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Blood Raider Accelerators are still buggy losing SP

First post
Author
Maneila Bekas
Pandemic Horde Inc.
Pandemic Horde
#21 - 2016-10-24 23:33:34 UTC
well you cant measure the bonus in hours, who knows what skill is actually trained. Maybe a 3D Skill or a 12D Skill....

Its Skillpoints per Minute.

100% Bonus to the MainAttribut that is needed for the skill (with a +10 its 10more SP per minute)
and 50% Bonus to the Secodary Attribute needed for the skill ( so another +5 per minute)

+15more XP per Min 10+ Booster
and +18XP more per Min with a 12+ Booster

if you feed your Character for 30Days and inject a +10 instantly it should be something like 648.000 XP
Or 777.600 more XP if you use +12Boosters for 30Days

Outnumbered, Outgunned You have the Choice *Overheat your MWD and fly directly into the enemy pack with Guns blazing...and then, that silent moment only one Server Tick away...

"CYNO UP, CYNO UP - JUMP JUMP JUMP - Primary is ..."

*A BRAVE HERO

Maximus Martinus
Project.Nova
The Initiative.
#22 - 2016-10-25 16:05:53 UTC
Can any of you mathematicians tell me why these 24 hour boosts last for 38 hours and 24 mins (approx) on one of my characters?

MM

We are here to educate and amuse

Violet Hurst
Fedaya Recon
#23 - 2016-10-25 16:09:12 UTC
Maximus Martinus wrote:
Can any of you mathematicians tell me why these 24 hour boosts last for 38 hours and 24 mins (approx) on one of my characters?

MM


The biology skill buffs booster duration.
Ralph King-Griffin
New Eden Tech Support
#24 - 2016-10-25 16:11:34 UTC
Maximus Martinus wrote:
Can any of you mathematicians tell me why these 24 hour boosts last for 38 hours and 24 mins (approx) on one of my characters?

MM

less hair to defuse through?
Maximus Martinus
Project.Nova
The Initiative.
#25 - 2016-10-25 17:09:52 UTC
Thank you for the info, perhaps I'll train biology to level 4 in that case.

Hair - I vaguely recall it from a long time ago.

MM

We are here to educate and amuse

Kolmogorow
Freedom Resources
#26 - 2016-11-01 00:01:36 UTC
Hmmmm, I just got around 36.000 skill points subtracted after a booster ran out. Then I injected a new one but the SPs didn't change, still 36.000 SPs less. The old value was correct according to the SP/min formula, the new one is wrong. I also tried to pause the skill queue and to start it again, logged off and logged on again but the subtracted SPs didn't come back.

If that's really only a UI bug since last year (as somebody said above) it must be either a new UI problem or a regression or whatever since allegedly the old bug has been fixed already a year ago. I've submitted a bug report.

Did somebody else observe this as well? Booster running out and skill points on the currently trained skill dropping? (With Bio 5, if that should matter.)
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#27 - 2016-11-01 00:15:43 UTC  |  Edited by: Scipio Artelius
Maximus Martinus wrote:
Thank you for the info, perhaps I'll train biology to level 4 in that case.

Hair - I vaguely recall it from a long time ago.

MM

Level 3 is about a 2 hour train, so training to 3 gives you a large benefit as each level is 20% extra duration, so around 4hr 48 min extra.

Level 4 will be about a 17 hour train, so only worth it if you use at least 4 boosters after you have trained it (so that you make back the time). Worth it if you have boosters through to 1 December when they will expire, but if you only have a couple, then level 3 is enough.

Ignore all that if you use combat boosters. Level 5 is awesome.
SkyFlyer
The Last Hope
#28 - 2016-11-06 10:47:35 UTC
Kolmogorow wrote:
Hmmmm, I just got around 36.000 skill points subtracted after a booster ran out. Then I injected a new one but the SPs didn't change, still 36.000 SPs less. The old value was correct according to the SP/min formula, the new one is wrong. I also tried to pause the skill queue and to start it again, logged off and logged on again but the subtracted SPs didn't come back.

If that's really only a UI bug since last year (as somebody said above) it must be either a new UI problem or a regression or whatever since allegedly the old bug has been fixed already a year ago. I've submitted a bug report.

Did somebody else observe this as well? Booster running out and skill points on the currently trained skill dropping? (With Bio 5, if that should matter.)


Yes, I'm experiencing the exact same behavior. Doesn't look like a UI bug, the SP do drop. I opened a support ticket, awaiting answer.
Kolmogorow
Freedom Resources
#29 - 2016-11-06 13:17:37 UTC
SkyFlyer wrote:
Kolmogorow wrote:
Hmmmm, I just got around 36.000 skill points subtracted after a booster ran out. Then I injected a new one but the SPs didn't change, still 36.000 SPs less. The old value was correct according to the SP/min formula, the new one is wrong. I also tried to pause the skill queue and to start it again, logged off and logged on again but the subtracted SPs didn't come back.

If that's really only a UI bug since last year (as somebody said above) it must be either a new UI problem or a regression or whatever since allegedly the old bug has been fixed already a year ago. I've submitted a bug report.

Did somebody else observe this as well? Booster running out and skill points on the currently trained skill dropping? (With Bio 5, if that should matter.)


Yes, I'm experiencing the exact same behavior. Doesn't look like a UI bug, the SP do drop. I opened a support ticket, awaiting answer.


Thanks for confirmation (and from such a forum legend! Blink). The behaviour repeats with every new booster. In the meantime, I don't believe either that it's just a UI problem. My bug report is still on status "open", no reply yet.
Sobaan Tali
Caldari Quick Reaction Force
#30 - 2016-11-07 04:50:45 UTC
Khergit Deserters wrote:
Even worse, these Blood Raider caps make you grow neatly trimmed sideburns. (See photo, left). Or maybe they come with sideburns attached to them. Either way, whether you had hair before or a cue ball head, the sideburns are mandatory. Damn Sani Sabik weirdos and their trolling baseball cap drops!


Yeah, I heard about the hats pulling out the "Fallout helmet" logic on people's beautiful wigs. Sad day it is indeed.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Hortgar Frost
The Scope
Gallente Federation
#31 - 2016-11-12 17:03:38 UTC
It has just happened to me... one more time... My skill points go back everytime I use it with a lvl 4 or 5 skill and the boost ends . On sentry drones lvl 5 I even got a notification on my mobile that the skill was fully trained, and when I logged in game- hours later-, the skill was still there missing a few minuts to end.

It has happened to me 7 times in total. I have prints to prove it.
I spent ISK buying those. Skill injected some points.
I Bought PLEX with money to get SP with skill injectors.
How can this bug keep taking so many skill points away? Why it's not fixed already, I bet they know about it.

CCP should give our skill points back.



Khorghast
Chilled Environment
#32 - 2016-11-13 03:16:58 UTC
Has anyone gotten an answer from CCP about this yet? I had a skill that said 16d 17h go to 16d 23h after I paused and restarted queue with Accelerator implanted.
TheDoctorUK
BSC LEGION
#33 - 2016-11-13 11:11:17 UTC  |  Edited by: TheDoctorUK
For one i had no issue with the boosters, last year was a bug and they worked fine, this year i completed my skill plans on my alts in record time.

Best way to deal with them is look at your attributes on the skills you are training, for me they where science skills and my toon was mapped out to intelligence memory with +4 implants 3 day and a bit hour skills took just over 2 days. if it wasn't for the boosters my plan would of finished sometime mid December.

Also I didnt do any jump clones, getting podded or losing any ships.
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