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hisec change request: one-click avoidance list for rookie systems?

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Author
PopeUrban
El Expedicion
Flames of Exile
#21 - 2016-10-28 22:10:13 UTC  |  Edited by: PopeUrban
ShahFluffers wrote:

Then again... you do not truly "learn" anything about EVE until you encounter your first "unfair situation."
Mine was getting War-Decced and exploded in a gatecamp when I barely had 3 million SP to my name. That situation forced me to get smart about what capabilities I had and how to adapt... something that has helped me far more in this game than any amount of Skillpoints.


Wanted to touch on this because I think its a valuable point.

However, it is at odds with the existing policy in rookie systems, that not only says "don't mess with new guys" but gives a very hazy definition of what "new" means.

I played another player-empire-centric game for a while that used the newbie island idea efficiently called shadowbane, which basically started everyone in a pve fairlyland with pvp disabled, but had really ****** resources to exploit and kicked people out at a certain level.

The approach worked quite well. It gave newbies an opportunity to get familiar with the basic systems of the game, and messaged very clearly when it was getting close to kicking them out that they should steel themselves for a much larger and more dangerous world, and suggested they think about starting to find help.

And really, I think that's the purpose of newbie systems in a nutshell, get new players familiar with the very basics of the interface and controls. Putting the new NPE in such a "sharded off" area would work really well because it has a clear narrative for them, explains basic concepts, and still offers some freedom to explore mechanics at your own pace before you finish the last site and get podded to finish it. Then maybe you pick a career agent to visit and you're in new eden with all its ups and downs.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#22 - 2016-10-28 22:47:31 UTC
PopeUrban wrote:
Alternately, CCP could just force safeties to green in rookie systems.

It is inadequately messaged to players that aggression/criminal actions against players are forbidden in these systems, and mechanically there is nothing preventing this from happening.

That would be a bad move in my opinion as protection is only afforded to new players in rookie systems, not to all players.

It's still perfectly fine to the OP to engage older players in rookie systems and the SOE epic arc systems.

Older players don't need and shouldn't expect to have systems that provide almost total safety.
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