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Thoughts on improving the game

First post
Author
Xander Jade
Honor Bound of Folkvangr
#1 - 2016-10-30 04:59:29 UTC
I'm more casual of a player, and I'm sure there are people out there like me, I used to game a lot, but now not so much and want to play a little differently... eve online says they are a big sandbox, this is true, but they have no parental supervision. it is like all the bullies in the neighborhood invite the nice little kids to come play with all there toys just so the bullies can push them down, take there toys, kick dirt in there face, and than go to there friends and brag how they just punched a 4 year old in the face and took his tanka truck.

this is very discouraging for people like me who plays solo, or close to it, just playing with a small group of people, now what i suggest are some realistic changes,

Change 1

Need: some type of real security in high security systems

Scenario 1: Pilot X has high standings with Empires A, C, G, and M .. he worked hard on standings with all 4, knowing this has loaded his cargo hold with items that he can sell 20 jumps away, in a freighter if he stayed at the helm it would take 1-2 hrs, so he sets it on autopilot.

Scenario 1A: currently someone can scan your hold then bump you so that your autopilot disengages, than kill you using enough firepower, netting a big kill and lots of loot. also netting you a slight loss in security rating and little to no Empire standing loss, what i suggest is this

since Pilot X has a high Empire standing, if you attack unprovoked you loose %100 of their Empire Standing (ES), times the security rating of the system (SR)

Pilot X ES = 7.2 … Security rating of the system = 0.8 Pilot Y ES = 2.4

if Pilot Y attacks and kills the ship of Pilot X the equation would be

7.2 x 0.8 = a loss of 5.76 so if he had 2.4 and - 5.76 this would = -3.36

this is not security rating, this is Empire standing, so that if you are spotted by empire you will be targeted and killed on sight, since the empire owns the gate, they kill you on the gate, also i suggest that warp disruption fields be fitted on the gates of high security systems. this doesn't mean you cant gank, it just means you cant come through the gate, so if you have a -1.0 Empire Standing (ES) you can access 0.9 systems -2.0 = 0.8 systems and so on.

Need: Low security needs to be more like what High security is now.. using the system above the only real difference is that you wouldn't have Warp bubbles on gates in low security

lets make this more complex now, freighter pilot X has ES A = 5.0 and ES G = -3.0 using the system above if i killed the freighter i would get a loss ES with Empire A, but would get a ES gain with Empire G.

make it even more complex… if my alliance is in good standing with one empire, and i border that empire and contribute to that empire, my security rating should increase in consistent ratio to my contribution… but if i don't contribute than security level should be lowered, movement threshold of 0.1 security point a month, and if i hold the system and contribute to that empire to get a high security system of 5.0, and i set my standings with a rival alliance to -10 and they have less than 5.0 with that same alliance they get bubbled and shot automatically at the gate, (again this doesn't mean you cant get into system, some other way. I.E. finding a wormhole).. this doesn't mean that the resources diminish .. introduce a system resource rating, this would help miners know where to go to get better material, have it linked with the sovereignty mechanic. (just like it is now)

Please comment, and criticism is welcome as long as it is constructive.

this would make mining matter again, along with making standings matter.
Jagd Wilde
Pandemic Horde Inc.
Pandemic Horde
#2 - 2016-10-30 05:07:42 UTC  |  Edited by: Jagd Wilde
Yup, another one.

So OP,

Did you not notice the, like, hundred other carebear opinions on this very same subject? All with the same conclusion? There's nothing new here but the carebear.

If you don't like the sandbox, go play wow. Don't try to F it up for the rest of us.

gtfo

Every alt I own has a red safety, this has brought my friends much laughter.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#3 - 2016-10-30 05:11:01 UTC
You are going to get flamed hard for this.

My two cents is that use the existing sec status limiter and add warp disruption fields that engage on characters that meet those cut offs in ALL high sec space. Warp disruption fields are set at 20km around the gates. This would mean 8kms burn out after jump tunnel spawn and 20km burn to a gate.

Ultimately it slows down travel for negative factions and limits ship types that can be used to travel around space and again the only threats will be faction police, webs and scrams with webs applying first and being MORE of a detriment than previously, and players ability to freely engage -5s. It means no more -10s podding around high sec and having to fit prop mods to ALL ship fits.

