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Player Features and Ideas Discussion

 
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Fitted ships as item on community fitting market

Author
Aphoxema G
Khushakor Clan
#1 - 2016-11-03 18:56:45 UTC
Contracts are impractical for distributing fitted ships on an open market and as wonderful as multibuy is it leaves a gap between ship fits and buying the parts for them. New and old players alike can occasionally be overwhelmed with having to design ships and operate the market to acquire them.

Sharing fits is easy enough, and distributing ships among allies isn't a terrible hassle, but for anyone who has no friends and is in a hurry to make new enemies there could be a better solution; All we need are shrink-wrapped ships.

A new market category could be created providing a place for people to list multiple instances of a specific fit.

To add a fit to the market, the player has to specify a fit as a new entry. That fit now exists as an item on the fittings market, and buying that item gives the player a shrink-wrapped version of the ship with the same volume. That item can then be activated to yield the fitted ship as normal.

In order to add instances of this ship to the market escrow, a player must submit an identical, undamaged ship as specified in the fit. This allows fitted ships to be bought and sold by anyone and still exist at the mercy of the market itself.

To mitigiate how many ships are submitted, a token could be sold on NES that entitles a player to add an entry to this special market. Entries expire if they're underutilized.

Ratings and comments could be added to these fits to give players feedback on their efficacy. Rewards could be offered to maintainers whose fits sell well to encourage competition, perhaps aurum tokens.

This market could be independent from the traditional market and computed separately, offering special CREST data to interact with zkillboard and such.

Branding could be applied to ships bought in this fashion, indicated in killmails or something.

This could be relatively easy to implement and relies on existing market factors. Balancing would unlikely be an issue.

This can actually reduce stress on the traditional market and server inventory. Now that these collections of items and such are tokenized as a package, serialized instances of each item can be deleted and recreated when a player redeems their ship.

Special locations could be specified for this market to operate, perhaps any already successful trade hub. This would force better grouping and keep instances low and stacks high.

Interestingly this would benefit Bowhead traders most.

No changes need to be made in the way pricing is calculated because all the items composing the fits are already bought and sold on the market as before.

Other collections of items could be added to this market in this fashion, such as skill and ammunition packages. It would only be necessary to create a new ship that just acts as a container for the contents of a fitting sheet. It'd just be nice to have a spaceship version of a station container that can't undock. I'd never have to worry about repackaging it on accident.

I believe this would be an excellent resource for new players in general, especially with upcoming alpha clones. It would aid significantly in casual gameplay and provide a new activity and market avenue for EFT warriors.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-11-03 19:02:21 UTC
...Why? This is an awful lot of complexity to simply duplicate the contracts system we already have.

I sell fitted ships on contracts every single day. Your idea would just make it more irritating, and expensive, for me to do so even if we ignore the part where you specifically exclude the kind of places I actually sell the ships (IE nullsec staging systems, not highsec trade hubs).
Aphoxema G
Khushakor Clan
#3 - 2016-11-03 19:13:13 UTC
Danika Princip wrote:
...Why? This is an awful lot of complexity to simply duplicate the contracts system we already have.

I sell fitted ships on contracts every single day. Your idea would just make it more irritating, and expensive, for me to do so even if we ignore the part where you specifically exclude the kind of places I actually sell the ships (IE nullsec staging systems, not highsec trade hubs).


Thank you for evaluating the entirety of my idea based on your limited experiences and implying your narrow application of contracts for groups of seasoned players in remote areas has anything to do with what I'm suggesting.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2016-11-03 19:23:18 UTC
Thank you for dismissing feedback instead of attempting to justify your idea in any way, shape or form. Really sets the tone for the rest of the thread, doesn't it.
Aphoxema G
Khushakor Clan
#5 - 2016-11-03 19:33:06 UTC
Danika Princip wrote:
Thank you for dismissing feedback instead of attempting to justify your idea in any way, shape or form. Really sets the tone for the rest of the thread, doesn't it.


The fact is what you're doing already works for you and does not work for, say, high volume low value fits. My proposal does nothing to interfere with what you do and does not add any complexity to the end user over having to try reading through a list of contracts hoping any of them are aren't a terrible fit or a scam.

