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Player Features and Ideas Discussion

 
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More Comet Mining love

Author
Deckel
Island Paradise
#1 - 2016-11-06 06:59:03 UTC  |  Edited by: Deckel
I just had to re-open this topic after coming across it:
Comet mining

My take on the concept is a bit different than the the current vision of breaking through a fast moving icy egg to get to the gooey innards.

First, I imagine the structure of a spawned comet to be, like has been mentioned before, a combination of asteroid minerals, ice, gas and moon minerals. In my image, the central object will contain several mine-able and attack-able ice or rocky nodes. The perimeter of the comet should have various asteroids which I would like to see moving in an orbit around the comet, but may just be free floating. Gas clouds will be near the surface and perhaps as a tail, away from the sun. Some gas clouds will likely be harmful.

As the ice nodes are mined or attacked, the comet will periodically 'crack', break and shift, causing a period of great risk to ships as it expels matter and gas outwards, but will also release more accessible and valuable resources to mine at the same time, eventually getting to new and rare rocky ice ores that contain some moon goo when refined. Griefers can accelerate these cracks by attacking instead of harvesting these nodes.

As for Comet movement, I do not think it should be moving on grid. Speed is relative, and if you're next to the comet, you are already traveling at it's speed, the same goes for bookmarks, if you found it once you can calculate where it'll be next. That said there definitely should be interaction. I suggest implementing a slow rotational movement which causes the ice nodes to drift out of range(this being a 50-200km object), so you will either need to chase the node, or target a new one. Irregular shaped comets could also be a collision risk, as it could throw you far away as it hits you in it's rotation, or brings you closer to dangerous surface gases. This rotation may even change as the comet breaks apart. Additional interaction will be moderate difficulty NPC pirates, drifters or drones that show up (almost always) once mining or player presence has occurred making it so that Larger Fleets will need to tackle the harvesting almost like an incursion in order to get the maximum value out of it, however solo players will be able to ninja some resources from it without much difficulty, especially before it's first crack.

The comets should be rare, but spawnable anywhere, in random locations, in random systems, much like wormholes. They will need to be scanned down and will despawn naturally after a week or so, however after they 'crack' the first time, a despawn timer starts leading to a countdown for when the Comet collapses in on itself, leading to dissipation, and likely death for anyone nearby at the time. This being the case, Comet interaction will be a race to get maximum value out of them as fast as possible and get out before it blows (or implodes, whatever the case may be).

Whether additional resources are left behind for a time after the collapse, I don't know, but likely.
Deckel
Island Paradise
#2 - 2016-11-06 07:06:17 UTC
As a side note there were a few thoughts I had while thinking about this:

One was that, if we had moving comets, wouldn't it be awesome if once in a while they would come crashing through a site, destroying everything in their path?

The other thought was to give my comet gravity so that it continually sucks you towards it, thus forcing you to interact. (I discarded it as a bad idea though)
-Which just lead me to another thought of having a few solar systems in eve that are dominated by a black hole instead of a star.
Lugh Crow-Slave
#3 - 2016-11-06 08:02:50 UTC
proper course of action is to petition it be re-opened not to make a redundant post
elitatwo
Zansha Expansion
#4 - 2016-11-06 08:28:08 UTC
Or you wait 9 (nine) days until you can gun-mine again.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Deckel
Island Paradise
#5 - 2016-11-06 09:06:51 UTC
Lugh Crow-Slave wrote:
proper course of action is to petition it be re-opened not to make a redundant post


Hardly a redundant post. Referring to an old idea and discussion for a comet concept, while proposing a new idea and discussion for a comet concept.

Besides, waiting to hammer out an idea means forgetting the idea.
PopeUrban
El Expedicion
Flames of Exile
#6 - 2016-11-07 21:49:30 UTC  |  Edited by: PopeUrban
Regardless of whether or not its thread necromancy, I kinda like the idea of on grid high velocity mining. Seems like a good role for frig mining in areas where frigs are mostly redundant, and if done properly with damaging gas clouds, explosions, etc. a nice alternate activity for logi pilots and smaller gunships. I could see this as a "full fleet" industrial activity that really encourages smaller, cheaper ships to group up.

Something like:

Frig scan boats - Gotta scan that sig to find a warpin. Warping to the site spawns the rock, letting the rock get off grid moves the sig, have to scan it down again for a new warpin. The comet timer starts when it first spawns, and when its up the sig poofs whether or not you've mined it out. You can't stop the rock, so if your fleet is too banged up you might have to stop chasing it to rep up a bit, and it could get away from you, meaning you'll want to have someone that can quickly rescan.

Frig Gunboats - Shoot bigger rock to break it in to smaller rocks, some smaller rocks are minable, some smaller rocks are molten death balls, some smaller rocks aren't rocks, but dangerous/slowing gas or plasma clouds. Gunboats can help mitigate damage by blowing up the danger rocks, but have to avoid the danger clouds like everyone else.

Frig Mining ships - Needs fast lock times, good speed/maneuverability to avoid danger rocks while remaining close to the minable rocks. Expedition frigs are basically required, barges and other mining ships are too slow. Small mining laser cycle times, maybe a special scriptable t2 comet laser for more interesting gameplay to have to match the rock type.

Frig Logi - RRs to fix up people colliding with too much bad **** while chasing the comer, remote sebos to get the other ships faster lock times so they can do their jobs better. Tractor beams maybe?

NPCs - Maybe harder comets have pirates that try to stop you, sleepers that try to stop you because reasons or something.

Boss level! - Some comets may conceal rogue drone hives which get upset with you when you blow up their homes. Possibility of named drones for faction drone stuff, shiny comet mining bonused modules, or databanks that point you toward another comet in a similar manner to combat site escalations.