It gives increased risk to all pirate activities as it is now not a free warp around gate to gate and forces everyone to rethink travel around high sec. It is also a throw back to the original Eve burn 15kms to the gates using current technology and only would be implemented on players with low enough sec status.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Xander Jade
Honor Bound of Folkvangr
#4 - 2016-10-30 05:12:51 UTC
So, if you where an empire... would you let war happen in your boundaries without someone letting you know it was happening and paying you tribute?
Nick Bete
Highsec Haulers Inc.
#5 - 2016-10-30 05:12:56 UTC  |  Edited by: Nick Bete
Nice attitude Jagd. This is why this game's community has such a horrible (and well-deserved) reputation.
Tiberius NoVegas
NovKor Corp.
#6 - 2016-10-30 05:13:58 UTC
Xander Jade wrote:
I'm more casual of a player, and I'm sure there are people out there like me, I used to game a lot, but now not so much and want to play a little differently... eve online says they are a big sandbox, this is true, but they have no parental supervision. it is like all the bullies in the neighborhood invite the nice little kids to come play with all there toys just so the bullies can push them down, take there toys, kick dirt in there face, and than go to there friends and brag how they just punched a 4 year old in the face and took his tanka truck.

this is very discouraging for people like me who plays solo, or close to it, just playing with a small group of people, now what i suggest are some realistic changes,

Change 1

Need: some type of real security in high security systems

Scenario 1: Pilot X has high standings with Empires A, C, G, and M .. he worked hard on standings with all 4, knowing this has loaded his cargo hold with items that he can sell 20 jumps away, in a freighter if he stayed at the helm it would take 1-2 hrs, so he sets it on autopilot.

Scenario 1A: currently someone can scan your hold then bump you so that your autopilot disengages, than kill you using enough firepower, netting a big kill and lots of loot. also netting you a slight loss in security rating and little to no Empire standing loss, what i suggest is this

since Pilot X has a high Empire standing, if you attack unprovoked you loose %100 of their Empire Standing (ES), times the security rating of the system (SR)

Pilot X ES = 7.2 … Security rating of the system = 0.8 Pilot Y ES = 2.4

if Pilot Y attacks and kills the ship of Pilot X the equation would be

7.2 x 0.8 = a loss of 5.76 so if he had 2.4 and - 5.76 this would = -3.36

this is not security rating, this is Empire standing, so that if you are spotted by empire you will be targeted and killed on sight, since the empire owns the gate, they kill you on the gate, also i suggest that warp disruption fields be fitted on the gates of high security systems. this doesn't mean you cant gank, it just means you cant come through the gate, so if you have a -1.0 Empire Standing (ES) you can access 0.9 systems -2.0 = 0.8 systems and so on.

Need: Low security needs to be more like what High security is now.. using the system above the only real difference is that you wouldn't have Warp bubbles on gates in low security

lets make this more complex now, freighter pilot X has ES A = 5.0 and ES G = -3.0 using the system above if i killed the freighter i would get a loss ES with Empire A, but would get a ES gain with Empire G.

make it even more complex… if my alliance is in good standing with one empire, and i border that empire and contribute to that empire, my security rating should increase in consistent ratio to my contribution… but if i don't contribute than security level should be lowered, movement threshold of 0.1 security point a month, and if i hold the system and contribute to that empire to get a high security system of 5.0, and i set my standings with a rival alliance to -10 and they have less than 5.0 with that same alliance they get bubbled and shot automatically at the gate, (again this doesn't mean you cant get into system, some other way. I.E. finding a wormhole).. this doesn't mean that the resources diminish .. introduce a system resource rating, this would help miners know where to go to get better material, have it linked with the sovereignty mechanic. (just like it is now)

Please comment, and criticism is welcome as long as it is constructive.

this would make mining matter again, along with making standings matter.


I get what your saying but i have to disagree with the whole concept. Lets say you are in Caldari EMpire space and get ganked, lets say you had 5.0 standings with Caldari and your ganker has -2.5 caldari standing. why would the Caldari empire care if a Capsuleer they didnt like killed a capsuleer they did like? it makes sense if say you are apart of Caldari FW and you were ganked but not for an in general gank.
Jagd Wilde
Pandemic Horde Inc.
Pandemic Horde
#7 - 2016-10-30 05:14:37 UTC
Nick Bete wrote:
Nice attitude Jagd. This is why this game's community has such a horrible(and deserved) reputation.


Blah blah blah.

Why do you carebears even play this game?

Every alt I own has a red safety, this has brought my friends much laughter.

