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lookin for good isk activities, investing 70b-100b~

Author
Minmatar Champion
regalfreight
#1 - 2016-11-06 14:33:41 UTC
I've been working on something for a bit now and was wondering maybe there's something better out there. The game is huge so theres noway i can account for everything especially things i don't have a clue about like industry... or what even the hell a moon does and such.

What i do know is the project i been working on can make-

  • 1 bil an hour on a good day, and an acceptable 480m/ hour on a bad day.
  • Can do it solo or offload the effort (and profitsss) with some friends
  • 70b~ entry. roughly 7-10b monthly upkeep
  • Can be tested and perfected on sisi for cheap
  • in highsec or with lowsec buddies (roughly 30%?? more in lowsec, dangerous tho)
  • potentially stressful effort, im talking standings grind level of stressful here.
  • all i have to do is undock and do it, or form with 1-2 buddies so i don't go insane


Is there anything out there that can be done little more simpler? Maybe carrier ratting???? Secret trillion isk industry chain??? Ore refinery loops??? Willing to try out different things outside of what i know. Especially if the effort:isk ratio is a-little more forgiving. Don't care too much about risk within reason.
RAW23
#2 - 2016-11-06 17:00:09 UTC
Minmatar Champion wrote:
I've been working on something for a bit now and was wondering maybe there's something better out there. The game is huge so theres noway i can account for everything especially things i don't have a clue about like industry... or what even the hell a moon does and such.

What i do know is the project i been working on can make-

  • 1 bil an hour on a good day, and an acceptable 480m/ hour on a bad day.
  • Can do it solo or offload the effort (and profitsss) with some friends




It will be easier to answer about comparable activities if you tell us how many hours you can grind this for. Is it something that you can do hour after hour without end and with no decrease in the hourly returns? Or do returns diminish as time passes or remain the same until a resource runs out?

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