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EVE New Citizens Q&A

 
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After 4 long years I'm back

Author
tezzirre
The Scope
Gallente Federation
#1 - 2016-11-02 11:48:28 UTC
So basically this post is just to say hello and to get any pointers on where and what to do to help me get back into the game, for starters I need to start making a little isk! But really as eve has changed so vastly in the last few years I just can't work out what to do to help my blow out the space cobwebs.

i used to enjoy exploration, but wasn't scared of going into lowsec space, I assume people still gate camp, so before I venture to deeply, just need to get my head back into it. Not going to be the sort of person who spends every second on the game, gonna try enjoy in bite sized chunks for a while.

Thanks for reading (or not), if you cross my path I am friendly, catch you all around maybe

Tezz
Black Pedro
Mine.
#2 - 2016-11-02 11:57:25 UTC  |  Edited by: Black Pedro
tezzirre wrote:
So basically this post is just to say hello and to get any pointers on where and what to do to help me get back into the game, for starters I need to start making a little isk! But really as eve has changed so vastly in the last few years I just can't work out what to do to help my blow out the space cobwebs.

i used to enjoy exploration, but wasn't scared of going into lowsec space, I assume people still gate camp, so before I venture to deeply, just need to get my head back into it. Not going to be the sort of person who spends every second on the game, gonna try enjoy in bite sized chunks for a while.

Thanks for reading (or not), if you cross my path I am friendly, catch you all around maybe

Tezz

Welcome back.

People do indeed still gate camp, but CCP has kept expanding tools to keep an eye on that. Not only can you use the in-game map, but now that kill mails have the location in-system on them, tools like: http://eve-gatecheck.space/eve/ have been built to quickly access that data.

Fly safe, and have fun.
Memphis Baas
#3 - 2016-11-02 12:26:04 UTC
Recommend getting and selling a PLEX for the initial "little ISK". That way you don't have to use the grindier methods for getting back on your feet, and you have a bit of capital for market games or ships whatever other profitable activities.

Also recommend looking at your skills and evaluating whether you'll want to keep all of them. A lot of people removed their mining skills when CCP released the skill extractors/injectors process, and filled skill injectors are still quite profitable to sell on the market. So you could get rid of some useless skills and make a bit of ISK in the process too.

Otherwise, the ship and module tiericide has had a few effects:

1. Some ship roles have changed, esp. for T1 frigates. Some new ships and new roles have been introduced.
2. Some modules have changed, for example warp scramblers interacting with MWDs, the introduction of microjumpdrives, etc.

You'll want to catch up with the current meta and use of these ships and modules.

The typical "how to play EVE" advice should hold: start with cheaper ships that you can afford to lose, and playtest the new modules and ship abilities to get a feel for them. They've made it easier to log into the test server (Sisi) through the game launcher, so that's an option too.
tezzirre
The Scope
Gallente Federation
#4 - 2016-11-02 13:03:31 UTC
Thanks for the helpful info, luckily I'm not so low on isk that I need to grind, as I still have a fair fair assets scattered around space, ships etc that I am gonna sell off, others I'll keep safe until I'm ready to venture out further.

I will certainly look into the skill injector idea.

Thanks again.
Robot Robot
Plate of Beans Incorporated
#5 - 2016-11-02 13:08:20 UTC
Memphis Baas wrote:
1. Some ship roles have changed, esp. for T1 frigates. Some new ships and new roles have been introduced.


Specific to this, one very nice effect of this is that you can just read the description on any ship or module and be pretty confident that it does what it's supposed to do.

Back in the day, there were a lot of ships that were just not worth flying, but you needed a lot of knowledge about the game to understand for yourself why they were bad. Now, amazingly, if you're looking for a T1 combat frigate for example, you can pick any of the three models from any of the four races, fit it intuitively, and not make a huge mistake. Yes, the Incursus is better than the Rifter right now, but the gap honestly isn't that big, especially compared to how it used to be.

Similarly with modules, by and large you can be confident that if module A costs more powergrid or CPU than module B, it's also better at its job, so you don't have to memorize which modules are worthless and which aren't.


tezzirre
The Scope
Gallente Federation
#6 - 2016-11-02 19:08:40 UTC
Awesome info guys.

Now I just need to decide how and where to re-start my adventures, currently in unpas (highsec) and will probably do a few missions etc to try get back in the swing of things. But I can't decide where to go... or whether to stay put. Anyhow got a bit of reading to do to help me decide what I do next
Vortexo VonBrenner
Doomheim
#7 - 2016-11-02 21:41:05 UTC