What I offer is tracking the popularity of fits and making their trade and understanding simple for the inexperienced, impatient and the incompetent.

I mistook you as being snide and I just can't help but to be snide back. I overreacted, I'm sorry. Now let's please just agree that I'm right and this is an awesome idea.
Zhilia Mann
Tide Way Out Productions
#6 - 2016-11-03 20:56:19 UTC
This looks like an awful lot of work for marginal benefit. I've never had a hard time fitting my ships (and trust me it used to actually be hard). If someone has been in the game for more than 6-12 months I just don't see any benefit here at all.

If you want to make the case for some cookie-cutter new player fits -- sure I guess? I wouldn't want to source those from the community though. The dev team has some phenomenal players who could throw some together.

Having said that, I'm not even sure it's a great boon to new players. Learning to fit a ship for a specific purpose is one of the core skills of the game. What you're proposing is making that skill esoteric to the point that only a few people would truly master it, which could easily lead to more homogeneous fits.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2016-11-03 21:00:14 UTC  |  Edited by: Scipio Artelius
Multibuy combined with multi fit makes acquiring and instantly fitting ships very simple and quick.

I can't really see what the benefit of this proposal is based on the current information. Not saying there perhaps isn't one, just that it's not really clear how this improves anything based on the current explanation.
Aphoxema G
Khushakor Clan
#8 - 2016-11-03 21:18:37 UTC
Zhilia Mann wrote:
What you're proposing is making that skill esoteric to the point that only a few people would truly master it, which could easily lead to more homogeneous fits.


If anything I think this feature would provide clarity to new players on what functional fits look like. They're also not stuck with whatever they buy, they're free to be creative, to improve. By having a bazaar where fits could be meaningfully traded and voted for with demand, practical things will likely rise on top. Yes, this will be sure to distill everything into basic ideas, but basic is all many people desire and it's their prerogative to choose when to advance.

We want a game that's accessible to people who just don't have a lot of time to think about everything, it gives us all more things to shoot and casual players will still be more satisfied.

Multifit and multibuy are stellar tools that fix a lot of problems, and for experienced players and alliance doctrines they take the tedium out of a lot of the game. That's great, but what they absolutely do not fix is the complexity inherent in designing a fit that's balanced for price and performance in a pleasant package that's easy for brand-spanking-new players to step into.

In discussions like this, a lot of talk is about what should be for everyone, the right way to play EVE as if what we've adjusted to and accomplished is the only experience necessary to prescribe gameplay to other people. What I suggest is simple access for simple people, and having the cognitive disabilities I have there was a long time in EVE when it just would have been damned nice to not have to think about all the work in between each fight.

This function would not interfere with other, more traditional gameplay and doesn't seem too hard to implement so it wouldn't sap away precious development time. It's just a tool for people to utilize, and most of the work would be performed by the community once the framework is in place.
ValentinaDLM
SoE Roughriders
Electus Matari
#9 - 2016-11-03 22:32:55 UTC
Instead of no changes to the pricing mechanic I would get behind the ability to sell fits as units for a set price via a market system, since contracts are slow and creating 200 contracts of fit ships can be incredibly annoying. This was at the time the unit is created the prices that go into the fit are aggregated and a surcharge is added (and not shown to the buyer of course) of whatever profit margin they set.

This would mean, if someone took 300 Thrasher fits and put them on the Amarr market as single entities, that the price would be what was charged on the market for that fit based on the costs and the surcharge (if any) added at the time they were put onto the market, and wouldn't have the volatility that can plague multi-buy where one part of the fit could be dramatically inflated due to market manipulation.

Corps that created these sorts of orders could hedge against said volatility, and since when the fits would be put up on the market all of the parts would go with them, i.e. 200 thrashers removes 200 units of warp disruptor I from the market to package them in that fit, there would never be a chance that the order could fail, as the current multi-buy feature has the orders get paid for at the end of the cycle and piecemeal, where as this would take the individual items off the market, package them, and then sell them at a discrete price in that it is not necessarily analogous to the current price of the individual orders that compose the fit.

