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Whatever happened to 1) generics, and 2) battleships?

Author
Keno Skir
#61 - 2016-11-01 14:09:50 UTC
Terrorfrodo wrote:
(I may see if I have some ISK to spare when I have a chance to log in :p)


For christ sake don't encourage him. Lessons need to be learned Cool
Terrorfrodo
Interbus Universal
#62 - 2016-11-01 14:11:33 UTC
Yes but he cannot die if he has no ship ;)

.

Darth Magus
The Lone Magus
#63 - 2016-11-02 02:23:24 UTC
Gneeznow wrote:
Mike Adoulin wrote:
Badly fit t1 hulls will get owned by t2/t3/faction/pirate boats.

Properly fit t1 hulls flown with skill can...surprise the hell out of people..:)



This tbh, I mostly fly 'generics' as you call them. A bellicose will murder a t3d most of the time, a vexor with slaves and an armour mindlink is close to 20,000 armour or something. I've made a comfortable living out of flying cheap stuff and killing expensive stuff simply because people aren't afraid of generic t1 ships anymore.

You think people want to fight your proteus, orthrus, svipul or vigilant? They don't, but they do want to fight my bellicose, vexor, ferox or arbitrator which they think is poop (and then they die)


this x100

"shiny" ships are just that - they are make people overestimate themselves. With a bit of experience - you can learn to use that to your advantage...


Brown Pathfinder
Black Spot on Parchment
#64 - 2016-11-02 08:29:47 UTC
oiukhp Muvila wrote:
I think this happens when a game designer listens too much to the player base.
Some of the worst game design decisions were made by former players turned Dev or from Devs listening to player too much.

Dominion Sov with invulnerable Starbases in Capitol systems is a perfect example.

Its always interesting to consider how Eve would be today if we never had the huge increase in Super Caps in the game.

There are other less clear-cut and more debatable examples.

I'd throw JFs, Tech III and Incursions in there as well.

Moon Goo and the original Tech II lottery were also implemented in a highly questionable manner as well. Too much transfer of wealth to too few players.



Hey as a wormhole guy don't touch my cloaky t3 cruisers, to the whiners just learn to adapt and learn what fights to take.
I learned the other week that a stratios and cov op tengu can't down a well fit c4 rattle... Oops
Taurean Eltanin
Viziam
Amarr Empire
#65 - 2016-11-02 08:46:25 UTC  |  Edited by: Taurean Eltanin
Asmodai Xodai wrote:

You are talking serious pro tactics here, whether you know it or not. Most people could not have pulled that off (what you described) - and certainly not a noob. And dscan is not understandable or usable for most people. Pros, sure. Anyone else, no.


While Dscan may seem very complex, much of that complexity can be done away with. In that sense, it's like the overview, which all players need to adjust before it gives them useful information.

You can change your Dscan filters so that you don't see all the meaningless junk, and only the stuff you care about. So when I was doing faction warfare, I had my Dscan set to only show me player ships. I would also adjust the range settings so it would not catch 'passing traffic', but only those ships warping to my plex. This is why, as I mentioned to you in game before I suffered a router crash, it's very difficult to force a fight on someone who does not want to fight in faction warfare - you have plenty of advance notice of who is coming!

Just bind your Dscan to a convenient mouse button or keyboard key, and you'll soon be compulsively pressing it every few seconds, just like the rest of us are. :D

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

Asmodai Xodai
#66 - 2016-11-02 10:06:22 UTC  |  Edited by: Asmodai Xodai
Taurean Eltanin wrote:

Just bind your Dscan to a convenient mouse button or keyboard key, and you'll soon be compulsively pressing it every few seconds, just like the rest of us are. :D


Yup, I spent some of last night and all of today messing around with this thing, and finally have it 'somewhat' figured out (cough). Everybody here is right in that it is a totally necessary piece of equipment to use, and it saved my life twice today.

