These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Question to vets for potential (long term) Alpha players.

Author
DSpite Culhach
#1 - 2016-11-04 03:37:13 UTC
This are honest questions to players that understand the game better then I do, and have a grasp of mission running, ships, and maintenance costs.

Purely asking this to see if anyone has already thought about this, and had an opinion. I'm not asking anyone to do research for me, I'm just curious.

* is there one starting Faction that would be superior as far as mission running for ISK?

For example, starting as Amarr and Lasers automatically means you will have (close to) zero ammo costs as T1 crystals don't burn out, also meaning more cargo capacity, and the fact that by shooting Sansha rats in that region, you are always using the correct damage type, or would Caldari still be best based on the fact they can just pick specific damage types, but need to deal with constant ammo upkeep? Also, ECM, as if I remember correcty, rats in Caldari space have use Dampening, and might shut down Alpha ships.

* Self production of ships vs bulk market buy.

Could an Alpha with limited production skills make his own Frigates cost effectively from doing full mission salvage clears from L1/L2? Or is that a massive waste of time? Time spent in missions is far less important for an Alpha - if they are actually enjoying the time spent - then players that needs to blitz or make optimal use of time because they need to PLEX each month.

* Doing L3/L4 missions with an Alpha fleet.

If a small Alpha Corp was using group mission running to create funds for PVP, you have to balance number of players vs mission rewards, would the opinion here that Blitzing would be optimal, or that a full-clear fleet would be better? It seems that with low level Salvage skills it might take excessive time to do that kind of work.

---

I've been trying to figure out numbers, and other then getting lucky with exploration sites, normal mission running with Alpha's seem a very grindy activity. The best risk-reward seems to be - to me, anyway - taking chances with C1 Wormholes, that is why I thought I'd ask some questions.

I apparently have no idea what I'm doing.

Mara Rinn
Cosmic Goo Convertor
#2 - 2016-11-04 06:04:56 UTC
I would recommend Caldari or Minmatar, because they have missiles and shield emission systems, or Amarr or Gallente because they have drones and armour repairs. The advantage of these two weapon systems is selectable damage type. Turret weapons always have mixed damage types, and you end up having to worry about optimum range and vectors.

As an Alpha, you are not going to have the skills required to produce your own ships and other items at anywhere near market price. Just buy your stuff off the market.

You will be able to salvage: racial destroyer, tractor beams, salvagers. It won't be as easy as a pro salvager in a Noctis with T2 equipment, but you will do okay. Sign up with Pro Synergy and have someone else take care of paperwork and market hauls :D

A fleet of Alphas will be able to blitz L3 missions, you will have trouble with L4 simply due to the sheer amount of EHP to chew through. Of course if you can form a fleet with 1500 DPS you will make light work of L4 missions.

Remember that there is nothing stopping a mixed group of Alphas missioning in whichever space they want to play in. Caldari Alphas are not going to be limited to Caldari space.
Garrett Osinov
State War Academy
Caldari State
#3 - 2016-11-04 07:14:07 UTC  |  Edited by: Garrett Osinov
DSpite Culhach wrote:
This are honest questions to players that understand the game better then I do, and have a grasp of mission running, ships, and maintenance costs.

Purely asking this to see if anyone has already thought about this, and had an opinion. I'm not asking anyone to do research for me, I'm just curious.

* is there one starting Faction that would be superior as far as mission running for ISK?

For example, starting as Amarr and Lasers automatically means you will have (close to) zero ammo costs as T1 crystals don't burn out, also meaning more cargo capacity, and the fact that by shooting Sansha rats in that region, you are always using the correct damage type, or would Caldari still be best based on the fact they can just pick specific damage types, but need to deal with constant ammo upkeep? Also, ECM, as if I remember correcty, rats in Caldari space have use Dampening, and might shut down Alpha ships.

* Self production of ships vs bulk market buy.

Could an Alpha with limited production skills make his own Frigates cost effectively from doing full mission salvage clears from L1/L2? Or is that a massive waste of time? Time spent in missions is far less important for an Alpha - if they are actually enjoying the time spent - then players that needs to blitz or make optimal use of time because they need to PLEX each month.