It seems like a sort of way to simplify contracts by creating a market essentially, and you could do it at a corp, alliance or miltia level to prevent mass spamming of terrible fits, named as if they were something else.
elitatwo
Zansha Expansion
#10 - 2016-11-03 23:31:53 UTC
No and double no, you cannot have my fits and noobs are supposed to fiddle stuff out, not everything being easy mode handed to them.
Jeebus, grow a brain dammit.

Eve Minions is recruiting.

This is the law of ship progression!

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Aphoxema G
Khushakor Clan
#11 - 2016-11-04 00:25:12 UTC
elitatwo wrote:
No and double no, you cannot have my fits and noobs are supposed to fiddle stuff out, not everything being easy mode handed to them.


I refuse to accept the "EVE must be hard" argument
DSpite Culhach
#12 - 2016-11-04 11:30:39 UTC
Aphoxema G wrote:
elitatwo wrote:
No and double no, you cannot have my fits and noobs are supposed to fiddle stuff out, not everything being easy mode handed to them.


I refuse to accept the "EVE must be hard" argument


I'm not here to argue what would be good or bad for the game, I'm just piping in because throwing ideas around passes the time, and really I'm only offering feedback because Alpha players will become a thing soon.

On that note, would your idea still work if CCP instead of creating a whole bunch of new pre-assembled ships code would instead allow a specialized cargo container, called say "Fitting Container". All "teh parts" you want to sell would still be in there, and the fitting computer would make sure people don't try to rip you off by leaving stuff out.

The container has attached a fitting computer that contains the ship fit (like when we save them) the seller had set, and inside the container is "x" units of everything needed to make "x" ships. The entire container is passed to the buyer and he can either fly off with it or leave it in station.

When they right click on the container, they can tell the fitting computer to assemble 1 or more ships and put them in the ship hanger.

The container type could make it easier to keep parts to make ships because as far as I know you can't currently fit a ship unless ALL the parts are sitting in the main hanger container ... right? There is currently no way to assemble a full fit from inside a different container.

Players will also stick these in Transports and (try to) fly them around and people will Alpha them off the undock, so really works for everyone.

I apparently have no idea what I'm doing.

Do Little
Bluenose Trading
#13 - 2016-11-04 12:49:08 UTC  |  Edited by: Do Little
If you've tried out the new fitting simulator on Singularity it will let you import a fit, tell you what skills (if any) you need to fly it, buy the ship and all components with a single click and then you can assemble and fit the ship with a couple more clicks. I used it to test the rebalanced Orca a few days ago - it's excellent.

Anything listed on the market requires an entry in the database and will show up in the market browser. The number of possible hull, module, rig, cargo combinations in Eve is vast. However nice it might be, it simply isn't possible without creating a hierarchical market with nested bill of material - and how would you search it!

Industrialists currently offer fitted doctrine ships on contract for most (if not all) alliances. Others offer BPC kits on contract for building capital ships or structures - in combination with the new fitting simulator with integrated multi-buy I don't see a need to reinvent the market - it's a solution looking for a problem.
Darkwing Fiftytwo
Hookers N' Blow
#14 - 2016-11-04 12:52:47 UTC
This will never happen, its crazy to even try and ask for that.

The game has enough marketplace items as it is. They are trying to reduce complexity not increase it.
Donnachadh
United Allegiance of Undesirables
#15 - 2016-11-04 14:47:42 UTC
Danika Princip wrote:
...Why? This is an awful lot of complexity to simply duplicate the contracts system we already have.

I sell fitted ships on contracts every single day. Your idea would just make it more irritating, and expensive, for me to do so even if we ignore the part where you specifically exclude the kind of places I actually sell the ships (IE nullsec staging systems, not highsec trade hubs).

I am on the fence with the idea but I cannot understand your objections. Nothing in the OP would affect the contract system you currently use, it would only offer you an optional way of selling your stuff.

elitatwo wrote:
No and double no, you cannot have my fits and noobs are supposed to fiddle stuff out, not everything being easy mode handed to them.
Jeebus, grow a brain dammit.

News flash EvE is old enough that there is nothing you can fit that someone else has not tried so you have nothing to loose by your fits becoming known to others. However going with your paranoia that someone may discover your secret fits how about you simply do not sell them in this section of the market. You better not fly that secret fit because you never know where someone may be lurking with a ship scanner and steal you fit, and then there is always the risk that you will lose one in a fight and then your fit will be plastered onto kill boards for anyone and everyone who cares can see them. Of all the reasons I have ever seen to object to a proposed idea this one ranks right up at the top of the worst ever.

