no opportunity to discuss any of the wider applications people had for it,
what effects it would have on empire war , or possible balance to any of the surrounding mechanics that relied upon it.



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