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Risk v reward (corporate CCP version)

First post
Author
Ima Wreckyou
The Conference Elite
The Conference
#41 - 2016-10-30 16:43:25 UTC
Scath Bererund wrote:
Covs and rets are still easily gankable in 0.6 and 0.5 systems which is the main cause of the drama

The max damage they can put out of a catalyst is not enough to kill a Covertor or a Retriever even in 0.5.
Morgan Agrivar
Doomheim
#42 - 2016-10-31 09:15:04 UTC
Morgan Agrivar wrote:
I went from -6.2 (I was a bad girl...) to -0.1 with about 320m isk worth of tags. Now I just hit 5.0 yesterday, so do you know what that means?

Time to gank and pod a miner back down to 3.0 sec status. Set me red, boys!

Shocked

Well, somewhat of a pseudo-success. Got the ship but not the pod. Went from 5.0 to 4.8 sec status.

Sad
Mark Marconi
Ministry of War
Amarr Empire
#43 - 2016-10-31 09:56:48 UTC
Morgan Agrivar wrote:
Morgan Agrivar wrote:
I went from -6.2 (I was a bad girl...) to -0.1 with about 320m isk worth of tags. Now I just hit 5.0 yesterday, so do you know what that means?

Time to gank and pod a miner back down to 3.0 sec status. Set me red, boys!

Shocked

Well, somewhat of a pseudo-success. Got the ship but not the pod. Went from 5.0 to 4.8 sec status.

Sad

So what specifically motivated you to go from -6.2 all the was to 5?

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Aatch Bland
Caldari Provisions
Caldari State
#44 - 2016-10-31 10:30:27 UTC
Since I haven't seen anybody mention it yet:

If you have an Alpha account, it must be your only account. More specifically, if you have more than one account, you must pay for all of them. This is in the new EULA. So if you plan on creating a horde of Alpha clone alts, make sure you're ready for the consequences of breaking the EULA. I personally hope that CCP take a fairly hard-line stance on Alpha clone abuse and just delete all accounts owned by that person.

Anyway, this means that most legitimate Alpha clones are going to be new or returning players. There's no reason to expect new pilots will start ganking madly just because they aren't paying a subscription fee.
Mark Marconi
Ministry of War
Amarr Empire
#45 - 2016-10-31 10:41:03 UTC
Aatch Bland wrote:
Since I haven't seen anybody mention it yet:

If you have an Alpha account, it must be your only account. More specifically, if you have more than one account, you must pay for all of them. This is in the new EULA. So if you plan on creating a horde of Alpha clone alts, make sure you're ready for the consequences of breaking the EULA. I personally hope that CCP take a fairly hard-line stance on Alpha clone abuse and just delete all accounts owned by that person.

Anyway, this means that most legitimate Alpha clones are going to be new or returning players. There's no reason to expect new pilots will start ganking madly just because they aren't paying a subscription fee.

Actually it says:
"YOUR ACCOUNT

You may establish more than one (1) Account for each copy of the Software licensed. You are however not allowed to play EVE by using more than one account, at the same time, unless you pay a subscription fee for the Software each of the accounts you intend to use for that purpose."


So you could have 1000 eve alpha accounts as long as you only play them one at a time.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Ima Wreckyou
The Conference Elite
The Conference
#46 - 2016-10-31 10:42:04 UTC
Aatch Bland wrote:
Since I haven't seen anybody mention it yet:

If you have an Alpha account, it must be your only account. More specifically, if you have more than one account, you must pay for all of them. This is in the new EULA. So if you plan on creating a horde of Alpha clone alts, make sure you're ready for the consequences of breaking the EULA. I personally hope that CCP take a fairly hard-line stance on Alpha clone abuse and just delete all accounts owned by that person.

Anyway, this means that most legitimate Alpha clones are going to be new or returning players. There's no reason to expect new pilots will start ganking madly just because they aren't paying a subscription fee.

This is wrong. You can have as many account as you want in any state. The above rule would make no sense at all and it does not take a lot of brain cells to discover why. Since an account will revert to alpha state automatically you would be breaking the EULA as soon as your sub on one of your accounts runs out.

