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EVE New Citizens Q&A

 
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How to find data and relic sites?

Author
Aria Valerii
Phalanx Armament
#1 - 2016-11-01 17:23:53 UTC
Hi, I’m trying to start exploration, specifically high-sec, non-combat exploration, Data or relic.

Is there any guide to finding these?

I don’t mean scanning them down, just finding a system that contains a site.

I keep flying from system to system aimlessly and I’ve only found one site so far.
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-11-01 17:25:58 UTC
Aria Valerii wrote:

I keep flying from system to system aimlessly and I’ve only found one site so far.
just keep at it,
go to low traffic areas, you can use the map stats to find these
Sonya Corvinus
Grant Village
#3 - 2016-11-01 17:40:14 UTC
They are grabbed fairly quickly. I'd actually recommend considering null or lowsec. There are large areas of null/low that literally have no one in them for a dozen jumps, and you can find a lot of sites there.

If you practice the cloak/MWD trick and keep an eye on the map for potential smartbombers in LS, you are extremely hard to catch when exploring
Eladanus
24th Imperial Crusade
Amarr Empire
#4 - 2016-11-01 17:49:10 UTC
Try looking through systems with fewer/no people in - away from mission hubs and the route between Jita and Amarr.

Around Amarr/Domain for example there's a big stretch of 0.5-0.8 systems that have very few people in. Alternatively look in Low/Nul.

You can change the settings on your map to show how many people have jumped in or died in a system recently, use that to find quieter ones.
Nakovi Kitsune
No Pressure.
#5 - 2016-11-01 18:05:09 UTC
Like others have said, you won't find them in trafficked areas. Try wormholes or null - just watch your back though
Naela Hexa
Ministry of War
Amarr Empire
#6 - 2016-11-01 18:59:41 UTC
I make decent money in HI-Sec exploring data/relic sites. But it is hit or miss depending on the day or time.

One thing I started encountering is data sites in 0.5 space is that the hacking tower spawns nasty drones that pop my little Magnate before I can even react.

Wormholes seems great,.but you need to train your skills as those sites, I have found, to be much trickier. So,..my option is Hi-Sec for now.

cheers!
Aria Valerii
Phalanx Armament
#7 - 2016-11-01 19:33:51 UTC  |  Edited by: Aria Valerii
Thanks for the tips, I’m having much better luck in low sec and will try some uninhabited high sec as well.

A couple follow up questions:
1. Can I cloak while hacking? I set my range to 4,000 but it still said that I was within 2000m of the object and couldn’t cloak. I feel pretty venerable in my unarmed Heron.

2. Do these sites re-spawn? If so in the same system or exact same location? In other words should I bookmark them?

3. What is the cloak/MWD trick?
Sonya Corvinus
Grant Village
#8 - 2016-11-01 19:48:15 UTC  |  Edited by: Sonya Corvinus
Aria Valerii wrote:
Thanks for the tips, I’m having much better luck in low sec and will try some uninhabited high sec as well.

A couple follow up questions:
1. Can I cloak while hacking? I set my range to 4,000 but it still said that I was within 2000m of the object and couldn’t cloak. I feel pretty venerable in my unarmed Heron.

2. Do these sites re-spawn? If so in the same system or exact same location? In other words should I bookmark them?

3. What is the cloak/MWD trick?


1. no. you can't have any other module active when cloaked. keep d-scan up 100% of the time. bind its refresh to something like the spacebar. Set it to 3AU when hacking sites and hit the spacebar to refresh every 5 seconds. If you see any probes, any ships, anything at all show up, get out. don't finish the site your're at, don't even finish the can you are on, warp out immediately.

2. they respawn in the constellation (group of systems) not necessarily in the system itself

3. it's a decent way to get out of gate camps. you enter warp when you get to 75% of your current max speed. so imagine you jump through into a few hostile ships looking to ruin your day. align to an object, immediately hit cloak and hit your MWD. the server works on 1 second ticks, so as long as you hit cloak and your MWD close together, you get one cycle of your MWD while cloaked. This means when that cycle ends, you're already going over 75% of the max speed of your non-MWD-ed ship. drop cloak, hit warp and you will warp immediately after decloaking.

practice it in highsec a few times, it will save you sooner or later
Aria Valerii
Phalanx Armament
#9 - 2016-11-01 20:48:00 UTC
Sonya Corvinus wrote:
Aria Valerii wrote:
Thanks for the tips, I’m having much better luck in low sec and will try some uninhabited high sec as well.

