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EVE New Citizens Q&A

 
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Help with fitting my ship

Author
Khan Drealic
Imperial Academy
Amarr Empire
#1 - 2016-11-01 17:42:48 UTC
Hello im in Amarr and i wanna do lvl 1 mission now i mined myself so i can buy a navy frigate a Crucifier Navy issue now i want to kill according to guides good way to make money now i done one mission had to go back 3 times to repair so im doing something wrong im **** at knowing what type of passives i need or what guns are good so im gonna screenshot my ship see if theres anything i can improve thanks in advance srry for no punctuations


Whats equipped:
Low Slot:
Layered Plating 1
Collateral Adaptive Nano Plating
100 mm Steel Plating

Mid Slot:
Stasis Webifier

High Slot:
2 Gatling Pulse Laser 1

With Crystal Standard S and Multifrequency S

http://images.akamai.steamusercontent.com/ugc/394456449925843480/D8F3772E23E6D21A1548F751AC258E4F4882DD05/
Nakovi Kitsune
No Pressure.
#2 - 2016-11-01 18:08:27 UTC
Tank can be broken down into 2 broad categories: active and buffer. With a plate on (and 100mm isn't a lot) you have a buffer tank that you can't fix in space (unless somebody remote repairs you)

Typically for missions you will run an active tank. For amarr, this is usually an armor repairer. Try sticking a small repairer on a coercer for level 1s. It repairs as you fly and you might not need to dock up as much.
Ralph King-Griffin
New Eden Tech Support
#3 - 2016-11-01 18:10:27 UTC
Crucifier Navy issue is a close range Electronic warefare support ship, not the greatest choice for missions
try the navy slicer something like this
[Imperial Navy Slicer, Imperial Navy Slicer]
Adaptive Nano Plating I
Damage Control I
Heat Sink I
Heat Sink I
Small Ancillary Armor Repairer,Nanite Repair Paste

1MN Afterburner I
Fleeting Compact Stasis Webifier

Small Focused Beam Laser I,Imperial Navy Multifrequency S
Small Focused Beam Laser I,Imperial Navy Multifrequency S

Small Energy Collision Accelerator I
Small Transverse Bulkhead I
Small Transverse Bulkhead I
Violet Hurst
Fedaya Recon
#4 - 2016-11-01 18:15:01 UTC
Hi.

Off the top of my hat I would recommend a couple of things:

1. Probably switch your hull to a plain T1 frigate or destroyer. Those are cheaper to replace if things go south.
2. Switch the armor plate for a small armor repairer. That way you don't have as many armor HP, but can regenerate them.
3. Fit an afterburner or MWD in the mid slots. That way you can get to your preferred range of your target quicker and away from danger if need be. You don't have to keep those running all the time, just for positioning yourself.
4. Don't load your guns with different types of ammo. Load the same crystals into all of them. If you find yourself in a situation where another crystal would be better, you can right-click your weapons in the HUD and switch them.
5. Especially at the beginning I would recommend a ranged kiting over a short-range brawler fit for missions. You could try changing your pulse lasers to beam lasers.

Others will have different opinions, those are just my two cents.
Keno Skir
#5 - 2016-11-01 19:20:32 UTC
Instead of apologizing for poor grammar and generally making your OP horrible to read, have you considered writing like a grown up? It genuinely will get you a better level of response around these parts if you put a TINY amount of effort into the presentation of your communications.

Back on topic, you don't need a navy frigate for LvL1's, it's massively overkill and WHEN (not if) you lose it, you will wish you'd just used a normal t1 frigate.
Francis Raven
GeoCorp.
The Initiative.
#6 - 2016-11-01 20:07:07 UTC
Get some T2 armor tank going as soon as possible.

That is the BEST investment in SP early on. The skills which go towards the use of T2 armor (or shield) mods will be used for every single ship in the game, regardless if its a PVP, PVE, Exploration, etc... ship. Get the T2 tanking mods right away. Its a 4-5 day train for either shield or armor.

As others have mentioned, switch to a proper combat ship - look at the ship bonuses. You'll want to look at one that has a bonus to energy weapon damage, rate of fire, or tracking. You may also look for ones that have bonuses to armor resists, such as the Punisher. http://wiki.eveuniversity.org/Punisher

Otherwise, for PVE frigs, you definitely want to use an armor repairer I (at least). This will repair your armor, and you wont have to pay to get your ship fixed while docked in station. Saves you some isk that way.

Feel free to message me in-game if you have any questions.

