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Assault Frigates need a new role determinating role bonus!!!

Author
Algarion Getz
Aideron Corp
#21 - 2016-10-23 13:46:42 UTC
Simply remove T3 destroyers. Assault frigates and many other ship classes will be viable again.
Valkin Mordirc
#22 - 2016-10-23 15:03:19 UTC
Algarion Getz wrote:
Simply remove T3 destroyers. Assault frigates and many other ship classes will be viable again.



removing means a completely failure on CCP's fault. And they won't do that unless they have no other option. A T3 nerf/change will be coming in soon anyways. It was promised in the November release but we will see.


#DeleteTheWeak
sero Hita
Science and Trade Institute
Caldari State
#23 - 2016-10-23 15:05:31 UTC
Algarion Getz wrote:
Simply remove T3 destroyers. Assault frigates and many other ship classes will be viable again.


or just into a small plex with your AFs

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#24 - 2016-10-23 15:22:30 UTC
sero Hita wrote:
Algarion Getz wrote:
Simply remove T3 destroyers. Assault frigates and many other ship classes will be viable again.


or just into a small plex with your AFs


The day AF's doesn't get balanced because it's only viable use is to get in to small FW plex.... That's the day CCP really would have given up in the balancing sector.
Khan Wrenth
Viziam
Amarr Empire
#25 - 2016-10-23 15:31:34 UTC
New role: heavy tackle.

Immunity to warp scramble MWD shutoff
Immunity to stais webifiers
Lulu Lunette
Savage Moon Society
#26 - 2016-10-23 15:38:34 UTC
Khan Wrenth wrote:
New role: heavy tackle.

Immunity to warp scramble MWD shutoff
Immunity to stais webifiers


This is actually something I would think could work. Very different and defined roles

@lunettelulu7

Myryaminda
Ice-Storm
#27 - 2016-10-23 18:06:23 UTC
Khan Wrenth wrote:
New role: heavy tackle.

Immunity to warp scramble MWD shutoff
Immunity to stais webifiers


I think just one of these would be great. Both of them would just be too OP. But I like these ideas.
Tanthos
Tanthos Corp
#28 - 2016-10-23 21:38:49 UTC
Immunity to Webber's gets my +1.
Memphis Baas
#29 - 2016-10-24 11:47:24 UTC
Khan Wrenth wrote:
New role: heavy tackle.

Immunity to warp scramble MWD shutoff
Immunity to stais webifiers


How exactly is that an assault role? How exactly would it be viable, when the AF is still a frigate, and you're leaving it vulnerable to neuts? You want heavy tackle, use a cruiser, that's the "heavy tackle" meta.

AF's are frigates, and because they are frigates they don't tank with an armor or shield tank, not really, so those resist bonuses are somewhat crap. They help, but they don't have the same effect that a HAC's resists have compared to a T1 cruiser.

If CCP wants assault frigates to assault, i.e. apply DPS and be more resilient, then they need to enhance the AF's "frigate" defenses, i.e. sig/speed tanking, not resists. Speed tanking is interceptor territory, so the only thing left is to reduce sig. radius.

Or, they could give immunity or resistance to anti-frigate measures, as suggested previously. Of those, neuts are the highest threat, and as far as I know no subcap has neut immunity, so it would be a unique ability for AF's only, making them a lot more desirable in all sorts of "assault" roles.

baltec1
Bat Country
Pandemic Horde
#30 - 2016-10-25 05:19:55 UTC
AF don't need any new bonuses they are already good ships. The problem is the t3d which have utterly wiped out AF usefulness in the same way they completely invalidated the T1 destroyers. If it wasn't for the fact the sabre has a bubble launcher that too would have been dumped on the pile of useless ships.

The key here is getting t3d nerfed down to the level of destroyers. No more tiny sig, no more crazy high speeds, no more high level cruiser tanks and no more overpowering firepower and range. You must be able to kill these things with a t1 frigate like a t1 frigate can kill a sabre, then AF will be able to shine like they did before t3d broke ship balance.
Rain6637
GoonWaffe
Goonswarm Federation
#31 - 2016-10-25 05:27:37 UTC
Everyone keeps saying T3D but I think what you mean is "Svipul" lol
Nikea Tiber
Backwater Enterprises RD
#32 - 2016-10-25 06:46:14 UTC
Re: t3ds invalidating other ship classes.

A non shitfit tech 1 dessie will scrap an AF; thrasher and coercer in particular, so this was a "problem" even before tactical destroyers. Not as much a problem as evidence the "food chain" in eve works, though.

Destroyers wreck frigates; that is their role. Assuming equal pilot skill and fitting level, a destoyer has got a snowballs chance in hell vs medium and even some large short range turrets by merit of a destoyers poor mobility to sig radius ratio (i.e. cruisers, BCs, and short range BS' all have little trouble vaporizing destroyers within disruption range).

So yeah, tactical destroyers are too strong in terms of use of propulsion mode or defensive mode to improve the sig:mobility ratio to survive or escape encounters that should have scrapped any destroyer. This is an entirely different topic, though.

In terms of making AFs strong enough or nerfing tactical destroyers hard enough that an AF can reliably solo a tactical destroyer it is never going to happen. It shouldn't.

EWAR resistance is probably the best baked in role for AFs; considering that with all types, tracking isnt involved so avoiding it through speed isnt possible. In cases of ewar like cap neutralization, the problem is accentuated because if you are in range of a large neut and locked your cap is gone as soon as they trigger the neut even if you are at velocities that keep you safe from turrets and miasiles. Since they are frigates, they don't have particularly impressive sensor strength or locking range, so again are easily jammed, or damped to where they are forced to operate within web and scram ranges.

