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New Dev Blog: CSM December summit – meeting minutes are out

First post First post First post
Author
Victoria Cheeks
Perkone
Caldari State
#281 - 2012-01-18 14:44:08 UTC
"Missile effects! We loved the anime style missile swarm demo you showed us. Make it
happen."

Is that demo published anywhere? Out of curiosity, would love to see as it seems they were so excited. Big smile
Jade Constantine
Jericho Fraction
The Star Fraction
#282 - 2012-01-18 14:45:34 UTC  |  Edited by: Jade Constantine
It’s (the CSM part of the minutes) basically a manifesto from 0.0 aristocrats wanting their cake and eating it too:

1. cloak detection ships (“wah we are terrified by AFK cloakers in our ratting systems”)

2. Dockable Super-carriers (“we want to play docking game with them”)

3. Shootable NPC station services (“we want to trump pvp with numbers - as usual)”

4. No targets for small gangs (“it would be terrible if playing skill actually mattered”)

5. FW as a test bed for 0.0 Sov (“we want them to grind structures too”)

6. “Spool-up” on jump timer (“we hate getting ganked by smaller groups”)

7.
Infipoints on supercarriers (“we hate using subcaps because they are killable”)

8. Vs Supercapital systems on EAS (“because the non 0.0 blob game is irrelevant”)

9. “There is huge opposition to removing local chat” (“it’ll stop our bot scripts working”)

10. “nobody cares about corp logos” (we don’t so therefore nobody else does”)

11.
“People would gladly fork out a (MT) fee for alliance logos” (“I tax my plebs for plexes”)

Now into this comes the outpost destruction proposal (which I like of course) but it’s being suggested partially to leverage ability to mess with NPC stations I think. *shrugs* ah well, let the damn things burn – I don’t mind the firesale contract idea or the relocation to npc station idea – but it would probably be best to let them be a smoking wreck where the original owners could access their hangers from space.

On FW/Lowsec the CSM is clueless really. What Lowsec needs is more interesting mechanics for pirates and pirate hunters and ideally an expansion of FW that makes it more interesting to a wider range of people. Being able to declare “against” a faction or being able to support specific pirate factions against empires would enrich the universe immensely (maybe subdivide all of lowsec into particular conflict zones). Unique resource and capabilities for lowsec? True impact of FW occupation all good. New options equipment/ships built around piracy and anti piracy and lowsec professions. Yes please.

Bah to be honest.

What’s positive about the minutes is that CCP seemed genuinely positive and open to new ideas and they were also coming up with good suggestions.

What’s bad about the minutes is how obvious the CSM has become a vehicle for specific narrow interest groups who know nothing about large parts of the game and care less.

What it shows is that any fringe mentalist voting bloc is an unhealthy thing to dominate a political forum. Eve Online needs a CSM with more balanced opinions and a wider knowledge of the game as a whole.

I think voting reform needs to go up the agenda and we need to find a way to ensure that 0.0 alliance bloc voting is never allowed to dominate the message as much as it has on this CSM in the future.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Trebor Daehdoow
The Scope
Gallente Federation
#283 - 2012-01-18 14:58:02 UTC
Victoria Cheeks wrote:
"Missile effects! We loved the anime style missile swarm demo you showed us. Make it
happen."

Is that demo published anywhere? Out of curiosity, would love to see as it seems they were so excited. Big smile

No, but we all think this and a few other things we were shown should be the subject of a devblog so Art can get some feedback (and deserved ego-massage)

Private Citizen • CSM in recovery

Victoria Cheeks
Perkone
Caldari State
#284 - 2012-01-18 15:00:08 UTC
Trebor Daehdoow wrote:
Victoria Cheeks wrote:
"Missile effects! We loved the anime style missile swarm demo you showed us. Make it
happen."

Is that demo published anywhere? Out of curiosity, would love to see as it seems they were so excited. Big smile

No, but we all think this and a few other things we were shown should be the subject of a devblog so Art can get some feedback (and deserved ego-massage)



ok, cool and thanks for the reply.
Two step
Aperture Harmonics
#285 - 2012-01-18 15:00:57 UTC
Julius Foederatus wrote:
While I'm glad CCP wants to incentivize FW system capture, some of these ideas are just boneheaded. Militia elections are thoroughly stupid and I would bet whoever came up with that idea has no real FW experience. The only possible way it would not be gamed by other entities is if voting rights were tied into how many VPs were earned through running plexes.

