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Dev blog: Inception - The new player experience for EVE Online

First post
Author
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#61 - 2016-10-20 16:17:49 UTC
I can't shake the feeling that, although the proposed new NPE sounds like fun, we all got here without it. And we are the ones who've shaped EVE, using the tools handed to us by CCP. Ok, we don't all get along (gank v. anti-gank, etc.), but we more than anything else sculpt the vibrant culture of EVE and give it its special character (for good or ill...).

Perhaps there are no longer enough of us to swell that bottom line, but it remains true that after a bit of questing and other high-jinks, your genuinely new players will meet the hard rock-face that is the real EVE Online. As usual, the persistent ones will stay and the rest will leave, F2P or not.

I wish I could be more positive. I know you have further improvements in the pipeline, and I look forward to seeing what those are.
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#62 - 2016-10-20 17:30:30 UTC
I hope this NPE revamp is better than the last one...good God
Zsha
Immortalis Inc.
Shadow Cartel
#63 - 2016-10-21 02:42:01 UTC
Reeeeally looking forward to this NPE

Oh... and off grid links removed!!!

CCP are really heading in the right direction, keep it up!

Rain6637
GoonWaffe
Goonswarm Federation
#64 - 2016-10-21 07:54:53 UTC
Oooh okay it's not until next week. I created a new character and pretended like I didn't know what to do. The asteroids and environment look great but I sat there waiting for some instructions and they never came

they never came!

YOU LEFT ME IN AN IBIS WITHOUT INSTRUCTIONS IN AN ASTEROID BELT WITH BAD GUYS
Rain6637
GoonWaffe
Goonswarm Federation
#65 - 2016-10-21 07:59:07 UTC
More Aura voice is excellent. There's the joke "EVE has sound?" but that's a convention that needs to be slain. When game players sit in silence in front of their computer, they're probably looking for some kind of stimulation. So audio is good -when- it serves as feedback for player actions. You know, the stimulation payout (or reward) for taking an action.

I'm saddened by the lack of commitment to a British Aura, but I'm okay with this too.

Any chance you could animate Aura's avatar and then maybe have her tell me to do a barrel roll (also add barrel rolls tia)
Daichi Yamato
Jabbersnarks and Wonderglass
#66 - 2016-10-21 14:09:38 UTC
Sasha Nemtsov wrote:
I can't shake the feeling that, although the proposed new NPE sounds like fun, we all got here without it. And we are the ones who've shaped EVE, using the tools handed to us by CCP. Ok, we don't all get along (gank v. anti-gank, etc.), but we more than anything else sculpt the vibrant culture of EVE and give it its special character (for good or ill...).

Perhaps there are no longer enough of us to swell that bottom line, but it remains true that after a bit of questing and other high-jinks, your genuinely new players will meet the hard rock-face that is the real EVE Online. As usual, the persistent ones will stay and the rest will leave, F2P or not.

I wish I could be more positive. I know you have further improvements in the pipeline, and I look forward to seeing what those are.


You're not wrong but games need to evolve to keep attracting new players (old players get...well old. They get family, or jobs with too many responsibilities and even if they play games for the rest of their life, they wont live forever.) Keeping a game modern and attractive to new generations is needed for a game to last beyond the original generation.

It'd be different if it we're selling out the core principles that made the game what it is (ahem), but this particular change is just keeping things modern.

One example can be seen in the new FF7. Originally it had no voice acting, just text (even in the cut-scenes). But if its remake was also released with text instead of voice it would only really appeal to players of the old FF7. Instead it will be fully voice acted, and it will attract a much wider playerbase becuase of it whilst still being the same game we love.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lugh Crow-Slave
#67 - 2016-10-22 02:19:03 UTC
of all the choices you could have made (like using a guide other than aura) CCP decides to kick any nostalgia vets had in the guts and kill the iconic voice of eve
Sgt Ocker
What Corp is it
#68 - 2016-10-22 12:16:33 UTC
Lugh Crow-Slave wrote:
of all the choices you could have made (like using a guide other than aura) CCP decides to kick any nostalgia vets had in the guts and kill the iconic voice of eve

I just hope someone at CCP who can actually hear listens to what they have done will take note - And never introduce that squeaky, helium induced voice onto TQ.

Even at the login screen I did a double take, I thought I was entering a game of pixie's, not Eve.


