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Why CCP needs to have infinite trial days

Author
General Abitis
Awoken Disintegration Fleet
#1 - 2012-01-18 16:56:53 UTC  |  Edited by: General Abitis
I just happen to see a new ad on the login screen yesterday where they extended the trial period from 14 days to 30 days. This is all and good, but the problem i see is that the time it takes to learn the game enough to determine whether if it's worth playing or not takes well beyond 30 days of playing, it takes 3-6 months of pure gameplay just to learn the gaming mechanics, takes 1 year or more for those that are slow learners (toddler players). If CCP is really serious of rebuilding the new player base from the Incarna incident then they need to make realistic changes such as limited skilling but with unlimited gameplay and, i don't like it but it might be good to have noob killing restricted so that noobs won't get pissed off on the trial and quit, secondly, there are way more to eve than just scanning, missions, and mining when you start playing, so why not add new types of tutorial missions exploring the more broader part of eve, that alone i think will cause more noobs to stay more than anything. What i would like to see is a tutorial Wormhole in real-time WH space but noobs can scan it down and warp to it and allow players to see how player owned structures operate and teach them about sleepers to influence players to go into null and WHs and have tutorial low sec systems as well teaching how pvp works in the game
Doc Fury
Furious Enterprises
#2 - 2012-01-18 16:57:56 UTC
The Features and Ideas forum is that way --->

There's a million angry citizens looking down their tubes..at me.

ElQuirko
University of Caille
Gallente Federation
#3 - 2012-01-18 16:58:36 UTC
The reee-tarded ideas forum is...

Well, we need one, anyway.

Dodixie > Hek

Aiwha
School of Applied Knowledge
Caldari State
#4 - 2012-01-18 16:58:59 UTC
Oh god, the bots are bad enough as it is.

Sanity is fun leaving the body.

Valei Khurelem
#5 - 2012-01-18 17:03:20 UTC
ElQuirko wrote:
The reee-tarded ideas forum is...

Well, we need one, anyway.


I agree! Especially for posts like yours!

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Zosius
The Nordic Associates
Insidious.
#6 - 2012-01-18 17:09:11 UTC  |  Edited by: Zosius
infinite ice cream for everyone
Ayieka
#7 - 2012-01-18 17:25:41 UTC
Zosius wrote:
lol... sure, give time for all wow players to learn eve.. no thanks.


this kind of elitism is real unhealthy for a game community.
General Abitis
Awoken Disintegration Fleet
#8 - 2012-01-18 17:28:53 UTC
True, but have you noticed since the incarna walkout, it went from 45-65k on the weekends to the max ever now 23-28k? I like the challenge of the game myself, but you know if it gets any lower eve might turn it in, so yeah the player base may require simplifying it just a littler bit to keep it alive unfortunately, between global jobloss, and ppl having long working hours to keep a job it's acceptable in my opinion
Skorpynekomimi
#9 - 2012-01-18 17:30:05 UTC
It took me a week to decide I wanted to subscribe. Trial works fine, new player experience does not.

Economic PVP

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#10 - 2012-01-18 17:31:25 UTC
Unlimited trial = people training alts for free.
Alpheias
Tactical Farmers.
Pandemic Horde
#11 - 2012-01-18 17:32:25 UTC
Ayieka wrote:
Zosius wrote:
lol... sure, give time for all wow players to learn eve.. no thanks.


this kind of elitism is real unhealthy for a game community.


What elitism is this that you speak of? It is a commonly known fact that wowtards that try EVE shriek in horror and flees as soon as any challenge (like reading) presents itself. Also, there are no pandas in EVE.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Zosius
The Nordic Associates
Insidious.
#12 - 2012-01-18 17:34:53 UTC
Ayieka wrote:
Zosius wrote:
lol... sure, give time for all wow players to learn eve.. no thanks.


this kind of elitism is real unhealthy for a game community.


you are right. the more the merrier.
Cannibal Kane
Viziam
Amarr Empire
#13 - 2012-01-18 17:36:01 UTC
Installed on trial and played. Fell for those new player needed in local, killed my first ship within a few hours in low sec... Subbed for a Year.

14 days is more than enough.

"Kane is the End Boss of Highsec." -Psychotic Monk

cpu939
Blueprint Haus
Blades of Grass
#14 - 2012-01-18 19:31:00 UTC
i'm sure we the players can give out 60 day trials, if in 60 days your not sure eve is for you then its not for you
General Abitis
Awoken Disintegration Fleet
#15 - 2012-01-18 19:36:56 UTC
Patient 2428190 wrote:
Unlimited trial = people training alts for free.


