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Thoughts on improving the game

First post
Author
Mark Marconi
Ministry of War
Amarr Empire
#221 - 2016-11-03 08:51:18 UTC
Teckos Pech wrote:
Mark Marconi wrote:
Teckos Pech wrote:
Mark Marconi wrote:
Gavascon wrote:
piracy has always been rewarded. i hope that never changes.

Piracy has always been cool.

However being ganked by a bunch of carebears who hide behind the protection of CONCORD, is not and that needs to change. Why are the cops protecting -10 criminals?


How about ganking is necessary to correct for imprudent behavior of haulers?

And the risk seeking getting taken advantage of the risk averse is mechanics working as intended.

Not really not when the break even point for the gankers is so pathetically low as to render the hulls worthless.


So your solution is to reward the risk seeking? Really?

How about your are just bad? Do not overload your freighter and you'll be a much less inviting target. Use a scout and you'll be and even harder target to gank. But no, we get you whining in favor of pilots that are literally risk seeking.

Any thing over 300 mill will cover the gank cost, so a 1.8 billion freighter to carry no more than 300 mill. As I said it makes them useless. Ok people who carry billions are idiots but at the moment ganking a freighter is so cheap its stupid.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Shae Tadaruwa
Science and Trade Institute
Caldari State
#222 - 2016-11-03 08:58:32 UTC  |  Edited by: Shae Tadaruwa
Mark Marconi wrote:
As I said it makes them useless. Ok people who carry billions are idiots but at the moment ganking a freighter is so cheap its stupid.

In nullsec, interceptors kill Carriers worth more than a freighter.

Dreads take out Titans worth 50 times their value. Super carriers worth upwards of 30 billion die to sub cap fleets.

ISK tanking is a pointless discussion. It's not something unique to freighters dying to catalysts and Freighter pilot with just a small amount of smarts can almost completely eliminate the possibility of being ganked.

At some point. the person who gets ganked has to accept responsibility for their loss. It's not the fault of the gankers. They are just enjoying the game and good luck to them. They bring risk to hauling that wouldn't otherwise exist at all.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Teckos Pech
Hogyoku
Goonswarm Federation
#223 - 2016-11-03 09:41:43 UTC
Raca Pyrrea wrote:

So whats the loophole to kills similar to this then?
https://zkillboard.com/kill/56924661/
10 purifiers(t2) in the killmail, but only the t1 catalyst and caracal were killed by CONCORD
it does not look like it was a wardec target.


What? Looks like he lost the bombers to CONCORD. Working as intended.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#224 - 2016-11-03 09:45:54 UTC
Mark Marconi wrote:

Any thing over 300 mill will cover the gank cost, so a 1.8 billion freighter to carry no more than 300 mill. As I said it makes them useless. Ok people who carry billions are idiots but at the moment ganking a freighter is so cheap its stupid.


No. Just no.

Using All Level Five in EFT tells me that at best a gank catalyst will put out 666 DPS. Using that and building in a 12% buffer means that the minimal level of cargo value would be about 720 million ISK. Dropping the DPS on average to 525 would mean the cargo value has to be aroun 909 million ISK. And that is just to break even. To build in a bit of a buffer you'd need to probably go up to about 1 billion ISK minimum.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Australian Excellence
Gate Tax Collection Agency
CODE.
#225 - 2016-11-03 09:53:50 UTC
Mark Marconi wrote:
Any thing over 300 mill will cover the gank cost, so a 1.8 billion freighter to carry no more than 300 mill. As I said it makes them useless. Ok people who carry billions are idiots but at the moment ganking a freighter is so cheap its stupid.

So what, you want us to waste 10+ talos to kill an antitanked freighter every time? Let's be real here, you want no risk hauling. Deflecting the burden on the supposed ease in ganking is a lazy argument miner, there is no limit to how dumb you could take it. You going to start assuming every gank fleet has 100 pilots flying T1 cats and complaining about how it's costing under 200mil to kill full tanked freighters next?

You'll find there is only 3-4 groups that actually field enough pilots to kill proper tanked freighters with only cats. Go play WoW if you want an always safe game.
Mark Marconi
Ministry of War
Amarr Empire
#226 - 2016-11-03 10:13:32 UTC
Australian Excellence wrote:
Mark Marconi wrote:
Any thing over 300 mill will cover the gank cost, so a 1.8 billion freighter to carry no more than 300 mill. As I said it makes them useless. Ok people who carry billions are idiots but at the moment ganking a freighter is so cheap its stupid.

