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Cynos Unbalanced?

Author
Tabyll Altol
Viziam
Amarr Empire
#21 - 2016-10-25 08:04:55 UTC  |  Edited by: Tabyll Altol
Rivr Luzade wrote:
Personal opinion: The counter to Cynos are baiting and preparation, not spoolup timers and restrictions.


No the actual counter would be the cyno inhibitor, you only describe the counter to the drop.

The real counter ist the cyno inhibitor which of mysterius reasons need a 2 min start when a cyno needs 0 sec.

So a valid balance would be to make the time the same 2 min or 0 sec (your choise). So the attacker would be forced to bring more than a little frig (if it was 0 sec) and risk only bridging a part of the fleet (0 sec).

And yes a bigger fleet is not always an option. So to make things even same spool up times would be a start.
GROUND XERO
The Legion of Spoon
Curatores Veritatis Alliance
#22 - 2016-10-25 08:34:46 UTC
here you can find a lot of ideas!

....

NCPL (Necromonger of new Eden) will make EVE great again!

Rivr Luzade
Coreli Corporation
Pandemic Legion
#23 - 2016-10-25 10:18:36 UTC
Tabyll Altol wrote:
Rivr Luzade wrote:
Personal opinion: The counter to Cynos are baiting and preparation, not spoolup timers and restrictions.


No the actual counter would be the cyno inhibitor, you only describe the counter to the drop.

The real counter ist the cyno inhibitor which of mysterius reasons need a 2 min start when a cyno needs 0 sec.

So a valid balance would be to make the time the same 2 min or 0 sec (your choise). So the attacker would be forced to bring more than a little frig (if it was 0 sec) and risk only bridging a part of the fleet (0 sec).

And yes a bigger fleet is not always an option. So to make things even same spool up times would be a start.

I also described the counter to the cyno because a couple of 7B Sin losses will make potential hot droppers and campers reconsider their options and make them hunt elsewhere. No cynos will be lit, until you need to teach them or another group another lesson.

Besides, neither the POS inhibitor nor the mobile inhibitor prevent covert cynos.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

PopeUrban
El Expedicion
Flames of Exile
#24 - 2016-10-25 10:44:28 UTC
MortisLegati wrote:
PopeUrban wrote:
Cynos are not a force multiplier. They're a teleportation device to get more actual forces.

This is not at all similar to off grid boosts, where one pilot disproportionately enhances others in a generally risk free manner.

All a cyno does is puts more people on grid, but their force strength is not disproportionate to their risk.

Your complain seems to be that local and scans are made less reliable as a free intel source because of cynos. To which I reply this is a healthy part of the game. If local was 100% accurate it would be virtually impossible to force anyone to commit to a fight because the warpout mechanics in EVE are extremely generous when it comes to mitigating risk.



I agree that a certain level of uncertainty is healthy. You never know how an opposing ship is fitted. The level of uncertainty that instantaneous travel brings effectively makes it a force multiplier. As I've said, that one frigate can be any number of ships. Uncertainty sits between it being a single ship to it being any combination of ships that can fit into a fleet minus the bridging ship and the endpoint. That's 253 ships of uncertainty. Behind a single ship. This implies that your threshold of uncertainty within a battle against a single ship is is acceptable far beyond fittings or even a maxed out booster ship off-grid. Sufficient force at such easy demand becomes indistinguishable from raw power fitted to a ship within the realm of a single engagement.

As it is, it's difficult to get someone to commit to a fight because of that extreme disparity in force that a single ship is allowed to hold. The attacker holds a distinct advantage because they're the only ones who can feasibly leverage that force. It is insanity to imply that everyone in an alliance is in a fleet with a cyno fitted sitting next to a bridging ship aside from the person being attacked, simply waiting for that person to be attacked. People have their own agendas. There needs to be income for PVP to happen and people play EVE to have fun, not wait for something to happen, whether it be in station for a hostile to leave system or somewhere combat is assured not to happen waiting for something to happen elsewhere which has an equal chance not to happen.

Even if a fight lies within that acceptable "maybe I can kill this" range, being supported not just by someone off-grid risking nothing but being supported by any number of people within five light-years that a pilot being attacked has no feasible method to predict. If one is being engaged by a Moa, they can safely assume it's going to be using a turret weapon of some kind, with an obvious bias towards blasters or rails, depending on which engagement range it is choosing. Seeing it on D-Scan on either side gives the other an opportunity to determine whether this is an engagement to avoid or to risk. EVE is moving towards an objective-focused method of PVP because it gives someone something more to fight over than simple bragging rights or a killboard score. Anyone saying that fighting as a small or large group is less fun than trading ganks might entertainment to be cheaper and easier to come by in another kind of game entirely. Perhaps one with a difficulty slider.


