These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Fiction

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Caldari and Minmatar

Author
Tiberius NoVegas
NovKor Corp.
#21 - 2016-10-28 00:42:58 UTC  |  Edited by: Tiberius NoVegas
Puar wrote:
It would be interesting to see the minmatar go Anarchist or communist. The caldari mote solid facist or libertarian. The Amarr seem to be solid theocratic and the Gallente democratic


The Minmatar are a republic is a true sense like the Roman Senate. The State is a little more complicated as they function kinda like a facist republic with stong libertarian undertones. I says this because they were pretty facist when Tibus Heth toke over and even after he was ousted the State hasnt been the same.
Tiberius NoVegas
NovKor Corp.
#22 - 2016-10-28 00:44:57 UTC
delete
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#23 - 2016-10-28 03:27:43 UTC  |  Edited by: Elmund Egivand
Tiberius NoVegas wrote:
Puar wrote:
It would be interesting to see the minmatar go Anarchist or communist. The caldari mote solid facist or libertarian. The Amarr seem to be solid theocratic and the Gallente democratic


The Minmatar are a republic is a true sense like the Roman Senate. The State is a little more complicated as they function kinda like a facist republic with stong libertarian undertones. I says this because they were pretty facist when Tibus Heth toke over and even after he was ousted the State hasnt been the same.


Nah. The Minmatar Republic is actually a Federation of States in which every Tribe is essentially a Nation. However, at the same time, borders inside the Republic is very ill-defined, so you usually have one large square kilometers of land being worked on by members of multiple Tribes at the same time. Same thing with stations with Vherokhior being in charge of the trade tariffs, the Sebiestors being the administrators and engineers, Brutor for security, etc. The closest comparison to the Minmatar Republic would be the American Indian Federation if that had been successful in all its goals.

The Caldari is all corporate. If you ever played Shadowrun, you know what I mean. The Megacorp IS the government, and as such the government is run exactly like a corporation. The Megas have their representatives in a council that functions as a Megacorp version of the UN (the Caldari Executive Panel or CEP). They even have their own version of a World Bank and NATO.

The only faction who can be said to be Anarchic at all are the Guristas, whose every member form their own clique and essentially do their own thing until there's something happening that drives them into operating as a single entity. Communism doesn't exist in EVE.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Tiberius NoVegas
NovKor Corp.
#24 - 2016-10-28 04:14:01 UTC  |  Edited by: Tiberius NoVegas
Elmund Egivand wrote:
Tiberius NoVegas wrote:
Puar wrote:
It would be interesting to see the minmatar go Anarchist or communist. The caldari mote solid facist or libertarian. The Amarr seem to be solid theocratic and the Gallente democratic


The Minmatar are a republic is a true sense like the Roman Senate. The State is a little more complicated as they function kinda like a facist republic with stong libertarian undertones. I says this because they were pretty facist when Tibus Heth toke over and even after he was ousted the State hasnt been the same.


Nah. The Minmatar Republic is actually a Federation of States in which every Tribe is essentially a Nation. However, at the same time, borders inside the Republic is very ill-defined, so you usually have one large square kilometers of land being worked on by members of multiple Tribes at the same time. Same thing with stations with Vherokhior being in charge of the trade tariffs, the Sebiestors being the administrators and engineers, Brutor for security, etc. The closest comparison to the Minmatar Republic would be the American Indian Federation if that had been successful in all its goals.

The Caldari is all corporate. If you ever played Shadowrun, you know what I mean. The Megacorp IS the government, and as such the government is run exactly like a corporation. The Megas have their representatives in a council that functions as a Megacorp version of the UN (the Caldari Executive Panel or CEP). They even have their own version of a World Bank and NATO.

The only faction who can be said to be Anarchic at all are the Guristas, whose every member form their own clique and essentially do their own thing until there's something happening that drives them into operating as a single entity. Communism doesn't exist in EVE.



Actually that does sound more accurate. Minmatar description is a lot better then mine.

The Caldari had a big push for pride in "The State" when Tibus Heth was in charge and some of it still remains, thats the only reason i say it has some fascist qualities to it. This is the whole the Corporation exist to benefit the State concept. beyond that the legislation is mainly dictated by the cooperation of the Mega Corps sense the fall of Tibus Heth. While this does have similarities to a Federal Republic, its at the Mega Corps levels of governing that is a bit different from the upper level.
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#25 - 2016-10-28 04:18:51 UTC
Tiberius NoVegas wrote:
Elmund Egivand wrote:
Tiberius NoVegas wrote:
Puar wrote:
It would be interesting to see the minmatar go Anarchist or communist. The caldari mote solid facist or libertarian. The Amarr seem to be solid theocratic and the Gallente democratic


The Minmatar are a republic is a true sense like the Roman Senate. The State is a little more complicated as they function kinda like a facist republic with stong libertarian undertones. I says this because they were pretty facist when Tibus Heth toke over and even after he was ousted the State hasnt been the same.


