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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Wander Prian
Nosferatu Security Foundation
#7301 - 2016-11-04 01:32:35 UTC
Jerghul wrote:
Ratpack
I am equating it to any metric you can shake a stick at. But CCP has the data. They know the standing of that hypothesis. We can just agree to disagree on it and move on.

Access to real time information is not a problem, it is a premise for activity in null-sec.

I do not care how individual players might access real time information in the future as long as they can access real time information.

The problem with afk cloaky camping is simply that it keeps ships docked and safe, instead of undocked and unsafe.

I see the need to temper afk cloaky camping somewhat for that reason and that reason alone.

Changing local in a way that keeps ships docked and safe, instead of undocked and unsafe is not a solution, even if doing so renders afk cloaky camping redundant.


So you would be okay if that real-time information came from a player looking at the gate as a scout? Because that's player-gathered, real-time information.

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#7302 - 2016-11-04 06:32:16 UTC  |  Edited by: Jerghul
Wander
Of course I am ok with players perching off gates and looking at *stuff*. Heavens, why would I want that to stop?

I am fine with lots of things.

I am fine with getting rid of all that "free stuff players get without deserving it" in portions of null-sec that players use. Like gates and local real time information.

Closing down local and gates in some null-sec locations without warning would be lulzy. Making both work erratically would be lulzy. Making both player manipulatable would be lulzy.

But those null-sec systems would no longer be null-sec in anything other than name.

I am fine with introducing all kinds of worm-hole type mechanisms into portions of null-sec.

But I am not fine with removing local without replacing it with other real time information mechanisms (note the use of plural).

While doing that may render afk cloaky camping redundant, it would also result in less ships in space. Which is the only problem I have with afk cloaky camping in the first place.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#7303 - 2016-11-04 08:10:52 UTC
Jerghul wrote:
Wander

I am fine with getting rid of all that "free stuff players get without deserving it" in portions of null-sec that players use. Like gates and local real time information.


Why doesn't that include local? Provided there is an in game alternative--i.e. some sort of structure that can be attacked.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#7304 - 2016-11-04 09:09:09 UTC
Ratpack
local real time information = local

No one is complaining about the chat function I believe (though goodness knows, people will complain about anything).

I don't care what real time information mechanisms might some day replace local for as long as real time information is consistently available to individual players.

Because otherwise there will be less ships in space.

I don't really believe my reasoning is particularly difficult to follow.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#7305 - 2016-11-04 11:02:57 UTC
Jerghul wrote:
Ratpack
local real time information = local

No one is complaining about the chat function I believe (though goodness knows, people will complain about anything).

I don't care what real time information mechanisms might some day replace local for as long as real time information is consistently available to individual players.

Because otherwise there will be less ships in space.

I don't really believe my reasoning is particularly difficult to follow.


Your overall reasoning is quite hard to follow due to moving goalposts, jumping to conclusions, refusing to listen to facts, made-up proof that you use to back up your points, not to forget your ever-changing ideas.

But I digress

Why does the information have to be real-time? Why does it have to be automatically delivered to the players? Why does the changing of local automatically correlate to closing of gates?

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#7306 - 2016-11-04 12:26:45 UTC  |  Edited by: Jerghul
Ratpack
We will just have to agree to disagree on goals

Mine is for more ships to die in nullsec
Yours is for it to be more dangerous for any ships that are undocked in nullsec

These goals are incompatible.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#7307 - 2016-11-04 14:00:46 UTC
Jerghul wrote:
Ratpack
We will just have to agree to disagree on goals

Mine is for more ships to die in nullsec
Yours is for it to be more dangerous for any ships that are undocked in nullsec

These goals are incompatible.


They are not incompatible. They can both be achieved. The problem is that people in null have been too safe for too long and that has created the entitled feeling that they have, how they were supposed to be safe in deep null without any kind of action from their part. That has led to this thread.

Personally I think it's wrong that the people on null are supposed to be entitled to more safety than high security space, given to them free of charge. They should have to work for that intel, work for the safety.

Cloaking is fine, the module of working fine. AFK-cloaking is a symptom of entitlement and too good safety.