What it actually says is that one person can only ever have ONE alpha account online or multiple omega at the same time. So the characters you unsub are still accessible, but you have to close all other clients first. If you circumvent this rule by whatever means this is breaking the EULA and will get you banned.

But it is perfectly ok to create a new alpha even if you have omegas or other alphas.
Black Pedro
Mine.
#47 - 2016-10-31 10:46:12 UTC
Aatch Bland wrote:
If you have an Alpha account, it must be your only account. More specifically, if you have more than one account, you must pay for all of them. This is in the new EULA.
Um, this is incorrect. How would that even work? I have say three accounts, and I take a break from the game. I come back six months later and log in on one account as an alpha to see what my friends are up to and now suddenly I am in violation of the EULA?

If you read the new EULA, the sentence regarding multiple accounts was changed to read:

Quote:
You may establish more than one (1) Account for each copy of the Software licensed. You are however not allowed to play EVE by using more than one account at the same time, unless you pay a subscription fee for each of the accounts you intend to use for that purpose.


So you can have as many accounts as you wish, alpha or omega. However, you can only log in multiple accounts if you are paying the subscription fee for each of the accounts that you log in, that is they are all in the omega state.

Having multiple alpha accounts that you log into one at a time is completely kosher with the EULA. You are not limited to only one alpha account.

But yes, that means that ganking alts, and all the rest of the potential abuses of free access to unlimited concurrent alts, is not going to happen and if you try you are in violation of the EULA.
Aatch Bland
Caldari Provisions
Caldari State
#48 - 2016-10-31 10:54:26 UTC
Ah, I stand corrected, I misread that part of the EULA.
Kaylam Nomadic
Oosh Indoosh
#49 - 2016-10-31 10:59:36 UTC
Saffoo wrote:
Greeting all

This may cause huge flames but what the heck here goes :)

OK we have this lovely big ass patch almost upon us with lots of exciting, controversial and game changing stuff, though I only have one real bone in the broth

Alpha's :x

The concept of eve being free to play / unlimited trail play is great though CCP seem to have missed a rather large trick and i'll explain

The current trail system restricts the use of power by the fact that you have to pay, you want the goodies you had pay, this also had the advantage of smoothing the increase and decrease in player numbers and giving stability to the eve universe

OK come November the 15th (yup please make sure this patch works guys :) the handbrake comes off and Alphas will be with us

This is going to be really good for eve in lots of ways, more players trying eve, new player experience (if they get it working), free to play, try and die :D

Now everyone is concerned that come November there will be a huge increase of chars created to do one thing, that being gank the heck out of high sec and your right, high sec will be gank heaven

Now this is where CCP is missing a huge trick, by letting alphas have all this power in high sec they are missing out on risk v reward, IE the Alpha pilot has NO RISK but LARGE reward though ganking

Also CCP will miss out on a revenue stream as these pilots can make as many accounts as they like and put no isk into CCP's wallet, this is bad

The answer is very simple, just lock an alphas safety system to green while they are in high sec, this has several benefits

1 CCP won't have to do any monitoring of the player bases activities to work out if they are going to go gank crazy, be honest CCP you know we will

2 The idea behind Alphas remains truer, ie to get more people playing eve and having a better experience

3 Keep's the gankers under control

4 keeping alphas safety system locked in high sec means that if they want to shoot people in the face they will have to go to low sec, where this sort of action is SUPPOSED to happen, according to eve lore anyway

5 This is the biggie. OK a new player has an alpha clone, like eve but wants to do more things then he's going to be happy to buy a PLEX or sub his account, this gives a much higher player retention and also gets people that want to gank into paying for the game

6 CCP will look like muppets when they have to retroactively apply a brake on alphas due to the massive number of gankers flying around

OK i'll wrap this up in the following way

If you want to trading, mining, building, invention (IE PVE) in highsec (or anywhere else) you HAVE to pay, there is no way around it and at the moment if you want to gank then you dont really have to pay, just make a new account

So CCP, in this patch that i'm really (in most part) looking forward to, keep the alphas safety system locked in high sec and reap the rewards of having more money coming in and also having a better high sec :)

Ganking is a way of life in eve and it's not something that will ever go away, it's a lifestyle that people like though they need to pay for it in the same way that that other people do

Basically whatever lifestyle people choose in eve, they should rightly pay for it

FREE TO PLAY, YES!