So what, you want us to waste 10+ talos to kill an antitanked freighter every time? Let's be real here, you want no risk hauling. Deflecting the burden on the supposed ease in ganking is a lazy argument miner, there is no limit to how dumb you could take it. You going to start assuming every gank fleet has 100 pilots flying T1 cats and complaining about how it's costing under 200mil to kill full tanked freighters next?

You'll find there is only 3-4 groups that actually field enough pilots to kill proper tanked freighters with only cats. Go play WoW if you want an always safe game.

Look Carebear, it is the lack of risk to the ganker that is the problem. There is no profit to be made in hunting them. Now I know you don't want the possibility of someone ganking you for profit but really if you want a safe hi-sec maybe you should go play WOW.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#227 - 2016-11-03 10:22:24 UTC  |  Edited by: Scipio Artelius
Mark Marconi wrote:
Australian Excellence wrote:
Mark Marconi wrote:
Any thing over 300 mill will cover the gank cost, so a 1.8 billion freighter to carry no more than 300 mill. As I said it makes them useless. Ok people who carry billions are idiots but at the moment ganking a freighter is so cheap its stupid.

So what, you want us to waste 10+ talos to kill an antitanked freighter every time? Let's be real here, you want no risk hauling. Deflecting the burden on the supposed ease in ganking is a lazy argument miner, there is no limit to how dumb you could take it. You going to start assuming every gank fleet has 100 pilots flying T1 cats and complaining about how it's costing under 200mil to kill full tanked freighters next?

You'll find there is only 3-4 groups that actually field enough pilots to kill proper tanked freighters with only cats. Go play WoW if you want an always safe game.

Look Carebear, it is the lack of risk to the ganker that is the problem. There is no profit to be made in hunting them. Now I know you don't want the possibility of someone ganking you for profit but really if you want a safe hi-sec maybe you should go play WOW.

Luckily, CCP have a different view. Not perfect always, but at least they acknowledge the value that ganking brings to the game and seem comfortable with the current level of risk that it brings to hauling and mining.
Mark Marconi
Ministry of War
Amarr Empire
#228 - 2016-11-03 10:28:12 UTC
Scipio Artelius wrote:
Mark Marconi wrote:
Australian Excellence wrote:
Mark Marconi wrote:
Any thing over 300 mill will cover the gank cost, so a 1.8 billion freighter to carry no more than 300 mill. As I said it makes them useless. Ok people who carry billions are idiots but at the moment ganking a freighter is so cheap its stupid.

So what, you want us to waste 10+ talos to kill an antitanked freighter every time? Let's be real here, you want no risk hauling. Deflecting the burden on the supposed ease in ganking is a lazy argument miner, there is no limit to how dumb you could take it. You going to start assuming every gank fleet has 100 pilots flying T1 cats and complaining about how it's costing under 200mil to kill full tanked freighters next?

You'll find there is only 3-4 groups that actually field enough pilots to kill proper tanked freighters with only cats. Go play WoW if you want an always safe game.

Look Carebear, it is the lack of risk to the ganker that is the problem. There is no profit to be made in hunting them. Now I know you don't want the possibility of someone ganking you for profit but really if you want a safe hi-sec maybe you should go play WOW.

So you want to make it easier to haul with no risk because you don't like someone else's play style?

Luckily, CCP have a different view. Not perfect always, but at least they acknowledge the value that tanking brings to the game and seem comfortable with the current level of risk that banking brings to hauling.

No I want to make it more profitable and therefore more likely to gank gankers. At the moment they use bumping so they can hide until there kill is positioned then they attack in ships that you will get bugger all if you gank. If they had to use cruisers fitted out for damage with a limited time frame on bumping they would have to be out in the open more and a lot more profitable to gank.

At the moment they are more protected than those they are ganking, able to hide in stations until the kill is blocked. So no having to be out in the open and no real isk for people hunting criminals. Ganking is a necessary part of EvE but it is too safe for them atm.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#229 - 2016-11-03 10:31:28 UTC  |  Edited by: Scipio Artelius
Mark Marconi wrote:
Scipio Artelius wrote:
Mark Marconi wrote:
Australian Excellence wrote:
Mark Marconi wrote:
Any thing over 300 mill will cover the gank cost, so a 1.8 billion freighter to carry no more than 300 mill. As I said it makes them useless. Ok people who carry billions are idiots but at the moment ganking a freighter is so cheap its stupid.

