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Player Features and Ideas Discussion

 
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Wormholes, paint jobs, and Market ideas :D

Author
Kuroi Aurgnet
Cry Of Death
Almost Underdogs
#1 - 2012-01-18 18:20:09 UTC
I know that posting multiple ideas in one thread is frowned on by some people, as well as posting an idea already posted, but I'm just going to throw my ideas on to this page, instead of three or four new threads.

1. Sovereignty in Wormholes. Tons of people have talked about this. I won't be the first and won't be the last. there are arguments for this, and against it. In my opinion however, I believe that wormhole sovereignty should work just like Nulsec sovereignty, and here's why:

A good portion of nulsec is already owned by mega alliances. And honestly, it will probably stay that way. Sure, there are incursions, but so what? obviously the Megacorp is going to win, because it they had the ability to take that much over, you can be sure as hell that they have the means to defend it. Wormholes are much more open right now. there would be plenty of space for new alliances to begin their path to greatness. Plus, Wormholes offer twists to the battlefield, as phenomena would make incursions more interesting. However, it has a chance to backfire, because capital ships would not be able to jump in, so if the sovereign alliance has a bunch of capital ships, taking over that system could be difficult. To combat this, I propose that the only way a wormhole can be claimed is if it has a few conditions attached. for example: the wormhole has to be a certain class, such as C4 or higher. Another thing is that there should be a requirement of a wormhole stabilizing unit. I don't think a wormhole GENERATOR is a good idea, but If we say, had a stabilizer unit on both sides of the wormhole keeping the wormhole open for ANY size ship to get through, that might be a better idea. The stabilizer, to make it a little more fair, should have a fuel requirement, such as fuel blocks or something similar, and there should have to be one on each end of the wormhole. Also, you should only be able to stabilize a wormhole that's connected to known space. This would make it so you would have to have great timing on when you are going to stabilize your wormhole, since if you were in a C4, known space wormholes are quite rare. Now we would have a wormhole that someone is able to take over, that it isn't just so easy to do that it would "break the game", and would still allow for incursions. yes, you would still have to be a rich alliance to create one, but if you had to keep the wormhole connected to known space to keep sovereignty of it, it would allow for a fair chance at incursions. Plus, often times, structures in wormholes get lost or deserted, much faster than in known space. So the fact is that there would be more openings for even new alliances to gain their own system. I could go on forever on this topic, but i feel like player input is important so I'd like to hear ideas.

2 . Custom paint jobs. A cool idea for Eve would be the idea to Custom paint your ship. This one would be more difficult to implement, but it would add an element of personalization to your ships, so that your megathrom didn't look like every other megathron out there. maybe yours is pink and purple, looking cheerful and happy... only to deceive your enemies and bring a swift death. Or maybe you want your Cyclone to be painted so it looks like an Asian dragon... because lets face it... its already half way there with those weird looking panel thingies on the front of it. Simple paint jobs could be free, with more designs being on the in game market, and even in the noble exchange.

3. A "Units Sold" tab in the market. as an industrialist, I would love to have a rough estimate of how well something has sold in a region recently. All you can currently see only sell orders put up, and honestly that doesn't help much. okay, sure, you COULD use that to find out what sold where, but the task would be long and annoying, and still not definite, as someone could have withdrawn their orders instead of selling them. I don't think it should be that hard to track what sells, since they can track price changes, and orders put up.



aaannnddd those are my three basic ideas. well, the first one isn't that basic, but whatever :P I'm free to suggestions, and while i know this isn't going to help in the slightest, please try to make your comments CONSTRUCTIVE instead of just saying... you know what, i wont finish that sentence, because someone would say it to be sarcastic. I know i would lol.

Just that hint of cynicism the world needs now and then.

Grey Azorria
Federation Industries
#2 - 2012-01-18 18:35:45 UTC
Kuroi Aurgnet wrote:
Stuff

1. No to sov, but CCP are thinking about a wormhole stablizing ship or mod to make invading wormholes easier. (see csm minutes)

2. Again, see csm minutes

3. Unless I'm seriously mistaken, the price history tab already shows that information.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Kuroi Aurgnet
Cry Of Death
Almost Underdogs
#3 - 2012-01-18 20:03:56 UTC
hmm. my fault for not monitoring CSM minutes :P I apologize if i sounded stupid. However, no, the market doesnt show what's sold, it shows how many sell orders have been placed. Theoretically you could line that up with how many orders are left, but doing that would be a little difficult, and just overall inconvenient. given, this IS eve we are talking about, a lot of things are inconvenient lol.