The real problem is that there is a PVE component to FW at all, or that it is so profitable. Killing enemy ships and capturing systems should be worth way more LP than doing a bunch of LVL 4s. Currently this is not the case. We're tired of legions of mission alts that don't contribute anything to FW and just drive the prices down on the things we need to sell in order to finance our PVP.

And lastly, keep alliances the **** out of faction warfare. They have no place whatsoever. Is there anyone in FW who actively wants this? I mean beyond just saying 'meh it'll give me more targets to shoot.' I would bet there isn't much support for this actually in the FW community.


Note that the election mechanic was an idea proposed by CCP, not by CSM. They are aware that it would be a target for metagaming, that is the point of such a system.

Alliances in FW was a *huge* player request at the time FW was released. Aliiances like CVA were mad that they couldn't participate in FW.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

CCP Xhagen
C C P
C C P Alliance
#286 - 2012-01-18 15:05:04 UTC
Razin wrote:
What's wrong with the PDF that I can't even search for text in it?

There was some formatting :insert technobabble here: going on - I cleaned it up and there is now a searchable version up (and you can select text from it as well!).

CCP Xhagen | Associate Producer | @strangelocation

Ranger 1
Ranger Corp
Vae. Victis.
#287 - 2012-01-18 15:05:05 UTC  |  Edited by: Ranger 1
Quote:
What’s bad about the minutes is how obvious the CSM has become a vehicle for specific narrow interest groups who know nothing about large parts of the game and care less.


I have always wanted to see specific seats on the CSM aligned towards specific playstyles.

One seat reserved specifically for 0.0 power block candidates.
One seat reserved for Low Sec pirate candidates.

Etc.

This would help ensure that all playstyles and vested interests are intelligently represented.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Endeavour Starfleet
#288 - 2012-01-18 15:09:38 UTC
Trebor Daehdoow wrote:
Victoria Cheeks wrote:
"Missile effects! We loved the anime style missile swarm demo you showed us. Make it
happen."

Is that demo published anywhere? Out of curiosity, would love to see as it seems they were so excited. Big smile

No, but we all think this and a few other things we were shown should be the subject of a devblog so Art can get some feedback (and deserved ego-massage)


I would love to see this video or images of this as well.
Cearain
Plus 10 NV
#289 - 2012-01-18 15:11:41 UTC
Two step wrote:
Julius Foederatus wrote:
While I'm glad CCP wants to incentivize FW system capture, some of these ideas are just boneheaded. Militia elections are thoroughly stupid and I would bet whoever came up with that idea has no real FW experience. The only possible way it would not be gamed by other entities is if voting rights were tied into how many VPs were earned through running plexes.

The real problem is that there is a PVE component to FW at all, or that it is so profitable. Killing enemy ships and capturing systems should be worth way more LP than doing a bunch of LVL 4s. Currently this is not the case. We're tired of legions of mission alts that don't contribute anything to FW and just drive the prices down on the things we need to sell in order to finance our PVP.

And lastly, keep alliances the **** out of faction warfare. They have no place whatsoever. Is there anyone in FW who actively wants this? I mean beyond just saying 'meh it'll give me more targets to shoot.' I would bet there isn't much support for this actually in the FW community.


Note that the election mechanic was an idea proposed by CCP, not by CSM. They are aware that it would be a target for metagaming, that is the point of such a system.

Alliances in FW was a *huge* player request at the time FW was released. Aliiances like CVA were mad that they couldn't participate in FW.



Actually if you look at the old threads the players were always pretty luke warm to this idea. The CSMs did vote it in but there wasn't much player support in the actual assembly hall threads.

Alliances in FW still has a mixed reception.