So what, you want us to waste 10+ talos to kill an antitanked freighter every time? Let's be real here, you want no risk hauling. Deflecting the burden on the supposed ease in ganking is a lazy argument miner, there is no limit to how dumb you could take it. You going to start assuming every gank fleet has 100 pilots flying T1 cats and complaining about how it's costing under 200mil to kill full tanked freighters next?

You'll find there is only 3-4 groups that actually field enough pilots to kill proper tanked freighters with only cats. Go play WoW if you want an always safe game.

Look Carebear, it is the lack of risk to the ganker that is the problem. There is no profit to be made in hunting them. Now I know you don't want the possibility of someone ganking you for profit but really if you want a safe hi-sec maybe you should go play WOW.

So you want to make it easier to haul with no risk because you don't like someone else's play style?

Luckily, CCP have a different view. Not perfect always, but at least they acknowledge the value that tanking brings to the game and seem comfortable with the current level of risk that banking brings to hauling.

No I want to make it more profitable and therefore more likely to gank gankers. At the moment they use bumping so they can hide until there kill is positioned then they attack in ships that you will get bugger all if you gank. If they had to use cruisers fitted out for damage with a limited time frame on bumping they would have to be out in the open more and a lot more profitable to gank.

At the moment they are more protected than those they are ganking, able to hide in stations until the kill is blocked. So no having to be out in the open and no real isk for people hunting criminals. Ganking is a necessary part of EvE but it is too safe for them atm.

Not by the weight of your posting history you don't. You seem to just hate their play style and want the infinite loop of 'just one more nerf' until there is no ganking left in the game. That's the clear impression that comes through all your posts.

Thankfully though, that will never happen. So I guess the constant derailing of threads will continue, as borish as it is.
Australian Excellence
Gate Tax Collection Agency
CODE.
#230 - 2016-11-03 11:16:37 UTC
Mark Marconi wrote:
Australian Excellence wrote:
Mark Marconi wrote:
Any thing over 300 mill will cover the gank cost, so a 1.8 billion freighter to carry no more than 300 mill. As I said it makes them useless. Ok people who carry billions are idiots but at the moment ganking a freighter is so cheap its stupid.

So what, you want us to waste 10+ talos to kill an antitanked freighter every time? Let's be real here, you want no risk hauling. Deflecting the burden on the supposed ease in ganking is a lazy argument miner, there is no limit to how dumb you could take it. You going to start assuming every gank fleet has 100 pilots flying T1 cats and complaining about how it's costing under 200mil to kill full tanked freighters next?

You'll find there is only 3-4 groups that actually field enough pilots to kill proper tanked freighters with only cats. Go play WoW if you want an always safe game.

Look Carebear, it is the lack of risk to the ganker that is the problem. There is no profit to be made in hunting them. Now I know you don't want the possibility of someone ganking you for profit but really if you want a safe hi-sec maybe you should go play WOW.

There is plenty of risk, risk there will be no loot, risk we didn't calculate the math on if we could kill it right, risk enough of the fleet gets ecmd that the gank fails or the freighter catches enough reps to live, risk the freighter gets bumped and cats are out of range, risk ships get scrambled on a bounce, risk the looter gets tackled on suspect. I could go on and on... In the end you are full of crap my carebear little friend, you don't give 2 ***** about the risk to the gankers. In the end it is all about the no risk hauling.

Scipio Artelius wrote:
Not by the weight of your posting history you don't. You seem to just hate their play style and want the infinite loop of 'just one more nerf' until there is no ganking left in the game. That's the clear impression that comes through all your posts.

A truer thing has never been said before.
Keno Skir
#231 - 2016-11-03 11:19:41 UTC
Mark Marconi wrote:
Shae Tadaruwa wrote:
Mark Marconi wrote:
However being ganked by a bunch of carebears who hide behind the protection of CONCORD, is not and that needs to change. Why are the cops protecting -10 criminals?

Any idiot knows the game does not protect -10 outlaws.

It takes a special idiot to think they are protected by any means other than through their own risk management.

So no flagging for killing a -10 and no Concord reaction? Sorry I read the crime watch blog and it does not state this and I am waiting for alpha before I go out ganking people.

Oh and as to the any idiot bit. My apologies, I have a life.


You don't actually have a life because you spend it all on these forums being schooled. If you're -10 anyone can and will shoot you, no concord. That means gankers aren't hiding behind concord. Sounds pretty simple huh?