Nah. The Minmatar Republic is actually a Federation of States in which every Tribe is essentially a Nation. However, at the same time, borders inside the Republic is very ill-defined, so you usually have one large square kilometers of land being worked on by members of multiple Tribes at the same time. Same thing with stations with Vherokhior being in charge of the trade tariffs, the Sebiestors being the administrators and engineers, Brutor for security, etc. The closest comparison to the Minmatar Republic would be the American Indian Federation if that had been successful in all its goals.

The Caldari is all corporate. If you ever played Shadowrun, you know what I mean. The Megacorp IS the government, and as such the government is run exactly like a corporation. The Megas have their representatives in a council that functions as a Megacorp version of the UN (the Caldari Executive Panel or CEP). They even have their own version of a World Bank and NATO.

The only faction who can be said to be Anarchic at all are the Guristas, whose every member form their own clique and essentially do their own thing until there's something happening that drives them into operating as a single entity. Communism doesn't exist in EVE.



Actually that does sound more accurate. Minmatar description is a lot better then mine.

The Caldari had a big push for pride in "The State" when Tibus Heth was in charge and some of it still remains, thats the only reason i say it has some fascist qualities to it. This is the whole the Corporation exist to benefit the State concept. beyond that the legislation is mainly dictated by the cooperation of the Mega Corps sense the fall of Tibus Heth. While this does have similarities to a Federal Republic, its at the Mega Corps levels of policys that are quite a bit different.


The Megas had always had some fascist undertones. Especially so with Kaalikiota and the rest of the Patriot Bloc (every Mega has their own military, but the Patriot Bloc is even more militaristic and also jingoistic to boot). Tibus Heth was the firebrand that united all these Megas and brought these fascist undertones to the foreground. Now that the Provists are dismantled and the Executor position expunged, the Caldari State goes back to it's usual Corporate Government shenanigans, except with a changed face.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Tristan Valentina
Moira.
#26 - 2016-10-31 17:02:23 UTC  |  Edited by: Tristan Valentina
A Target Painter bonused combat ships would be amazing. Would love to see a Caldari styled slot layout with a TP bonus and a more Minmatar power grid. It would also be very interesting to see a Pirate faction with hard counters to the Caldari use of ECM.
Tiberius NoVegas
NovKor Corp.
#27 - 2016-10-31 17:20:00 UTC
Tristan Valentina wrote:
A Target Painter bonused combat ships would be amazing. Would love to see a Caldari styled slot layout with a TP bonus and a more Minmatar power grid. It would also be very interesting to see a Pirate faction with hard counters to the Caldari use of ECM.


TP's have very limited use...to make the most of TP it would probably have to be a missile boat...so a Bellicose is what you end up with.
Tristan Valentina
Moira.
#28 - 2016-10-31 17:28:11 UTC
Tiberius NoVegas wrote:
Tristan Valentina wrote:
A Target Painter bonused combat ships would be amazing. Would love to see a Caldari styled slot layout with a TP bonus and a more Minmatar power grid. It would also be very interesting to see a Pirate faction with hard counters to the Caldari use of ECM.


TP's have very limited use...to make the most of TP it would probably have to be a missile boat...so a Bellicose is what you end up with.


You should try using a TP in a fleet of derptrons, or with Arty. They can be a real game changer when you have the DPS but application is hard due to a reliance on speed. The idea that they are ineffective is propagated by solo combat, and slow moving ships trying to use them to hit fast moving ships. When you are a fast ship and you want to help your fleet apply better DPS they are perfect.

Anything I have said is through the scope of my experience in Fac War. I am sure other people have other experiences that change all that.
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#29 - 2016-11-01 01:23:53 UTC
Tristan Valentina wrote:
Tiberius NoVegas wrote:
Tristan Valentina wrote:
A Target Painter bonused combat ships would be amazing. Would love to see a Caldari styled slot layout with a TP bonus and a more Minmatar power grid. It would also be very interesting to see a Pirate faction with hard counters to the Caldari use of ECM.


TP's have very limited use...to make the most of TP it would probably have to be a missile boat...so a Bellicose is what you end up with.


You should try using a TP in a fleet of derptrons, or with Arty. They can be a real game changer when you have the DPS but application is hard due to a reliance on speed. The idea that they are ineffective is propagated by solo combat, and slow moving ships trying to use them to hit fast moving ships. When you are a fast ship and you want to help your fleet apply better DPS they are perfect.

