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Alpha Clones as Concord Auxiliary Police Force

Author
Jadek Kin
Incorruptibles
#1 - 2016-10-31 14:41:02 UTC  |  Edited by: Jadek Kin
CCP is awarding Concord ships to attendees of 2017 Iceland and Vegas Fanfests.

Word is these will be made available through other means at a later time, likely through Concord LP. Stats of these ships have also not been announced.

The suggestion here is:
1. Operation of ship requires high player security status and is purchased with ISK and Concord LP. Concord ship is a T2 ship variant with high resists and high DPS, albeit not as strong as NPC concord ships. Aggression on non-suspect timer or non-criminal timer flagged ships does triple damage to player security status. Players with an outlaw security rating can be aggressed normally.

2. Set skill requirements to Spaceship Command lvl 1. Alpha clones can earn ISK and Concord LP to purchase frigate, cruiser, and battleship class ships that serve as an auxiliary defense force in high and low security space.

3. Concord ships do not have cargo space, instead they have an impound bay. Looting ship wreck places items into [player wreck's name] plastic wrap container. Impounded plastic wrap containers from criminal ships may only be transferred at Concord stations for tiered rate Concord LP pay. If player concord ship is destroyed impound bay assets are auto transferred to nearest Concord station (however no Concord LP is awarded to player is this case). Criminal players may retrieve impounded goods for high ISK fee.

4. Concord ships do not require ammo with the use of specialized pre-equipped hardpoints (think rookie ship weapon).

5. Piloting of Concord ship allows warp-to feature on criminal timer flagged players in high and low sec space. This warp-to feature does not apply to players with outlaw sec status or suspect timer flags. If player auxiliary concord is giving you a difficult time in low security space, consider grouping up to kill them (NPC Concord does not come to their rescue in low sec space; player concord ships are progressively larger ISK and LP sinks at each hull size) or see point 6.

6. Defenders and attackers under wardec cannot pilot a Concord ship. Ship will commence self-destruct sequence if outside station during a wardec period. Players in NPC corporations may not fly Concord ships, however Concord corporation partnerships are not required for person in player owned corporation to fly Concord ships. Corporation leaders may enter their corp into partnership with Concord. Concord partnership requires monthly payment from corporation (high ISK sink or donation of Concord LP by corp members). This Concord partnership increases the payment amount to initiate and continue war declaration upon Concord partnered corporation.

7. Player Concord ships can activate gates when under weapons engagement timers. Concord ships are still prevented from docking at stations under active weapons engagement timers.

8. Per articles of Yulai convention; concord ships cannot activate null sec gates nor enter wormholes. If a Concord ship somehow ends up there, they cannot give retaliation fire in null security or w-space Pirate)

9. Player Concord ships cannot attack NPCs and do not draw NPC aggro. This is here to help prevent mission runners from gaming deadspace sites by sending in a high resist Concord ship to draw fire first.
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-10-31 14:52:32 UTC
*Cough*mysterycode*cough*
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2016-10-31 18:58:05 UTC
Only if this also removes NPC concord entirely.

And doesn't allow them into lowsec, because that's how you outright delete lowsec pvp.
Tiberius NoVegas
NovKor Corp.
#4 - 2016-10-31 19:08:39 UTC  |  Edited by: Tiberius NoVegas
Jadek Kin wrote:
CCP is awarding Concord ships to attendees of 2017 Iceland and Vegas Fanfests.

Word is these will be made available through other means at a later time, likely through Concord LP. Stats of these ships have also not been announced.

The suggestion here is:
1. Allow player owned Concord ships to retain their high resists and high DPS but only allow these ships to activate weapons upon suspect and criminal flagged ships in high and low security space. (Per articles of Yulai convention; concord ships cannot activate null sec gates nor enter wormholes. If a Concord ship somehow ends up there, they cannot give retaliation fire in null security or w-space Pirate)
2. Defenders and attackers under wardec cannot pilot a Concord ship.
3. Player Concord ships do not draw NPC aggro (in case mission runners get any ideas).
4. Piloting of Concord ship allows auto warp to criminal flagged ships in high and low sec space.
5. Set skill requirements to Spaceship Command lvl 1. Alpha clones can earn Concord LP to purchase frigate, cruiser, and battleship class ships that serve as an auxiliary defense force in high and low security space.
6. Concord ships do not have cargo space.