The problem is (and at this point the thread is derailed, but whatever), this thing is not given emphasis or importance by CCP, and only people 'in the know' (null-sec'ers, corp members, etc) use it. When a noob opens the game for the first time, the d-scan should be displayed and open by default, just like the overview is, and placed in a reasonable place. Instead, it isn't, it's tucked away somewhere, and people assume it is some 'special purpose' piece of hardware, like prope scanners or whatever, vs. something necessary to keep you alive.

I've watched 100 people play this game (people from work, casual friends on the weekend, etc). None of them ever use this thing or know what it is. I've even asked people what is it, should I be using it, etc. and people shrug and say "it's for hunting people down" or "it's for locating the direction an object is in." Sure, it can be used for all of that. But it seems the first and primary purpose is to keep you alive.

It also doesn't help that the first page of articles I found on google on how to use this thing either sucked, the links were down, or they were about 'how to use d-scanner for hunting people' instead of 'how to use d-scanner to stay alive.' Again, the noob is totally mislead.

Ultra noobs know nothing at all. I sort of considered myself an 'advanced' noob because I have a somewhat unfucked overview, and I always watched local chat all the time, along with the overview, to see who was coming and going, and to stay alive. Wasn't I some kind of bigshot. See, advanced noobs are taught 'watch local chat!' and 'keep an eye on the overview!' NOT 'learn to use d-scan, keep it open all the time, click it constantly, and here's why...' All this time I've been wondering why I kept dying like flies. Now I know.
Terrorfrodo
Interbus Universal
#67 - 2016-11-02 10:26:36 UTC  |  Edited by: Terrorfrodo
Asmodai Xodai wrote:
I've watched 100 people play this game (people from work, casual friends on the weekend, etc). None of them ever use this thing or know what it is. I've even asked people what is it, should I be using it, etc. and people shrug and say "it's for hunting people down" or "it's for locating the direction an object is in."

Wow, who are all these terrible people? Big smile

You are a somewhat unusual noob because you actually venture out into dangerous space. Most newbies, and indeed many long-time players, cling to hisec like a scared kid to his momma's hand. In hisec, if you just run missions or whatever, you don't really need dscan at all.

Did you play the tutorials? I think I heard that they teach how to use dscan now, but I'm not sure.

edit:
Asmodai Xodai wrote:


Ultra noobs know nothing at all. I sort of considered myself an 'advanced' noob because I have a somewhat unfucked overview, and I always watched local chat all the time, along with the overview, to see who was coming and going, and to stay alive. Wasn't I some kind of bigshot. See, advanced noobs are taught 'watch local chat!' and 'keep an eye on the overview!' NOT 'learn to use d-scan, keep it open all the time, click it constantly, and here's why...' All this time I've been wondering why I kept dying like flies. Now I know.

Actually it depends where you are and what you are doing, and the advice you got was not necessarily wrong, it just doesn't apply everywhere all the time.

If you are ratting in nullsec, watching local chat is most important. Because you will not want to rat in a system where even one potentially hostile player is active, and local chat will always give you a complete list of characters who are in your system. So as soon as someone enters the system, you will see him there, even if his ship is still cloaked or the gate he used is outside of your dscan range. Local chat is just the most powerful source of intel here.

The overview advice may have come from people who are in hisec mining in an expensive exhumer or running missions in a blingy ship. They are mostly afraid of suicide gankers. In hisec you will almost never be alone in local, and it will be hard to judge who is a threat just by looking at the names in local chat. So seeing someone on your overview who looks suspicious, like he is preparing to act as a warp-in for a ganker, might be most important (I don't do hisec so I'm a little speculating here).

But in low sec, and even more so in wormhole space where you don't have local at all, dscan is definitely most important to use.

.

Zak'eni
Alzhara Industries
#68 - 2016-11-02 12:23:56 UTC
If having basic knowledge of the interface and how to use it is considered serious pro tactic, then you should consider whether you're perhaps underestimating your own capacity for learning.
Mike Adoulin
Happys Happy Hamster Hunting Club
#69 - 2016-11-02 12:51:35 UTC
Hmmm.

Flies blingy stuff into lowsec....doesn't watch d-scan......hmmm.

