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Player Features and Ideas Discussion

 
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This might change game mechanics a bit:

Author
TackyTachy1
Doomheim
#1 - 2016-11-06 22:59:53 UTC
Once or twice a year select, at random, any 1.0 system and totally blow it and everything in it to pieces. Stations, Citadels, asteroid belts, all that. Maybe give ten, or fifteen minutes notice then vid cap the pandemonium as panic driven pilots all try to depart at once. Make a hell of a YT video.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-11-06 23:03:54 UTC
Why?
Revis Owen
Krigmakt Elite
Safety.
#3 - 2016-11-07 01:16:48 UTC
Whatever it is you are smoking, drinking, or injecting . . . stop.

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Ralph King-Griffin
New Eden Tech Support
#4 - 2016-11-07 01:18:38 UTC
Revis Owen wrote:
Whatever it is you are smoking, drinking, or injecting . . . stop.

No. Share.
Deckel
Island Paradise
#5 - 2016-11-07 05:47:29 UTC
Better to instead make a "lowsec day" as pirates raid and attempt to destroy player owned assets, resulting is altered security status.

This could even be rolled into how incursions work. One, or all systems of the incursion have their security status degraded, possibly into lowsec values.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2016-11-07 07:30:08 UTC
TackyTachy1 wrote:
Once or twice a year select, at random, any 1.0 system and totally blow it and everything in it to pieces. Stations, Citadels, asteroid belts, all that. Maybe give ten, or fifteen minutes notice then vid cap the pandemonium as panic driven pilots all try to depart at once. Make a hell of a YT video.

Counter proposal: Let a massive, bountyless fleet raid a random big alliances Null sec/Low sec staging/home system for a full day and produce so overwhelming large NPC numbers that even supercaps melt within seconds. Why should only High sec get all the fun? People are not supposed to experience this kind of fun in High sec, they are supposed to venture out into the dangerous unknown to find this exciting content, activity and uncertainty.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Iain Cariaba
#7 - 2016-11-07 07:37:19 UTC  |  Edited by: Iain Cariaba
Ralph King-Griffin wrote:
Revis Owen wrote:
Whatever it is you are smoking, drinking, or injecting . . . stop.

No. Share.

No, he needs to stop. Whatever he's taking is quickly leading OP down the path to Drysonism.

As to OP, no. If you want to burn a highsec system to the ground, coordinate it with players and make a day out of it. Google "Burn Jita" to find helpful hints on doing this.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#8 - 2016-11-07 07:39:27 UTC
Rivr Luzade wrote:
TackyTachy1 wrote:
Once or twice a year select, at random, any 1.0 system and totally blow it and everything in it to pieces. Stations, Citadels, asteroid belts, all that. Maybe give ten, or fifteen minutes notice then vid cap the pandemonium as panic driven pilots all try to depart at once. Make a hell of a YT video.

Counter proposal: Let a massive, bountyless fleet raid a random big alliances Null sec/Low sec staging/home system for a full day and produce so overwhelming large NPC numbers that even supercaps melt within seconds. Why should only High sec get all the fun? People are not supposed to experience this kind of fun in High sec, they are supposed to venture out into the dangerous unknown to find this exciting content, activity and uncertainty.


This. OP the whole blow up a station used to be a thing because they never thought someone would do it. the first tradehub trillions were lost and stations were made invul. stop trying to bring up the past because if players groups can abuse they will, all of the gankers would start doing everything if it was a free-for-all along with the large alliances.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Steffles
University of Caille
Gallente Federation
#9 - 2016-11-07 09:07:36 UTC  |  Edited by: Steffles
I'd agree if it was any system in EvE - ie a supernova event or some such thing.


Rivr Luzade wrote:
People are not supposed to experience this kind of fun in High sec, they are supposed to venture out into the dangerous unknown to find this exciting content, activity and uncertainty.

Says who and can you link some proof? Preferably from a developer...

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

PopeUrban
El Expedicion
Flames of Exile
#10 - 2016-11-07 09:18:27 UTC
Sounds like a less ****** version of incursions or a more pve-centric version of FW.

No need to nuke everything. Just having the ai fleet take over the assets in system would work. Say they impound the stuff in stations to extort money out of capsuleers. You can drive them out of the system by destroying sites that they spawn over time the longer they are left alone.

So like blood raiders show up in a system with scouts. This goes in the incursions journal page as "blood raiders are attempting to take over system X" The scouts show up at the NPC stations in "troop transports" and the incursion bar basically counts the amount of troop transports that have landed in station. CONCORD and faction navies fight these but will eventually be overrun without capsuleer assistance.

Once that bar tops out, they take over the station, impounding all assets, and spawn say five "fleet" sites. Every hour they'll spawn another site, up to a max of 20 or so sites. If they've got that max amount of sites, they'll start new incursions in connected systems.

You can either pay the ransom to un-impound you assets, or gang up with other players to take down the sites. Once the sites are gone, CONCORD and faction armies can successfully slear them out of the station and everything goes back to normal.

Difficulty of the sites and initial assault fleets would be relative to the truesec level of the system. So if this happens in a 1.0 its pretty easy for dudes in frigs to handle. If it goes down in .1 space you'll probably need a battleship fleet with logi, blap dred, or whatever.

Dunno if having this go down in sov null is a good idea though. Might be OK in NPC null with pirate capitals in the sites (could be a cool way to get bpcs for pirate capitals?)
Rivr Luzade
Coreli Corporation
Pandemic Legion
#11 - 2016-11-07 13:29:52 UTC
Steffles wrote:
I'd agree if it was any system in EvE - ie a supernova event or some such thing.