1. No, just make it like any other ships but i think they should be more on par with T2 ships considering CONCORD is designed to deal with Immortal Caposleers.
2. I rather see these ships require a certain Sec Status to fly in order to keep them out of the hands of pirates.
3. Whats the point of this mechanic?
4. No, this just seems messy having these ships auto-warp to every criminal activity going on in empire space like big brother has eyes every where to watch every one.
5. Why? The Gnosis has spaceship command lvl 1 requirement because its a special edition ship. When these ships can be flown by any one with minimal skills it raises serious concern and balance issues with why they should fly any other ship.
6. CONCORD use to be able to seize cargo so i imagine they have some kinda of small cargo bay. otherwise i would have to assume they have an ammo bay.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#5 - 2016-10-31 20:25:02 UTC
People and there silly ideas

CEO of Lanate Industries

Citizen of Solitude

Elenahina
Federal Navy Academy
Gallente Federation
#6 - 2016-10-31 20:48:43 UTC
Akrasjel Lanate wrote:
People and there silly ideas


Silly was not the word came to mind, but ok.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Jadek Kin
Incorruptibles
#7 - 2016-10-31 20:58:15 UTC
Tiberius NoVegas wrote:
Jadek Kin wrote:
CCP is awarding Concord ships to attendees of 2017 Iceland and Vegas Fanfests.

Word is these will be made available through other means at a later time, likely through Concord LP. Stats of these ships have also not been announced.

The suggestion here is:
1. Allow player owned Concord ships to retain their high resists and high DPS but only allow these ships to activate weapons upon suspect and criminal flagged ships in high and low security space. (Per articles of Yulai convention; concord ships cannot activate null sec gates nor enter wormholes. If a Concord ship somehow ends up there, they cannot give retaliation fire in null security or w-space Pirate)
2. Defenders and attackers under wardec cannot pilot a Concord ship.
3. Player Concord ships do not draw NPC aggro (in case mission runners get any ideas).
4. Piloting of Concord ship allows auto warp to criminal flagged ships in high and low sec space.
5. Set skill requirements to Spaceship Command lvl 1. Alpha clones can earn Concord LP to purchase frigate, cruiser, and battleship class ships that serve as an auxiliary defense force in high and low security space.
6. Concord ships do not have cargo space.


1. No, just make it like any other ships but i think they should be more on par with T2 ships considering CONCORD is designed to deal with Immortal Caposleers.
2. I rather see these ships require a certain Sec Status to fly in order to keep them out of the hands of pirates.
3. Whats the point of this mechanic?
4. No, this just seems messy having these ships auto-warp to every criminal activity going on in empire space like big brother has eyes every where to watch every one.
5. Why? The Gnosis has spaceship command lvl 1 requirement because its a special edition ship. When these ships can be flown by any one with minimal skills it raises serious concern and balance issues with why they should fly any other ship.
6. CONCORD use to be able to seize cargo so i imagine they have some kinda of small cargo bay. otherwise i would have to assume they have an ammo bay.