Xander Jade
Honor Bound of Folkvangr
#8 - 2016-10-30 05:15:39 UTC
Eternus8lux8lucis wrote:
You are going to get flamed hard for this.

My two cents is that use the existing sec status limiter and add warp disruption fields that engage on characters that meet those cut offs in ALL high sec space. Warp disruption fields are set at 20km around the gates. This would mean 8kms burn out after jump tunnel spawn and 20km burn to a gate.

Ultimately it slows down travel for negative factions and limits ship types that can be used to travel around space and again the only threats will be faction police, webs and scrams with webs applying first and being MORE of a detriment than previously, and players ability to freely engage -5s. It means no more -10s podding around high sec and having to fit prop mods to ALL ship fits.

It gives increased risk to all pirate activities as it is now not a free warp around gate to gate and forces everyone to rethink travel around high sec. It is also a throw back to the original Eve burn 15kms to the gates using current technology and only would be implemented on players with low enough sec status.



yes, good thoughts .. i like them and they make sense, thank you
Xander Jade
Honor Bound of Folkvangr
#9 - 2016-10-30 05:17:28 UTC
[/quote]

I get what your saying but i have to disagree with the whole concept. Lets say you are in Caldari EMpire space and get ganked, lets say you had 5.0 standings with Caldari and your ganker has -2.5 caldari standing. why would the Caldari empire care if a Capsuleer they didnt like killed a capsuleer they did like? it makes sense if say you are apart of Caldari FW and you were ganked but not for an in general gank.
[/quote]


if you get Ganked .. it does not change, only if you gank
Xander Jade
Honor Bound of Folkvangr
#10 - 2016-10-30 05:19:55 UTC
Jagd Wilde wrote:
Nick Bete wrote:
Nice attitude Jagd. This is why this game's community has such a horrible(and deserved) reputation.


Blah blah blah.

Why do you carebears even play this game?


so that you can have your ships

and for the record, im not really a care-bear i do like security, and progression... accomplishment... building something, actually working to kill someone else stuff, ..
Josef Djugashvilis
#11 - 2016-10-30 05:25:26 UTC
Jagd Wilde wrote:
Nick Bete wrote:
Nice attitude Jagd. This is why this game's community has such a horrible(and deserved) reputation.


Blah blah blah.

Why do you carebears even play this game?


^^^ Cos I'm proper 'ard, innit.

Folk pay their money and takes their pick.

Deal with it.

This is not a signature.

Nick Bete
Highsec Haulers Inc.
#12 - 2016-10-30 05:34:40 UTC
I love how some rail against those who play differently from them and in the same breath yell about the virtues of the "sandbox" and how cool it is. Ignorant hypocrites.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#13 - 2016-10-30 05:37:26 UTC  |  Edited by: Scipio Artelius
Josef Djugashvilis wrote:
Jagd Wilde wrote:
Nick Bete wrote:
Nice attitude Jagd. This is why this game's community has such a horrible(and deserved) reputation.


Blah blah blah.

Why do you carebears even play this game?


^^^ Cos I'm proper 'ard, innit.

Folk pay their money and takes their pick.

Deal with it.

Yes and no.

Threads like this express a view that some players want to play how they choose; but others shouldn't have that same luxury.

Freedom to choose how I play, means I also need to respect how you or someone else plays. Anything else is hypocritical (often overused word here, but in this case there's no better explanation).

It's not really fair for me to ask for 100% safe area so I can be left alone in peace, because there are others that like to interact through pvp with everyone.

The current approach is really the most fair approach there is.
Xander Jade
Honor Bound of Folkvangr
#14 - 2016-10-30 05:46:10 UTC
Scipio Artelius wrote:
Josef Djugashvilis wrote:
Jagd Wilde wrote:
Nick Bete wrote:
Nice attitude Jagd. This is why this game's community has such a horrible(and deserved) reputation.


Blah blah blah.

Why do you carebears even play this game?


^^^ Cos I'm proper 'ard, innit.

Folk pay their money and takes their pick.

Deal with it.

Yes and no.

Threads like this express a view that some players want to play how they choose; and others shouldn't have that same luxury.

Freedom to choose how I play, means I also need to respect how you or someone else plays.

It's not really fair for me to ask for 100% safe area so I can be left alone in peace, because there are others that like to interact through pvp with everyone.

