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Rapid Forward Deployment Platform

Author
13kr1d1
Hedion University
Amarr Empire
#21 - 2016-10-28 11:31:43 UTC
There are so many ways a POS can be used which will not be accounted for in the new structure system.

I'd keep my POS tools forever if they weren't ripping them away.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Serendipity Lost
Repo Industries
#22 - 2016-10-28 11:43:22 UTC
Soridar Ravencroft wrote:
Rather than trying to be a hater, instead why not debate the actual merits and flaws of the idea proposed. This forum is to propose ideas that enrich the game, not to just hate for the sake of hate. Keep that in game.

I have been civil and only stated points to validate the idea, and as such would ask you to have the same civility.

I personally have zero care for this idea as a member of Goons, but rather as an idea for the whole of Eve. I am not asking for something stupid like a cloaking platform that is basically immune to enemies, nor something powerful and fast deploying.

So please stay on topic and discuss how this idea can benefit the game or how it might be flawed please.



I have posted on the merits of the suggestion. You're asking for easy mode (as several have pointed out). The game doesn't need it and you don't deserve it.

I don't hate goons. That's just a cop out on your part. I've admired how goons as a group have dominated a truly difficult game from the micro to the macro levels. The group had a great run right up until they lost touch with the game part of the game and went all corporate they had a lot of respect and credibility.

Was I disappointed w/ WWB? Yes (I think its fair to say MOST of Eve is). Was I surprised? Not really. Years of 'winning' left the empire as a toothless husk. The current play by ping strategy isn't going to work. It doesn't take an Eve genius to figure out why.

Pope pretty much nailed it. You're looking for a risk free way to stage both for pve and pvp. You're citing current mechanics as too difficult and cumbersome. The game doesn't need that sort of thing. Eve truly is better now that 2 apex fleets can't log in and wonk at will.

6 years ago half of Eve would be saying "fooking goons, they've manage (again) to bend the game to their needs". Now - you're coming here saying "it's too difficult and too risky" with current mechanics - "please please give us an easy mode to do what we want"

Your idea isn't flawed and adjustable. It sux and is being turned down outright. I get that it may feel a bit Ouchy, but don't just default to "you're a goon hater" as it isn't true. I like long walks on the beach, Baltec1, AF. Dislikes are risk averse lazy mechanics.

Soridar Ravencroft
The Scope
Gallente Federation
#23 - 2016-10-28 12:36:39 UTC
Serendipity Lost wrote:
Soridar Ravencroft wrote:
Rather than trying to be a hater, instead why not debate the actual merits and flaws of the idea proposed. This forum is to propose ideas that enrich the game, not to just hate for the sake of hate. Keep that in game.

I have been civil and only stated points to validate the idea, and as such would ask you to have the same civility.

I personally have zero care for this idea as a member of Goons, but rather as an idea for the whole of Eve. I am not asking for something stupid like a cloaking platform that is basically immune to enemies, nor something powerful and fast deploying.

So please stay on topic and discuss how this idea can benefit the game or how it might be flawed please.



I have posted on the merits of the suggestion. You're asking for easy mode (as several have pointed out). The game doesn't need it and you don't deserve it.

I don't hate goons. That's just a cop out on your part. I've admired how goons as a group have dominated a truly difficult game from the micro to the macro levels. The group had a great run right up until they lost touch with the game part of the game and went all corporate they had a lot of respect and credibility.

Was I disappointed w/ WWB? Yes (I think its fair to say MOST of Eve is). Was I surprised? Not really. Years of 'winning' left the empire as a toothless husk. The current play by ping strategy isn't going to work. It doesn't take an Eve genius to figure out why.

Pope pretty much nailed it. You're looking for a risk free way to stage both for pve and pvp. You're citing current mechanics as too difficult and cumbersome. The game doesn't need that sort of thing. Eve truly is better now that 2 apex fleets can't log in and wonk at will.

6 years ago half of Eve would be saying "fooking goons, they've manage (again) to bend the game to their needs". Now - you're coming here saying "it's too difficult and too risky" with current mechanics - "please please give us an easy mode to do what we want"

Your idea isn't flawed and adjustable. It sux and is being turned down outright. I get that it may feel a bit Ouchy, but don't just default to "you're a goon hater" as it isn't true. I like long walks on the beach, Baltec1, AF. Dislikes are risk averse lazy mechanics.