1. Okay, ship resists and DPS is debatable, but ideally I don't want to see Concord ships to have the ability to be aggressors on non-flagged ships. Maybe non sanctioned aggression does double damage to player security status and flying Concord ships requires a higher sec status as you suggest.
2. Sure, sec status restrictions make sense from a lore perspective, but what does it matter if the ship only allows you to open fire on suspect and criminal players.
3. It's there to help prevent mission runners from gaming deadspace sites by sending in a high resist Concord ship to draw fire first.
4. They can only warp to criminal players, not suspects. This is a feature designed to mimic the ability of NPC Concord to hunt down criminals almost instantly. If you have an issue with Concord auxiliary players consider grouping up to hunt them down (NPC Concord does not come the rescue of the players in low sec) or wardecing their corporation. A player under wardec cannot use Concord resources.
5. These ships are limited to police engagements. There is still plenty of reason to fly other ships. If you are wardec'd you cannot fly a Concord ship.
6. Seized cargo can go into a bay that a player cannot transfer to their personal hangar. Seized asset bay can be unloaded at Concord station impound lots for Concord LP. Criminal players can buy back their impounded items at a very high fee. As for weapons and ammo, I would suggest using high DPS ammo-less hardpoints similar to the turrets on rookie ships.
Tiberius NoVegas
NovKor Corp.
#8 - 2016-10-31 21:34:00 UTC
Jadek Kin wrote:
Tiberius NoVegas wrote:
Jadek Kin wrote:
CCP is awarding Concord ships to attendees of 2017 Iceland and Vegas Fanfests.

Word is these will be made available through other means at a later time, likely through Concord LP. Stats of these ships have also not been announced.

The suggestion here is:
1. Allow player owned Concord ships to retain their high resists and high DPS but only allow these ships to activate weapons upon suspect and criminal flagged ships in high and low security space. (Per articles of Yulai convention; concord ships cannot activate null sec gates nor enter wormholes. If a Concord ship somehow ends up there, they cannot give retaliation fire in null security or w-space Pirate)
2. Defenders and attackers under wardec cannot pilot a Concord ship.
3. Player Concord ships do not draw NPC aggro (in case mission runners get any ideas).
4. Piloting of Concord ship allows auto warp to criminal flagged ships in high and low sec space.
5. Set skill requirements to Spaceship Command lvl 1. Alpha clones can earn Concord LP to purchase frigate, cruiser, and battleship class ships that serve as an auxiliary defense force in high and low security space.
6. Concord ships do not have cargo space.


1. No, just make it like any other ships but i think they should be more on par with T2 ships considering CONCORD is designed to deal with Immortal Caposleers.
2. I rather see these ships require a certain Sec Status to fly in order to keep them out of the hands of pirates.
3. Whats the point of this mechanic?
4. No, this just seems messy having these ships auto-warp to every criminal activity going on in empire space like big brother has eyes every where to watch every one.
5. Why? The Gnosis has spaceship command lvl 1 requirement because its a special edition ship. When these ships can be flown by any one with minimal skills it raises serious concern and balance issues with why they should fly any other ship.
6. CONCORD use to be able to seize cargo so i imagine they have some kinda of small cargo bay. otherwise i would have to assume they have an ammo bay.

1. Okay, ship resists and DPS is debatable, but ideally I don't want to see Concord ships to have the ability to be aggressors on non-flagged ships. Maybe non sanctioned aggression does double damage to player security status and flying Concord ships requires a higher sec status as you suggest.
2. Sure, sec status restrictions make sense from a lore perspective, but what does it matter if the ship only allows you to open fire on suspect and criminal players.
3. It's there to help prevent mission runners from gaming deadspace sites by sending in a high resist Concord ship to draw fire first.
4. They can only warp to criminal players, not suspects. This is a feature designed to mimic the ability of NPC Concord to hunt down criminals almost instantly. If you have an issue with Concord auxiliary players consider grouping up to hunt them down (NPC Concord does not come the rescue of the players in low sec) or wardecing their corporation. A player under wardec cannot use Concord resources.
5. These ships are limited to police engagements. There is still plenty of reason to fly other ships. If you are wardec'd you cannot fly a Concord ship.
6. Seized cargo can go into a bay that a player cannot transfer to their personal hangar. Seized asset bay can be unloaded at Concord station impound lots for Concord LP. Criminal players can buy back their impounded items at a very high fee. As for weapons and ammo, I would suggest using high DPS ammo-less hardpoints similar to the turrets on rookie ships.


