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Golem Blitz Fit

Author
Arthur Aihaken
CODE.d
#1 - 2016-11-02 00:15:23 UTC
This is a fit I use that's fairly effective for blitzing or just clearing missions (there are a few worth salvaging). It is by no means the ultimate Golem fit, but it does have a few interesting traits. While not as fast as a Machariel outside of SoE space, it will be very comparable with most Empire agents.. To be effective, Ascendancy and missile implants are recommended. A few notes with respect to the fit:

• You want to split your cruiser launchers into pairs to optimize damage against smaller targets (this will occasionally save half a volley against larger targets). This also lets you run Fury and Precision ammo at the same time. 3x Faction BCU = 4x T2 BCU, so this frees up a low slot (you are only sacrificing 2-2.5% damage by giving up the 4th BCU, and a lot of times an NPC shield regen will negate killing large targets in x number of volleys anyway). I use Augmented drones for hybrid thermal/kinetic damage, but this is really personal preference (with 75m3 you can run 3 types of specific T2 light drones).
• You can run a T2 Auto Targeting System in the empty high slot. Passively this yields +1 targets, and when activated it will auto-target anything aggro'ing you within 60km (so it's semi-useful). I also recommend setting your Auto Target Back to '12 Targets' under General Settings as this almost yields the same benefit. I don't recommend extending drone range, as they tend to get into trouble without giving them more rope to hang themselves. Smart bombs can be semi-useful, but the adverse effects of setting your Safety to red and inadvertently hitting a cloaked ship (more likely in the next few weeks) probably nixes it.
• Bastion isn't needed for most missions. I tend to "pulse" it when I'm dealing with Guristas (ECM), the initial stage of a mission or when you take a lot of aggro at certain points. A lot of times you can run Bastion and the invulnerability without having to perma-run the shield booster. Bastion is useful against long-range targets as this gives you an extra 25% missile velocity bonus (and this isn't stacking-penalized with the single hydraulic rig).
• The T2 Inertial Stabilizer provides 20% faster warp align, acceleration, deceleration and gate jumps. A higher warp speed + inertia = faster stopping times in missions, which translates into faster initial locking for targets. Don't underestimate the benefits of higher inertia! You can run a damage control, but it lends itself more towards armor fits - and the Golem has a really decent shield tank already (still, if this is your thing - the option is available).
• The Gist X-Types are recommend as they're insanely cheap (~100M) compared to what they were a year ago, and neither has an adverse effect on capacitor (the X-Type MWD is slightly faster with 0% capacitor penalty). A MWD is a must, because a MJD is not always the most efficient way of getting around in a mission. A lot of times you can get away with just the MWD.
• The T2 Large Capacitor Battery effectively allows you to run the Gist X-Type Large Shield booster indefinitely (48min or so according to Pyfa). This is sometimes useful on the Extravaganza and Worlds Collide missions where they can tend to be drawn out. The Large Micro Jump Drive is useful in a handful of missions or a GTFO option. Both are optional equipment that you can forego for other equally interesting options, ie: target painters (not really my thing, and not really needed if you bring Precision missiles for smaller targets), sensor booster, shield booster, additional tank, etc.
• You can utilize Faction stasis webs and grapplers, but these are only going to be effective within <14km/10km, respectively (and only against frigates). Target painters are a better choice, but drones are the most effective against smaller targets.
• With the implants and rigs listed, you'll achieve a warp speed of 4.23 AU/s with an align time of 8.32s. Your missiles will have a velocity of 16.81km/s, which means pretty much anything within range will die before your next volley (no need co count). You can opt for a rig to increase damage or rate of fire, but neither will really translate into a night or day difference (and you'll find you probably start losing volleys in transit with a slower missile velocity). 4.0 AU/s seems to be about the speed where warps seem reasonable fast, and there's only marginal gain with a WS-618 or High-Grade Ascendancy Omega version. In my experience, there is minimal benefit in extending warp speed to beyond 5.0 AU/s by ditching either the hydraulic rig or inertial stabilizer (you gain more warp speed but lose maneuverability and applied DPS).