You really could have saved yourself the trouble by stating "I think I should be able to count on local to save me from everything."

Again, cynos are not a force multiplier, and a cyno frig carries exactly as much uncertainty as a scout.

I can swarm every gate in your system.

I can set up a logoff trap.

I can do any number of things to get around you being able to reliably predict the number of pilots that may or may not enter the system.

However, the moment those ships enter your grid, they're all limited to the benefits of what is on grid as of Nov 8.

You're arguing for even more reliable lazy free intel as a means of mitigating risk completely ignores all of the existing methods of active intel gathering.

Your argument that "income needs to happen" has nothing to do with what you're asking. Go make income with a fleet if you're that worried about a hotdrop.

Go to a different area of space.

If it's really TOO dangerous at the current moment ******* jumpclone to hisec and do incursions.

The idea that your only option is to dock up every time you see a stranger in local is ridiculous. If that is truly your only option, then your alliance has obviously overextended its ability to adequately secure its space, you are consistantly flying ships above your ability to actually afford, or your level of risk aversion is inappropriate for the space in which you live.

Take your pick.

Offgrid boosts aren't problematic because they add power to a fight. They're problematic because they add UNCOUNTERABLE power to a fight by allowing a pilot to add measurable power, projection, or tank to assets on the field without risking the booster.

A cyno does not do that. It obfuscates your ability to gain usable intelligence about potential threats. It does the exact same job as a jumpgate, it just happens to open that gate nearby. Every one of those ships still requires an active pilot, still requires a hull that can be shot at, and is still succeptible to appropriate force in terms of defense.

It is not the job of the game mechanics to make you safe in your space if your space also allows cynos to be lit. it is the job of your allied pilots. If they can not do the job effectively through diplomacy or force of arms then why do you feel that you deserve to be reaping the income that lower security space provides? That income is elevated specifically because of the risk involved.

I'll say it again: Cynos are not a force multiplier. They are a transportation device. Cynos are not unbalanced. They are a counterbalance to what would otherwise be an entirely too powerful free intelligence.
MortisLegati
School of Applied Knowledge
Caldari State
#25 - 2016-10-26 02:24:55 UTC
PopeUrban wrote:

Offgrid boosts aren't problematic because they add power to a fight. They're problematic because they add UNCOUNTERABLE power to a fight by allowing a pilot to add measurable power, projection, or tank to assets on the field without risking the booster.


That booster has to be uncloaked. You're ignoring all the parts of an argument that you disagree with, picking out the parts you want to refute and ignoring the rest.

Turning a fight from a 1v1 to a 2v1 or an n+1 fight without the opportunity for a person to act is inherently unfair. There's warp acceleration for a reason. D-Scan is there for a reason. Local is there for a reason. You seem to be campaigning against intelligence gathering you consider 'free' or unfair, yet there's a reason these exist.

Cynos are intended to move a large force with the assistance of a Titan, in secured space, or with the help of a Black Ops Battleship in any space. I agree that Cynos aren't a force multiplier. They're worse than that. A force multiplier, as I've indicated in my previous posts can multiply only what's on field. Cynos are a force incremental. Cynos can increase a force faster than a force multiplier. If you increase the stats of 10 ships by 10 percent across the board (literally impossible, by the way) you have 11 ships. If you have that same boosting ship with a cyno in an active engagement and cyno in 10 ships you've gotten a 100 percent increase, assuming that ship is on-grid (Nov8). There's no active intel gathering method that can show this unless one expects all alliances in EVE to have all other systems owned by all other alliances within five light-years, what else are these alliance members going to be doing? What about blops? You can't even scan them.

What is Cyno's direct module counter? Name an active module in EVE that doesn't have a direct counter. Make a thread about it, because it's definitely not in line with CCP's balance process. A cyno can't be countered by any active module other than smartbombs, which are just simply unfeasible to defend a fleet or solo operation against a module that can bring forces on-field at the same point it stops being invulnerable from warp.
MortisLegati
School of Applied Knowledge
Caldari State
#26 - 2016-10-26 02:27:26 UTC
Tabyll Altol wrote:
Rivr Luzade wrote:
Personal opinion: The counter to Cynos are baiting and preparation, not spoolup timers and restrictions.


