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Salvage mini-game?

Author
Asmodai Xodai
#1 - 2016-10-26 10:13:01 UTC
I don't post or read here a lot, so I have no idea what the consensus is on mini-games, whether they are well-received or not, etc. I don't even know whether this suggestion has ever been made before.

Anyway, it seems we have 'mini-games' now for data and relic analyzers. I thought (perhaps wrongly) that the same sort of thing could be, and perhaps should be, applied to salvage. Seems like the same sort of activity the other two activities used to be, e.g. currently you just try, and either it works or doesn't work. Seems like something that could be 'mini game-ified.'

It could be the same sort of mini-game as the other two, but just change the name of things that pop up on the grid. For instance a 'rusted (or seized) part' which must be overcome, or a short circuited or burned-out whatever.

We would need to figure out how salvage drones would work under the new system. I guess the sky is the limit on that, but I figured I'd throw the idea out there regardless.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2016-10-26 10:17:26 UTC  |  Edited by: Scipio Artelius
The main issue I see with this suggestion is just the number of wrecks in a single combat site.

Salvaging would become a massive clickfest that would make PI clicking look like a recovery session for stress injury. Salvaging a single site would take 3-4 times longer than the killing took.

More killing, less clicking imho (and preferably of players ships, not rats).
roberts dragon
The Scope
Gallente Federation
#3 - 2016-10-26 10:21:21 UTC
you can on google play pac man if you are bored
Asmodai Xodai
#4 - 2016-10-26 10:47:24 UTC
Scipio Artelius wrote:
The main issue I see with this suggestion is just the number of wrecks in a single combat site.

Salvaging would become a massive clickfest that would make PI clicking look like a recovery session for stress injury. Salvaging a single site would take 3-4 times longer than the killing took.


Yes that would be a serious issue I agree. Some other mechanic would have to be devised other than the one being used now.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#5 - 2016-10-26 11:36:21 UTC  |  Edited by: Nana Skalski
I dont think salvaging must have minigame, I see it as fairly automatic process when even stupid drones can do it. Low effort, mass salvaging. Rigs need a lot of stuff. Its balanced.
In relic sites u can use relic analyzer and you have minigame there so you can get some salvaging materials already by playing minigame there.
Lulu Lunette
Savage Moon Society
#6 - 2016-10-26 11:43:56 UTC
Just going back to my Astrahaus to switch out of my Gila to my salvaging ship is enough of a minigame for me. Smile

@lunettelulu7

Maneila Bekas
Center for Advanced Studies
Gallente Federation
#7 - 2016-10-26 11:51:53 UTC  |  Edited by: Maneila Bekas
I have an Ares Ceptor fitted with T2 Salvage Rigs and 3x T2 Salvagers in the Highs, full Inertia fit.

Ninjasalvaging Elite Cruiser Wrecks and Dreadnought Wrecks while 200 Enemies are swarming around me. Or after a Fight happend and the enemy Frigates try to "protect" the lootfield...fast in and out :D

Don´t take that adrenaline Gameplay away from me, with a LasVegas Minigame i need to master first,...

Outnumbered, Outgunned You have the Choice *Overheat your MWD and fly directly into the enemy pack with Guns blazing...and then, that silent moment only one Server Tick away...

"CYNO UP, CYNO UP - JUMP JUMP JUMP - Primary is ..."

*A BRAVE HERO

Algarion Getz
Aideron Corp
#8 - 2016-10-26 12:24:33 UTC
No. We dont need to make simple mechanics more tedious. There is already more than enough grinding in EVE.
Asmodai Xodai
#9 - 2016-10-26 15:11:18 UTC
Quote:
No. We don't need to make simple mechanics more tedious. There is already more than enough grinding in EVE.


Well naturally I don't want more tedious and more grind. I was just thinking of replacing a 'simplistic clicking' mechanic with something else, as they did with with data and relic stuff.

Perhaps this isn't the right suggestion, but we all just want the game to be better. These were simply my thoughts on how to do that in one small area. Would require more changes though, because salvage drones are already out there - what are they supposed to do? And as others said, we don't want to be playing mini-games out there on the field when there's 20+ wrecks, or worse, actual fighting going on.

Perhaps salvaging should merely return some hunk of 'stuff' to be put in the cargo hold and taken back to the station for further processing. That way drones can still work as they do now, etc. Perhaps the mini-game can be played back at the station where the 'stuff' has to be gone through and 'salvaged.'

Again, maybe this isn't the right idea.
Tiberius NoVegas
NovKor Corp.
#10 - 2016-10-26 15:24:12 UTC
I do like the idea of adding mini-games. I like the data/relic mini-game and especially the SOE mini-game despite not being very good at it.

I think adding a salvage mini-game is a bad idea for salvaging. I already take more time salvaging then killing so it will only get far worse if it also required a mini game. However I wouldn't mind exploring the concept of creating "salvage" sites, with special wrecks that require a mini game with slightly higher rewards then normal salvage.
Sameli Adelora
Celestial Industrial Supplies
Templis Strategic Division
#11 - 2016-10-26 19:14:27 UTC
Salvage drones are your friends.
SurrenderMonkey
State Protectorate
Caldari State
#12 - 2016-10-26 20:15:36 UTC
I, too, often wonder how a tedious, low-value activity could possibly be made even less attractive.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Gadget Helmsdottir
Gadget's Workshop
#13 - 2016-10-26 20:18:52 UTC
And here I thought the mini game was making the wrecks in the first place...