You state that I am requesting easy mode? How? This idea is nothing more than what a POS currently does now, with the exception of being easier to kill and having less ability to defend itself. The whole invul window is only there because unlike a POS that shoots hostiles automatically, this instead requires you to be there. It also is being suggested with much less utility and none of the absurd ideas like being able to cloak and having large invul periods.

Currently you can drop a POS with a massive amount of HP, which takes a decent size fleet 45 min or more to reinforce, and another hour plus to kill. This would anchor slower 1hr+ ADM and take 2 attacks of 30 min or less. It would not be able to offer the same firepower of current POSes, nor should it have the same options for utility and no services.

This isn't an easy mode platform, but rather something that doesn't require an alt to be left behind for a week to pick it back up. This is just an idea that covers the gap being made between current ability to "day trip" into WHs, short-term deploy into hostile space or just set up a temp base to run incursions with.

This platform shouldn't be a way to invade into hostile space for long as it offers none of the logistics required for a sizable force to use with impunity.
Serendipity Lost
Repo Industries
#24 - 2016-10-28 13:39:29 UTC  |  Edited by: Serendipity Lost
You say this "This platform shouldn't be a way to invade into hostile space for long as it offers none of the logistics required for a sizable force to use with impunity. "

After you say this "With the upcoming removal of POSes, there is going to be a massive hole in the ability to deploy a fast short-term base of operations for small groups like incursion runners, mobile PvP and even larger scale deployment."


Which is it?


I get it, you want this thing and you're committed to it. Changing your story at the top of page 2 doesn't really help your cause though. It just makes you look desperate.


Getting rid of POS and POS code was for functionality. We all know that. I think what you're missing is that the change over to citadels came with a few other changes. Fatigue and so on. The game is evolving. Specifically evolving away from power projection and ANYTHING that aids power projection. I think the gap you're trying to fill is being intentionally put there. You need to consider that maybe, just maybe Eve is evolving away from 'tents when you are out hiking'.


Our difference is you feel there needs to be a tent and I feel it's better without one. The structure you're proposing can do a lot of things you're not mentioning quite well. It's an invasion tool. A cheap safe zone you can move around at will. I'm against safe zones, more against cheap safe zones and strongly against movable cheap safe zones. I feel Eve needs more ways to lose ships and other stuffs and less ways to keep them safe. You have 9,999 friends.... do you really need a tent to be safe??
Soridar Ravencroft
The Scope
Gallente Federation
#25 - 2016-10-28 16:14:16 UTC
You keep pointing to "my friends" and us having 10k pilots, but in truth that is completely false. Most of us work in small teams and we only rarely throw our full might at anything. The reason for this is simple, it is no fun.

Yes, this platform could be used for large scale deployments, just like anything else. Though I never see Goons using it for that as we have much better tactics than using a fragile glass house for strategic means.

On the other hand, smaller, less organized groups would use it as such. Which would be comedic as they will loose them and learn that there are much better ways.

This is a niche platform, one you either refuse to see, because you want l33t PvP kills, or more likely, don't want to see others have any fun doing things you care less about.

The idea for a platform like this has been offered up a few times, though IMHO in forms that are grossly over powered or comedicly immune.

Instead I offer up a version that is both highly vulnerable and only offers the bare basics of protection, and you throw out unrelated insults at my alliance and try to point out holes in something that specifically tries to avoid things like being to cheap and safe.

Instead, why don't you offer constructive criticism, cause if CCP thinks this is valid, they will do what they want, regardless if you say it is bad. so instead, say what makes it bad, and offer counterpoints to produce balance. CCP often does things we don't agree with, and rather than giving them valid points and suggestions, players like you only rant about it being bad, so try something new.
PopeUrban
El Expedicion
Flames of Exile
#26 - 2016-10-28 21:34:41 UTC  |  Edited by: PopeUrban
Soridar Ravencroft wrote:

This is Eve, if you want to keep it, be willing to defend it. Don't sit there and hope complaining on here will keep you safe and secure. I am willing to risk ships that out value caps, with a proposed platform that is weak and fairly easy to assault. What are you willing to risk?