*scrawls into notebook*

Cool

Why, hello there, Asmodai Xodai.

Bear

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

PopeUrban
El Expedicion
Flames of Exile
#70 - 2016-11-02 21:49:11 UTC
Well, this thread took a weird turn.

Some Dscan tips for you asmo:

If you're in a deadspace complex or safe, people can't warp straight to you without probing you down first. Be looking for probes on dscan. Generally, no matter what ship you're flying it's going to take most people at least two passes with probes to get a warpable position, even if they're very good. You're looking for "combat probes" in this case. If you set up a couple safes and bounce when you see those probes, you can avoid most hostile encounters even in your battleship. Generally if you're just defensively scanning for probes, set your scan range at about 5AU. "Core probes" aren't capable of scanning your ship directly, but if you're in a site you had to probe down, they can probe down your site in stead of you, and verify you're in it via dscan.

It's also probably a good idea to learn the names of common scanning ships. Since there are fitting tradeoffs, it is highly unlikely to see scanning frigates or the Stratios faction cruiser in space unless they're actively scanning for you, or in the case of covops frigs, possibly lighting a cyno for a hotdrop or jump freighter or whatever. However, since all scanning bonused ships are also designed to use cloaks, you're much more likely to see the probes rather than the ship.

You can efficiently pre-scan known spots in space (like gates, asteroid belts, anomalies, etc.) by making sure you're within 14AU, setting the scan radius to 5%, and just using the look at command. Default for this is to hold C and click the thing you want to scan in your overview or in space. Alternately you can have the normal orbit cam set to auto-look by pressing shift-c. This will basically make the camera perform a look command every time you select and object in space. This will help you look for enemy ships, wrecks, and other stuff from a safe distance.

Keep in mind cloaked ships do not show up on dscan. As well, a few rarely seen T2 cruisers are immune to dscan as well. These are more for fleet support so you won't see them a lot on solo hunters.

Also keep in mind that if you see a ship on dscan, and you're not cloaked, chances are it has also seen you.
Asmodai Xodai
#71 - 2016-11-03 13:42:07 UTC  |  Edited by: Asmodai Xodai
PopeUrban wrote:

You can efficiently pre-scan known spots in space (like gates, asteroid belts, anomalies, etc.) by making sure you're within 14AU, setting the scan radius to 5%, and just using the look at command. Default for this is to hold C and click the thing you want to scan in your overview or in space. Alternately you can have the normal orbit cam set to auto-look by pressing shift-c. This will basically make the camera perform a look command every time you select and object in space. This will help you look for enemy ships, wrecks, and other stuff from a safe distance.


I couldn't get either of these to work (look command also d-scans, normal look cam auto-looks). If someone could explain how I can config this, it would be great.

Good tips - thanks.
Steffles
University of Caille
Gallente Federation
#72 - 2016-11-03 13:48:51 UTC
PopeUrban wrote:
Well, this thread took a weird turn.

Some Dscan tips for you asmo:

If you're in a deadspace complex or safe, people can't warp straight to you without probing you down first. Be looking for probes on dscan. Generally, no matter what ship you're flying it's going to take most people at least two passes with probes to get a warpable position, even if they're very good. You're looking for "combat probes" in this case. If you set up a couple safes and bounce when you see those probes, you can avoid most hostile encounters even in your battleship. Generally if you're just defensively scanning for probes, set your scan range at about 5AU. "Core probes" aren't capable of scanning your ship directly, but if you're in a site you had to probe down, they can probe down your site in stead of you, and verify you're in it via dscan.

It's also probably a good idea to learn the names of common scanning ships. Since there are fitting tradeoffs, it is highly unlikely to see scanning frigates or the Stratios faction cruiser in space unless they're actively scanning for you, or in the case of covops frigs, possibly lighting a cyno for a hotdrop or jump freighter or whatever. However, since all scanning bonused ships are also designed to use cloaks, you're much more likely to see the probes rather than the ship.