Anything I have said is through the scope of my experience in Fac War. I am sure other people have other experiences that change all that.


TP on a Typhoon Torpedo-boat, along with the Grappler, can throw out some really impressive numbers even against frigates that stupidly got into brawl range.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Tiberius NoVegas
NovKor Corp.
#30 - 2016-11-01 03:06:18 UTC
Tristan Valentina wrote:
Tiberius NoVegas wrote:
Tristan Valentina wrote:
A Target Painter bonused combat ships would be amazing. Would love to see a Caldari styled slot layout with a TP bonus and a more Minmatar power grid. It would also be very interesting to see a Pirate faction with hard counters to the Caldari use of ECM.


TP's have very limited use...to make the most of TP it would probably have to be a missile boat...so a Bellicose is what you end up with.


You should try using a TP in a fleet of derptrons, or with Arty. They can be a real game changer when you have the DPS but application is hard due to a reliance on speed. The idea that they are ineffective is propagated by solo combat, and slow moving ships trying to use them to hit fast moving ships. When you are a fast ship and you want to help your fleet apply better DPS they are perfect.

Anything I have said is through the scope of my experience in Fac War. I am sure other people have other experiences that change all that.


I Never said there ineffective just useful in only certain situations. Best used when larger ships need to hit smaller ships, thus best used with missle boats. I say this because ive seen Arty still miss even with TP. While Missiles almost allways hit so TP usually most effective when combined with them.
Tristan Valentina
Moira.
#31 - 2016-11-01 16:11:22 UTC  |  Edited by: Tristan Valentina
Tiberius NoVegas wrote:
Tristan Valentina wrote:
Tiberius NoVegas wrote:
Tristan Valentina wrote:
A Target Painter bonused combat ships would be amazing. Would love to see a Caldari styled slot layout with a TP bonus and a more Minmatar power grid. It would also be very interesting to see a Pirate faction with hard counters to the Caldari use of ECM.


TP's have very limited use...to make the most of TP it would probably have to be a missile boat...so a Bellicose is what you end up with.


You should try using a TP in a fleet of derptrons, or with Arty. They can be a real game changer when you have the DPS but application is hard due to a reliance on speed. The idea that they are ineffective is propagated by solo combat, and slow moving ships trying to use them to hit fast moving ships. When you are a fast ship and you want to help your fleet apply better DPS they are perfect.

Anything I have said is through the scope of my experience in Fac War. I am sure other people have other experiences that change all that.


I Never said there ineffective just useful in only certain situations. Best used when larger ships need to hit smaller ships, thus best used with missle boats. I say this because ive seen Arty still miss even with TP. While Missiles almost allways hit so TP usually most effective when combined with them.


Would be nice to see TPs being used to make ships hit more often with Arty letting you get 4 or 5 good salvos instead of 2 or 3. You Are right on all accounts. More missile ships would just be very boring and they would fight for roles with other ships that exist. It would be interesting I think to have something similar to an AF with Arty and TPs would make for a nice counter to the highspeed missle boats, and to the Long point tackle ships.

Designed to fight out at range would be really interesting for Minmatar Caldari ships. Just my thoughts really.
Tristan Valentina
Moira.
#32 - 2016-11-01 16:26:58 UTC
On the topic of the thread, Please CCP make more Caldari Minnie Lore. It would be so interesting to have more to go on here. It is so hard to play a Caldari aligned Expat from the republic right now. The Caldari could really use some love and plot points after Heth and all of this.
Tiberius NoVegas
NovKor Corp.
#33 - 2016-11-01 20:00:28 UTC
Tristan Valentina wrote:
On the topic of the thread, Please CCP make more Caldari Minnie Lore. It would be so interesting to have more to go on here. It is so hard to play a Caldari aligned Expat from the republic right now. The Caldari could really use some love and plot points after Heth and all of this.


+1 on that note.
Abra Ka Dabra
Calamitous Crew
Hard Knocks Executors
#34 - 2016-11-01 21:29:09 UTC
Neph wrote:
Abra Ka Dabra wrote:
I dont know enough from a lore perspective to contribute stats and possible combinations, but if it were to be a pirate combat faction, best place to start for me is "who is their natural enemy?" then work backwards. there are so many faction now that there are few combinations left.

2 cents: TP + smart bomb : must be used in groups of 2 or more. Think of it as a cap chain a target painter on your ship increases the damage of your smart bomb.


It actually doesn't. SB's don't care about sig.