I think the point here is that you make sweeping statements about EvE mechanics, but you don't actually know very much about EvE mechanics to base your opinions on. That's why everyone's baiting you.
Chopper Rollins
hahahlolspycorp
#232 - 2016-11-03 11:34:18 UTC
Mark Marconi wrote:
No I want to make it more profitable and therefore more likely to gank gankers..


Yeah nah that's not what you're after at all.
Get out of hisec.



Goggles. Making me look good. Making you look good.

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#233 - 2016-11-03 12:13:04 UTC
Keno Skir wrote:
Nat Silverguard wrote:
Steffles wrote:
*giving a stern look*


well, that's just d*mb people like you like to think. i thought you quit already? lol


You shouldn't call someone "Dumb" when you have no idea what it means, it makes you sound uneducated.


im using the slang definition of the word which means s2pid, and you know it's true (that he's s2pid) because he, as he claims, is infinity ziona.

if you don't know who that is, then good for you. :)

Just Add Water

Jenn aSide
Soul Machines
The Initiative.
#234 - 2016-11-03 12:45:57 UTC  |  Edited by: Jenn aSide
Mark Marconi wrote:
Ganking is a necessary part of EvE but it is too safe for them atm.


It's funny to read this, mainly because it's always funny to me to see that people can exhibit the same behaviors in game as politicans do out of it.

One thing people do is try to appear 'moderate' on something, because they know if they display their real hatred of a thing they want to go away or stop, people will just dismiss them as radical idiots. There are lots of real life examples, none of which can be mentioned here because of board rules against political discussion, but you don't have to think very hard to see what some of them are.

The false moderate knows there isn't enough public support and/or votes in their legislature to outright ban the thing they hate, so the try the 'backdoor ban' route ie they start saying "we know it's here to stay but it at least should be regulated a bit better". The real goal is to have the thing so tightly regulated that no one wants to put up with the hassle of doing it, creating a situation where the thing they don't like is still on the books as legal but almost never happens because it's impractical. Thus the term 'banning via the backdoor'.

People who hate ganking (or any of the antagonistic activities that make the EVE ecosystem actually vibrant and interesting, like cloaky camping, awoxxing, scamming, war deccing, bumping, stealing loot in high sec pve sites, even hot dropping) don't actually want it balanced, they (foolishly think they) want it GONE, thinking the game would be a better place if they could play in perfect safety, not having to worry about people they don't like coming to screw with them.

The most ironic part of it all is that if you got rid of the thing they hate, not only would the game decline really fast (because, like real life and movies, it's the NEGATIVE things that are interesting, how many people would watch the news to see an anchor man say "well, no one died, got injured or even had their feeling hurt, now on to weather"?? lol), but THEY THEMSELVES (the backdoor banners) would get bored and move on to another game...that had some form of ganking and sanctioned griefing, because their whole existence revolves around having things to dislike.

In other words, if you got rid of ganking , CODE-style players would stay and find another way to screw with people's emotions while all the carebears would get bored and leave because there is no real challenge for them to face anymore. Life is backwards like that.
lilol' me
Comply Or Die
Pandemic Horde
#235 - 2016-11-03 13:09:40 UTC
Jagd Wilde wrote:
Nick Bete wrote:
Nice attitude Jagd. This is why this game's community has such a horrible(and deserved) reputation.


Blah blah blah.

Why do you carebears even play this game?


You know that most of the carebears are in nullsec right? Dumbass
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#236 - 2016-11-03 13:10:30 UTC
Shae Tadaruwa wrote:
Mark Marconi wrote:
Shae Tadaruwa wrote:
Mark Marconi wrote:
However being ganked by a bunch of carebears who hide behind the protection of CONCORD, is not and that needs to change. Why are the cops protecting -10 criminals?

Any idiot knows the game does not protect -10 outlaws.

It takes a special idiot to think they are protected by any means other than through their own risk management.

So no flagging for killing a -10 and no Concord reaction? Sorry I read the crime watch blog and it does not state this and I am waiting for alpha before I go out ganking people.

Oh and as to the any idiot bit. My apologies, I have a life.

No, no suspect or criminal flag if you kill a -10 outlaw. In fact, as soon as any character reaches -5 they are open season for everyone in highsec.

Is your knowledge of mechanics so vacuous that you don't know this, yet post on the forum like you have a clue?

It would seem it is. No surprise really.