You can efficiently pre-scan known spots in space (like gates, asteroid belts, anomalies, etc.) by making sure you're within 14AU, setting the scan radius to 5%, and just using the look at command. Default for this is to hold C and click the thing you want to scan in your overview or in space. Alternately you can have the normal orbit cam set to auto-look by pressing shift-c. This will basically make the camera perform a look command every time you select and object in space. This will help you look for enemy ships, wrecks, and other stuff from a safe distance.

Keep in mind cloaked ships do not show up on dscan. As well, a few rarely seen T2 cruisers are immune to dscan as well. These are more for fleet support so you won't see them a lot on solo hunters.

Also keep in mind that if you see a ship on dscan, and you're not cloaked, chances are it has also seen you.

One thing to remember too is your probes appear at the last location you used them in a system. A good way of scanning somebody very quickly is to set up your probes, then take them back in, you can then uncloak and and hit scan and the probes will automatically return to the last position they were in.

In this way you can easily pinpoint a person at a location on one pass if you can predict that a person will be in that location and set your probes up before they go there, so you could be scanned down in a few seconds to 100%.

This is useful for say setting up at an anom (sanctum) site and getting a 0 point warp in on a ratter before they realise someones even hunting them.

Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg

PopeUrban
El Expedicion
Flames of Exile
#73 - 2016-11-04 21:28:56 UTC
Steffles wrote:
PopeUrban wrote:
Well, this thread took a weird turn.

Some Dscan tips for you asmo:

If you're in a deadspace complex or safe, people can't warp straight to you without probing you down first. Be looking for probes on dscan. Generally, no matter what ship you're flying it's going to take most people at least two passes with probes to get a warpable position, even if they're very good. You're looking for "combat probes" in this case. If you set up a couple safes and bounce when you see those probes, you can avoid most hostile encounters even in your battleship. Generally if you're just defensively scanning for probes, set your scan range at about 5AU. "Core probes" aren't capable of scanning your ship directly, but if you're in a site you had to probe down, they can probe down your site in stead of you, and verify you're in it via dscan.

It's also probably a good idea to learn the names of common scanning ships. Since there are fitting tradeoffs, it is highly unlikely to see scanning frigates or the Stratios faction cruiser in space unless they're actively scanning for you, or in the case of covops frigs, possibly lighting a cyno for a hotdrop or jump freighter or whatever. However, since all scanning bonused ships are also designed to use cloaks, you're much more likely to see the probes rather than the ship.

You can efficiently pre-scan known spots in space (like gates, asteroid belts, anomalies, etc.) by making sure you're within 14AU, setting the scan radius to 5%, and just using the look at command. Default for this is to hold C and click the thing you want to scan in your overview or in space. Alternately you can have the normal orbit cam set to auto-look by pressing shift-c. This will basically make the camera perform a look command every time you select and object in space. This will help you look for enemy ships, wrecks, and other stuff from a safe distance.

Keep in mind cloaked ships do not show up on dscan. As well, a few rarely seen T2 cruisers are immune to dscan as well. These are more for fleet support so you won't see them a lot on solo hunters.

Also keep in mind that if you see a ship on dscan, and you're not cloaked, chances are it has also seen you.

One thing to remember too is your probes appear at the last location you used them in a system. A good way of scanning somebody very quickly is to set up your probes, then take them back in, you can then uncloak and and hit scan and the probes will automatically return to the last position they were in.

In this way you can easily pinpoint a person at a location on one pass if you can predict that a person will be in that location and set your probes up before they go there, so you could be scanned down in a few seconds to 100%.

This is useful for say setting up at an anom (sanctum) site and getting a 0 point warp in on a ratter before they realise someones even hunting them.


Also note: Just because you don't see probes doesn't mean someone didn't scan down the site before you got there. Its worth noting that if someone is in a system when you get there they MIGHT have already scanned down all the sigs and bookmarked them, in which case they won't need to probe you.
Ruddger
Vande-lay Industries
#74 - 2016-11-06 09:12:54 UTC
Well faction ships used to be so much more expensive... remember when machariels were 1.2 billion! CCP decided to make everything incredibly farmable and here we are.... Faction battleship bpos costing a billion even a billion 2 less.