You're contradicting yourself.

You're not willing to risk your "ships that outvalue caps" BECAUSE you are actually asking for a safe place to log them out in hostile territory.

In stead of, you know, establishing occupancy in jump range of your target system.

To be clear, I have no stake in this idea any more. However, the ability to 'stage fleets' well outside their own jump ranges from occupied systems has been a problem with nullsec warfare for a long time

I simply do not believe that any entity, big or small, deserves a pop-up defensible position just for the asking.

If you want to invade space, invade the ******* space. Establish occupancy, jump fleets in, remove the existing defenses and occupants well enough to successfully online your own ******* structures.

People don't need special war tents they can sneak in to the system during off hours to enable assaults because jump bridges already allow staging in a safe, defensible position.

There's no NEED for forward assault positions because you can bridge directly to your target. If your target is too far away to bridge within the limits of fatigue... conquer a closer system. 24 hours to online is risk. An hour or three to online is an excuse to drop stuff when nobody is around to stop you and you have no intention of fighting to establish the deployment.

But... but.... how will you then hold 3 constellations with a fleet that can't jump all the way across and back on a daily basis? Simple. You don't. Your reach exceeds your grasp, and the new structure mechanics do a lot to curb overreach actually being sustainable. While you're more interested in projecting for PVE, you can not simply ignore the implications on the greater sov metagame of such structures.

The largest null entities have been spoiled for a long time, given ample opportunites to easily control vast portions of space with relatively tiny corresponding ability to apply force. When that gets scaled back for the good of null as a whole, people *****. People bitched about jump fatigue and this entire suggestion here is bitching about the loss of 24 hour invulnerability bubbles.

Suck it up. If you're really willing to risk your billions in fancy pirate caps or shiny battleships or whatever people use for null incursions, ******* risk them. if you want them to be safe while you log out, ******* park them in safe space.

That's what people who roam said sov areas do every day. They get ships, they jump ships without dropping structures, they go home.
DrysonBennington
Eagle's Talon's
#27 - 2016-10-30 23:02:04 UTC
Serendipity Lost wrote:
It's interesting that a member of the largest player group in Eve is forwarding ideas for the little guys.

Wait, no it's funny.


I would be certain that are one point in your Capsuleer career you were piloting around that little Rookie Ship wearing your sh*tting pants hoping no one would gank you.


Ideas are always great because they come from those who are trying to survive. A reality that the Big Boys and Girls only laugh at as they try to keep their empire from crumbling like the alloys in their hull to the young and faster Rookies of New Eden.

Fast Deploying Forward Bases are a good idea but should come in only one size that is able to handle up to BS in size ships. The station would either come in a High Slot Weapons or Medium Slot Defensive configuration with no more than two low slots and one service slot.

After three days the Base would automatically offline itself and would not be able to redeployed for three days after that.

Mind the "little guys" as their ideas are the ones who keep the elite guessing and a profit put into their pockets.
FT Diomedes
The Graduates
#28 - 2016-10-30 23:38:09 UTC
This is a good idea.

It replaces the functionality we are losing when POS's go away.

Some limitations:

1. Cannot be deployed in High Security space
2. It drops loot, everywhere (Low, Null, WH). No asset safety.
3. 16 hour vulnerability, 24 hour reinforcement timer (defender does not get a choice as to when the timer comes out)
4. Largest size takes one hour to anchor, one hour to unanchor.
5. Equivalent armament to an Astrahus, if manned
6. Can fit weapons, compression, and clone services. Nothing else.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

DSpite Culhach
#29 - 2016-11-04 15:30:52 UTC
Have a ship that turns into a Structure?
It stops in space, it deploys.

https://en.wikipedia.org/wiki/RP_FLIP

Long timer Bastion mode, with bonuses when deployed and storage capabilities.

I always wanted a Winnebago with Warp capability.


I apparently have no idea what I'm doing.

Zerzzes Markarian
McCloud and Markarian Trade and Logistics Corp.
#30 - 2016-11-04 23:49:54 UTC
I also think that there will be a gap, once POSs are removed. For example now you can setup a POS in a non-station system, mine there, compress your minerals, take down the POS when you're finished, and leave. You can't do that with citadels.
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