The current approach is really the most fair approach there is.



well not really, but you still can declare war, or come in through a wormhole... you could even start making stable wormholes, with real blackmarket stations.. lots of things you could do, i want it more realistic ...
Big Lynx
#15 - 2016-10-30 05:48:48 UTC
Link Lossmail plz
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#16 - 2016-10-30 05:52:43 UTC  |  Edited by: Scipio Artelius
Xander Jade wrote:
well not really, but you still can declare war, or come in through a wormhole... you could even start making stable wormholes, with real blackmarket stations.. lots of things you could do, i want it more realistic ...

What is 'more realistic' 20,000 years in the future, in a galaxy where we are immortal superhumans who fly spaceships underwater?

Realistic is a smoke screen, since there is no such thing. What you want is a game that more suits your individual desires.

There's nothing wrong with putting your view of course, but it isn't realism you are asking for. It's just changes that suit you.
Xander Jade
Honor Bound of Folkvangr
#17 - 2016-10-30 06:00:53 UTC
Scipio Artelius wrote:
Xander Jade wrote:
well not really, but you still can declare war, or come in through a wormhole... you could even start making stable wormholes, with real blackmarket stations.. lots of things you could do, i want it more realistic ...

What is 'more realistic' 20,000 years in the future, in a galaxy where we are immortal superhumans who fly spaceships with Neutonian physics?

Realistic is a smoke screen, since there is no such thing. What you want is a game that more suits your individual desires.

There's nothing wrong with putting your view of course, but it isn't realism you are asking for. It's just changes that suit you.


no, fantasy is best when you have something approaching realism... take away the pilot and make a realistic world than add the fantasy.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#18 - 2016-10-30 06:08:36 UTC  |  Edited by: Scipio Artelius
Xander Jade wrote:
no, fantasy is best when you have something approaching realism... take away the pilot and make a realistic world than add the fantasy.

Ok, so in trying to engage seriously on this, even though I have a very different view; it seems that in your OP, you have picked out bits that you think are realistic in the current mechanics, while proposing changes to mechanics that you don't like.

For example, it's absolutely arbitrary that at some point early on in the game design of Eve, CCP chose to include standings. There's nothing realistic about them, anymore than any other mechanic. It's just a game function CCP decided to include.

However, your OP picks that out as though there is some realism tied to how standings mean something with the empires.

It isn't realism as we don't realistically know at all how this would work out in such a dystopian environment about 50,000 generations of humans into the future.

That's what I can't see about what you are saying. You are only seeing realism in the mechanics that personally benefit you and wanting changes made to mechanics that don't benefit you.
Mara Rinn
Cosmic Goo Convertor
#19 - 2016-10-30 06:12:33 UTC  |  Edited by: Mara Rinn
The whle point of EVE is to be a sandbox where you can build sandcastles and kick other people's sandcastles over, beat them up and take their bucket and shovel.

I am not sure what problem you are trying to solve, OP, but your proposed solution doesn't solve it.

Relying on faction police to keep you safe is a serious case of self deception. The gankers will start multiple characters, balance their standings, and find other ways to work around your proposed security system.

As it stands the best thing you can do is manage your risk: don't carry more than a billion ISK worth in a freighter. Tank your freighter. Do not autopilot through Uedama. Scout with another ship, if you see flashy skulls in local or Machariels parked on the gates, do not pass through the system.

You can move your trading to lower bulk items which can be safely transported in cloaky ships like blockade runners or exploration frigates. You can offload your hauling to contractors who take the risks while providing you with collateral.

Figure out what the problem is you are trying to solve, then find ways of handling it. Everyone else is playing by the same rules; if they can do things that you can't, the chances are that you are doing it wrong.
Jagd Wilde
Pandemic Horde Inc.
Pandemic Horde
#20 - 2016-10-30 06:14:12 UTC
Xander Jade wrote:
Jagd Wilde wrote:
Nick Bete wrote:
Nice attitude Jagd. This is why this game's community has such a horrible(and deserved) reputation.


Blah blah blah.

Why do you carebears even play this game?


so that you can have your ships

and for the record, im not really a care-bear i do like security, and progression... accomplishment... building something, actually working to kill someone else stuff, ..

Please.
I build my own stuffs, and whatever I cannot build myself, I buy only from people I know do their mfg in null.
Highsec carebears are only needed for targets on me gank alt, and I never support their risk adverse playstyle by shopping in highsec.

On the other hand if you want to talk highsec mechanics, my suggestion is remove CONCORD intervention from any player interaction where both characters are over one month old.

:D

Every alt I own has a red safety, this has brought my friends much laughter.

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