But the idea to make FW and sov null sec mechanics similar is just dumb. Did anyone ask why they would want to *decrease* the variety of things to do in eve?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Julius Foederatus
Federal Navy Academy
Gallente Federation
#290 - 2012-01-18 15:27:37 UTC
Two step wrote:
Julius Foederatus wrote:
While I'm glad CCP wants to incentivize FW system capture, some of these ideas are just boneheaded. Militia elections are thoroughly stupid and I would bet whoever came up with that idea has no real FW experience. The only possible way it would not be gamed by other entities is if voting rights were tied into how many VPs were earned through running plexes.

The real problem is that there is a PVE component to FW at all, or that it is so profitable. Killing enemy ships and capturing systems should be worth way more LP than doing a bunch of LVL 4s. Currently this is not the case. We're tired of legions of mission alts that don't contribute anything to FW and just drive the prices down on the things we need to sell in order to finance our PVP.

And lastly, keep alliances the **** out of faction warfare. They have no place whatsoever. Is there anyone in FW who actively wants this? I mean beyond just saying 'meh it'll give me more targets to shoot.' I would bet there isn't much support for this actually in the FW community.


Note that the election mechanic was an idea proposed by CCP, not by CSM. They are aware that it would be a target for metagaming, that is the point of such a system.

Alliances in FW was a *huge* player request at the time FW was released. Aliiances like CVA were mad that they couldn't participate in FW.


That was what? 3 or 4 years ago? Times change, and I doubt you'd find much support (even less strong support) for alliances in FW amongst the FW community now. The only positive thing that could be taken from it is shared war decs. Everything else is negative.

Also it doesn't matter who came up with the election idea, the idea itself has no relation to what FW is now or what most of us in it believe it should be.
Akara Ito
Phalanx Solutions
#291 - 2012-01-18 15:37:41 UTC
Soulpirate wrote:
Quote:
The CSM and CCP both acknowledged the need to rebalance Drake, which ‘does everything too too well’. CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus and instead gain a rate of fire bonus and a missile velocity bonus. The CSM vehemently approved of this idea. CCP and the CSM also agreed that this possible change to the Drake would help add more uniqueness to the Nighthawk, which is presently overshadowed entirely by the Drake.


Boosting the Nighthawk by nerfing the Drake? Huh? What?
The Drake "does everything too well"?? Did you guys leave the cap off the whiteout during these meetings?
The only thing nerfing the Drake will do is put more people in Tengus, not Nighthawks.
If you want to add uniqueness to the Nighthawk, add uniqueness to the Nighthawk.
For fun I just did a D-scan in a level 4 mission system. 16 ships(1 Golem, 1 Noctis, 1 shuttle, 13 Tengus)
Maybe the Drakes are all blitzing level 5 missions somewhere. Roll


The Drake does everything to well if compared to the other Tier2 BCs, not other caldari ships.
In any configuration Drakes will have more range and ehp, and for every range over 30 km, probably more dps as well.

replacing the kinetic bonus with a RoF bonus is a bad idea, with the way dps are calculated 25 % RoF give you a net 33% damage bonus, for all damage types. This part would actually boost the Drake.
I'd say replace the kinetic bonus with range. This way its still a caldari style long range turtle but less of a problem to deal with.

Also:
docking for supercarrier -> bad
focus bubbles for supercarrier -> bad
Sov overhaul/more customisation -> good
destructible capital docking systems -> awesome (and please do this for all Stations and Outposts in Nullsec)


David Magnus
#292 - 2012-01-18 15:40:48 UTC
Just wanted to say I read all 44 pages.

http://soundcloud.com/davidkmagnus/fight-us-maybe

http://soundcloud.com/davidkmagnus/winterupdate

http://soundcloud.com/davidkmagnus/supercaps

http://soundcloud.com/davidkmagnus/pandemiclegion

Rasz Lin
#293 - 2012-01-18 15:40:59 UTC  |  Edited by: Rasz Lin
.
Abbadon Karis
Angel Watch
#294 - 2012-01-18 15:46:10 UTC
Zedah Zoid wrote:
Two step wrote:
Some sort of wormhole stabilizer would just result in groups like AHARM wiping out *all* of the smaller folks living in w-space. Right now, doing that would take a lot of time and effort, but if we could push 50 BSs through every hole, it would be easy. The ability to move unlimited mass through a wormhole turns w-space into a slightly different version of nullsec, and would result in large blobs dominating, which nobody wants.