No the actual counter would be the cyno inhibitor, you only describe the counter to the drop.


Also cyno inhibitors are hella expensive to be used literally all the time. They're not scoopable.
Eli Apol
Definitely a nullsec alt
#27 - 2016-10-26 04:00:40 UTC
No cynos in wspace, just sayin.

but what would I know, I'm just a salvager

Tabyll Altol
Viziam
Amarr Empire
#28 - 2016-10-26 06:04:04 UTC
Rivr Luzade wrote:
Tabyll Altol wrote:
Rivr Luzade wrote:
Personal opinion: The counter to Cynos are baiting and preparation, not spoolup timers and restrictions.


No the actual counter would be the cyno inhibitor, you only describe the counter to the drop.

The real counter ist the cyno inhibitor which of mysterius reasons need a 2 min start when a cyno needs 0 sec.

So a valid balance would be to make the time the same 2 min or 0 sec (your choise). So the attacker would be forced to bring more than a little frig (if it was 0 sec) and risk only bridging a part of the fleet (0 sec).

And yes a bigger fleet is not always an option. So to make things even same spool up times would be a start.

I also described the counter to the cyno because a couple of 7B Sin losses will make potential hot droppers and campers reconsider their options and make them hunt elsewhere. No cynos will be lit, until you need to teach them or another group another lesson.

Besides, neither the POS inhibitor nor the mobile inhibitor prevent covert cynos.


Cov Op´s cyno have no counter and need none, the reasons are very well explaned by you. But cyno´s (in my opinion) do. And just to bring a larger force is not alway´s an option. Not every alliance can buy titans/supers like T2 Ship´s.

I stay to my argument cyno = instant --> inhibitor should be the same !

It´s not that you were not able to bring more cyno´s 200 km radius is not that large !!!!
Danika Princip
GoonWaffe
Goonswarm Federation
#29 - 2016-10-26 06:26:54 UTC
MortisLegati wrote:

Turning a fight from a 1v1 to a 2v1 or an n+1 fight without the opportunity for a person to act is inherently unfair.



See, there's your main issue.

EVE is not fair. It never has been, and if you find yourself in a fair fight then chances are you've both screwed up massively.
Tabyll Altol
Viziam
Amarr Empire
#30 - 2016-10-26 14:20:39 UTC
Danika Princip wrote:
MortisLegati wrote:

Turning a fight from a 1v1 to a 2v1 or an n+1 fight without the opportunity for a person to act is inherently unfair.



See, there's your main issue.

EVE is not fair. It never has been, and if you find yourself in a fair fight then chances are you've both screwed up massively.


It´s not about the fairness, it´s about balancing, give player a counter to a playstile. And currently the only valid counter for a cyno are cynojammer which need 30 min activation time and 2 min for the mobile.

If i missed a counter please tell me (bigger blob doesn´t count, because this is a counter for everything).
Danika Princip
GoonWaffe
Goonswarm Federation
#31 - 2016-10-26 19:04:17 UTC
intel channels, scouts, having your ratters in a single fleet for ease of response, bait, counterdrops, shooting the bloody cyno, putting the jammer up early, watching local, watching d-scan...
Teckos Pech
Hogyoku
Goonswarm Federation
#32 - 2016-10-26 20:03:06 UTC
MortisLegati wrote:
Elenahina wrote:

Your whole argument really seems to be centered around an idea of fairness that really isn't applicable to Eve itself. Eve, moreso even than real life, is not fair. It is not generous or forgiving. It rewards the most prepared, and part of that preparation might be having friends on tap to drop on someone.


It is, however, unfeasible. What's going to keep those friends on tap to drop on someone while you're producing ISK? A cut of the profits? It would be a pittance and far greater in the long-term for each of those people to pursue other avenues of ISK making. It would, again, favor high-security space for making ISK. There is a fairness in game balance, and all game mechanics have a counterplay. ECM, ECCM, sensor dampening, sensor boosting. Damage, tank. Warp, warp disruption.

There is no other mechanic in EVE that affords so much advantage for such a minimal extra amount of effort.


Why is it everyone assumes that the response fleet has to sit there doing literally nothing, hoping for a drop?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#33 - 2016-10-26 20:04:16 UTC
Danika Princip wrote:
intel channels, scouts, having your ratters in a single fleet for ease of response, bait, counterdrops, shooting the bloody cyno, putting the jammer up early, watching local, watching d-scan...