* Doing L3/L4 missions with an Alpha fleet.

If a small Alpha Corp was using group mission running to create funds for PVP, you have to balance number of players vs mission rewards, would the opinion here that Blitzing would be optimal, or that a full-clear fleet would be better? It seems that with low level Salvage skills it might take excessive time to do that kind of work.

---

I've been trying to figure out numbers, and other then getting lucky with exploration sites, normal mission running with Alpha's seem a very grindy activity. The best risk-reward seems to be - to me, anyway - taking chances with C1 Wormholes, that is why I thought I'd ask some questions.



To make isk you need to run burners + blitzable missions. To run burners you need 2 chars piloting frigs, cruisers. For blitzable missions you can use Tengu. This way you don't even need BS. To make even more isk and support PvP join 0.0 alliance in Guristas / Mordus / Soe stations. Never do full clean.

To be efficient you need Wolf, Worm, Daredevil, Vigilant, Cerberus, Gila skills.
Uriam Khanid
New Machinarium Corporation
#4 - 2016-11-04 12:38:29 UTC  |  Edited by: Uriam Khanid
DSpite Culhach wrote:

* is there one starting Faction that would be superior as far as mission running for ISK?

No, they all equal.
However, to do missions for alpha will be better in Caldari space. Caldari has very dense agent population compare to all other factions together.

DSpite Culhach wrote:
* Self production of ships vs bulk market buy.
Could an Alpha with limited production skills make his own Frigates cost effectively from doing full mission salvage clears from L1/L2? Or is that a massive waste of time? Time spent in missions is far less important for an Alpha - if they are actually enjoying the time spent - then players that needs to blitz or make optimal use of time because they need to PLEX each month.

you will build frigates faster if you will mine on venture Big smile than from any loot from L1-L3 missionsBig smile.
DSpite Culhach wrote:
* Doing L3/L4 missions with an Alpha fleet.

its all depends which ships will be allowed on Alpha clones.
Standard T1 cruisers - solo L3 mission. L4 like Recon/Cargo delivery can be done on shuttle plus Scarlett can be done on frigate with scrambler.
Navy cruiser can do solo all L4 missions except Blockade/Enemy Abound/Angel Extravaganza/Worlds Collide
Fleet of standart T1 cruisers with logi can be able to do almost all L4 missions, but to do L3 solo will be more efficient in terms of time and isk
its all on Alpha clone skill
Iferie
Third Coast Logistics
#5 - 2016-11-04 13:31:08 UTC
Note, that while the market can of course vary a somewhat peculiar long term trend has been that most T1 ships can be found for sale at below their production cost. Thus to be honest most alpha characters would be better off selling the raw materials and buying the ship, netting a small net profit.

Aside from the reasons already I would also consider player population density for starting faction. Caldari space is full of people with all the benefits and drawbacks that brings.

Also if you're interested in exploration avoid Amarr. Their exploration frigate is going to be painful for alpha explorers due to the low number of mid slots.
Forum Toon
Doomheim
#6 - 2016-11-05 00:08:55 UTC
imho either gallente drone ships or caldari missile boats will be great for alpha players if they want to pve.
Donnachadh
United Allegiance of Undesirables
#7 - 2016-11-06 21:07:15 UTC
Good answers so far and I have little to add so I will go this way.

T1 cruisers even a fleet of them will have a very hard time in level 4 missions, not because of damage out put but because of the damage you will need to tank. Faction / dead space fits with a heavy reliance on AB or MWD will be needed to make this work and even then plan on having to warp in and out a lot for to repair damage.

Doing a brief look at the skills restrictions and how that would affect the ships / fits you could fly my advice would be to ignore level 4 missions and run level 3's as teams. Using 4 players as an example break into two teams with 2 ships in each team, each team runs a separate level 3 mission and then you all meet up at the agent to turn in and then wash, rinse and repeat . This process will get you more LP / ISK per hour than the same 4 players struggling to get through a single level 4.