Just that hint of cynicism the world needs now and then.

Borg Stoneson
SWARTA
#4 - 2012-01-18 20:17:24 UTC  |  Edited by: Borg Stoneson
While I support claiming WH space I just can't stand by you in this thread, I don't know if you really mean what you're implying or if it's just bad writing.


First, you point out that nullsec only has space for big blobing alliances, well that's true, and that WH's provide an enviroment for smaller groups to gain ground and establish themselves away from hundered man super cap fleets, this is also true, it's why many have been doing it for quite some time, it's not some ideal future, it's right now, and also, the past. You say that WH sov could cause problems due to capital ships being unable to jump in and if the system holders have a bunch of cap ships it'll be hard to take over the system. Well I hate to break it to you but even without sov those living in WH's are already quite capable of fielding capital ships, while no numbers have been released I wouldn't be suprised if the more powerfull WH holders already had 50+ capital ships each in their main systems. And contrary to what you say some WH's (C5 and C6) do permit entry to capital ships. Having a form of sov in a system doesn't magicaly make those capital ships tougher, or make invading ships weaker. Also, why limit it to certain WH classes? Lower classes of WH's produce less ISK, if people want to spend the money setting up and maintaining sov and infrastructure in them then I say more power to them but I doubt many will. I mentioned how I was in favour of a WH stabilisation unit in another post but your idea would trash WH space imo. Allow a ship of any size through? Are you insane? I'm going to assume you meant any size but super caps, I'm going to make that assumption. You're still giving any cap blob capable power free reign to completly trash any WH they happen to come across while out in low/null. If there is a WH stabiliser then the one thing it can NOT allow is cap ships going through, doing so would make WH's almost completly undefendable against nullsec blobs, right now they have to leave their main cap fleet and a few hundered pilots behind unless they want to be really patient and build up their forces over time. Most can't be arsed to go to that much effort over a WH system, a cap capable stabiliser module would blow the gates wide open, can you imagine 100 dreads and a 200 man support fleet jumping into any WH they happen to have spawn in their sov? Is that really what you want in WH's? This would just move WH's into the easy reach of the nullsec blob, turning them into just another bit of goonsov / russian botground. You're plan wouldn't make it easier for new alliances to gain their own system, it would make it harder.
Also, what does the amount of POS structures getting left behind in WH's have to do with anything? And while the word is apropriate please find a different way of saying "incursions", it instantly makes us think of Sansha. "Raid" would be a better word.

EDIT: On the subject of WH invasions, it doesn't need to be any easier, the people who have lived in WH's for a while know what they are doing, the big fortress systems with the cap fleets, yeah they can and have fallen. The problem is that there's really not much point invading these big powers unless you have a score to settle with them or for some reason the invaders really really want that system. ISK? Most assets will either be lost in combat or blown up when defeat is seen as inevitable. Good Fights? They happen without invasions.
A stabilizer that allows one WH group to dump its entire cap fleet on another WH group? That will just be used by the larger groups against the smaller groups. After all, why risk all those assets against an opponents that might just be stronger or at least strong enough inflict significant losses, it just doesn't make sense.

2. Custom paint jobs, good thing, CCP is working on it as part of the NEX store. However this will be a choice of set CCP designs. At some point they may add a feature for player created skins however they will almost certainly only be viewable client side since sending textures from every player to every player grid would cause a huge amount of lag, use a lot of resources and most importantly would be a major security risk.

3. Market has that already.
Grey Azorria
Federation Industries
#5 - 2012-01-18 20:26:14 UTC
Kuroi Aurgnet wrote:
However, no, the market doesnt show what's sold, it shows how many sell orders have been placed

Yes it does.
EVElopedia wrote:
The light green vertical bars at the bottom of the price history indicate the amount of units sold per day.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

Droxlyn
School of Applied Knowledge
Caldari State
#6 - 2012-01-18 20:35:38 UTC
1) No
2) They are working on this with the new V3 shaders models.
3) look closer:
When looking at an item in the market, select Price History tab.
Click the button at the bottom that says "Show Table."
Look in awe-and-amazement at the third column labeled "Quantity."
Kuroi Aurgnet
Cry Of Death
Almost Underdogs
#7 - 2012-01-18 21:01:01 UTC
okay, i obviously misunderstood the quantity tab on the graph, i thought it meant sell orders placed. not orders sold. and as i previously mentioned, I didnt read CSM so part TWO also done. we dont need more posts saying the same things. HOWEVER