Rivr Luzade wrote:
People are not supposed to experience this kind of fun in High sec, they are supposed to venture out into the dangerous unknown to find this exciting content, activity and uncertainty.

Says who and can you link some proof? Preferably from a developer...

Says common sense, my dear. And the overwhelming majority opinion in all forums with regards to that High sec offers too much fun, too little risk, while Low sec/Null sec on the other side too much risk without proportionally more fun. And if you want an opinion from the devs, look into the basic gameplay principles of EVE. The biggest impact fun, activities and most player influence are supposed to take place in Low and Null sec where players are freer and totally free from the Empires' shackles.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Ralph King-Griffin
New Eden Tech Support
#12 - 2016-11-07 14:27:42 UTC
Rivr Luzade wrote:
Steffles wrote:
I'd agree if it was any system in EvE - ie a supernova event or some such thing.


Rivr Luzade wrote:
People are not supposed to experience this kind of fun in High sec, they are supposed to venture out into the dangerous unknown to find this exciting content, activity and uncertainty.

Says who and can you link some proof? Preferably from a developer...

Says common sense, my dear. And the overwhelming majority opinion in all forums with regards to that High sec offers too much fun, too little risk, while Low sec/Null sec on the other side too much risk without proportionally more fun. And if you want an opinion from the devs, look into the basic gameplay principles of EVE. The biggest impact fun, activities and most player influence are supposed to take place in Low and Null sec where players are freer and totally free from the Empires' shackles.

Fun, no.
Isk certainly yes I'll agree with you there but no region is supposed to offer more fun than the other.
Different regions offer different types of fun.

I'll agree with you that this idea Is bat****crazy But fun isn't a commodity null, wh's or low holds over high.

Risk is , reward should rightly also but we make our own fun here and that's not up for debate.
Your fun is to be had where you find it, I'm hardly going to tell you otherwise, I would ask you not do so to me.
Donnachadh
United Allegiance of Undesirables
#13 - 2016-11-07 14:47:46 UTC
Let's just say no.

Some players may not be able to get online in time to save their stuff due to real life happenings, how do you propose to replace those items lost?

Thinking about the GM's and the work load processing all of the requests for reimbursement of items / ships alone means this would be a really bad idea.

If everything is going to be destroyed does that include the star gates?

Why only do this to high sec, if it is the panic of players trying to save their stuff low or even null would be far better. Think of all the cap ships, citadels, jump bridges etc that could be destroyed.

Last simply no because I am tired of the ideas that always crap on high sec and the people that play there. If you hate high sec do not go there, or as others have said arrange to burn the system yourself. Otherwise propose things that can and do affect players in all areas of space. Yes this character does call high sec home, it best suits what I use this character for, and no this is not my only character and all of the others are in low sec or worm holes at the moment.

Let me save you the effort, here is a link to Burn Jita .
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#14 - 2016-11-07 15:15:13 UTC  |  Edited by: Nana Skalski
Rivr Luzade
Coreli Corporation
Pandemic Legion
#15 - 2016-11-07 16:49:02 UTC
Ralph King-Griffin wrote:
I'll agree with you that this idea Is bat****crazy But fun isn't a commodity null, wh's or low holds over high.

And that is somewhat a problem. By giving High sec even more things to do or to drool over (like this idea, the regularly re-emerging Purge suggestions, better ganking, better income, etc.), you just draw people away from where they are needed in order to generate more fun, more activity, more content, more things to do and to blow up.

These ideas go counter against anything this game needs.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Iain Cariaba
#16 - 2016-11-07 17:28:34 UTC
Nana Skalski wrote:
Why all those troll threads just now? Have all valid ideas been already turned down?

Just now? Where have you been for the last 13 years, as the troll threads never stopped? Occasionally we'll have brief respites from the constant barrage of shiptoasters, but new ones always come around with the exact same bad ideas as the last batch posted.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#17 - 2016-11-07 18:08:04 UTC  |  Edited by: Nana Skalski
Coming here only occasionally, not being here for 13 years. Now I see that it became a completely shameless practice. Not even trying to disguise it? Well, its kind of funny. Big smile

Lets just destroy everything. Bwahahahaha!
Iain Cariaba
#18 - 2016-11-07 18:33:07 UTC
Nana Skalski wrote:
Lets just destroy everything. Bwahahahaha!

Yep, just not with the idea suggesting in this thread.
TackyTachy1
Doomheim
#19 - 2016-11-08 02:17:18 UTC
In line with the BatS***crazy (Agreed but sometimes it's just better that way) why can't we just give Concord the day off every once in a while? Must be stressful Sploding all those outlaws. And yeah, there were some good "Other Options", all of them worth consideration. And now back to my meditation table, a little thing I got from Scarface.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

Steffles
University of Caille
Gallente Federation
#20 - 2016-11-08 03:49:28 UTC
Rivr Luzade wrote:
Steffles wrote:
I'd agree if it was any system in EvE - ie a supernova event or some such thing.


Rivr Luzade wrote:
People are not supposed to experience this kind of fun in High sec, they are supposed to venture out into the dangerous unknown to find this exciting content, activity and uncertainty.

Says who and can you link some proof? Preferably from a developer...

And if you want an opinion from the devs, look into the basic gameplay principles of EVE.

I already have an opinion from the lead developer who originally developed the basic gameplay principles of highsec - High Sec Original Basic Principles

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

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