What I actually meant was that if you were in a pair or higher, you would target paint each other. This would some use the skin of your ship and ampilfy your smart bomb.
Vollhov Jr
Viziam
Amarr Empire
#35 - 2016-11-01 21:48:42 UTC  |  Edited by: Vollhov Jr
At CCP are not enough people on the development of Lore at the same time for all races.
Wait the end of this nonsense in Amarr. Since it is necessary for the New Era in New Eden.
Every time a new Eden begins a new era, we sacrifice the Emperor / Empress Amarr Empire Twisted

Grab the popcorn, sit down at the monitor.
And look at the the banal Hollywood storyline further. BlinkBlink


Ps I want to see myself the story of the other races.
Amarr become are boring and fanatical.CrySad
Hetu Hegirin
Doomheim
#36 - 2016-11-03 03:24:56 UTC
Allow me to preface my thoughts on the topic by saying that I am very fond of the idea posited earlier that these two factions might contribute a non-combat offering more suitable than the usual pirate fare.

Let’s look at some recent changes to the marketplace in New Eden: SoE research into Drifter and clone technologies through Project Discovery, the colonization of Thera, the foundation of Upwell Consortium and the nascence of the Citadel. The overarching theme of these recent developments is in research as a means to commerce.

For a case in point, let us look to the SoE faction ships. Jointly developed by SoE, Carthum Conglomerate, Eifyr & Co., Chemal Tech, Propel Dynamics, and Zero-G Research, these ships set the new standard for exploration vessels. Though it should come as no surprise, under the SoE banner these disparate ‘minor actors’ contributed their expertise to a multilateral effort, and the results changed the cluster.

So, too, did the Citadel, and the Upwell Consortium that brought them to New Eden was again an effort that pulled specialists from across the cluster: Chemal Tech, Eifyr & Co., Intaki Bank, Mordu's Legion, Ytiri and Zoar & Sons. Members of each empire forging ahead in the pursuit of commercial glory. Here, it may be argued that a pattern in emerging, where NPC corporations behave a little more like player corporations, independent of national interests not overlapping with their own.

To my knowledge, there is no extant NPC entity that folds the skillsets of the Minmatar and Caldari together, as we see with groups such as Mordu’s Legion (Gallente/Caldari) or the Blood Raider Covenant (Amarr/Minmatar). As such, it may be necessary to create one. Whatever such a newly-developed faction is called, I couldn’t say, but CCP have shown a willingness to blend the lore into new game features of late, so maybe if the iron is hot it will beg striking.

In particular, if the ‘minor actors’ banding together to a greater purpose is an indication, we could look to some existing NPC corporations who may still wish to contribute to a new venture of their own.

On the Minmatar side, the corps dedicated to advanced research are already represented in the ‘Faction goods’ marketplace, namely Core Complexion Inc. and Boundless Creation. However, there are a couple that are overlooked, possibly because their focus is not on security research, but infrastructure: Urban Management and Six Kin Development. We can see that UM is a medium-sized company (actually quite small by EVE standards), and the Tribes Sebiestor, Krusual, Vherokior, and Brutor are themselves the shareholders. While they perform some housing and manufacturing functions, their primary commodity is information, and their primary purpose is the administration of public records. Their market activity is limited mostly to general goods along with freight and storage equipment. The work they offer to capsuleers comes in the form of material distribution and Republic security, though the number of agents they employ is rather sparse.

Alternately, we can look to Six Kin, who are controlled through a majority stake held by the Brutor Tribe. SKD are a regional concern, larger than UM and a sometimes direct competitor to boot. Seen as a key player in the Republic construction marketplace, their activity includes general commodities, freight/storage equipment, and more interestingly, space station structural components. We can come back to that later. While their capsuleer agency is comparable in size and scope to UM, they do one better by adding a division for resource acquisition.

Turning now to the Caldari, who have a fair bit more diversity amidst their corporate pantheon, I’d like to look at a couple of possible crossover entities, beginning with Ytiri. They are a sizable corp, closer to parity with SKD, and as former smugglers their focus was almost entirely on distribution and logistics chain management. However, with the advent of Citadels their fortunes have seemingly reversed, and they now maintain a large supply presence in structural and standup module blueprints It is true that they have already profited from the sort of partnerships that have seen recent success in the cluster, that same bottom line might encourage them to expand toward their southern reaches in constellations such as Mivora and Inkelm. Perhaps most importantly of all, they are partly owned by the Republic Justice Department, and while the stake is small at 7%, it might be considered less than Caldari to sniff at a dividend margin that size.