ExDominion | Nullsec Corporation | Website | Forums | Established Nov. 2015 |

Iria Ahrens
Space Perverts and Forum Pirates
#7 - 2016-11-01 20:45:17 UTC  |  Edited by: Iria Ahrens
If I have 3 low slots in a frigate, and I'm playing it safe, then I'd use an Armor Repper an EANM, and a Damage Control. When you can start beating missions without warping out, and your skills get higher, you might want to switch to a more offensive load of using heat sinks in low and a tracking computer in medium.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Memphis Baas
#8 - 2016-11-01 22:36:27 UTC
This feels like an attempt to establish a cover identity.

"Navy Issue" ships are more expensive than regular ships, and they don't offer that much extra. Don't use the Navy Issue until you learn the game a bit. Either sell it and get your money back, or keep it for later.

Here is a guide for Amarr frigates on EVE University. Click the Punisher, and click the fitting guide for how to fit it for missions.

Fitting, in general, goes like this:

1. Decide if you want long range or short range. Pulse lasers for short range, beam lasers for long range. Choose one type of weapon and put it in.

2. Put a 1mn afterburner in for speed, so you can keep the range. Afterburner will also keep you fast and let you avoid damage with your speed.

3. Put in your small armor repairer and some resistance plating to enhance your resistances; the resistance plating can be changed depending on what enemies you are going to face (mission will tell you). This is your defense if you get hit.

4. Put in Heat Sinks so your lasers do more damage.

5. Put in capacitor or power modules so you have enough energy for the armor, or if you are at close range (with pulse lasers) use webifier to slow the enemies down so you can keep them close and shoot them.

Marcus Binchiette
Federal Vanguard
#9 - 2016-11-02 04:47:07 UTC  |  Edited by: Marcus Binchiette
The advice above is solid. The only thing I didn't see mentioned was you paying for repairs. Don't repair your ship when docked. This will cost you ISK, and when you're doing missions you will need to be doing this a lot. So when doing combat missions I do one of the following:

1. I find a nearby Citadel and warp to zero. Go onto the tether, but don't dock. When tethered to the station your hull, armour, shield, and capacitor will all regenerate. This costs you nothing.

2. Keep an armour repair and hull repair modules in your inventory at the mission agent's station. Install these modules, undock, repair your ship, re-dock, and switch those modules back out for your standard fit,

Also, there is one other point.

3. Install two damage resist modules (armour hardener, or shield hardener) depending on the nature of your tank. Keep one of each type in your inventory at the mission running station (EM, Thermal, Kinetic, and Explosive). Determine the faction opponents you will be facing from the mission description, and fit the two required modules. EVE-Uni has a good website which describes all the NPC factions and the damage they do.

This approach will specialise your ship for that damage type, and give you much better results. Always remember to refit your ship with general purpose hardeners for general use, or PvP. Or if the mission details do not specify your opponent.
Rawketsled
Generic Corp Name
#10 - 2016-11-02 22:36:25 UTC
Ralph King-Griffin wrote:
Crucifier Navy issue is a close range Electronic warefare support ship, not the greatest choice for missions
try the navy slicer something like this
[Imperial Navy Slicer, Imperial Navy Slicer]
Adaptive Nano Plating I
Damage Control I
Heat Sink I
Heat Sink I
Small Ancillary Armor Repairer,Nanite Repair Paste

1MN Afterburner I
Fleeting Compact Stasis Webifier

Small Focused Beam Laser I,Imperial Navy Multifrequency S
Small Focused Beam Laser I,Imperial Navy Multifrequency S

Small Energy Collision Accelerator I
Small Transverse Bulkhead I
Small Transverse Bulkhead I

Don't suggest a SAAR for a mission boat. Nor should you hull tank. These are fine suggestions for PVP, but not for a newbie missioner.
Keno Skir
#11 - 2016-11-02 23:53:26 UTC  |  Edited by: Keno Skir
Rawketsled wrote:
Ralph King-Griffin wrote:
Crucifier Navy issue is a close range Electronic warefare support ship, not the greatest choice for missions
try the navy slicer something like this
[Imperial Navy Slicer, Imperial Navy Slicer]
Adaptive Nano Plating I
Damage Control I
Heat Sink I
Heat Sink I
Small Ancillary Armor Repairer,Nanite Repair Paste

1MN Afterburner I
Fleeting Compact Stasis Webifier

Small Focused Beam Laser I,Imperial Navy Multifrequency S
Small Focused Beam Laser I,Imperial Navy Multifrequency S

Small Energy Collision Accelerator I
Small Transverse Bulkhead I
Small Transverse Bulkhead I

Don't suggest a SAAR for a mission boat. Nor should you hull tank. These are fine suggestions for PVP, but not for a newbie missioner.


I agree with this guy ^ that fit is not good for extended fights. The SAAR makes it hard as nails for about 30 seconds or whatever, then it's probably going to die during the extended SAAR reload cycle. It also requires Nanite Repair Paste which is incredibly expensive and will reduce income noticably.