[Golem, Blitz Golem]

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Bastion Module I
Small Tractor Beam II
Small Tractor Beam II
[Empty High slot]

Gist X-Type 500MN Microwarpdrive
Adaptive Invulnerability Field II
Missile Guidance Computer II, Missile Precision Script
Large Capacity Battery II
Missile Guidance Computer II, Missile Precision Script
Gist X-Type Large Shield Booster
Large Micro Jump Drive

Dread Guristas Ballistic Control System
Dread Guristas Ballistic Control System
Dread Guristas Ballistic Control System
Inertial Stabilizers II

Large Hyperspatial Velocity Optimizer II
Large Hydraulic Bay Thrusters II

'Augmented' Hornet x5

[Implant List] (*none are stacking penalized)

High-grade Ascendancy Alpha
High-grade Ascendancy Beta
High-grade Ascendancy Gamma
High-grade Ascendancy Delta
High-grade Ascendancy Epsilon
Eifyr and Co. 'Rogue' Warp Drive Speed WS-615
Zainou 'Deadeye' Missile Projection MP-706
Zainou 'Deadeye' Guided Missile Precision GP-806
Zainou 'Deadeye' Target Navigation Prediction TN-906
Zainou 'Deadeye' Rapid Launch RL-1006

I am currently away, traveling through time and will be returning last week.

DeMichael Crimson
Republic University
Minmatar Republic
#2 - 2016-11-03 04:27:20 UTC
+1 to the OP for a very impressive, thoughtful and informative post.

Thanks for sharing.



DMC
Sonya Corvinus
Grant Village
#3 - 2016-11-03 17:52:09 UTC
I'd put a cloak in the empty high slot. Not used often, but it's always useful to have.
Sobaan Tali
Caldari Quick Reaction Force
#4 - 2016-11-03 19:33:15 UTC  |  Edited by: Sobaan Tali
Sonya Corvinus wrote:
I'd put a cloak in the empty high slot. Not used often, but it's always useful to have.


Not sure you'd say that after looking at you scan res.

Also, to Arthur, have you considered swapping one of the MGCs for a faction painter? You'd be avoiding stacking penalties and utilizing one of the Golem's buffs rather than not at all.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Sonya Corvinus
Grant Village
#5 - 2016-11-03 19:54:05 UTC
Sobaan Tali wrote:
Not sure you'd say that after looking at you scan res.

Also, to Arthur, have you considered swapping one of the MGCs for a faction painter? You'd be avoiding stacking penalties and utilizing one of the Golem's buffs rather than not at all.


Keep it offline, get to a safe and online it in space if you're being aggressively hunted or need to go AFK in an emergency in a system without a station. It's made my life significantly easier more than once
Ploing
Blue Republic
RvB - BLUE Republic
#6 - 2016-11-03 22:32:15 UTC
Sonya Corvinus wrote:
Sobaan Tali wrote:
Not sure you'd say that after looking at you scan res.

Also, to Arthur, have you considered swapping one of the MGCs for a faction painter? You'd be avoiding stacking penalties and utilizing one of the Golem's buffs rather than not at all.


Keep it offline, get to a safe and online it in space if you're being aggressively hunted or need to go AFK in an emergency in a system without a station. It's made my life significantly easier more than once


even if offlined is reduces the scanres
Sonya Corvinus
Grant Village
#7 - 2016-11-03 22:36:58 UTC  |  Edited by: Sonya Corvinus
Ploing wrote:
Sonya Corvinus wrote:
Sobaan Tali wrote:
Not sure you'd say that after looking at you scan res.

Also, to Arthur, have you considered swapping one of the MGCs for a faction painter? You'd be avoiding stacking penalties and utilizing one of the Golem's buffs rather than not at all.


Keep it offline, get to a safe and online it in space if you're being aggressively hunted or need to go AFK in an emergency in a system without a station. It's made my life significantly easier more than once


even if offlined is reduces the scanres


I actually never knew that about it being offline, so thank you. That's definitely good to know. That being said, I've never had it affect mission performance or speed in a marauder (with or without a cloak), and it has saved me from being hunted more than once.
Atomeon
Federal Navy Academy
Gallente Federation
#8 - 2016-11-03 23:45:11 UTC
Good and helpful guide :)

I would like to add here, painter bonus seems silly for golem because is a Minmatar thing. They sould change it to MGC bonus.
DeMichael Crimson
Republic University
Minmatar Republic
#9 - 2016-11-04 02:06:07 UTC  |  Edited by: DeMichael Crimson
Sonya Corvinus wrote:
I'd put a cloak in the empty high slot. Not used often, but it's always useful to have.
Sonya Corvinus wrote:
Ploing wrote:
Sonya Corvinus wrote:
Sobaan Tali wrote:
Not sure you'd say that after looking at you scan res..

