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Player Features and Ideas Discussion

 
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Balancing Tracking, Sig Size and Speed with Penetration Rating

Author
Steffles
University of Caille
Gallente Federation
#1 - 2016-11-03 15:08:10 UTC  |  Edited by: Steffles
The idea is to add an additional modifier to both turrets and hulls.

The modifiers are:

Hull Size -

Small
Medium
Large
Capital

and

Weapon Size

Small
Medium
Large
Capital

See Graph for Detailed Stats

This would work to define and refine the roles of the specific ship classes along with their fitted guns.

Lets take the destroyer as an example:

The destroyers role was to deal huge amounts of damage to small ships. It was supposed to be a frig killer. However because of the blanket way in which damage is applied to all ships, it is equally good at dealing damage to a titan as it is dealing damage to a frigate.

The above change would reposition to destroyer to its intended role in the same way that sig radius and tracking prevent the battleship or titan from turning them into uberpwnmobiles vs small ships.

Another substantial benefit of this change would be the inclusion again of largers ships into fleets since a fleet full of cruisers dealing 100,000 dps of on paper damage would deal signficantly less damage to battleships or capitals than a fleet ful of battleships and capitals that also deal 100,000 dps.

Likewise a fleet full of frigates dealing 20,000 dps on paper would deal less damage than a fleet of cruisers doing 20,000 dps on paper vs an enemy fleet composed of cruisers but that same fleet of frigates would deal full damage of 20,000 dps vs a fleet full of destroyers, frigates or inties.

The fleet of Inties would no longer be the meta simply because of maneuverability and bubble immunity, other factors such as hull size and target hull size would need to be considered. The interceptor, designed as an interceptor, tackler and support ship would be partially pushed back into that role.

I think its a very good idea and should be carefully considered.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

Tiberius NoVegas
NovKor Corp.
#2 - 2016-11-03 16:20:25 UTC
I understand your argument for realism but the current mechanic used by EVE indicates that CCP could of gone the route similar so what you propose but they decided to go a completely different route. Damage reduction in EVE isn't based on size, damage dealt but rather by damage type. It would make sense for armor to be a damage reduction value like in other MMO's but CCP decided to give armor a hit point value instead. The current mechanic used is mainly designed as a way to balance the game. Smaller ships do less damage and thus more of them are required to take down larger ships. This allows small gang fleets to still be effective against larger advisories while another mechanism balances out larger ships against smaller ones.

Its a good idea but this is not the direction we should be taking damage value.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2016-11-03 18:39:19 UTC
Please explain why you feel supercapitals need this kind of a buff.
Rowells
Blackwater USA Inc.
Pandemic Horde
#4 - 2016-11-03 19:56:24 UTC
Danika Princip wrote:
Please explain why you feel supercapitals need this kind of a buff.

Other way around. Small ships would probably get a nerf.

But to be honest I already thing that a similar thing is built into how damage scales between the classes. The modifiers would only really make sense if all ships did the same/similar raw damage.
Lugh Crow-Slave
#5 - 2016-11-03 20:30:00 UTC  |  Edited by: Lugh Crow-Slave
just like every other time this comes up. your "Armor pen" is built into the gun in the form of damage a small blaster does less than a large blaster. At the same time bigger ships tend to have more slots for those bigger guns. You can also put small guns on those big ships and use those extra slots to get more dps than a small ship. take a battle ship, you can fit 8 small blasters and even with the bonuses will wind up doing more DPS than with a frig
Sitting Bull Lakota
Poppins and Company
#6 - 2016-11-03 20:32:49 UTC  |  Edited by: Sitting Bull Lakota
Didn't you just make this thread?

Stahp et.


Though, I still think the game has this in place. Big ships already have the advantage of range, utility, ehp, and damage. They are balanced out that it takes a lot of small ships to chew through them. Cruisers have a nice balance of damage, ehp, range, and mobility. They are the workhorses of most fleets. Well, them and bc's when the meta favors them.
Most fleets bring counters and support to all inty or all battleship fleets that might be a problem for a balanced fleet to deal with.
Steffles
University of Caille
Gallente Federation
#7 - 2016-11-08 04:12:00 UTC  |  Edited by: Steffles
Lugh Crow-Slave wrote:
just like every other time this comes up. your "Armor pen" is built into the gun in the form of damage a small blaster does less than a large blaster. At the same time bigger ships tend to have more slots for those bigger guns. You can also put small guns on those big ships and use those extra slots to get more dps than a small ship. take a battle ship, you can fit 8 small blasters and even with the bonuses will wind up doing more DPS than with a frig

This is actually untrue in its entirety.