A couple follow up questions:
1. Can I cloak while hacking? I set my range to 4,000 but it still said that I was within 2000m of the object and couldn’t cloak. I feel pretty venerable in my unarmed Heron.

2. Do these sites re-spawn? If so in the same system or exact same location? In other words should I bookmark them?

3. What is the cloak/MWD trick?


1. no. you can't have any other module active when cloaked. keep d-scan up 100% of the time. bind its refresh to something like the spacebar. Set it to 3AU when hacking sites and hit the spacebar to refresh every 5 seconds. If you see any probes, any ships, anything at all show up, get out. don't finish the site your're at, don't even finish the can you are on, warp out immediately.

2. they respawn in the constellation (group of systems) not necessarily in the system itself

3. it's a decent way to get out of gate camps. you enter warp when you get to 75% of your current max speed. so imagine you jump through into a few hostile ships looking to ruin your day. align to an object, immediately hit cloak and hit your MWD. the server works on 1 second ticks, so as long as you hit cloak and your MWD close together, you get one cycle of your MWD while cloaked. This means when that cycle ends, you're already going over 75% of the max speed of your non-MWD-ed ship. drop cloak, hit warp and you will warp immediately after decloaking.

practice it in highsec a few times, it will save you sooner or later



Thank you very much! After a couple tries I got the MWD/Cloak working, and I think I understand D-Scan a bit. I wont know for sure until I actually detect something.

All and all its going well.
Made 23mil worth of loot in low sec and and safely returned it to high sec. Not bad, I could likely upgrade to a Buzzard soon. Smile

I'll try some uninhabited high sec tomorrow to compare. Thank you all for the help!
Sonya Corvinus
Grant Village
#10 - 2016-11-01 21:00:27 UTC  |  Edited by: Sonya Corvinus
Aria Valerii wrote:
Thank you very much! After a couple tries I got the MWD/Cloak working, and I think I understand D-Scan a bit. I wont know for sure until I actually detect something.

All and all its going well.
Made 23mil worth of loot in low sec and and safely returned it to high sec. Not bad, I could likely upgrade to a Buzzard soon. Smile

I'll try some uninhabited high sec tomorrow to compare. Thank you all for the help!


Even in HS, d-scan is one of the more powerful tools you have, so I'd practice it and spend time getting to know it. Just go to a very popular system, cloak up somewhere and practice. When cloaked you can't activate modules, but d-scan works. Not having a part of the career agents dedicated to d-scan is one of the biggest faults in the new player experience, IMO

Don't get a buzzard (even if you can afford it) until you can fit a covert ops cloaking device.
Pendra Tahyan
Doomheim
#11 - 2016-11-01 22:36:16 UTC  |  Edited by: Pendra Tahyan
I would recommend poking into wormholes occasionally since they usually have some pretty nice Pirate Faction relic sites in them.

I've heard some players say that you MUST have T2 stuff to do wormholes but in my experience it's definatly possible in a regular T1 exploration ship with regular T1 modules. Also those ships are so cheap that you can easily afford to loose a couple for each Relic Site you manage to clear unless you are really unlucky with the loot.

On skills it's important to have atleast Level 3 in all scanning skills (4 in Astrometrics to open up Pinpointing) and preferably atleast 4 in Archeology to make failures less common when hacking the much harder cans. Navigation skills are also important to make you clear sites quicker and thus minimze the risk that a threat finds you.
Nakovi Kitsune
No Pressure.
#12 - 2016-11-01 23:41:06 UTC
"No local can be scary but remeber that if you can´t see the threat they can´t see you either. Just keep a lookout for combat probes and as soon as you see one GTFO. "

Do not listen to this guy. If you do relic/datas in a hole connected to any half-decent corp, you won't see any probes before you die. The sites are already scanned down , and cloaked alts can tell which site you're at in seconds via D-scan.