Keep it offline, get to a safe and online it in space if you're being aggressively hunted or need to go AFK in an emergency in a system without a station. It's made my life significantly easier more than once

even if offlined is reduces the scanres

I actually never knew that about it being offline, so thank you. That's definitely good to know. That being said, I've never had it affect mission performance or speed in a marauder (with or without a cloak), and it has saved me from being hunted more than once.

Sonya Corvinus suggestion about adding a cloak to the empty high slot is a good idea, especially if the ship is being used in hostile space.

Now considering the fact that the OP's fit doesn't include a Probe Launcher clearly makes the rebuttals to that suggestion invalid. The only valid reason for not fitting a cloak, other than the ship not being used in hostile space, would be the lack of Power Grid and CPU required for fitting.


DMC
Sobaan Tali
Caldari Quick Reaction Force
#10 - 2016-11-04 05:08:35 UTC
Wait, I'm confused: why are we talking about a probe launcher and being in hostile space now?

I was pointing out that cloaks (except CovOps Cloak II) have a Scan Resolution nerf associated with mounting them, which reduces locking speed. That's along with what Ploing pointed out that the affect remains even if the cloak is offlined, though it does free up CPU, which Marauders have a ton of anyways. That has nothing to do with probe launchers.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Sobaan Tali
Caldari Quick Reaction Force
#11 - 2016-11-04 05:14:33 UTC
Atomeon wrote:
Good and helpful guide :)

I would like to add here, painter bonus seems silly for golem because is a Minmatar thing. They sould change it to MGC bonus.


It's one of the reasons the Golem historically used to be a Torpedo boat, I guess. Made more sense then. It is an odd ship for that buff considering what it is today and given it is indeed not a Minmatar ship, though an MGC buff would be interesting.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Andrew Indy
Cleaning Crew
#12 - 2016-11-10 05:10:44 UTC
DeMichael Crimson wrote:


Now considering the fact that the OP's fit doesn't include a Probe Launcher clearly makes the rebuttals to that suggestion invalid. The only valid reason for not fitting a cloak, other than the ship not being used in hostile space, would be the lack of Power Grid and CPU required for fitting.

DMC


Personally I think the only reason to use a cloak is if you are in hostile space. The definition of hostile space may vary. Cutting you scan res in half is a major pain especially in a Gun boat when you want to blap frigs burning in.

If you want to go AFK and are in HS, just log off (if you cant just dock) . The chance of someone getting you in the 5 min NPC aggro timer is super low. You could also warp to a safe and switch to a Cloak using a Depo.

Low and Null (with no station/POS/Citadel) in a BS, cloaks are almost mandatory. No telling who might try and combat you down and 60 second to deploy a depo is way to long.
Sobaan Tali
Caldari Quick Reaction Force
#13 - 2016-11-14 23:08:24 UTC
Well, given the fit, I was under the impression that this was a High Sec fit. I wouldn't bring this outside High Sec even if my life depended on it, but if I did then yes at that point a cloak would pretty much be mandatory in my mind. Then again, so to would a SeBo to counter the scan res nerf, considering this is meant to blitz as good as a Golem can, right?

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Drake Aihaken
CODE.d
#14 - 2016-11-15 12:12:16 UTC  |  Edited by: Drake Aihaken
...
Arthur Aihaken
CODE.d
#15 - 2016-11-15 13:14:29 UTC  |  Edited by: Arthur Aihaken
Sobaan Tali wrote:
Not sure you'd say that after looking at you scan res.

Also, to Arthur, have you considered swapping one of the MGCs for a faction painter? You'd be avoiding stacking penalties and utilizing one of the Golem's buffs rather than not at all.