Make nullsec more dangerous, not less.

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#7308 - 2016-11-04 19:30:53 UTC
Vic
I concern myself with what is. Not how we wish players were.

Afk cloaky camping is bad only because it kills content.

So yepp, I think afk cloaky camping should be tempered somewhat to increase content.

Nothing dramatic. As I have outlined many times.

I imagine you have noted my signature.

Blocked list: Teckos, Sonya, Wander, Baltec1

Omnathious Deninard
University of Caille
Gallente Federation
#7309 - 2016-11-04 19:37:56 UTC  |  Edited by: Omnathious Deninard
Jerghul wrote:

Afk cloaky camping is bad only because it kills content.

Null sec ratters who stay docked up when an AFK cloaker is present are hardly content.
And before you say they without AFK cloakers they would be out and vulnerable, they are the kind who would spam the dock button as soon as a non-blue appeared in local.

If you don't follow the rules, neither will I.

Jerghul
Aliastra
Gallente Federation
#7310 - 2016-11-04 19:51:23 UTC
Omna
They would run like the girls they are. And some of them would screw up and get caught. I am operating with a 3% human error failure rate.

3% of something is greater than 100% of nothing.

You caught my expectations. In the order of magnitude 1000nds more ships in space. In the order of magnitude of 100ds more kills a day.

Blocked list: Teckos, Sonya, Wander, Baltec1

Omnathious Deninard
University of Caille
Gallente Federation
#7311 - 2016-11-04 20:00:42 UTC
Let's assume for a second you are correct and 3% of the ships are caught and destroyed.

If 10,000 ships undock due to AFK cloaking being removed that would result in 300 ships being destroyed which would not offset the ISK generated by the 9700 ships which were not caught.

If you don't follow the rules, neither will I.

Teckos Pech
Hogyoku
Goonswarm Federation
#7312 - 2016-11-04 20:11:01 UTC
Not only that, but not sure there can thousands more ships in space because there are only 20-30 thousand logged in even at peak times. A chunk of those will be in HS, LS, and WHs. So maybe hundreds might undock, and that would only be in systems that were previously being camped. And how many of those are there?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#7313 - 2016-11-04 20:13:24 UTC
Jerghul wrote:
Omna
They would run like the girls they are. And some of them would screw up and get caught. I am operating with a 3% human error failure rate.

3% of something is greater than 100% of nothing.

You caught my expectations. In the order of magnitude 1000nds more ships in space. In the order of magnitude of 100ds more kills a day.


Since you started playing you have 165 kills in eight years. That doesn't even average two kills per month. You want me to agree to make broad sweeping changes to EVE because of what someone who basically doesn't even do PvP says?

Come on, just admit you want these changes so you can do risk free PvE in null already.
Vic Jefferson
Stimulus
Rote Kapelle
#7314 - 2016-11-04 20:38:01 UTC
Jerghul wrote:
Vic
I concern myself with what is. Not how we wish players were.

Afk cloaky camping is bad only because it kills content.


It creates content. Something you have wholesale ignored from many posters. It's just not the content you want.

Your words would have more weight to them if you actually had experience hunting or roaming in deep null. As it is, they are pretty hollow.

Vote Vic Jefferson for CSM X.....XI.....XII?

Xcom
Eclipse Strike Unit
Jump On Contact..
#7315 - 2016-11-04 21:44:58 UTC
Why not just remove local and cloaking at the same time and be done with it. Or we can just keep things as they are because of some random vocal conservatives on the forums that probably post more then play. Cloaking got broken the second they added cov-ops and hot drops. Going in circular arguments in this thread just fuels the rage and shows the bureaucratic nature of CCP. Real devs would rip the guts out of the game mechanics and force change then observe the outcome and adjust accordingly. How is it even possible to see a 360+ page long problem about something that clearly needs attention that goes ignored till this day.
Wander Prian
Nosferatu Security Foundation
#7316 - 2016-11-04 21:57:31 UTC
Xcom wrote:
Why not just remove local and cloaking at the same time and be done with it. Or we can just keep things as they are because of some random vocal conservatives on the forums that probably post more then play. Cloaking got broken the second they added cov-ops and hot drops. Going in circular arguments in this thread just fuels the rage and shows the bureaucratic nature of CCP. Real devs would rip the guts out of the game mechanics and force change then observe the outcome and adjust accordingly. How is it even possible to see a 360+ page long problem about something that clearly needs attention that goes ignored till this day.