Small weapons often do more dps to larger ships than larger ships will do to smaller ships. This is the effect of signature radius, signature size of the weapon (which is ludicrously tied to tracking instead of damage, ie the bigger the round vs the size of the ship the worse tracking) and speed of target. In many cases larger weapons will miss 100% of the time.

Number of weapons is irrelevant, the only relevant metric is applied damage.

Small guns on a battleship sounds good and can work on numpty's. However small guns are designed to be fit on frigates and destroyers and as such they require not just dps but speed to be applied.

In a fight between say an astero and a rokh, or a rifter and a rokh applied dps from the rokh fitted with 8 small nuetron blasters out past 5k is about 20dps while inside of 1k its about 500. Given the Rokh has no way of closing range on a rifter or an astero its total dps is going to be about 10dps while the rifter and astero will be full damage.


Sitting Bull Lakota wrote:
Didn't you just make this thread?

Stahp et.


Though, I still think the game has this in place. Big ships already have the advantage of range, utility, ehp, and damage. They are balanced out that it takes a lot of small ships to chew through them. Cruisers have a nice balance of damage, ehp, range, and mobility. They are the workhorses of most fleets. Well, them and bc's when the meta favors them.
Most fleets bring counters and support to all inty or all battleship fleets that might be a problem for a balanced fleet to deal with.

Completely different mechanic. Just looks similiar.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

Zan Shiro
Doomheim
#8 - 2016-11-09 11:39:07 UTC
Rowells wrote:
Danika Princip wrote:
Please explain why you feel supercapitals need this kind of a buff.

Other way around. Small ships would probably get a nerf..



This. As I read the scale the intent is to go to the ugly eve. supers kill supers, caps kill caps, BS' kill bs. the crap that got the power blocks in there positions long ago. Basically they are seeking to reverse the changes that have made smaller and ligher not be cannon fodder and viable options to fly in like we do know.

With the twist of big stuff kills small stuff real well. if reading BS vs frig pen correct...I am getting 100 vs frig while frig gets 33% bs.
I have seen blasterthron run with good web support...it doesn't need help here. Not bringing webs/web support....one should not be in a blaster boat really then. Its like the jelly to the peanut butter as TC only gets you so far in pvp fits. As unlike a pve one...you can't fit 2 or 3 of them.

Have to ask the question op....show us on the doll where the dessie/frig roam touched you. Were you jackdaw'ed?



CCP had only supers can kill supers. It was imba. As seen at the high point of (ab)use people where hot dropping these in low sec on crews that had no chance to kill them. Low sec pirates tend to not have armada's of hics for the tackle nor supers or even bs to kill them. Kind of why they went low sec. They didn't want "blob" warfare gameplay of caps>bs>else. For them scale is reverse....small stuff>bs>caps. Which is fine...0.0 doesn't dig that sometimes...they went to low sec to do this,
Steffles
University of Caille
Gallente Federation
#9 - 2016-11-09 13:00:24 UTC  |  Edited by: Steffles
Zan Shiro wrote:
Rowells wrote:
Danika Princip wrote:
Please explain why you feel supercapitals need this kind of a buff.

Other way around. Small ships would probably get a nerf..



This. As I read the scale the intent is to go to the ugly eve. supers kill supers, caps kill caps, BS' kill bs. the crap that got the power blocks in there positions long ago. Basically they are seeking to reverse the changes that have made smaller and ligher not be cannon fodder and viable options to fly in like we do know.

With the twist of big stuff kills small stuff real well. if reading BS vs frig pen correct...I am getting 100 vs frig while frig gets 33% bs.
I have seen blasterthron run with good web support...it doesn't need help here. Not bringing webs/web support....one should not be in a blaster boat really then. Its like the jelly to the peanut butter as TC only gets you so far in pvp fits. As unlike a pve one...you can't fit 2 or 3 of them.

Have to ask the question op....show us on the doll where the dessie/frig roam touched you. Were you jackdaw'ed?



CCP had only supers can kill supers. It was imba. As seen at the high point of (ab)use people where hot dropping these in low sec on crews that had no chance to kill them. Low sec pirates tend to not have armada's of hics for the tackle nor supers or even bs to kill them. Kind of why they went low sec. They didn't want "blob" warfare gameplay of caps>bs>else. For them scale is reverse....small stuff>bs>caps. Which is fine...0.0 doesn't dig that sometimes...they went to low sec to do this,

Not sure where your getting the big stuff kills small stuff real well from? If you look at the calculations penetration rating doesn't go above 100% meaning big stuff kills small stuff exactly the same as it does now.