Your suggestions will leave huge gaps for players to exploit and break the game.
Jadek Kin
Incorruptibles
#9 - 2016-10-31 21:38:47 UTC
@Tiberius NoVegas

I've updated the OP. I want to hear more of your thoughts on working out a system of a Concord powered player police force.
Tiberius NoVegas
NovKor Corp.
#10 - 2016-10-31 21:58:58 UTC
your too focused on CONCORD ships being used as a police force. Just because a player flys ships from a certain faction doesnt mean they have to be apart from that faction. For example, just because someone fly around a Blood Raider or Gurista Ship doesnt mean they are all ways pirates.

CONCORD ships just need to be balanced out in a manner that is fair to the games mechanics and made effective in areas that are true to there lore.
Jadek Kin
Incorruptibles
#11 - 2016-10-31 22:01:43 UTC  |  Edited by: Jadek Kin
Tiberius NoVegas wrote:
your too focused on CONCORD ships being used as a police force. Just because a player flys ships from a certain faction doesnt mean they have to be apart from that faction. For example, just because someone fly around a Blood Raider or Gurista Ship doesnt mean they are all ways pirates.

CONCORD ships just need to be balanced out in a manner that is fair to the games mechanics and made effective in areas that are true to there lore.

I am focused on this because I want to see a police playstyle expanded. While I see where you're coming from with the pirate ship example, the police activity gameplay I am seeking here relies on the counter-play of being able to recognize who is participating in being a representative of Concord. Connecting a lot of those aspects to the ship itself strongly helps here.

For example, something like loot to impound bay may not be possible in the code to roll out to all ships. It could be easier for the devs to designate a single ship type with this feature.

Serving up justice with the long arm of the law and impounding criminal assets sounds interesting to me.
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2016-10-31 22:19:31 UTC
Jadek Kin wrote:
Tiberius NoVegas wrote:
your too focused on CONCORD ships being used as a police force. Just because a player flys ships from a certain faction doesnt mean they have to be apart from that faction. For example, just because someone fly around a Blood Raider or Gurista Ship doesnt mean they are all ways pirates.

CONCORD ships just need to be balanced out in a manner that is fair to the games mechanics and made effective in areas that are true to there lore.

I am focused on this because I want to see a police playstyle expanded. While I see where you're coming from with the pirate ship example, the police activity gameplay I am seeking here relies on the counter-play of being able to recognize who is participating in being a representative of Concord. Connecting a lot of those aspects to the ship itself strongly helps here.

Serving up justice with the long arm of the law and impounding criminal assets sounds interesting to me.


So when I, a -8 criminal, am flying around in lowsec in my cerberus, merrily shooting people and someone in a concord frigate warps in, is it actually going to be possible for me to do anything except die?
Jadek Kin
Incorruptibles
#13 - 2016-10-31 22:24:11 UTC
Danika Princip wrote:
Jadek Kin wrote:
Tiberius NoVegas wrote:
your too focused on CONCORD ships being used as a police force. Just because a player flys ships from a certain faction doesnt mean they have to be apart from that faction. For example, just because someone fly around a Blood Raider or Gurista Ship doesnt mean they are all ways pirates.

CONCORD ships just need to be balanced out in a manner that is fair to the games mechanics and made effective in areas that are true to there lore.

I am focused on this because I want to see a police playstyle expanded. While I see where you're coming from with the pirate ship example, the police activity gameplay I am seeking here relies on the counter-play of being able to recognize who is participating in being a representative of Concord. Connecting a lot of those aspects to the ship itself strongly helps here.

Serving up justice with the long arm of the law and impounding criminal assets sounds interesting to me.


So when I, a -8 criminal, am flying around in lowsec in my cerberus, merrily shooting people and someone in a concord frigate warps in, is it actually going to be possible for me to do anything except die?

What I mean with this is active timers, not outlaw sec status. Players in Concord ships can freely warp to someone with an active criminal engagement timer.
Danika Princip
GoonWaffe
Goonswarm Federation
#14 - 2016-10-31 22:34:41 UTC
And that's why the example I gave had me being a criminal and merrily shooring people.