Because it's not broken nor does it need fixing. The only thing you need is a healthy dose of HTFU as it seems to be that the lack of it causes the cloak-whine.

Wormholer for life.

Sonya Corvinus
Grant Village
#7317 - 2016-11-04 22:18:18 UTC
Xcom wrote:
Why not just remove local and cloaking at the same time and be done with it. Or we can just keep things as they are because of some random vocal conservatives on the forums that probably post more then play. Cloaking got broken the second they added cov-ops and hot drops. Going in circular arguments in this thread just fuels the rage and shows the bureaucratic nature of CCP. Real devs would rip the guts out of the game mechanics and force change then observe the outcome and adjust accordingly. How is it even possible to see a 360+ page long problem about something that clearly needs attention that goes ignored till this day.


If there was a way to disable local in sov null, I would support a way to hunt/track cloaked ships.

You can't change one without changing the other.
Jerghul
Aliastra
Gallente Federation
#7318 - 2016-11-04 22:53:04 UTC  |  Edited by: Jerghul
Omna
I know. Hence bounty decreases being a premise for tempering (not removing) afk cloaky camping.

Ratpack
1000nds more on a daily basis. You know that, bro. Goodness knows I have said it often enough.

Sonya
Its not about me, sis. Reported for adhom.

Vic
Nope. Afk cloaky camping relies on habituation get kills. Hang around until players get used to the afk cloaky camper, and finally make a mistake and undock.

afk cloaky camping is hideously inefficient. Counter-counter play (pretending to be uncloaked by the 5 hour timer) will generate more kills for afk cloaky campers than they get now. If skillfully played.

xcom
The problem with afk cloaky camping is it kills content by keeping players docked.
Removing local renders afk cloaky camping redundant, but would kill content by keeping even more players docked.

So does not resolve the problem I see at all.

Ratpack
Exactly. afk cloaky campers need to HTFU and accept some volitility in their gameplay.

Sonya
Providing alternate ways for individual players to gain consistent real time information is the premise for being able to disable local. But good to know you would support a way to hunt/track cloaked ships.

Blocked list: Teckos, Sonya, Wander, Baltec1

Omnathious Deninard
University of Caille
Gallente Federation
#7319 - 2016-11-04 23:05:44 UTC
Jerghul wrote:
Omna
I know. Hence bounty decreases being a premise for tempering (not removing) afk cloaky camping.

It would need to be somewhere in the 50 to 60% range of a decrease to compensate for the seer amount of ISK that would be able to generated from the ships that are not being destroyed that used to stay docked because of the terrifying AFK cloaker.

If you don't follow the rules, neither will I.

Jerghul
Aliastra
Gallente Federation
#7320 - 2016-11-04 23:28:59 UTC  |  Edited by: Jerghul
Omna
I expect to see a double digit % reduction in the number of afk cloaky camped systems.

I would not care to wager the level of bounty reductions (measured in isk/ship hour) beyond suggesting the order of magnitude (double digit reduction) as we do not really know how bounties decompose. To what degree do ratting carriers (or whatever) inside blue doughnuts inflate total bounty numbers.

More intelligent rats (overseers + henchmen flying off with their personal things if not overseer not scrammed when facing losing battle) might be as easy a way to nerf bounties as anything. And sort of fits the direction CCP wants to move in.

But who knows. All I know is that bounty reduction is a premise for introducing a command burst style charge for cloaking modules (ie a 5 hour timer), not a coscequence as I initially thought.

Edit
ok, I laughed. Bosses saying "screw this" and warping out of rooms with the final wave of henchmen would irritate the crap out of everyone.

It must be a good idea :-).

Blocked list: Teckos, Sonya, Wander, Baltec1