OMG? Are you serious? Coordinate activities like that? That is just crazy talk!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

PopeUrban
El Expedicion
Flames of Exile
#34 - 2016-10-26 20:52:28 UTC  |  Edited by: PopeUrban
MortisLegati wrote:
PopeUrban wrote:

Offgrid boosts aren't problematic because they add power to a fight. They're problematic because they add UNCOUNTERABLE power to a fight by allowing a pilot to add measurable power, projection, or tank to assets on the field without risking the booster.


That booster has to be uncloaked. You're ignoring all the parts of an argument that you disagree with, picking out the parts you want to refute and ignoring the rest.

Turning a fight from a 1v1 to a 2v1 or an n+1 fight without the opportunity for a person to act is inherently unfair. There's warp acceleration for a reason. D-Scan is there for a reason. Local is there for a reason. You seem to be campaigning against intelligence gathering you consider 'free' or unfair, yet there's a reason these exist.

Cynos are intended to move a large force with the assistance of a Titan, in secured space, or with the help of a Black Ops Battleship in any space. I agree that Cynos aren't a force multiplier. They're worse than that. A force multiplier, as I've indicated in my previous posts can multiply only what's on field. Cynos are a force incremental. Cynos can increase a force faster than a force multiplier. If you increase the stats of 10 ships by 10 percent across the board (literally impossible, by the way) you have 11 ships. If you have that same boosting ship with a cyno in an active engagement and cyno in 10 ships you've gotten a 100 percent increase, assuming that ship is on-grid (Nov8). There's no active intel gathering method that can show this unless one expects all alliances in EVE to have all other systems owned by all other alliances within five light-years, what else are these alliance members going to be doing? What about blops? You can't even scan them.

What is Cyno's direct module counter? Name an active module in EVE that doesn't have a direct counter. Make a thread about it, because it's definitely not in line with CCP's balance process. A cyno can't be countered by any active module other than smartbombs, which are just simply unfeasible to defend a fleet or solo operation against a module that can bring forces on-field at the same point it stops being invulnerable from warp.


You are willfully missing the damn point to such high degree I'm not sure if you're just trolling at this point.

Offgrid boosts let the booster sit, completely safe, on the edge of a shield or citadel, beyond the reach of enemy forces.

Cynos simply bring enemy forces in to a system through a means other than undocking or using a gate.

The cyno is not a magic bullet. it does not conjure up a fleet from thin air. That fleet must both exist and be manned. It can be shot where it started, it can be shot once it gets where its going.

Your entire issue is that it's "not fair" that a relatively cheap ship can invite all its friends to the party.

What you fail to realize is that there is lierally no way to stop this behavior even if cynos were completely removed. In subcap fleets you hold your fleet on gate and scout with a single ship. In wormholes you just cloak or safe up outside dscan range. Anywhere else where the above is not actionable you position the fleet in system beforehand and log it out.

Cynos are actually the most counterable method to unexpectedly pile a large number of ships on to a fight because the ships that aere using them put up a giant "come shoot me" billboard and the ships preparing to drop tend to bloom the pilots in space count for their staging system enough to make it light up like the ******* sun.

If there were no cynos, you'd STILL get hotdropped. You'd just have to wait 10 more seconds for the gank squad to show up.

Cynos are a counter to actionable intelligence. That's the entire reason they exist. To move fleets without using predictable and expected lanes of travel. The counter to cynos is better active intel. That means having intel channels, paying attention to the map, knowing jump ranges to systems you frequent.

Your insistance that "well I should be able to solo and know without a doubt when to **** off" is not only not in the spirit of null, it's not in the spirit of EVE.

if you're really that worried about hotdrops and fine with active intel, move to wspace. I assure you you will never be cyno dropped there, yet you will also at times find yourself on the wrong end of an enemy fleet nonetheless.
Amarisen Gream
The.Kin.of.Jupiter
#35 - 2016-10-26 21:02:30 UTC
Best ship is the Friendship. Bring more friends.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

13kr1d1
Hedion University
Amarr Empire
#36 - 2016-10-27 04:27:29 UTC
The only force multipliers in this game taht should exist is energy wafare, electronic warfare, and logi.

Im still annoyed that taking a neut or nos isn't a viable alternative for frigates barring the predestined and pigeon holed tackler frigs, among other things.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

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