With the number of high slots available you certainly have flexibility for things like a salvager (best used in combination with a flight of salvager drones) or vampire (you can get a fairly steady energy trickle from large NPCs). Sobaan is correct that a cloak will absolutely butcher your scan resolution, so it's not something I typically use for PvE activities.

There actually aren't any stacking penalties on the first pair of MGCs (unless you switch to range-scripted), which applies to Bastion and the hydraulic rig as well (no stacking penalties). A Faction painter is definitely a good choice to replace the MJD with, however.

Atomeon wrote:
Good and helpful guide :)

I would like to add here, painter bonus seems silly for golem because is a Minmatar thing. They sould change it to MGC bonus.

This has come up on more than one occasion. The TP bonus is useful in fleet as this will benefit teammates whereas a guidance bonus would just benefit the Golem.

I am currently away, traveling through time and will be returning last week.

ChiId
State Protectorate
Caldari State
#16 - 2016-11-17 06:47:54 UTC
is OP trollin me? seriously?

OK, i guess what you're trying to do here is abuse warp speed, and assuming its 'blitz' due to that. That's aweful.

When i throw your fit in, i'm going to leave the damage implants off for my sanity. So, with that in mind, you've got 888 dps.

Yes, the warp speed is impressive, for about 6 or 7b, you have doubled the warp speed. I suppose you could keep those implants regardless of the rest of the fit... i prefer genoloutions.

for a 'blitz' you really ought to have fit the ship for damage application.

What on EARTH are those missile guidance comps doing on there? those are useless. terrible. BAD.

painters bro, painters. 3x's painters. Preferably faction. Lights up cruisers and everything else like a sun. If you can hit frigs with the mwd on, you can volly them.

SO, the launchers are fine, i too use cruise with fury ammo. I too use 3 faction BC's (and one t2, just because i dont like getting ganked, 4 is askin for it).

SO, whereas you get 888 dps, i get 941 (948 with another navy bcs). That gives me 250 or more damage per volly.

Next, my rigs are rigors, because it's all about application for completion times.

With teh 3 painters, the 4 BC's, and the rigors, i use fury ammo--i kill everything that's not a BS in a single volly (excuding a few hacs). Your fit, i promise, is not killing every cruiser with a single volly. Hell, i know with just 2 painters i dont kill them with every volly. With your implants, you should be also killing half of the battleships in 2 vollys. (i kill the ones in damsel in distress, and stop the thief in 2).

The MWD seems silly to me, as an AB gets me most places before i need it to.

so i would go AB, mjd, invul and MEDIUM b-type booster (c-type if you're braver, a-type of you like tanks).

Have no idea what you thought you were doing with those guidance comps, but it made me blow tea out my nose with indignation.
Anize Oramara
WarpTooZero
#17 - 2016-11-17 07:09:01 UTC
Yea generally his builds are sub optimal for what they're intended for and are distinctly 'special snowflake' flavor. Always has been so it's just one of those things.

That said for blitzing if you're not running Warp rigs and implants then you're doing it wrong. The warping to and from missions takes longer than actually finishing a mission so reducing that has the biggest gains for completion times. Of course the Golem isn't really the best blitzer to begin with though there is one mission a polarized torp Golem might be suitable for.

Fun fact, if you can fly a Golem, you can get into a Barghest with max damage bonus and that's a superior Blitzing boat.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Sobaan Tali
Caldari Quick Reaction Force
#18 - 2016-11-21 15:35:33 UTC
Anize Oramara wrote:
Yea generally his builds are sub optimal for what they're intended for and are distinctly 'special snowflake' flavor. Always has been so it's just one of those things.

That said for blitzing if you're not running Warp rigs and implants then you're doing it wrong. The warping to and from missions takes longer than actually finishing a mission so reducing that has the biggest gains for completion times. Of course the Golem isn't really the best blitzer to begin with though there is one mission a polarized torp Golem might be suitable for.

Fun fact, if you can fly a Golem, you can get into a Barghest with max damage bonus and that's a superior Blitzing boat.


POLARIZED BARGHEST!

Looking at in in PyFa, it's a bit dicey on tank and application could be better, but 4xCNBCUs, 6% Imps, and Rage gets 1887 DPS. 1887. That has to be a sign.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."