If you do the sites in a wh, no matter how careful you are you will just get popped sometimes. It can still be worth it, just accept that's a part of it.
Marcus Binchiette
Federal Vanguard
#13 - 2016-11-02 04:27:27 UTC  |  Edited by: Marcus Binchiette
Nakovi Kitsune wrote:
"No local can be scary but remeber that if you can´t see the threat they can´t see you either. Just keep a lookout for combat probes and as soon as you see one GTFO. "

Do not listen to this guy. If you do relic/datas in a hole connected to any half-decent corp, you won't see any probes before you die. The sites are already scanned down , and cloaked alts can tell which site you're at in seconds via D-scan.

If you do the sites in a wh, no matter how careful you are you will just get popped sometimes. It can still be worth it, just accept that's a part of it.


Well I suppose that is true. A D-scan will detect probes, it will detect any non-cloaked ship within D-scan range, and it will also detect any non-cloaked ship warping in on an intercept. The thing it will not detect is a cloaked ship within D-scan range, or a cloaked covert ops ship warping in on intercept.

There is however one thing counting in your favour. The only ships capable of intercepting you with covert ops cloak are covert ops exploration ships and stealth bombers. So if you design your exploration ship around this kind of encounter. You might have more success. Everything else will show up on your D-scan, and give you time to react.

Of course the simplest approach is to use cheap fit tech I exploration ships and accept losses.
Sonya Corvinus
Grant Village
#14 - 2016-11-02 13:32:52 UTC
Nakovi Kitsune wrote:
"No local can be scary but remeber that if you can´t see the threat they can´t see you either. Just keep a lookout for combat probes and as soon as you see one GTFO. "

Do not listen to this guy. If you do relic/datas in a hole connected to any half-decent corp, you won't see any probes before you die. The sites are already scanned down , and cloaked alts can tell which site you're at in seconds via D-scan.

If you do the sites in a wh, no matter how careful you are you will just get popped sometimes. It can still be worth it, just accept that's a part of it.


That's why you scout every connecting WH, bookmark all POSes and citadels and look up KB history of those corps before actually running any sites
Aria Valerii
Phalanx Armament
#15 - 2016-11-02 17:50:28 UTC
WH Space sounds a bit complicated for right now, but I’ll probably get there sooner or later.
I am starting to figure out D-SCAN, pretty useful.

Two more questions please:

1. How often do sites refresh? I found a small pocket of systems, I’m just wondering how long until I can check those systems again.

2. Today I found a really good site, but got killed by NPCs as soon as I looted it. It was very frustrating since I could have warped out but got all tangled up in the hacking tower. Is there any way to have more fine control over my ship? It’s all bouncy and awful. Trying to position myself within 1500m and aligned for warp seems sloppy at best. I either drift off or bounce off.
Sonya Corvinus
Grant Village
#16 - 2016-11-02 18:47:54 UTC  |  Edited by: Sonya Corvinus
Aria Valerii wrote:
WH Space sounds a bit complicated for right now, but I’ll probably get there sooner or later.
I am starting to figure out D-SCAN, pretty useful.

Two more questions please:

1. How often do sites refresh? I found a small pocket of systems, I’m just wondering how long until I can check those systems again.

2. Today I found a really good site, but got killed by NPCs as soon as I looted it. It was very frustrating since I could have warped out but got all tangled up in the hacking tower. Is there any way to have more fine control over my ship? It’s all bouncy and awful. Trying to position myself within 1500m and aligned for warp seems sloppy at best. I either drift off or bounce off.


1. No one knows for sure, someone else correct me if I'm wrong. CCP never released how/when/where sites respawn. It's generally thought when someone clears a site, another spawns within a few minutes in either the region or constellation. Basically the new site could potentially be a dozen jumps away

2. there are certain sites that have NPCs, and it's best to avoid them completely. There are a set of sites in non-wormhole space that have a much larger reward, but can blow up your ship if you do them wrong. Look at the name of the site, if it doesn't have a pirate factoin name in it (guristas, serpentis, etc.) and has a name like "unsecured frontier relay" it will have rats, and you probably want to avoid them until you know what you're doing. If it doesn't have a faction name in the title of the site, cloak up somewhere and do a google search on the site's name before risking it

If you're serious about exploration as the way to go in the game, think about talking to signal cartel. I'm not part of them (so no, this isn't a recruiting effort), but they are a purely exploration based group and help new players a lot.
Aria Valerii
Phalanx Armament
#17 - 2016-11-02 18:54:56 UTC  |  Edited by: Aria Valerii
Great info - thank you Sonya!

I think the one that popped me was blood raider though.