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Vortexo VonBrenner
Doomheim
#14 - 2016-10-26 21:31:31 UTC
As long as we're posting our ideas and feature suggestions in general discussion, please allow me to contribute my idea:

Everyone who wants this game to become even more of a click-fest than it already is gets their client set so that it takes 3 clicks to do what 1 click does now. Just want people to be happy. Enjoy.



PopeUrban
El Expedicion
Flames of Exile
#15 - 2016-10-26 22:24:41 UTC  |  Edited by: PopeUrban
Unlike old hacking, In thing salvaging is interactive enough, simply because you're usually juggling multiple targets, salvagers, drones, and tractors.

Hacking I think needed the minigame treatment because all it involved was waiting on a single module to cycle.

if anything could use some active gameplay enhancement I think it would be mining, not salvaging. Having something you could do actively to increase yield/lower cycle time on strip miners and such would give miners something to do that would incentivize active rather than passive play and somewhat blunt the effect of AFK mining alts without completely removing their utility.

I also wouldn't be opposed to some kind of high stakes minigame for invention to somewhat modify success rating since it is an activity you don't do often and seems thematically appropriate that a player could "get better" at invention aside from training skills/buying cores.
PopeUrban
El Expedicion
Flames of Exile
#16 - 2016-10-26 22:57:07 UTC
Tiberius NoVegas wrote:
I do like the idea of adding mini-games. I like the data/relic mini-game and especially the SOE mini-game despite not being very good at it.

I think adding a salvage mini-game is a bad idea for salvaging. I already take more time salvaging then killing so it will only get far worse if it also required a mini game. However I wouldn't mind exploring the concept of creating "salvage" sites, with special wrecks that require a mini game with slightly higher rewards then normal salvage.


They have that already. It's called a relic site.
Asmodai Xodai
#17 - 2016-10-27 00:51:12 UTC
PopeUrban wrote:
Unlike old hacking, In thing salvaging is interactive enough, simply because you're usually juggling multiple targets, salvagers, drones, and tractors.

Hacking I think needed the minigame treatment because all it involved was waiting on a single module to cycle.


Perhaps you are right - you are already doing interactive stuff, not simply sitting there, or hitting 'click.' And at the end of the day, there are probably more important things to worry about feature-wise, content-wise, gameplay-wise, etc.
DeMichael Crimson
Republic University
Minmatar Republic
#18 - 2016-10-28 05:27:41 UTC
First let me state for the record that I absolutely HATE the Hacking mini game and don't wanna see another version of it added to Eve.

Having said that, let's expand on the OP's idea.

CCP could easily have the Salvage Drones become mini tractors that automatically attach to and tow wrecks into a Salvage Net next to the players ship. After all wrecks are deposited into the Net, the Salvager module is activated which opens up a Salvage mini game. If completed successfully, the player gets 100% of the available salvage materials from each wreck placed into their ship cargohold. If unsuccessful, all the wrecks disappear and the player get's nothing.

No more RNG action for a percentage of the salvage material that's available from each wreck, just have it be all or none. The level of Skills, rigs, modules and ship bonus would affect the chance of being successful or not.

If you think about it, this would actually be quicker than the current game mechanic of activating a Salvager module and or Salvage Drones on each wreck. Sure the Salvage Drones do it automatically right now but it takes time since they have to travel to the wreck, attempt to salvage it which actually takes longer than the travel time and after a while if successful, they then return to the ship to deposit a small percentage of available materials and then travel to another wreck and repeat the whole process again..

The Noctis ships could be fitted with just one Salvager module with the rest of the high slots fit with Tractors. After pulling all wrecks into the Salvage Net, just activate the one Salvager module and within a few minutes of successfully completing the mini salvage game, warp out with 100% of all salvage materials available from each wreck.

And for those with low skills using sub par equipment .....................


DMC
DSpite Culhach
#19 - 2016-10-28 06:33:57 UTC
I'm pretty sure that the general idea would be something like:

* use the current system on (mostly) automatic and take X time to salvage everything

OR

* have a more interactive "salvage minigame" scenario that can't be automated/botted, and take X/2 or X/3 time (half the time or even less) to archive the same objective, when the player feels up to it.


I don't think the OP meant "let's scrap the existing system and make everyone work harder to do exactly the same thing".

Did he?

I apparently have no idea what I'm doing.

Gadget Helmsdottir
Gadget's Workshop
#20 - 2016-10-28 13:02:02 UTC
DSpite Culhach wrote:
I'm pretty sure that the general idea would be something like:

* use the current system on (mostly) automatic and take X time to salvage everything

OR

* have a more interactive "salvage minigame" scenario that can't be automated/botted, and take X/2 or X/3 time (half the time or even less) to archive the same objective, when the player feels up to it.


I don't think the OP meant "let's scrap the existing system and make everyone work harder to do exactly the same thing".

Did he?


Re-reading his post, I'm gathering that he meant to replace the whole system with a mini-game, otherwise why the bit about the drones.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

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