Darrien
Ouroboros Logistics
#8 - 2016-11-08 12:26:37 UTC
I would say Gallente is abit too strong at t1 frigate and cruiser level at the moment.
Hopefully CCP will buff the other factions rather than go crazy with the nerf bat.
Andrew Indy
Cleaning Crew
#9 - 2016-11-09 08:38:10 UTC  |  Edited by: Andrew Indy
Garrett Osinov wrote:


To make isk you need to run burners + blitzable missions. To run burners you need 2 chars piloting frigs, cruisers. For blitzable missions you can use Tengu. This way you don't even need BS. To make even more isk and support PvP join 0.0 alliance in Guristas / Mordus / Soe stations. Never do full clean.

To be efficient you need Wolf, Worm, Daredevil, Vigilant, Cerberus, Gila skills.


Did you read the OP, Alpha Clones they cant use T2 ships, T3 or pirate faction ships.

Quote:
* Self production of ships vs bulk market buy.


Sell Loot and buy ships/modules. Most item in eve are sold at very close to cost assuming good skills . Its hardly worth making stuff yourself with a Omega clone let alone Alpha.

Quote:
Doing L3/L4 missions with an Alpha fleet.


Sure, with a 2 T1 Logi you could survive any HS mission, Once you go over 300-400 DPS its just about completion time. With a lot of Logi and as much buffer as you can fit you should most likely run anything in HS including incursions (you would be competed to death but you would survive) .

Quote:
taking chances with C1 Wormholes

C1 might be doable solo but would be pretty tricky. WIth multiple people and Logi you could handle any WH sites but C5 and C6 would require a huge buffer and a tonne of Logi and Losses will most likely happen as people may get alpha-ed off the field.

Quote:
T1 cruisers even a fleet of them will have a very hard time in level 4 missions, not because of damage out put but because of the damage you will need to tank. Faction / dead space fits with a heavy reliance on AB or MWD will be needed to make this work and even then plan on having to warp in and out a lot for to repair damage.


Based on a few fits i knocked up on Pyfa a single Augoror can rep 500+ EHP per second on a T1 ship with 2 EANM and a DC2. With a maller getting 40K+ EHP (better than a lot of Missions ships) with that and a 1600mm plate. So as long as sites dont alpha more than 23K (EHP of a 800mm Augoror) you can do any site with enough logi.

Not saying it will be cost effective, just that its possible if not down right easy to do lvl4s or even C3 and maybe even C4 WHs (I have been in a C4 running site with Talos and Logi and they ahve about the same EHP as an alpha clone Maller).
General Trump
Busey Corp
#10 - 2016-11-15 00:54:24 UTC
Whatever race you fly, start missions for their navy for combat missions, even other agents, if you're interested. As already mentioned Caldari and maybe Minnie can change damage types but if you go amarr or gallente, their rats for the majority will be your native damage.

If you plan to upsize into lvl 4's with a group of alpha players, I'd stay away from caldari agents though. Your primary rat or enemy will be guristas. Guristas shoot non stop missiles. You can't speed tank missiles. you can keep some if not a lot of gun damage down against you though just by keeping transversal up. The other rats shoot missiles too, but if I remember correctly guristas are heavier than anyone else. plus they jam you.

Personally, I love going after Sansha for the amarr navy. They're not insanely fast, majority of damage is guns and they only tracking disrupt. They do however shoot em/therm. So you may need to check your tank if shields.

If I were to start the game as an alpha, I'd try to build up a nice group and see if some 0.0(WH works too I guess) Corp or alliance would take us in. But if that were my goal, I'd go for gallente navy vexor and those skills because you can make decent money in anoms out there.
Drake Aihaken
CODE.d
#11 - 2016-11-15 12:04:04 UTC  |  Edited by: Drake Aihaken
General Trump wrote:
Guristas shoot non stop missiles. You can't speed tank missiles.

Yes you can. It won't necessarily be the most efficient in a solo endeavour, but it is achievable. Gurista missile damage is kinetic specific and fairly easy to defend against with the right resistance. Alphas may need a selection of NPC-specific fits for most missions whereas Omegas would often be able to utilize a single one-stop fit.