As a criminal in lowsec, would there be anything I could do except die if someone in a concord ship warped in on me?
Jadek Kin
Incorruptibles
#15 - 2016-10-31 22:45:02 UTC  |  Edited by: Jadek Kin
Danika Princip wrote:
And that's why the example I gave had me being a criminal and merrily shooring people.

As a criminal in lowsec, would there be anything I could do except die if someone in a concord ship warped in on me?

Bring a beefier ship or squad. Player Concord ships are tanky and hit hard but not on the level of NPC concord. You can also wardec the player's corp who is running these Concord ships.

Quote:
6. Defenders and attackers under wardec cannot pilot a Concord ship. Ship will commence self-destruct sequence if outside station during a wardec period. Players in NPC corporations may not fly Concord ships, however Concord corporation partnerships are not required for person in player owned corporation to fly Concord ships. Corporation leaders may enter their corp into partnership with Concord. Concord partnership requires monthly payment from corporation (high ISK sink or donation of Concord LP by corp members). This Concord partnership increases the payment amount to initiate and continue war declaration upon Concord partnered corporation.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2016-10-31 22:50:01 UTC
...so these ships are, in fact, intended to completely and totally delete solo, if not all of lowsec PVP?

We're not all in solo corps with the ability to wardec anyone we like, and wardecs take 24 hours to activate anyway, making them really rather irrelevant if we're talking about me wandering around lowsec shooting doodz.
Jadek Kin
Incorruptibles
#17 - 2016-10-31 23:08:33 UTC
Danika Princip wrote:
...so these ships are, in fact, intended to completely and totally delete solo, if not all of lowsec PVP?

We're not all in solo corps with the ability to wardec anyone we like, and wardecs take 24 hours to activate anyway, making them really rather irrelevant if we're talking about me wandering around lowsec shooting doodz.

Sure. Pirate

Come join the fun in null sec and spooky space.
Ralph King-Griffin
New Eden Tech Support
#18 - 2016-10-31 23:10:09 UTC
Jadek Kin wrote:
@Tiberius NoVegas

I've updated the OP. I want to hear more of your thoughts on working out a system of a Concord powered player police force.

Well I for one would like to welcome our new over-
*CONCORDOOKEN!*
Well ... Well I suppose I was asking for th-
*CONCORDOOKEN!*
Okay I'm in a station now, let me just poke my head ou-
*CONCORDOOKEN!*
Yes, station trading it is, yesssereeebob that's what I want to do for the foreseeable future
Danika Princip
GoonWaffe
Goonswarm Federation
#19 - 2016-10-31 23:18:42 UTC
Jadek Kin wrote:
Danika Princip wrote:
...so these ships are, in fact, intended to completely and totally delete solo, if not all of lowsec PVP?

We're not all in solo corps with the ability to wardec anyone we like, and wardecs take 24 hours to activate anyway, making them really rather irrelevant if we're talking about me wandering around lowsec shooting doodz.

Sure. Pirate

Come join the fun in null sec and spooky space.



...I'm not sure if you missed the 'goonswarm federation' tag under my name, but I live in Delve, and I've been living in null for most of the last six years.

I still don't think it's a good idea to delete lowsec pvp, and I'd like you to explain why you think that's a sensible thing to do.
Jadek Kin
Incorruptibles
#20 - 2016-10-31 23:28:17 UTC
I'd say you're over-reacting. This is not going to delete low sec PvP. More likely it'll help you with a wider range of content in addition to helping people let their guard down to venture out in the Low sec under the assumption of more stronger level protection forces.

Basic fact, player protection forces make mistakes. They are people. Player operated Concord ships are not as strong as NPC Concord, but are still a force to be reckoned with. Another underlying idea is continuous Concord ship losses are not sustainable. These player Concord ships are progressively larger ISK and LP sinks at each hull size. Eliminating Concord ships with savvy piloting and baiting goes a long way to reducing their numbers in low sec.
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