Quote:
Well I hate to break it to you but even without sov those living in WH's are already quite capable of fielding capital ships

Knew that already, i do a lot of WH exploration myself

Quote:
And contrary to what you say some WH's (C5 and C6) do permit entry to capital ships.

knew that too, i meant for lower class wormholes

Quote:
Also, why limit it to certain WH classes

that was just a suggestion. I would be in total support of even a c1 sovereignty. I was just saying that for the sake of making it sound practical

Quote:
Allow a ship of any size through? Are you insane?

last time i checked i was still sane, but that was some time ago. however the reason for that is just like said russians and bots, and whatnot can take over lowsec, they could do it in WH space too. if one of them takes SOV of a wormhole, or twenty, and someone cant bring in capital ships, you'll be left with the EXACT same thing you have with nulsec: a system FULL of people who can just feild 100 capital ships, and all you could feild is smaller ships. I suppose you could impose some sort of limit, but making it so people cant bring in their own capital ships is helping those mega corps and bots just as much as anything. truth is, you're always going to be helping them, no matter what you do, so you have to think of a way to be able to bring them down, not to defend against them. you say
Quote:
You're still giving any cap blob capable power free reign to completly trash any WH they happen to come across while out in low/null.
but at the same time, if you make it so you cant bring in cap ships, then they can make cap ship blobs inside their WH that without cap ships, you couldn't topple. realistically speaking, mega corps and mega alliances will always have the upper hand. thats just life. I would say though that there can still be a mass limit of how large a ship can be, as well as how many ships per day can jump through of a certain size.

as for reason why anyone would invade a superpower, i wasnt saying to invade them. i was just saying I dislike how the superpowers own most everything worth owning, and how once a superpower is established, theres no way to take it down. I would kind of like a chance to carve out a section for the alliance im in, too, you know?

Just that hint of cynicism the world needs now and then.

Akatenshi Xi
Imperial Academy
Amarr Empire
#8 - 2012-01-19 00:02:32 UTC
Kuroi Aurgnet wrote:
I say a lot of crap and it just pours out of my mouth.



I think some sort of SOV in WH Space is an interesting idea, sure why not. Maybe even put stations in C5/6 and possibly go up the scale to more dynamic classes of wormholes and instead put them in a higher class.

Paint jobs in EVE? No. I'd rather not live in Time Dilation continuously whenever a ship enters visual range to load their tacky paint job with ''pew pew'' written on the side of it.

Market is good. Go sell stuff on it.
Kuroi Aurgnet
Cry Of Death
Almost Underdogs
#9 - 2012-01-19 01:34:55 UTC
Akatenshi Xi wrote:
Kuroi Aurgnet wrote:
I say a lot of crap and it just pours out of my mouth.


i wont lie, 90% of the time that's true

and there could just be an option to turn off custom paint jobs, like our current graphics options.

Just that hint of cynicism the world needs now and then.

Borg Stoneson
SWARTA
#10 - 2012-01-19 06:51:16 UTC
CCRES was a superpower, they got kicked out, pretty sure AHARM got kicked out of their home WH at some point. The big WH powers aren't invulnerable, they just don't get attacked by serious opposition that often. I'd rather go against a group with a 100 of caps knowing that I can sneak in 101 over time and without them knowing than try to fight a group with a 100 capital ships and a route to bring in 100's more, not to mention it'd give the defenders a quick and easy way to get back into the fight. Kill someones pod in a WH atm and it's always a pain the the arse for them to get back in at the best of times, when your system is under seige by even semi competant attackers it can be nearly impossible.

Of course none of this would actually happen since some nullsec alliance would just send in a 500+strong blob against anyone with even a bit of strength for a training excercise.
Nicolo da'Vicenza
Viziam
Amarr Empire
#11 - 2012-01-19 06:58:37 UTC  |  Edited by: Nicolo da'Vicenza
wormhole stabilizers should only work in wh-wh connections. hi-wh is too advantageous for wh-alliances, null-wh would be too advantageous for null alliances. hi/null, null/null and low/null are all logistical gamebreakers. Stabilized low/wh connections could be interesting as a wormhole/lowsec pirate interaction.