FREE TO GANK NO!!

OK that's me typed out :)

Fly safe


A few punctuation marks wouldn't have gone amiss! ;)
Elenahina
Federal Navy Academy
Gallente Federation
#50 - 2016-10-31 11:03:17 UTC
Ima Wreckyou wrote:

You need at least 58 different people since alpha accounts can not be multiboxed. 58 players to kill one ship and you call that "stacked in favour of the gankers". That is just hilarious.


Hey that's more than some player corporations can get together for one op, so maybe this is a good thing. Teaching Alpha players the value of actual teamwork and the power of the Friend Ship.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Mark Marconi
Ministry of War
Amarr Empire
#51 - 2016-10-31 11:08:35 UTC
Aatch Bland wrote:
Ah, I stand corrected, I misread that part of the EULA.

It happens. I wouldn't worry about it.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Mark Marconi
Ministry of War
Amarr Empire
#52 - 2016-10-31 11:10:58 UTC
Elenahina wrote:
Ima Wreckyou wrote:

You need at least 58 different people since alpha accounts can not be multiboxed. 58 players to kill one ship and you call that "stacked in favour of the gankers". That is just hilarious.


Hey that's more than some player corporations can get together for one op, so maybe this is a good thing. Teaching Alpha players the value of actual teamwork and the power of the Friend Ship.

That's only for a fully tanked freighter. Which is as rare as hens teeth.

Will only take 3-4 to kill a mack or hulk, 1 to 2 for most standard industrials.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Morgan Agrivar
Doomheim
#53 - 2016-10-31 12:59:30 UTC  |  Edited by: Morgan Agrivar
Mark Marconi wrote:
Morgan Agrivar wrote:
Morgan Agrivar wrote:
I went from -6.2 (I was a bad girl...) to -0.1 with about 320m isk worth of tags. Now I just hit 5.0 yesterday, so do you know what that means?

Time to gank and pod a miner back down to 3.0 sec status. Set me red, boys!

Shocked

Well, somewhat of a pseudo-success. Got the ship but not the pod. Went from 5.0 to 4.8 sec status.

Sad

So what specifically motivated you to go from -6.2 all the was to 5?

The carebear in me (um, rawr?). I was at -6.2 when I was in a lowsec pirate corporation in Gallente faction warfare but lowsec pvp wasn't my cup of tea. I tagged myself back to 0.0 and then went mission running and doing highsec stuff until I found out about highsec wardecs, which I fell in love with. So I ran around doing solo (yes, by myself) highsec wardecs for a while until #killthewatchlist happened.

Had to retire and then hunted MTUs for a while, 'terrorizing' just one system with like 40 MTU kills (carebear mission runners, gotta love them) until I got bored of that...and them wising up and getting their MTUs when I log on into the system. Now I just run L4 missions cause reasons.

Back to the gank though, I spent 4.5m on a gank Atron to kill a newbie Venture less than 300k isk, piloted by a guy only playing his second day of Eve Online. So, was that a fail?

Nope, the guy was smart and quick enough to warp his pod out, he took the gank very well but didn't know what happened so we got to talking and I actually made a friend. He actually asked why he wasn't protected since he was a new player, so I spent over an hour in private convo with him explaining why and how he could protect himself. We do plan on talking more so he can learn. Shocked I even gave him 20m isk to get him started and we are going to talk about Venture fittings our next convo.

P.S. Today is my birthday, send me isk. P
Galaxy Duck
Galaxy Farm Carebear Repurposing
#54 - 2016-10-31 13:03:36 UTC  |  Edited by: Galaxy Duck
Please Mark, you've already demonstrated that you don't know how to perform ganking/dps calculations or even understand how killmails work.

You can only embarrass yourself further by continuing.
Mark Marconi
Ministry of War
Amarr Empire
#55 - 2016-10-31 15:02:53 UTC
Morgan Agrivar wrote:
Mark Marconi wrote:
Morgan Agrivar wrote:
Morgan Agrivar wrote:
I went from -6.2 (I was a bad girl...) to -0.1 with about 320m isk worth of tags. Now I just hit 5.0 yesterday, so do you know what that means?

Time to gank and pod a miner back down to 3.0 sec status. Set me red, boys!

Shocked

Well, somewhat of a pseudo-success. Got the ship but not the pod. Went from 5.0 to 4.8 sec status.

Sad

So what specifically motivated you to go from -6.2 all the was to 5?

The carebear in me (um, rawr?). I was at -6.2 when I was in a lowsec pirate corporation in Gallente faction warfare but lowsec pvp wasn't my cup of tea. I tagged myself back to 0.0 and then went mission running and doing highsec stuff until I found out about highsec wardecs, which I fell in love with. So I ran around doing solo (yes, by myself) highsec wardecs for a while until #killthewatchlist happened.

Had to retire and then hunted MTUs for a while, 'terrorizing' just one system with like 40 MTU kills (carebear mission runners, gotta love them) until I got bored of that...and them wising up and getting their MTUs when I log on into the system. Now I just run L4 missions cause reasons.

Back to the gank though, I spent 4.5m on a gank Atron to kill a newbie Venture less than 300k isk, piloted by a guy only playing his second day of Eve Online. So, was that a fail?

Nope, the guy was smart and quick enough to warp his pod out, he took the gank very well but didn't know what happened so we got to talking and I actually made a friend. He actually asked why he wasn't protected since he was a new player, so I spent over an hour in private convo with him explaining why and how he could protect himself. We do plan on talking more so he can learn. Shocked I even gave him 20m isk to get him started and we are going to talk about Venture fittings our next convo.

P.S. Today is my birthday, send me isk. P

Thank you for that I was wondering if it had anything to do with ganking and piracy but I can see the need when changing styles of play

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Mark Marconi
Ministry of War
Amarr Empire
#56 - 2016-10-31 15:09:35 UTC
Galaxy Duck wrote:
Please Mark, you've already demonstrated that you don't know how to perform ganking/dps calculations or even understand how killmails work.

You can only embarrass yourself further by continuing.

Actually I was thinking the same of you. You only seem to make emotive attempts to stop people from arguing against current imbalances, while you do not actually engage in discussion. All you seem capable of is stating how anything that removes benefits from you is bad.

So far the only embarrassment has been your inability to actually rationally discuss anything.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Neuntausend
Republic Military School
Minmatar Republic
#57 - 2016-10-31 15:11:15 UTC
1.) Freighters, Jump Freighters, as everybody keeps harping on about that:

So, it would take at the very least 58 alpha pilots who properly fit their catalysts, properly trained their skills and properly execute the gank to kill one properly fit obelisk flown by one properly skilled omega pilot. Now assume in this highly unlikely perfect scenario the freighter has 2B worth of cargo, and the loot fairy splits the loot in half perfectly, then everyone in the fleet can go home with 15M. A pretty measly reward for a perfectly organized and executed operation, I say.

Realistically, it would also take a bunch more Catalysts, a few more Omega pilots who know their **** to bump the freighter, and another one risking a freighter to pick up the spoils. So that's 60-70 Alphas, who will all lose their ships, a handful of Omegas in expensive battleships and an Omega risking a Freigher against one single Omega, risking a Freighter. If you think that is unfair to the victim, I do not know what to tell you anymore.

Now, throw a second pilot who knows what he's doing into the mix on the side of the Obelix. Say he's flying a Huginn to web the freighter into warp. That alone makes it much harder to even catch it. So a 70 or so vs. 1 turns into a 70 vs. 2, and all of a sudden the deck is stacked much more in favor of the freighter. Grab a Nomad Implant set to improve even further. You could probably also throw in a counter-bumper who knows what he's doing to disrupt the bumpers and bump the freighter into warp if bumpers show up, and it would be highly unlikely that the gank will happen. Yes, that means effort, but it's still only a fraction of what the gankers bring to the table.