Thanks so much for pointing this out. This WH stabilizer(either mass or time) idea is terrible and while it might result in a few really big, really glorious life and death fights amongst the big dogs, it would make smaller corps positions completely indefensible. A lot of what makes wormhole space unique is the nature of the wormholes themselves. Not everything must bend to the will of the capsuleer. So no modules to control the wormholes and no modules to turn on local or anything stupid. Just leave space alone and fight and die as her random graces dictate to you.



+1
Can't tell it better so just wanna quote these to explanation of why this idea about wh stabilizer could be a very bad move. Rather do something with the actual wh would probably be better then giving this power to the players. Maybe add some more mass/time to specific types of wormholes instead?

Class 7 wormholes for the win!

' > Ego is the source of pain..

Bloodpetal
Tir Capital Management Group
#295 - 2012-01-18 15:47:47 UTC
CCP Xhagen wrote:
Razin wrote:
What's wrong with the PDF that I can't even search for text in it?

There was some formatting :insert technobabble here: going on - I cleaned it up and there is now a searchable version up (and you can select text from it as well!).



You mean you selected the wrong drop down menu, it's ok.

Pirate

Where I am.

Ranger 1
Ranger Corp
Vae. Victis.
#296 - 2012-01-18 15:49:48 UTC  |  Edited by: Ranger 1
Cearain wrote:
Two step wrote:
Julius Foederatus wrote:
While I'm glad CCP wants to incentivize FW system capture, some of these ideas are just boneheaded. Militia elections are thoroughly stupid and I would bet whoever came up with that idea has no real FW experience. The only possible way it would not be gamed by other entities is if voting rights were tied into how many VPs were earned through running plexes.

The real problem is that there is a PVE component to FW at all, or that it is so profitable. Killing enemy ships and capturing systems should be worth way more LP than doing a bunch of LVL 4s. Currently this is not the case. We're tired of legions of mission alts that don't contribute anything to FW and just drive the prices down on the things we need to sell in order to finance our PVP.

And lastly, keep alliances the **** out of faction warfare. They have no place whatsoever. Is there anyone in FW who actively wants this? I mean beyond just saying 'meh it'll give me more targets to shoot.' I would bet there isn't much support for this actually in the FW community.


Note that the election mechanic was an idea proposed by CCP, not by CSM. They are aware that it would be a target for metagaming, that is the point of such a system.

Alliances in FW was a *huge* player request at the time FW was released. Aliiances like CVA were mad that they couldn't participate in FW.



Actually if you look at the old threads the players were always pretty luke warm to this idea. The CSMs did vote it in but there wasn't much player support in the actual assembly hall threads.

Alliances in FW still has a mixed reception.

But the idea to make FW and sov null sec mechanics similar is just dumb. Did anyone ask why they would want to *decrease* the variety of things to do in eve?


Oh, I think people would be fine with Alliances entering into FW. They simply don't want existing 0.0 power blochs dominating it with their own personal (non-empire related) agenda.

I think that one prerequisite for an alliance to take part in FW would be that the alliance in question could not have sov in any 0.0 territory, although alt alliances could easily be created. Of course, alt alliances have an interesting way of developing their own agenda's after awhile independent of their original affiliations.

The proposal was to use FW to help develop a more workable SOV system than what we currently have. There is absolutely nothing wrong with that. In fact, I view it as a priority that the ability to affect SOV and perhaps the security status of low sec systems in the name of the various empires (and possibly other factions) becomes a realtiy.

Claiming low sec systems should have advantages, having them taken should have disadvantages, and the changes should be fairly significant to the territorial landscape of EVE.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Zaxix
State War Academy
Caldari State
#297 - 2012-01-18 15:51:48 UTC
Mara Rinn wrote:
Amelia Diamant wrote:
Furthermore, JF are not a tool of power projection. They have zero offensive use whatsoever.


"Amateurs study tactics. Armchair generals study strategy. Professionals study logistics." — Omar Bradley

"The Army marches on its stomach." — Military proverb

Now please tell me again how freighters are not a tool of power projection? Where does the a mo come from? Where do the minerals to build thing in nullsec come from? What is the essential component for a strong war machine?