As for having a life. Ho hum. We all do. That isn't unique, nor somehow a slight at those of us that actually know the rules of the game.


I think the question should be "why do NPC stations allow -10 criminals to dock?"

Also at the same time I always wondered why Jita 4-4 lets people who at war with the Caldari state dock up too.

I mean it always seemed odd that they would pursue these targets but yet once they dock, they are on holy ground.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Galaxy Duck
Galaxy Farm Carebear Repurposing
#237 - 2016-11-03 13:13:59 UTC
Keno Skir wrote:
Mark Marconi wrote:
Shae Tadaruwa wrote:
Mark Marconi wrote:
However being ganked by a bunch of carebears who hide behind the protection of CONCORD, is not and that needs to change. Why are the cops protecting -10 criminals?

Any idiot knows the game does not protect -10 outlaws.

It takes a special idiot to think they are protected by any means other than through their own risk management.

So no flagging for killing a -10 and no Concord reaction? Sorry I read the crime watch blog and it does not state this and I am waiting for alpha before I go out ganking people.

Oh and as to the any idiot bit. My apologies, I have a life.


You don't actually have a life because you spend it all on these forums being schooled. If you're -10 anyone can and will shoot you, no concord. That means gankers aren't hiding behind concord. Sounds pretty simple huh?

I think the point here is that you make sweeping statements about EvE mechanics, but you don't actually know very much about EvE mechanics to base your opinions on. That's why everyone's baiting you.


Lmao Mark STILL hasn't figured out how highsec works?

Keep it going Mark! Every time you recommend a feature that already exists in the game, an angel gets its wings! Lololololol
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#238 - 2016-11-03 13:20:48 UTC  |  Edited by: Captain Tardbar
Double post due to typing this on a phone that bugs out.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Jenn aSide
Soul Machines
The Initiative.
#239 - 2016-11-03 13:24:51 UTC
Captain Tardbar wrote:
Shae Tadaruwa wrote:
Mark Marconi wrote:
Shae Tadaruwa wrote:
Mark Marconi wrote:
However being ganked by a bunch of carebears who hide behind the protection of CONCORD, is not and that needs to change. Why are the cops protecting -10 criminals?

Any idiot knows the game does not protect -10 outlaws.

It takes a special idiot to think they are protected by any means other than through their own risk management.

So no flagging for killing a -10 and no Concord reaction? Sorry I read the crime watch blog and it does not state this and I am waiting for alpha before I go out ganking people.

Oh and as to the any idiot bit. My apologies, I have a life.

No, no suspect or criminal flag if you kill a -10 outlaw. In fact, as soon as any character reaches -5 they are open season for everyone in highsec.

Is your knowledge of mechanics so vacuous that you don't know this, yet post on the forum like you have a clue?

It would seem it is. No surprise really.

As for having a life. Ho hum. We all do. That isn't unique, nor somehow a slight at those of us that actually know the rules of the game.


I think the question should be "why do NPC stations allow -10 criminals to dock?"

Also at the same time I always wondered why Jita 4-4 lets people who at war with the Caldari state dock up too.

I mean it always seemed odd that they would pursue these targets but yet once they dock, they are on holy ground.


Explained in lore. "because they are capsuleers and the empires don't want a war with immortals".

Also explained by the fact that this is a game where the main content is human interaction and if you stop people for interacting (even negatively) you have no game. Without 'criminals', those of us who patterned out game play on avoiding and thwarting criminals have nothing to do (which is why I say the stupid people trying to get ganking nerfed aren't nerfing gankers, they are nerfing US).

It's the same in all space, gates stations and citadels in null won't let you dock even when you own them if you have aggression, which is outwardly stupid because it's like your real life house not letting you in because you slapped your neighbor (lol), but it makes perfect since in terms of game mechanics, because station games suck.
Mandar Amelana
Hedion University
Amarr Empire
#240 - 2016-11-03 13:33:08 UTC
Captain Tardbar wrote:

Why do NPC stations in hi-sec allow -10 criminals to dock?

Also why does Jita 4-4 let players who are at war with the Caldari state also dock?



I've always wondered this myself. Not just with security status but with standings as well. Even when I was in FW, I was in Caldari space while fighting for Gallente, and I warped to dock at a Caldari station. My initial reaction was "OH NO!!" Then that soothing female AI voice came over my headphones, "Docking permission accepted."

And even back then, I thought that was a bit silly. Does anyone have an answer to this?