That voice is just not right. It would fit with "little princess" nicely but just isn't right for Eve.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Uulquiorra
Arenita Undecimus
#69 - 2016-10-22 16:46:41 UTC
ummm. took the cool sounding resonant aura voice and made it ....flat and uninteresting?


seems like an odd choice...downgrading something that has no problems?
Tiranius Avetus
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#70 - 2016-10-23 16:50:14 UTC
+1 for old Aura voice. Deep and immersive. The voice of your ship.
-1 for new Aura voice. Your boss secretary voice.
helana Tsero
Science and Trade Institute
Caldari State
#71 - 2016-10-24 11:54:10 UTC  |  Edited by: helana Tsero
Wanted to try the NPE on the test server.... but auras new voice was so bad I spent all my available time looking for the mute button.

luckily there is a audio slider to turn her off..

ccp again messing with stuff that wasnt broke.... Ugh



edit... there is still time dear ccp devs... fire up the audio editing suite and transform new aura back into the old hard science fiction aura that fits in with the eve universe.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Faxtarious
Kai-Zen inc.
#72 - 2016-10-24 20:28:03 UTC
When can we try that NPE?
I see nothing on SiSi
Quintessen
The Scope
Gallente Federation
#73 - 2016-10-26 02:37:08 UTC
I imagine there's nothing you can do about the fact that you had to change Aura's voice. The underlying voice acting is fine, but some of the audio effects make her voice unappealing. She speaks a little quickly and tersely for my tastes.
Serenity Talie-Kuo
Avalhar Designs
#74 - 2016-10-26 11:48:09 UTC
I actually like the new voice.

The old one felt a bit anemic to me.

Maybe just redo the "Docking request - Accepted". I keep hearing : "Docking request - Excepted".
Nosum Hseebnrido
Interregnum.
#75 - 2016-10-27 03:47:34 UTC
Welcome to New Eden, step two: camera rotation do not work without mouse - if you are using touchpad you are grounded.

http://eveboard.com/pilot/Nosum_Hseebnrido

Zartan Maricadie
Great Eastern Corp
#76 - 2016-10-27 14:36:48 UTC
NPE nice start.

However, on Caldari version I got stuck on Smuggler's Den. Den doesn't show up on info panel, have to access it through the Aura tips. As well once pirates are dead, there is no progression. Supposed to 'secure' the location but no obvious way to move forward.
Sgt Ocker
What Corp is it
#77 - 2016-10-28 12:45:49 UTC  |  Edited by: Sgt Ocker
So, quick question;
Is the new Aura meant to just stop doing anything after - Hold left mouse button and move to rotate view?

Oh and just a little thing - When you "Orbit" something, you are generally moving (orbit, go around) - "To orbit the view", just does not make sense and will make less sense/confuse newblood. Try - to "view" what is around your ship - Simple and precise wording.
Grammar is very important in any sort of tutorial, if the grammar is not correct the tutorial becomes nothing but confusing words.
CCP, you really need to employ someone who has better than "math 101" as a basis for the English language.
( I understand for many Devs, English is a second language, so don't be offended when I say - DON'T WRITE TUTORIALS if you don't have a stronger than usual command of the language you are writing for)


When the Tutorial first fires up, it starts out with - you having just been destroyed by Drifters (or something) so I am giving you blah blah blah- Might this not lead NEW players who don't yet know what a Drifter is, to believe they have missed part of the tutorial somehow?



20 minutes now, Aura is still telling me to "orbit" the view "around" my ship with the mouse (but not moving). No next button? IS Aura broken? Or is this meant to be this way?
I've tried rotating to view the inside of the station (still boring), I even undocked and "orbited" the view by rotating my mouse (oh that wording just bites) which isn't mentioned in the tutorial but neither will get Aura to move on with the tutorial.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Nevyn Auscent
Broke Sauce
#78 - 2016-10-28 19:35:58 UTC
Sgt Ocker wrote:


When the Tutorial first fires up, it starts out with - you having just been destroyed by Drifters (or something) so I am giving you blah blah blah- Might this not lead NEW players who don't yet know what a Drifter is, to believe they have missed part of the tutorial somehow?


Need a new intro video that shows all the Drifter attacks. That would fill that in, but yea it seemed a little odd to me that part too without a new intro.
Darth Terona
Horde Vanguard.
Pandemic Horde
#79 - 2016-11-01 09:52:00 UTC  |  Edited by: Darth Terona
made a new mtar toon for the npe.

10 minutes in I broke it. I killed the first sleeper ship, and the second one spawned in right after. I had to kill it quick, as I let the first one do a bit of damage to see if Aura would ***** at me.

after I killed the second one, aura told me to click approach on the second sleeper.. (but its already dead) so... stuck.


I also made a Gal char and just self destructed my ship and pod in the beginning. Seems to have totally broke the npe. No way to continue tutorial.

maybe I'm just having bad luck?

Also, the default overview seems to not have sleepers or warp interdiction generators on it.
(maybe an old custom overview was loading instead of default?)

Is it really a good idea to represent drifters as noob friendly content? I myself wont even bother shooting at a drifter. too risky for my blood.

I can see new bros being blapped by the first real drifter they come across.. (I see drifters as end game content)
Morghash Synner
KarmaFleet University
#80 - 2016-11-01 20:49:44 UTC
Having played the Caldari NPE, I felt I had to mention 2 things

- We're telling our brand new players, that you can kill drifters...
- Along all these quest/storyline steps, it's possible (with the rinse and repeat method) to get stuck ... there's nothing to explain how to step forward or back in the storyline to get back on track

I really like the story aspect, but to be honest, I think there is little to explain to a new player, based on the force aux you're taking out, how difficult it is to kill even a belt rat in starter ship