Now to your concern for the new players, there are entire sites filled with fits that players can simply copy and run with. If you are truly concerned for the new players and their ability to fit ships then where is your ongoing campaign to eliminate all fittings from the internet? I understand your concerns and I battle with teaching new players the art of fitting ships but in the context of EvE and it's player community as a whole I find this a rather baseless reason to reject an idea.

DSpite Culhach wrote:
called say "Fitting Container".

You can store a ship and all of the fitting pieces into the existing containers so the new container idea is not needed.
But going with your idea how would you set it up so that players could not put empty containers on the market, advertising that they were X ship with Y fittings included?

Gadget Helmsdottir
Gadget's Workshop
#16 - 2016-11-04 15:32:00 UTC


I guess I don't have a problem with this.
Let's schedule it immediately after WiS.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

DSpite Culhach
#17 - 2016-11-04 16:10:32 UTC
Donnachadh wrote:
son to reject an idea.

DSpite Culhach wrote:
called say "Fitting Container".

You can store a ship and all of the fitting pieces into the existing containers so the new container idea is not needed.
But going with your idea how would you set it up so that players could not put empty containers on the market, advertising that they were X ship with Y fittings included?



Well, the idea would be that the container is actually "the package" or wrapper. In order for the person that wants to sell the ships to fill it, they would load the fit into it;s fitting computer, then the computer would pull in X amount of each item in the fit and into the container, then the container auto locks and is ready for sale.

If the computer is unable to get all the needed parts from the player inventory, the operation fails, error pops up and container stays open. It would be the equivalent of running our "auto ship buy and fit" with any missing item on the market causing the entire operation to fail.

With the existing system, you could say you are selling 10 Navy Ospreys then try to sneak in normal Ospreys to see if you can catch people that don't read the entire, LONG cargo listing.

I apparently have no idea what I'm doing.

Zan Shiro
Doomheim
#18 - 2016-11-05 01:38:48 UTC
SO...we'd have the issues the battle clinic did. This is my new fit and it s awesome. As we see fit number 201 of passive drake.

Dude, its passive drake, seen it, many times.
Umm...no its not I am nothing like other players fits.


Yes , you are. You changed changed meta to RF LSE....its still the same fit . Or changed BCU to CN BCU....omg, the radical shift, we bow to your fitting prowess.

So basically its lets see this fitting section bloom as we get the same fit with mixed meta.

lets have if for shield PVE, be at least 6 versions of the same thing as they work all the Gist and Pith shield options. 6 at least assuming All Gist A OCD in fit....Ptih A-C, sometimes X, Gist A-C, sometimes x. All you CS and math students...work out those permuations.. Ready, go. Oh, the catch...assume 3 slot tank, SB and resists. 6-8 options possible options, applied to several slots.

SB R1 R2
PA PA PA
PA PB PB
PA PC PC
PA PX PX

note....PA is pith A. P(varianble) is Pith say b or C.

Also note....I have 4 fits here not even leaving pith A shIeld boosts.

Also also note....I have not thrown Gist into the mix.

Here is your new fitting section OP. 10's of the same fit. different day (pun intended).

Look this up online, go to jita and buy. After you run a fitting tool to make sure it works for you ofc.
Jerghul
Aliastra
Gallente Federation
#19 - 2016-11-05 01:50:47 UTC
I could actually see this work for standard ship fits.

Say 1 ship of each class that alpha clones can fly with a standarized fit

An NPC market thing primarily, but obviously available if players match the fit and put it on market.

A crutch for alpha clones mainly.

As a general thing custom builds? It sort of goes against the flow of tiericide and making the market a little bit simpler.

I can see where to OP is coming from, but market simplification (reducing the number of individual things for sale) is more important to me than moving contract items to the market buy-sell system.

Blocked list: Teckos, Sonya, Wander, Baltec1

Lugh Crow-Slave
#20 - 2016-11-05 02:25:16 UTC
-1 because i have a base level understanding of how the database works and interacts with the market