Don't ppl already do that with the plex system :)
Feligast
Brutor Tribe
Minmatar Republic
#16 - 2012-01-18 19:49:51 UTC
I, too, never want to have to pay anything, isk or $$, for my cyno alt.
Ai Shun
#17 - 2012-01-18 19:50:43 UTC
General Abitis wrote:
I just happen to see a new ad on the login screen yesterday where they extended the trial period from 14 days to 30 days. This is all and good, but the problem i see is that the time it takes to learn the game enough to determine whether if it's worth playing or not takes well beyond 30 days of playing, it takes 3-6 months of pure gameplay just to learn the gaming mechanics, takes 1 year or more for those that are slow learners (toddler players). If CCP is really serious of rebuilding the new player base from the Incarna incident then they need to make realistic changes such as limited skilling but with unlimited gameplay and, i don't like it but it might be good to have noob killing restricted so that noobs won't get pissed off on the trial and quit, secondly, there are way more to eve than just scanning, missions, and mining when you start playing, so why not add new types of tutorial missions exploring the more broader part of eve, that alone i think will cause more noobs to stay more than anything. What i would like to see is a tutorial Wormhole in real-time WH space but noobs can scan it down and warp to it and allow players to see how player owned structures operate and teach them about sleepers to influence players to go into null and WHs and have tutorial low sec systems as well teaching how pvp works in the game


With a 14 day trial you can see the design and philosophy of the game; you get an overview of the mood and look of the game and you can dabble in the core areas you will play in. You see missions, combat, trade, industry and from there the game, by design, expects you to extrapolate the possibilities.

I'd say, given the nature of EVE and the idea that we're meant to carve our own niches in the game and fling sand with merry abandon, the duration of the trial period is perfect.

It will cull those that do not appreciate, understand and embrace the concept of EVE. And for those that do it will give them a tantalising glimpse of the future possibilities, something they will grab with both hands and subscribe.

Then, a few random thoughts on the rest of your post:


  • The player base post Incarna are still out there. They are likely waiting to see what happens after Crucible, before returning.
  • At most what is necessary is some work on the New Player Experience and we know CCP is looking into that.
  • Infinite trial would need severe restrictions so it is not exploitable by either bots or full subscribers (Can't run a trial + sub on the same PC, but with Hyper-V it is easy) and will thus be just about useless for what you want to achieve

Oh, and. F&I is thataway ==>
General Abitis
Awoken Disintegration Fleet
#18 - 2012-01-18 19:53:38 UTC
Feligast wrote:
I, too, never want to have to pay anything, isk or $$, for my cyno alt.


you misunderstand i was referring to a npc based pos you would maintain based on missions, or to kill
General Abitis
Awoken Disintegration Fleet
#19 - 2012-01-18 19:57:20 UTC
Ai Shun wrote:
General Abitis wrote:
I just happen to see a new ad on the login screen yesterday where they extended the trial period from 14 days to 30 days. This is all and good, but the problem i see is that the time it takes to learn the game enough to determine whether if it's worth playing or not takes well beyond 30 days of playing, it takes 3-6 months of pure gameplay just to learn the gaming mechanics, takes 1 year or more for those that are slow learners (toddler players). If CCP is really serious of rebuilding the new player base from the Incarna incident then they need to make realistic changes such as limited skilling but with unlimited gameplay and, i don't like it but it might be good to have noob killing restricted so that noobs won't get pissed off on the trial and quit, secondly, there are way more to eve than just scanning, missions, and mining when you start playing, so why not add new types of tutorial missions exploring the more broader part of eve, that alone i think will cause more noobs to stay more than anything. What i would like to see is a tutorial Wormhole in real-time WH space but noobs can scan it down and warp to it and allow players to see how player owned structures operate and teach them about sleepers to influence players to go into null and WHs and have tutorial low sec systems as well teaching how pvp works in the game


With a 14 day trial you can see the design and philosophy of the game; you get an overview of the mood and look of the game and you can dabble in the core areas you will play in. You see missions, combat, trade, industry and from there the game, by design, expects you to extrapolate the possibilities.

I'd say, given the nature of EVE and the idea that we're meant to carve our own niches in the game and fling sand with merry abandon, the duration of the trial period is perfect.

It will cull those that do not appreciate, understand and embrace the concept of EVE. And for those that do it will give them a tantalising glimpse of the future possibilities, something they will grab with both hands and subscribe.

Then, a few random thoughts on the rest of your post:


  • The player base post Incarna are still out there. They are likely waiting to see what happens after Crucible, before returning.
  • At most what is necessary is some work on the New Player Experience and we know CCP is looking into that.
  • Infinite trial would need severe restrictions so it is not exploitable by either bots or full subscribers (Can't run a trial + sub on the same PC, but with Hyper-V it is easy) and will thus be just about useless for what you want to achieve

Oh, and. F&I is thataway ==>


but don't ppl find exploits anyway like the plex system,. using plex to make 16 subs to mine out entire systems all of which plays for free while making billions of isk for yourself in the process?
Ai Shun
#20 - 2012-01-18 21:42:27 UTC
General Abitis wrote:
but don't ppl find exploits anyway like the plex system,. using plex to make 16 subs to mine out entire systems all of which plays for free while making billions of isk for yourself in the process?


That is not an exploit. Nor is a PLEX free. For it to exist, somebody has to pay CCP. With your scheme, that payment for the PLEX would not exist.
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