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Player Features and Ideas Discussion

 
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Future ship ideas

Author
Tiberius NoVegas
NovKor Corp.
#1 - 2016-11-01 20:33:55 UTC  |  Edited by: Tiberius NoVegas
Basing this off my sub factions topic from before I actually want to hear what every ones ideas are for expanding the ship line up for Society, Interbus, and Syndicate as well as ideas for Ammatar, Khanid, and Thukker. Also want to hear peoples predictions on what bonus's they think the CONCORD line up will get.

Stand Alone Factions (with sub-factions on right)
Caldari:---------Guristas, Mordu's, Sansha
Gallente:--------Angel, Guristas, Mordu's, Serpentis, SOE
Amarr:-----------Sansha, Blood Raiders, SOE
Minmatar:------Angel, Serpentis, Blood Raiders
ORE:------------(Industrial ships)
Jove Empire:--(Capsule)
The Society:---(Gnosis)
InterBus:--------(Special Edition Shuttle Exist)
Syndacate:-----(Zephyr)

"Sub" Factions
Angel Cartel:---------Gallante+Minmatar
Guristas Pirates:----Caldari+Gallante
Mordu's Legion:-----Caldari+Gallante
Sansha's Nation:---Amarr+Caldari
Serpentis:------------Gallante+Minmatar
Blood Raider:--------Amarr+Minmatar
Sisters of EVE:------Amarr+Gallante

Non-flyable Factions (so far)
Ammatar
Khanid Kingdom:---(Contributed to some Amarr ships)
Thukker Tribe:-------(Contributed to some Minmatar ships)
CONCORD:----------(Ship line announced for 2017)

I think Society will get future special edition ships with similar skill requirements and bonus making them just as in demand as they all ways are.

If we ever do see future Syndicate ships they will mostly likely deal with exploration similar to the current SOE line.

Ammatar would make sense to be a Amarr-Minmatar mix probably sporting Amarr ship designs but used with Minmatar weaponry. This ship line up will probably focus on armor tanking and projectiles.

Thukker Tribe would be best represented by Caldari-Minmatar mix and will probably deal with shield boosters and missiles but I rather see it focus on ECM warfare or even TP's.

CONCORD I think should be uniquely designed based on T2 ships and should have skill requirements that reflect as such. based them around Assault Frigates, Assault Cruisers and Marauder designs. How ever they will probably be just T1 and they will probably be given a bonus to disrupters or scramblers.

No ideas on Interbus and Khanid at the moment.
Also would love to see a ship line up with a bonus to salvagers/salvage drones but not sure where they would fit.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-11-01 20:46:47 UTC
How can you not feature EoM in a thread like this?
Tiberius NoVegas
NovKor Corp.
#3 - 2016-11-01 21:31:10 UTC  |  Edited by: Tiberius NoVegas
Danika Princip wrote:
How can you not feature EoM in a thread like this?


The Problem with EOM is its not a well established faction with a wide network. This is supported by its lack of presents in the standings system. If I add a faction like EOM in, then I would also have to make a nod to factions like The Seven. The Factions in my post are all represented in the major power blocks of the EVE lore.
PopeUrban
El Expedicion
Flames of Exile
#4 - 2016-11-01 21:39:58 UTC  |  Edited by: PopeUrban
Sleeper/Jove link ships.

Imagine a line of ships similar to the t3c, only the catch is that it actively integrates with your capsule and has a far smaller range of subsystems. In stead of losing SP, the catch is that you can not deactivate the ship. Once activated it can not be deactivated, as it fundamentally alters your capsuleer implants.

You do not dock your pod in these ships. They are, in effect, big ass pods with guns. Losing the ship has the same effect as getting podded, your clone is wired in to it. You'd need infomorph psychology 5 to jumpclone in/out of these clones (an an update to jumpclones that didn't require deactivating spaceships, which we need anyway because its annoying.)

The advantage of said ships would be that the subsystems essentially replace rigs and can be added/removed at will, and each has a small subset of role bonus subsystems in stead of the stupidly hard to balance 'ITS ALL SUBSYSTEMS LOL' way the T3C is designed.

Lorewise, these would be the pinnacle of capsuleer ship design. A completely crewless ship, directly piloted and maintained by the capsuleer with internal drone maintenance nanomachines.
elitatwo
Zansha Expansion
#5 - 2016-11-02 03:07:25 UTC
PopeUrban wrote:
Sleeper/Jove link ships.


How about no?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Deckel
Island Paradise
#6 - 2016-11-04 07:24:43 UTC
Two Ideas, Pirate Hauler and Hull Logi. Both thought up as a Minmatar/Caldari Mix

See link for details
https://forums.eveonline.com/default.aspx?g=posts&m=6696981#post6696981
Lugh Crow-Slave
#7 - 2016-11-04 08:27:58 UTC
i didn't see an explanation as to why these are needed or what niche they would fill in the overall game ballance
Lugh Crow-Slave
#8 - 2016-11-04 08:29:03 UTC



hull resistances are waaaay to good to get any real RR
GROUND XERO
The Legion of Spoon
Curatores Veritatis Alliance
#9 - 2016-11-04 11:41:45 UTC
I only need one ship: Fire ship

T3 bc sized ship (aka you gonna loose skillpoints :_))

- rolebonus: can use t2 cloack (aka warping cloacked)
- dmg: same like DD if you hit a capital ship by driving into it with at least 75% of speed!

slots:

High
-1x for the super mine

Meds
-5x

low
-5x

Name: Kamikaze

EPIC ship idea!!! would cure SUPER-CANCER Roll

NCPL (Necromonger of new Eden) will make EVE great again!

Donnachadh
United Allegiance of Undesirables
#10 - 2016-11-04 14:08:38 UTC
-1

Please let me explain, I am not against new ships as a general idea however, they have not found a way to balance the last group of new ships they introduced, you know those pesky T3D's, they have not found a niche in the game for the AF class of ships that were rendered virtually worthless because of the T3D's and they are going to be faced with balance issues surrounding the upcoming release of the command burst. Sorry but now is not a good time to even entertain the idea of more new ships, CCP needs everyone they have available working on these and many other problems before we get more new ships.
Tiberius NoVegas
NovKor Corp.
#11 - 2016-11-04 19:04:24 UTC  |  Edited by: Tiberius NoVegas
Donnachadh wrote:
-1

Please let me explain, I am not against new ships as a general idea however, they have not found a way to balance the last group of new ships they introduced, you know those pesky T3D's, they have not found a niche in the game for the AF class of ships that were rendered virtually worthless because of the T3D's and they are going to be faced with balance issues surrounding the upcoming release of the command burst. Sorry but now is not a good time to even entertain the idea of more new ships, CCP needs everyone they have available working on these and many other problems before we get more new ships.


If you look at the the roles the current Pirate factions fill and look at the fact that CCP is introducing CONCORD ships next year. I t appears that CCP isnt concerned about filling Niches as much as its about pushing out content. I just want to see what every ones predictions are or even what they wish for. Because reguardless of what you say against it, it appears CCP is going forward anyway.

ALso consider that Mordu would of fit the Caldari-Minmatar perfect in the way they function. However CCP gave it to Gallante-Caldari for lore reasons. This further shows that CCP isnt as concerned about balancing factions and niches as much as content again.
Corbain Huesin
Doomheim
#12 - 2016-11-07 18:17:51 UTC
Why isn't there any Faction issue destroyers?