That's right: logistics. Freighters jumping through safe systems are the spine of null sec alliances.

Yes, logistics is the backbone a fighting force, but it always follows the army, it doesn't move in the vanguard. JF's are never part of a combat force in EVE; they don't drop onto grid during a supercap fight. Moreover, carriers/supers are able to supply their own logistics, jump further and faster, and are capable of defending themselves, defending/supporting others, arming/rearming/changing arms for their fleet members, employing cloaks, and a host of other abilities, none of which can be employed by JF's. The concern expressed by the CSM seems to be limited to the ability of a carrier/super force to project power all the way across the EVE universe in minutes. It does not sound like the issue they're concerned with is moving corp members' crap after the fact.

Bokononist

 

mkint
#298 - 2012-01-18 15:54:02 UTC
Two step wrote:
Julius Foederatus wrote:
While I'm glad CCP wants to incentivize FW system capture, some of these ideas are just boneheaded. Militia elections are thoroughly stupid and I would bet whoever came up with that idea has no real FW experience. The only possible way it would not be gamed by other entities is if voting rights were tied into how many VPs were earned through running plexes.

The real problem is that there is a PVE component to FW at all, or that it is so profitable. Killing enemy ships and capturing systems should be worth way more LP than doing a bunch of LVL 4s. Currently this is not the case. We're tired of legions of mission alts that don't contribute anything to FW and just drive the prices down on the things we need to sell in order to finance our PVP.

And lastly, keep alliances the **** out of faction warfare. They have no place whatsoever. Is there anyone in FW who actively wants this? I mean beyond just saying 'meh it'll give me more targets to shoot.' I would bet there isn't much support for this actually in the FW community.


Note that the election mechanic was an idea proposed by CCP, not by CSM. They are aware that it would be a target for metagaming, that is the point of such a system.

Alliances in FW was a *huge* player request at the time FW was released. Aliiances like CVA were mad that they couldn't participate in FW.

As in CCP is working on data that is 4 years out of date. That's encouraging. What business in the world can afford to work off information that's 4 years out of date? Seriously, how is CCP even above water still?

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Slightly Mental
Doomheim
#299 - 2012-01-18 15:54:47 UTC
Wormholes
new ships to tackle wormhole's and flush out cloacked ships would be a great move forward
sleeper's attacking pos is also a great idea as that would remove the large % of dead pos out there.
but with all this change it could look like the reward of living in a wormhole over time is being lowered.. balance it by letting us mine moons

ships
give the Rokh some love
bigger drone bay for a start
hell even better would be turning it into a drone boat

drake
well erm expect tears .. lots of tears with the idea's that was discussed .. but agree change is needed

ecm drones
sod it remove all ewar drones... there all broke
but boost ewar ships across all factions

bots
best way i can think of helping to remove bots is

REWARD PLAYERS WITH TOTAL SHIP REPLACEMENT ON CONFIRMED BOT KILLS *across high/low and null sec
yea kind of a free for all but it would soon remove the problem :D
Max Kolonko
Caldari Provisions
Caldari State
#300 - 2012-01-18 15:58:55 UTC
Slightly Mental wrote:
Wormholes
new ships to tackle wormhole's and flush out cloacked ships would be a great move forward
sleeper's attacking pos is also a great idea as that would remove the large % of dead pos out there.
but with all this change it could look like the reward of living in a wormhole over time is being lowered.. balance it by letting us mine moons

ships
give the Rokh some love
bigger drone bay for a start
hell even better would be turning it into a drone boat

drake
well erm expect tears .. lots of tears with the idea's that was discussed .. but agree change is needed

ecm drones
sod it remove all ewar drones... there all broke
but boost ewar ships across all factions

bots
best way i can think of helping to remove bots is

REWARD PLAYERS WITH TOTAL SHIP REPLACEMENT ON CONFIRMED BOT KILLS *across high/low and null sec
yea kind of a free for all but it would soon remove the problem :D


bots - If they can confirm someone is a bot there is banhammer on the way - no need for player to kill them.

Drake - i think drake is so veralite not because of it huge tank, but because it can fit ton of tank/utility in their mid slot. Solution - reduce CPU on drake