Recieving actual frigate mobility as well as keeping an extra turret or launcher (vs the t1 base hull) + an application bonus would ensure that it doesn't hit too hard above its weight class, but is extremely useful in removing hostile hostile ewar and providing fast tackle in most other circumstances. Fittings could also use adjustment; they should be able to fit the most power and cpu hungry high slot modules expected for the hull as well as fit standard tank, damage, and tackle mods with a maxed advanced fitting skills character without having to make *really* tough decisions. Isn't the assault frigate the pinnacle of a combat frigate? There should be fitting space to match without severe limitations.

my other nano is a polycarb

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#33 - 2016-10-25 08:31:30 UTC
I think that, indeed, the assault frigate is too slow for their anti-tackle anti-frigate beefcake tanky murderboat. It's ridiculous. The HACs are either equal, slightly slower or slightly faster (or alot faster in some cases) than their T1 counterparts. So why is it that the AFs, which are supposed to be the frigate equivalent of these cruiser-sized murderboats, SLOWER? Is there even a reason to be fitting an AF other than a Destroyer for murdering frigs? Beyond inviting dudes to come and have a go at you because they think AFs are shite, that is.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Gregorius Goldstein
Queens of the Drone Age
#34 - 2016-10-25 09:08:15 UTC  |  Edited by: Gregorius Goldstein
When I made lists with ships to train I was surprised by the long training time for Assault Frigs. Perhaps if T3 Dessis took longer to train and Assault Frigs were a short train they could be viable ships for newbies like me? Perhaps make them cheap to build too? And/or make them trainable for Alpha accounts?

Or just give Assault frigs above avarege slots and flexible bonuses, a bit like the Gnosis. That would make them a wildcard and you woul never know what they have fitted until you engage them?
Rain6637
GoonWaffe
Goonswarm Federation
#35 - 2016-10-25 09:52:54 UTC
welll signature radius is kind of important, and in terms of DPS per meter of signature radius I'm pretty sure assault frigates are the highest. I guess I agree with the mobility buffs such as a bonus against web effects so the assault frigate can take advantage of its signature radius.

I like the web reduction the most because that's the range where two ships equalize each other. At that point what matters is who brought more ship.

If not a web effect reduction I could agree with a 50% web range bonus so assault frigates can have a good chance to kite, but more importantly take advantage of their signature radius.

With skills, assault frigates have the sig of a light drone. 200 dps in a scout drone would be kind of awesome. I'll take 5 please
Rain6637
GoonWaffe
Goonswarm Federation
#36 - 2016-10-25 10:34:19 UTC
Wait. Web range bonus would be dumb because then they'd have to kite outside their own gun range. lol
Pandora Carrollon
Provi Rapid Response
#37 - 2016-10-25 22:28:01 UTC
To me an AF should be the ultimate hit and run raider. Very fast, can hit hard (high alpha) but low loiter time.

So I agree with the -10% sig radius, maybe even -20%. Also increase base speed by at least 10% or give AB +20% speed boost.

Pinpoint active targeting modules only useable on AF's making them ECM proof, but they need to take up a Medium Slot. Essentially the ultimate target painter. Also makes them awesome single target blasters.

Allow them to use Medium size weapons by giving them the energy reductions like the BC gun platforms get when using large guns.

Reduce native tanking by 10% making them more vulnerable than their normal frigate cousins.

This would essentially make them T3 Assault Frigates but they would be nasty customers.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#38 - 2016-10-26 00:15:21 UTC
Pandora Carrollon wrote:
To me an AF should be the ultimate hit and run raider. Very fast, can hit hard (high alpha) but low loiter time.

So I agree with the -10% sig radius, maybe even -20%. Also increase base speed by at least 10% or give AB +20% speed boost.

Pinpoint active targeting modules only useable on AF's making them ECM proof, but they need to take up a Medium Slot. Essentially the ultimate target painter. Also makes them awesome single target blasters.

Allow them to use Medium size weapons by giving them the energy reductions like the BC gun platforms get when using large guns.

Reduce native tanking by 10% making them more vulnerable than their normal frigate cousins.

This would essentially make them T3 Assault Frigates but they would be nasty customers.

I could see this, but keep the small weapons and give them more cpu and power grid. AFs are a NIGHTMARE to tech 2 fit even with max skills. They might just be the hardest sub cap to fit due to CPU and PG.
13kr1d1
Hedion University
Amarr Empire
#39 - 2016-10-26 04:14:01 UTC
Tiberius NoVegas wrote:
This does need to be moved.

how ever my 2 cent is the T3 destroyers are too easy to get into. You can get into a T3D faster then you can train up for T2D or even T2C.


its not that T3D are too easy to get into.

Say you prolonged the time to get into it something ridiculous like 10 years.

10 years later, T3D are what you should be in and not an AF.

The problem is T3, not AF.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

13kr1d1
Hedion University
Amarr Empire
#40 - 2016-10-26 04:14:56 UTC
Pandora Carrollon wrote:
To me an AF should be the ultimate hit and run raider. Very fast, can hit hard (high alpha) but low loiter time.

So I agree with the -10% sig radius, maybe even -20%. Also increase base speed by at least 10% or give AB +20% speed boost.

Pinpoint active targeting modules only useable on AF's making them ECM proof, but they need to take up a Medium Slot. Essentially the ultimate target painter. Also makes them awesome single target blasters.

Allow them to use Medium size weapons by giving them the energy reductions like the BC gun platforms get when using large guns.

Reduce native tanking by 10% making them more vulnerable than their normal frigate cousins.

This would essentially make them T3 Assault Frigates but they would be nasty customers.


Oh, you mean like interceptors?

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices