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EVE New Citizens Q&A

 
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Advice on skill plan & ship options to be an explorer/scout/intel

Author
Gruff Jack
Doomheim
#1 - 2016-10-24 13:20:03 UTC
Hi

I've just started playing EVE Online and I would greatly appreciated some advice on skills and ships to learn to become an explorer, scout and intelligence gatherer.

I'm a Caldari and I'm currently learning my scanning skills to 3 (astrometrics to 4) and gunnery skills to fit T2 hybrid turrents.

Ship wise I'm planning to use a Merlin for PvP, Heron for learning exploration and then moving on to an Astero.

I'm finishing the career agents, then plan to do the SOE arc and then look for a corporation involved in PvP and exploration in WH.

Thanks for the help.
Memphis Baas
#2 - 2016-10-24 14:28:14 UTC  |  Edited by: Memphis Baas
First, realize that you're talking about a short term skill plan; frigates are beginner ships, and most people do increase the repertoire of ships that they can fly to include destroyers, cruisers, and battlecruisers. For the "exploration" role, you have a number of frigates, but there are also some cruisers that you could be training later on.

Second, if you plan to operate in wormhole space, you have to be a little self-sufficient, so you can help your corp with bringing supplies into the WH space, which is somewhat difficult due to the temporary nature of wormholes. So I would recommend training at least a basic industrial ship (to haul stuff), and the very basic mining, refining, and production skills, because you never know what you'll need to be doing to obtain various materials in your wormhole. There are cov-ops "transport" ships that you can train later, to make logistics / transport a bit easier / safer, but they have somewhat high prerequisites, so you can do that later.

Other than that, the probing skills are somewhat self-explanatory, and you definitely want to train to use the covert-ops cloaking device asap. You should also not ignore combat skills, especially if you plan on PVP'ing, so I'll give a brief explanation of skills in EVE:

1. Ship skills are found in the Spaceship Command category on the market, and they unlock various ships for you to fly.

2. Weapon skills are found under Gunnery, Missiles, and Drones, and you should train the weapons that are used by the ships you've unlocked. Make sure to train the actual weapon skills (for example, small hybrid turrets), as well as the weapon support skills (also found in Gunnery, Missiles, and Drones - skills like Long Range Targeting, Rapid Firing, Target Navigation Prediction, etc.).

3. Support skills - these make ALL your ships fly better, and should be trained by all combat pilots. These include most of the skills under Armor, Shields, Engineering, Navigation, Targeting, and quite a few applicable skills in Electronics, Science, etc.

4. You're planning on PVP'ing, so make sure you train the skills required to install the basic PVP modules: warp disruptor / warp scrambler, afterburner / microwarp drive, stasis webifier. Optionally, also train the skills for other electronic warfare modules: target painters, weapon disruptors, ECM, energy neutralizers, etc. Search for these modules on the market and show info to see what skills they require.

5. Miscellaneous skills - ability to anchor things, trading skills, basic mining skills, basic refining skills (under Resource Processing), basic production skills (under Industry), etc. - these you should train as needed.
Do Little
Bluenose Trading
#3 - 2016-10-24 15:17:48 UTC
If you are looking for a starting point for a career in exploration, look at the Heron you got free on the career missions. Right click on the ship and open the info sheet. You will see a mastery tab that provides a list of recommended skills for flying the ship. The certificates are generic but all the skills are useful - aim for level 3 mastery and practice in highsec until you achieve it.

Next step for Caldari will be the Buzzard http://wiki.eveuniversity.org/Buzzard. You can check the info sheet for this ship in the "ship tree" app in your neocom to see the required skills to sit in the ship and the recommended skills for mastery.

The Astero is a wonderful ship but it's expensive and it is on a different path than the one you have been following. You will require a substantial investment in drone skills to fly it effectively.
Gruff Jack
Doomheim
#4 - 2016-10-24 17:58:14 UTC
Thanks for the advice, very helpful.

I think I will ditch the Astero idea. I don't fancy training all the drone skills.

I'm planning to use the Heron, Buzzard, Merlin and Cormorant for now and have the Falcon as a long term goal.
Sonya Corvinus
Grant Village
#5 - 2016-10-24 20:04:22 UTC
In my opinion, the "ultimate" exploration ships are a stratios and tengu. You can run a lot of exploration sites in a stratios, and thanks to drones/lazers never have to dock to resupply.

For combat exploration a tengu is amazing. Keep a travel fit where you are essentially uncatchable, then refit with a depot in space to run combat exploration sites.

For roaming to do data/relic sites, I use an insta-warp interceptor (typically a stiletto). You can ignore gate camps, even with bubbles, you can pretty much only be caught by smartbombs, but a little care in LS and you know what systems those happen in. They aren't bonused towards scanning/hacking, but once your exploration skills are all level 4-5, that's not a big deal.

As far as probing down other ships a falcon works, I like a proteus much better for the job. This is a very long term training plan, but being able to fly a tengu, proteus, falcon, pilgrim, and stratios will make you a happy person.
Gruff Jack
Doomheim
#6 - 2016-10-25 00:39:25 UTC  |  Edited by: Gruff Jack
Now I have too much to think about......but thank you.

I thinkI I will focus on my short term goals., SOE arc and make up my mind during the SOE arc.

I guess all these options makes EVE so exciting to me, and reading the lore and back storey.
Vincent Pelletier
Pelletier Imports and Exports
#7 - 2016-10-25 06:46:07 UTC  |  Edited by: Vincent Pelletier
There are two type of exploration.

1) Hacking which involves data/relic analyzers and is mostly done in sneaky non-combat frigates. It's generally cheaper to do because you run smaller and cheaper ships that needn't be blinged out. You will be focussing on T2 frigates, scanning, hacking and navigation meaning that in the beginning there's not much room to also skill up larger ships, weapon systems and tanking stuff. You're choosing a non-combat route for your first few months and your area of operation will be low sec or 0.0 for the most part.


2) combat which are short missions hidden in space that can drop awesome loot, this is generally best done in a souped up cruiser. You can start doing it in a destroyer and work your way to a cruiser of choice that works well with it. Skill wise you'll be looking at weapon systems, tanking, engineering, navigation and a bit of scanning. Area of operation starts in high sec (unlike hacking it can pay really well there, ignore the clueless people who tell you it's crap), doing so in low sec or 0.0 space forces you to fly a blinged out cruiser, you will have to really know wth you're doing and preferably have friends in the area. You're not going into 0.0 in your second month, solo, in a cruiser to do combat sites while not being part of the corp/alliance that polices that area, that's just not logical.

You HAVE to use the right faction of ships in the right area, this has to do with the damage types you can deal and tank. A Tengu (as stated above) is really good in Gallente or Caldari space but outright sucks in Amarr space so do be careful with people who give you blanket statements like "x- ship is awesome", unless that ship is an Ishtar or perhaps the Stratios.
Gruff Jack
Doomheim
#8 - 2016-10-29 13:09:10 UTC
Thanks for all the help.
Mephiztopheleze
Laphroaig Inc.
#9 - 2016-10-29 17:45:17 UTC
greetings and salutations!

without going over whats been said, herewith my $0.02:

$0.01: Time spent on core Engineering and Navigation skills is never time wasted. Bigger ships are only *better* ships when you have the core skills to round it out. Cap Systems Op & Cap Management V along with Evasive V are a bit of a PITA to train, but they will help every single ship you ever get into.
$0.02: The Astero is a lovely little hull until you try and cram an expanded probe launcher on it. The Buzzard is The King of exploration/probing frigates.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Chiana Moro
Hideaway Hunters
The Hideaway.
#10 - 2016-10-31 05:42:22 UTC
I was going to say join Signal to learn exploring - then saw you were already in Signal.
So I'll say "use the signal game chat" instead. Very useful and you'll get lots of tips and suggestions on ships and fits and whatnot. Not everyone are pure space hippies, some have pvp alts in other corps so you may even get some tips on that.