In terms of undoing the changes that made small ships take signficantly less damage due to sig radius, speed and tracking the changes don't roll those back in any way. All this change does is prevent an intie from doing 100% damage with its tiny little guns to a supercapital despite it being so big while the supercapital does almost no damage to interceptor due to it being so small and fast.

Your argument is something like its fine for a swarm of bee's to kill an elephant but the elephant shouldnt' be able to squash any bee's in the process because they're too small and fast. My argument is yeah sure, but given an elephants skin is so thick you need an elephant gun to get through it, should the bee's really be able to get 100% of their stingers through?

The answer is obviously NO they should not.

To kill a supercapital you should need to at least bring battleships along for the job. If you can't afford them or only want to fly little ships you shouldn't be able to kill supercaps.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

Zan Shiro
Doomheim
#10 - 2016-11-09 13:30:18 UTC
Steffles wrote:

To kill a supercapital you should need to at least bring battleships along for the job. If you can't afford them or only want to fly little ships you shouldn't be able to kill supercaps.


You missed the point chief. Low sec was not picking fights with the supers. It was null sec dynamite fishing in low sec. This got super imba looked at. Want those super supers back...take this up with the super pilots who (ab)used them until ccp had no choice but to nerf them.


When is the last time you saw a super killed by frigates. Let me rephrase the question, killed and not a staged player run event.

I think Rote Kapelle does this for charitiy events and a player named Marlona Sky (iirc) ran kill my mommy in low player events once or twice a ways back. These dying to frigate was not broken mechanics. It was in the case of Marlona attempts to spice up low sec pvp and make an event lower sp players could dig into it. had prizes and everything....as long ship was a frigate you could be in the running.

I want all frigate kill mails. Not 100 caps and BS...and 20 frigates hitting the mommy for good old fashioned km ho'ing. Can't post links I know...tell me the corp/alliance and date range...if motivated I'll find it at some point.



BS...bring support. Eve has always been this way. Its so uber tracking BS fits don't roll stomp everything. Yes I know their role rabble rabble is diminished. Not easily killable by frigates is not a role.

That and I am looking at raven and rattlesnake. Rapid medium fit...smaller stuff will die fast. Case of rattler that can tank well (passive or active)....it does not need frigate damage reduced if jumped by them. Rattler should have had scouts or read intel to not die to 20 frigates in the first place. No intel? 20 man frigate roams don't just come out of thin air. Or its one hell of a nicely planned log in trap.



Steffles
University of Caille
Gallente Federation
#11 - 2016-11-11 05:52:22 UTC  |  Edited by: Steffles
Zan Shiro wrote:
Steffles wrote:

To kill a supercapital you should need to at least bring battleships along for the job. If you can't afford them or only want to fly little ships you shouldn't be able to kill supercaps.


You missed the point chief. Low sec was not picking fights with the supers. It was null sec dynamite fishing in low sec. This got super imba looked at. Want those super supers back...take this up with the super pilots who (ab)used them until ccp had no choice but to nerf them.


When is the last time you saw a super killed by frigates. Let me rephrase the question, killed and not a staged player run event.

I think Rote Kapelle does this for charitiy events and a player named Marlona Sky (iirc) ran kill my mommy in low player events once or twice a ways back. These dying to frigate was not broken mechanics. It was in the case of Marlona attempts to spice up low sec pvp and make an event lower sp players could dig into it. had prizes and everything....as long ship was a frigate you could be in the running.

I want all frigate kill mails. Not 100 caps and BS...and 20 frigates hitting the mommy for good old fashioned km ho'ing. Can't post links I know...tell me the corp/alliance and date range...if motivated I'll find it at some point.



BS...bring support. Eve has always been this way. Its so uber tracking BS fits don't roll stomp everything. Yes I know their role rabble rabble is diminished. Not easily killable by frigates is not a role.

That and I am looking at raven and rattlesnake. Rapid medium fit...smaller stuff will die fast. Case of rattler that can tank well (passive or active)....it does not need frigate damage reduced if jumped by them. Rattler should have had scouts or read intel to not die to 20 frigates in the first place. No intel? 20 man frigate roams don't just come out of thin air. Or its one hell of a nicely planned log in trap.

While rapid heavys are quite nice they only apply to missile based battleships. The majority of battleships can't fit them or can fit one or two because they're mostly turret based.

In regards to killmails of only frigates against SC that's irrelevent. SC were designed to fight other capitals and battleships. Battleships were designed to kill battleships and cruisers. Cruisers were designed as support ships. Etc Etc. The current meta where you can take 200 cruisers out and expect to easily kill a SC is not how the game was designed. Its a poor substitute for balanced coordinated fleets. It removes all the carefully designed roles and abilities that were put in place for support ships and eliminates large ships from the field.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg