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Risk v reward (corporate CCP version)

First post
Author
Mark Marconi
Ministry of War
Amarr Empire
#21 - 2016-10-30 00:11:00 UTC  |  Edited by: Mark Marconi
Ima Wreckyou wrote:
Mark Marconi wrote:
Dark Lord Trump wrote:

First of all, it's going to take at least 125M isk to gank a tank fit Obelisk, assuming max skills for everyone. I used an all T1 catalyst since that has the best ISK/DPS ratio. You also need a fleet of 58 people to pull it off, and that's not counting any support characters like a bumper, scanner/scout, etc. It also ignores any damage lost to incomplete volleys because I'm lazy, so in reality you'd need more, plus the overkill to ensure the freighter dies.

Also, who made the freighter so profitable to gank? The answer: the pilot. So if your freighter dies, and you want to know who is responsible, you only need look into a mirror.

Ok so 125m to gank an Obelisk, so the return point is therefore 250m in cargo. Due to the side effects of being - sec status is negligible at best, so no real cost to that.

Subsequently a ship costing 1.3b cannot carry more than 250m in cargo because after that point it becomes profitable to be ganked. Added to this the ability to actually scan cargo and the risk to gankers is nill.

Then there is the ability to bump subsequently meaning that a freighter can be stopped for as long as needed so that the ganking ships can come from another area, preventing their own ganking near the gate.

The entire deck is stacked in favour of the gankers, as to alphas while they may need large numbers to gank a freighter. That is hardly the case for industrials, mining ships, frigates etc..

You need at least 58 different people since alpha accounts can not be multiboxed. 58 players to kill one ship and you call that "stacked in favour of the gankers". That is just hilarious.

And given your expertise in 2 character ganking, how many will it take to kill a hulk? Given the last hulk killed by your group took 7342 in damage before it was dust?

Edit: I also have a question as to the negative effects of being -10. I know you are, subsequently what are the down sides?

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Galaxy Duck
Galaxy Farm Carebear Repurposing
#22 - 2016-10-30 00:16:38 UTC
Keep going on about ISK-tanking man, makes my job easier.

Also, keep insisting that the buff to destroyers made ALL the difference.
Morgan Agrivar
Doomheim
#23 - 2016-10-30 00:19:08 UTC  |  Edited by: Morgan Agrivar
I am not sure how this turned into a "grr CODE" flame but it was expected.

Honestly I admire CODE and how they operate due to the numerous massive nerfs laid against them time and time again, only for them to overcome it with adapting tactics to keep being successful. When it comes to CODE, you do have defenses against them but carebears/miners are too lazy to follow them, preferring for CCP to continues with the almighty nerfbat of DOOM. But CODE continue to always win though...

I believe that alphas should have access to everything Eve has to offer so they can see if this game if for them. Not allowing them to gank is limiting them in gameplay, and they are already severely limited to start with. But realize someone in this game will find another way to use an alpha that CCP did not anticipate, so be weary.

Are veteran players going to make alphas? Oh hell yeah. I will not because I don't plan on using them. I have my Omega and I am good with that. Honestly I do not think that most alphas you see will be new players, but veterans using them for other reasons that their main cannot do or maybe for added support to their main's profession. Living in the western USA, I don't see any advertisement out there for Eve Online. I did manage to bring in a co-worker last year and he just renewed his account for another year, so I guess that is a win on my part for CCP.

And in closing, if a new player gets ganked and uninstalls the game, I didn't want them here in the first place.
Mark Marconi
Ministry of War
Amarr Empire
#24 - 2016-10-30 00:22:31 UTC
Galaxy Duck wrote:
Keep going on about ISK-tanking man, makes my job easier.

Also, keep insisting that the buff to destroyers made ALL the difference.

Galaxy Duck I could talk about anything and if you believed it disadvantaged you, you would consider it a worthless point of view and disregard it. All you are interested in in continuing the gravy train you are now on and care little for anything other than yourself.

Subsequently your comments are worth little in an actual discussion.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Ima Wreckyou
The Conference Elite
The Conference
#25 - 2016-10-30 00:23:23 UTC
Mark Marconi wrote:
And given your expertise in 2 character ganking, how many will it take to kill a hulk? Given the last hulk killed by your group took 7342 in damage before it was dust?

Edit: I also have a question as to the negative effects of being -10. I know you are, subsequently what are the down sides?

It is amusing how you always come to the forums and share your opinion how CCP may save their game yet you have not a single clue how it works.

- You don't know how to calculate the damage for ganking
- You don't know how killboards work because you think it only took 7342 damage (Killboards do not show EHP)
- You don't even know what sec status does.

Here is a link to Pyfa: https://github.com/pyfa-org/Pyfa

Try to work it out yourself and report back how easy it was and how many gank characters it needs. Maybe you will actually learn something about the game this way
Mark Marconi
Ministry of War
Amarr Empire
#26 - 2016-10-30 00:29:40 UTC  |  Edited by: Mark Marconi
Ima Wreckyou wrote:
Mark Marconi wrote:
And given your expertise in 2 character ganking, how many will it take to kill a hulk? Given the last hulk killed by your group took 7342 in damage before it was dust?

Edit: I also have a question as to the negative effects of being -10. I know you are, subsequently what are the down sides?

It is amusing how you always come to the forums and share your opinion how CCP may save their game yet you have not a single clue how it works.

- You don't know how to calculate the damage for ganking
- You don't know how killboards work because you think it only took 7342 damage (Killboards do not show EHP)
- You don't even know what sec status does.

Here is a link to Pyfa: https://github.com/pyfa-org/Pyfa

Try to work it out yourself and report back how easy it was and how many gank characters it needs. Maybe you will actually learn something about the game this way

Actually I do know how to do all of the above but I am not perfect that is why I was asking a subject matter expert (that and lazyness).
Also the reason I asked about sec status is honestly under crime watch being a -10 does very little from what I can see other than the ability to stay in one place for long, you can dock, arm new ships, ect... it seems very illogical that under crime watch the penalties for a -10 sec status seem very poor.

Also thanks for the link.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Galaxy Duck
Galaxy Farm Carebear Repurposing
#27 - 2016-10-30 00:35:38 UTC
An anti-ganker being completely ignorant of the mechanics involved in ganking? Shocker...
Mark Marconi
Ministry of War
Amarr Empire
#28 - 2016-10-30 00:37:15 UTC
Galaxy Duck wrote:
An anti-ganker being completely ignorant of the mechanics involved in ganking? Shocker...

Maybe you can show me some of my anti-ganker activities that I have so far been engaged in as it would come as rather a surprise to me.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#29 - 2016-10-30 00:42:44 UTC
Morgan Agrivar wrote:
I am not sure how this turned into a "grr CODE" flame but it was expected.

Unfortunately that's all some people are able to focus on.
Galaxy Duck
Galaxy Farm Carebear Repurposing
#30 - 2016-10-30 01:02:51 UTC
Mark Marconi wrote:
Galaxy Duck wrote:
An anti-ganker being completely ignorant of the mechanics involved in ganking? Shocker...

Maybe you can show me some of my anti-ganker activities that I have so far been engaged in as it would come as rather a surprise to me.


You display a complete lack of knowledge of game mechanics, sometimes you even suggest implementing features that are already in the game.

You also display a visceral hatred of CODE. and ganking in general.

You pretend to support the existence of ganking but will always feel it is in need of One More Nerf™.



If it looks like a duck, -well you know the rest...
Mark Marconi
Ministry of War
Amarr Empire
#31 - 2016-10-30 01:23:45 UTC
Galaxy Duck wrote:
Mark Marconi wrote:
Galaxy Duck wrote:
An anti-ganker being completely ignorant of the mechanics involved in ganking? Shocker...

Maybe you can show me some of my anti-ganker activities that I have so far been engaged in as it would come as rather a surprise to me.


You display a complete lack of knowledge of game mechanics, sometimes you even suggest implementing features that are already in the game.

You also display a visceral hatred of CODE. and ganking in general.

You pretend to support the existence of ganking but will always feel it is in need of One More Nerf™.

If it looks like a duck, -well you know the rest...

No I believe that the lack of penalties for a negative sec status are a problem due to the lack of balance and the same goes for destroyers.

While you believe in keeping the imbalances as they work in your favour, no matter what. As I said you add little to any discussion, being your only concern is yourself.

In relation to alphas I think they will cause large problems, even though their DPS will be just over half what is mostly used now for ganking. The primary problem will not come from the new players but from the older EvE players who can reek havoc for free and throw the account away when they are finished having fun. Given the low cost of destroyers mixed with free accounts a large number of industrials, frigates, ventures etc.. are going to go boom and all for no net benefit to the game.

Do I think CCP is right to let them start with the ability to gank. Yes actually, if for no other reason than seeing whats the worst that can happen.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Tiberius NoVegas
NovKor Corp.
#32 - 2016-10-30 01:52:29 UTC
I get what there saying when they ask about -10 sec status. As the current system stands -5.0 is really the worst you can get because anything beyond that doesnt really provide any further penalty. This did make me curious on what the purpose of going all the way to -10.0 functions is for. Also even if you are -10.0 in high sec, as long as you warp to your destination right away you will never draw any aggro from concord (unless you attack someone) and even then you can allways bring your standing back to 0.0 by just spending a week or two killing pirates. I get the reason for this as a game function to allow a player to still be allowed content of the game and pursue his occupation of ganking or pirating. When you stop and think about it thought, risk vs reward, the risk of having negative sec status is really more like a slap on the wrist. Gankers can be -10.0 and fly around high sec all day and even gank again (alpha strike provided) and all they have to do is wait a few mins then they can go back at it in high sec. Not profitable but also not unheard of for people to do this.
Mike Adoulin
Happys Happy Hamster Hunting Club
#33 - 2016-10-30 02:28:07 UTC
Tiberius NoVegas wrote:
..... Also even if you are -10.0 in high sec, as long as you warp to your destination right away you will never draw any aggro from concord (unless you attack someone) and even then you can allways bring your standing back to 0.0 by just spending a week or two killing pirates.......
\




HAHAHAHAHAHAHHAHAHAHAHHA....um....no.

There is a reason they implemented sec status tags. These tags are Not Cheap, because they are not Easy To Get.

But go -10 and rat back to 0.0 in a week. Prove me wrong.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Morgan Agrivar
Doomheim
#34 - 2016-10-30 02:32:36 UTC
I went from -6.2 (I was a bad girl...) to -0.1 with about 320m isk worth of tags. Now I just hit 5.0 yesterday, so do you know what that means?

Time to gank and pod a miner back down to 3.0 sec status. Set me red, boys!

Shocked
Dark Lord Trump
Infinite Point
Pandemic Horde
#35 - 2016-10-30 08:22:06 UTC
Mark Marconi wrote:
Dark Lord Trump wrote:

First of all, it's going to take at least 125M isk to gank a tank fit Obelisk, assuming max skills for everyone. I used an all T1 catalyst since that has the best ISK/DPS ratio. You also need a fleet of 58 people to pull it off, and that's not counting any support characters like a bumper, scanner/scout, etc. It also ignores any damage lost to incomplete volleys because I'm lazy, so in reality you'd need more, plus the overkill to ensure the freighter dies.

Also, who made the freighter so profitable to gank? The answer: the pilot. So if your freighter dies, and you want to know who is responsible, you only need look into a mirror.

Ok so 125m to gank an Obelisk, so the return point is therefore 250m in cargo. Due to the side effects of being - sec status is negligible at best, so no real cost to that.

Subsequently a ship costing 1.3b cannot carry more than 250m in cargo because after that point it becomes profitable to be ganked. Added to this the ability to actually scan cargo and the risk to gankers is nill.

Then there is the ability to bump subsequently meaning that a freighter can be stopped for as long as needed so that the ganking ships can come from another area, preventing their own ganking near the gate.

The entire deck is stacked in favour of the gankers, as to alphas while they may need large numbers to gank a freighter. That is hardly the case for industrials, mining ships, frigates etc..

125M is the absolute minimum cost for a tank fit freighter, and this assumes that you can get 58 gank toons that have perfect gunnery skills, and again this doesn't count partial volleys, volleys lost to faction police jams, and just general overkill to ensure the target dies. Most of the recent freighter ganks I see on zkillboard use a heathy number of Taloses or bombers, the former when T2 fit probably costs as much as the entire catalyst fleet. The accepted threshold of gankability is generally accepted to be around 1bil, but you can probably carry more if you use a scout/webber.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Scath Bererund
Sebiestor Tribe
Minmatar Republic
#36 - 2016-10-30 14:00:40 UTC
CCP have been warned so many times about the ganking risk from alphas its not even funny.


Hell i think im gonna make a gank alpha and just roam around popping newbie ventures.
Jonah Gravenstein
Machiavellian Space Bastards
#37 - 2016-10-30 14:22:03 UTC
Scath Bererund wrote:
CCP have been warned so many times about the ganking risk from alphas its not even funny.


Hell i think im gonna make a gank alpha and just roam around popping newbie ventures.
While people will use alphas to gank, Concord response times, and the alpha state restrictions on skills and ships, means that they'd have to hunt in large groups to kill big stuff, which should in effect keep much of their prey smaller unless they work hard for it.

I don't think we'll see CODE. or MiniLuv use them to a great extent for the same reason, numbers; their low SP members do use T1 cats, as would an alpha clone, but they're training into T2 cats because they're a damn sight better at the task.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Scath Bererund
Sebiestor Tribe
Minmatar Republic
#38 - 2016-10-30 14:50:21 UTC
Jonah Gravenstein wrote:
Scath Bererund wrote:
CCP have been warned so many times about the ganking risk from alphas its not even funny.


Hell i think im gonna make a gank alpha and just roam around popping newbie ventures.
While people will use alphas to gank, Concord response times, and the alpha state restrictions on skills and ships, means that they'd have to hunt in large groups to kill big stuff, which should in effect keep much of their prey smaller unless they work hard for it.

I don't think we'll see CODE. or MiniLuv use them to a great extent for the same reason, numbers; their low SP members do use T1 cats, as would an alpha clone, but they're training into T2 cats because they're a damn sight better at the task.


Covs and rets are still easily gankable in 0.6 and 0.5 systems which is the main cause of the drama

To be clear ganking isnt that big of an issue at current (tbh i think its vital to highsec) but the problem comes from the fact i could make multipe alts, set them training for the needed skills and forgwt about them until they are needed WITHOUT taking up one of my slots in a subbed account.
Black Pedro
Mine.
#39 - 2016-10-30 16:25:45 UTC
Scath Bererund wrote:
Jonah Gravenstein wrote:
Scath Bererund wrote:
CCP have been warned so many times about the ganking risk from alphas its not even funny.


Hell i think im gonna make a gank alpha and just roam around popping newbie ventures.
While people will use alphas to gank, Concord response times, and the alpha state restrictions on skills and ships, means that they'd have to hunt in large groups to kill big stuff, which should in effect keep much of their prey smaller unless they work hard for it.

I don't think we'll see CODE. or MiniLuv use them to a great extent for the same reason, numbers; their low SP members do use T1 cats, as would an alpha clone, but they're training into T2 cats because they're a damn sight better at the task.


Covs and rets are still easily gankable in 0.6 and 0.5 systems which is the main cause of the drama

To be clear ganking isnt that big of an issue at current (tbh i think its vital to highsec) but the problem comes from the fact i could make multipe alts, set them training for the needed skills and forgwt about them until they are needed WITHOUT taking up one of my slots in a subbed account.

You won't. If I have learned anything about most Eve players they are both lazy and fixated on ISK so they are not going to spend effort to train gank alts shoot miners in highsec for no reward. There is literally no point to it in isolation, and if they do for some real reason want to shoot things in highsec, an Omega clone is way better at it than an Alpha.

Besides, if they did they would only be helping the game. Highsec is in desperate need of content generation and if it takes some bloodthirsty alpha clones to generate it, so much the better. Antagonists are hanging on by their finger tips at this point in highsec, and without someone out there trying to generate content, nothing player-driven at all would be happening. Most forms of highsec player interaction have been completely killed, and with the watch list changes wardecs have been neutered by tedium, while constant nerfs to ganking have foreced miner gankers have to organize and provide a donation-funded SRP to keep going. Only hauler ganking seems to be at all healthy.

I am just glad the new NPE is reportedly sending new players to lowsec where they can actually see players interacting with each other rather than the barren, silent wasteland that highsec has become. Having recently mined "undercover" for while, I am amazed the previous NPE which sent newbies off to do this retained any players at all.

Sigh. Well, no one said saving highsec would be glamourous when I signed up.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#40 - 2016-10-30 16:32:33 UTC
Removed some off topic posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department