This brings me to my other potential Caldari player and Ytiri shareholder, Top Down. As a subsidiary of Lai Dai, they are small like UM, and rely on their parent company to research the innovations which they then turn toward manufacture and industry. In particular, their market activity shows a heavy consumption of minerals with supply-side dominated by a robust array of moon mining and chemical reactions. While they offer some agency details for capsuleers, operations are limited to distribution and mineral harvest in just a handful of star systems in Karnola.

One consideration which should not be dismissed is that the parent corporations for these Caldari concerns are both part of the Patriot bloc, and so there will likely be internal resistance to such a partnership with the Minmatar. Perhaps their deeply-held sensibilities will extend the corporate envelope around SKD or UM, and the latter’s Matari heritage may be viewed as secondary to their greater commercial contribution. I think it can be argued both ways, though it would be a tough sell in the ‘Caldari primacy’ boardroom.

One wild ward to keep in mind: Trust Partners. They are not friendly with the Republic military hardliners, and are known elsewhere in the cluster to be trustworthy legal operators. They are also not necessarily beholden to the Tribal Council as they are privately owned.
Hetu Hegirin
Doomheim
#37 - 2016-11-03 03:25:42 UTC
How does that drunken rambling tie in with ships? Well, I am not accustomed to this sort of game design, so I don’t have any viable proposals in that regard. Now that Citadels are a thing and Engineering Complexes are around the corner: given the strong industrial focus of the NPC corps mentioned above, perhaps ‘faction Citadel Service Modules’ would be a better fit for Cal+Min. That, however, is a can of worms that I am absolutely unqualified to open.

Ultimately... to the suggestion that we could have Caldari/Minmatar faction ships with an industry, transport, or commercial role, I say yes. Using the information available on the corps above, I believe a new but minor faction could be installed as a bridge between the two races, in terms of astropolitical cohesion as well as game mechanics.
Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#38 - 2016-11-03 03:51:03 UTC
Hetu Hegirin wrote:
How does that drunken rambling tie in with ships? Well, I am not accustomed to this sort of game design, so I don’t have any viable proposals in that regard. Now that Citadels are a thing and Engineering Complexes are around the corner: given the strong industrial focus of the NPC corps mentioned above, perhaps ‘faction Citadel Service Modules’ would be a better fit for Cal+Min. That, however, is a can of worms that I am absolutely unqualified to open.

Ultimately... to the suggestion that we could have Caldari/Minmatar faction ships with an industry, transport, or commercial role, I say yes. Using the information available on the corps above, I believe a new but minor faction could be installed as a bridge between the two races, in terms of astropolitical cohesion as well as game mechanics.


So, kind of a convoy transport ship? Probably actually capable of self-defense?

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Hetu Hegirin
Doomheim
#39 - 2016-11-03 04:04:21 UTC
Elmund Egivand wrote:
So, kind of a convoy transport ship? Probably actually capable of self-defense?

Just blue-skying here...

It could be. I was thinking of something that would assist with infrastructure specifically, such as Truckage Logistics, accompanying haulers, freighters. Skill bonuses may be as mundane as a 15% bonus to ECM Target Jammer strength per level on the Caldari end, plus a 5% bonus to the ship inertia modifier on the Minmatar end, with a role bonus of an additional 50% warp speed and warp acceleration. Less cargo space than a Wreathe, less effective at long-distance jamming than a Blackbird, faster than either with no bubble immunity nor covops cloak.

But, in a pinch, it’s a Lockbreaker Bomb that you can fly.

Alternately thought about a Tanker, with separate hold specifically for Fuels or what-have-you...

...and now you know why I’m not a dev.
Vollhov Jr
Viziam
Amarr Empire
#40 - 2016-11-03 11:28:08 UTC  |  Edited by: Vollhov Jr
Hetu Hegirin wrote:

So, too, did the Citadel, and the Upwell Consortium that brought them to New Eden was again an effort that pulled specialists from across the cluster: Chemal Tech, Eifyr & Co., Intaki Bank, Mordu's Legion, Ytiri and Zoar & Sons. Members of each empire forging ahead in the pursuit of commercial glory. Here, it may be argued that a pattern in emerging, where NPC corporations behave a little more like player corporations, independent of national interests not overlapping with their own.


Combining four corporations while a war going of factions.
To be honest it looks so ridiculous and absurd that Hollywood seriyaly on this background looks very good.
Look what happens: There is a war over disputed territory, kill each other. And then a miracle occurs on the background of the war is the friendship of large construction corporations of these fractions.
Who is it all Coined ? RollUgh

About the Citadels which can build without a good attitude to the fraction I generally keep quiet.

So it rewriting Lora so-so. 5/10
Previous page123Next page