Now, I know - properly tanked and properly flown freighters with proper webbing support are indeed as rare as "a hens teeth". But is that the games fault? Or the gankers? No, it's the freighter pilots fault alone. The gankers know what they need to do, and they do it. They properly fit for the task, they gather their friends, they train to do it, and they execute it properly. Why should freighter pilots not be required to do any of that to be successful when everyone else is?

2.) Covetors, Hulks, Retrievers, Mackinaws:

Yes, it takes 1-3 T2 fit destroyers to kill a Hulk in Hisec, depending on the tank and sec status. However - what do you get for that? A couple of Strip Miner IIs, a few MLU IIs and maybe a couple of T2 shield Hardeners. Hardly a reward, considering the cost of a T2 gank Catalyst. But what about 150M meta MLUs, you ask? Well, **** - if you know you will get ganked, don't fit them you greedy bastard! Actually, Don't fly Hulks and Macks at all in Highsec, because these ships aren't very well suited for this area of space.

3.) Procurers; Skiffs

T2 fit them, tank them, and it will always be a loss for the Ganker, unless you carry around PLEX in the cargohold.

4.) T1 Haulers:

MWD-Cloak-Trick. Nuff said.

5.) Deep Space Transports:

MWD-Cloak-Trick. Nuff said.

6.) Blockade Runners: If you get ganked in those, you probably don't know yourself why you are using them.

7.) Papertanked blingy ISK/h Mission Ships: Be aligned, refit for traveling. People do that all the time in Nullsec, learn to do it in Highsec as well.


The bottom line is - Gankers train their characters to do specifically what they want to do (gank stuff), they use the perfect ships for the purpose (ganking), they get friends to help them, they organize fleets, and by doing this every day, they perfect their playstyle.

The victims on the other hand do not. They do often times not properly train their Navigation and Tanking Skills, they do not properly fit their ships to do what they claim to want it to do (survive), they do not bring friends and they do not learn how to defend against gankers. The only thing many of them deem important is how much Ore they can guzzle up on their own and how much ISK they can haul in one run, completely disregarding the fact that this is a multiplayer game and others may want a piece of their cake as well.

So, don't you think that one person who refuses to do what's necessary should in the end lose to a whole fleet of people who do exactly that and with a high level of expertise as well? There is another design philosophy to Eve besides Risk vs. Reward, and that is specialization. If a group of players specializes in ganking, they will eventually be successful at that (most of the time). If a group specializes in surviving/avoiding ganks, they will be successful at that (most of the time). If you specialize in getting max ISK per run, you will be successful at that, but you cannot expect to survive a properly executed gank.
Neuntausend
Republic Military School
Minmatar Republic
#58 - 2016-10-31 15:48:05 UTC
Here's another idea crossing my mind:

Alphas would need to bring 60-70 guys to reliably gank a freighter. Now imagine splitting your freighter up into 60-70 T1 Haulers. Not only would that be much cheaper, but also faster and much more secure, just by bringing exactly the same to the table as the gankers do. ;)

Of course that's a silly idea, but it serves to show how "unfair" the situation really is.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#59 - 2016-10-31 16:39:04 UTC  |  Edited by: Nana Skalski
I think CCP refuses to make Alphas recognizable at first glance because last thing they want is omega bourgeoisie complaining that they were blown up for giggles by bunch of alpha peasants. Doesnt really matter if they are ganked or caught in low sec or in null sec.
Neuntausend
Republic Military School
Minmatar Republic
#60 - 2016-10-31 16:49:30 UTC
And another thing - Risk vs. Reward can only work to a certain degree. As soon as more than one player is involved, every attempt at balancing risk and reward will fail at some point. If I decide to grab a T1 Hauler, load it to the brim with blues and purples, and fly it all the way to the other side of the cluster, including low- and nullsec systems, then my reward would be, that I can maybe sell those modules there for a profit, but the risk near certainty would be that I lose them all. For an attacker the reward would be a box full of shinies, and the risk would be near non-existent. That is not because the game is unbalanced, but because players don't always make smart decisions, and the game can't fix stupidity.

If you feel the reward for hauling around 10B worth of stuff in a Freighter isn't worth the risk, just don't do it. The fewer people do it, the more profitable it will become. The fact that so many people are still flying anti-tanked Freighters or Mining Barges tells me, that it still must be worth it.