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Blood Raider Accelerators are still buggy losing SP

First post
Author
Maneila Bekas
Pandemic Horde Inc.
Pandemic Horde
#1 - 2016-10-22 23:02:41 UTC
I dont know where to start.

Had 1min left on a +10
Skill had 11D 51m left.

After the +10 vanished, it only went back to 11D 7H

Took another +12
It went down 10D 6H

Just do your own math how broken this is.

On another toon.
Today, it showed 3D 25m left
+12 ran out
It then showed only 3D 2H left

Took another +12 and it went down to 2D 3H 20min
Rearanged skills on top, and then it reset back to 3D 7H something.


!!!!!!!! IT IS BROKEN !!!!!!!!!!!

Outnumbered, Outgunned You have the Choice *Overheat your MWD and fly directly into the enemy pack with Guns blazing...and then, that silent moment only one Server Tick away...

"CYNO UP, CYNO UP - JUMP JUMP JUMP - Primary is ..."

*A BRAVE HERO

Xavier Higdon
Science and Trade Institute
Caldari State
#2 - 2016-10-22 23:22:23 UTC
Are you making a joke?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#3 - 2016-10-22 23:59:41 UTC
My recollection from last year is that the issues are only UI related. On the server things all work correctly.

But my memory could be wrong too.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#4 - 2016-10-23 00:01:16 UTC  |  Edited by: Nana Skalski
Major Xadi
Ministry of War
Amarr Empire
#5 - 2016-10-23 02:20:40 UTC


I thought I warned you all last year. Dem Blood Raider Cerebral Accelerators is a trap!

https://forums.eveonline.com/default.aspx?g=posts&m=6163419#post6163419


Ahem,..... Drugs are Bad, mmkay?®
Do Little
Bluenose Trading
#6 - 2016-10-23 09:22:58 UTC
From what I can determine, the time remaining is calculated based on the SP required to complete the skill divided by your current SP/hour. SP/hour will drop significantly when the booster expires so the time required to complete the skill will go up. I don't believe the calculation takes into account that you are using a booster that will expire before the skill completes and there are much better places for CCP to invest their development resources.
Tanthos
Tanthos Corp
#7 - 2016-10-23 09:46:45 UTC
Dunno if the same thing, but when looking at ship and skill requirements they are considerably lower than my actual skill queue. Example: when looking at Exhumer info it says Mining Barge V will take 11d 14h to complete, but inside my actual skill queue Mining Barge will take 14d 9h.
AcadiaLost
Imperial Academy
Amarr Empire
#8 - 2016-10-23 14:43:53 UTC
Maneila Bekas wrote:
I dont know where to start.

numbers and stuff




Um, everything you stated looks correct. I'm thinking you don't actually understand how the time remaining is calculated and displayed or how the boosters work.
Solonius Rex
Federal Navy Academy
Gallente Federation
#9 - 2016-10-23 17:39:40 UTC
Maneila Bekas wrote:
I dont know where to start.

Had 1min left on a +10
Skill had 11D 51m left.

After the +10 vanished, it only went back to 11D 7H

Took another +12
It went down 10D 6H

Just do your own math how broken this is.

On another toon.
Today, it showed 3D 25m left
+12 ran out
It then showed only 3D 2H left

Took another +12 and it went down to 2D 3H 20min
Rearanged skills on top, and then it reset back to 3D 7H something.


!!!!!!!! IT IS BROKEN !!!!!!!!!!!



Your brain is broken. Logic and reason would dictate that the boosters calculate for the entire skill and not just for the however minutes left before it expires.
Conrad Makbure
Center for Advanced Studies
Gallente Federation
#10 - 2016-10-23 22:04:17 UTC
Solonius Rex wrote:
Maneila Bekas wrote:
I dont know where to start.

Had 1min left on a +10
Skill had 11D 51m left.

After the +10 vanished, it only went back to 11D 7H

Took another +12
It went down 10D 6H

Just do your own math how broken this is.

On another toon.
Today, it showed 3D 25m left
+12 ran out
It then showed only 3D 2H left

Took another +12 and it went down to 2D 3H 20min
Rearanged skills on top, and then it reset back to 3D 7H something.


!!!!!!!! IT IS BROKEN !!!!!!!!!!!



Your brain is broken. Logic and reason would dictate that the boosters calculate for the entire skill and not just for the however minutes left before it expires.



This is what I was thinking. The boosted training times are done with a simple calc that assumes no expiration on the boosted attributes, but then reverts back to the unmodified training times when the booster does actually expire.
Maneila Bekas
Pandemic Horde Inc.
Pandemic Horde
#11 - 2016-10-24 15:04:33 UTC  |  Edited by: Maneila Bekas
it happend again...

changed from a SnakeSet to a normal Clone. Both had the same Attributes +4 (HG Snake Set)

Skill showd 12H something, switched the CLone, and it added 2more Hours.
That happend After Downtime, before Downtime there was no issue with switching Clones.

Maybe it has something to Do when you have Biology V or the Boosters last longer that 24Hours....

Just open your Skillqueue, rearrange some Skills in the Queue and see if it happens to you too...

Outnumbered, Outgunned You have the Choice *Overheat your MWD and fly directly into the enemy pack with Guns blazing...and then, that silent moment only one Server Tick away...

"CYNO UP, CYNO UP - JUMP JUMP JUMP - Primary is ..."

*A BRAVE HERO

March rabbit
Aliastra
Gallente Federation
#12 - 2016-10-24 15:27:41 UTC
Adding here that i have seen yesterday changing "time to complete" just starting and pausing skill queue. Only pressing the same button. Happened once of several restarts. Not sure what was the reason.

Next time i will create screenshot before clone switching. Just in case.... What?

The Mittani: "the inappropriate drunked joke"

ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#13 - 2016-10-24 16:11:14 UTC
Ok, Not a Bug.

The Estimated Completion time is based off your current SP Rate, Which changes based on booster and implants you are using. When the booster is active it increases your SP rate, the systems sees that the rate has increased and adjust the time to completion. Once the booster expires, the system sees your rate drop and adjust the completion time again. Its no different then jumping between a learning clone with attribute implants and your combat clone.

You are not losing SP.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Maneila Bekas
Pandemic Horde Inc.
Pandemic Horde
#14 - 2016-10-24 17:09:39 UTC
ISD Max Trix wrote:
Ok, Not a Bug.

The Estimated Completion time is based off your current SP Rate, Which changes based on booster and implants you are using. When the booster is active it increases your SP rate, the systems sees that the rate has increased and adjust the time to completion. Once the booster expires, the system sees your rate drop and adjust the completion time again. Its no different then jumping between a learning clone with attribute implants and your combat clone.

You are not losing SP.


i jump from one clone to another, both have the same base attributes, and it adds 2hours to the current skill for no reason.

I rearrange Skills 10 Slots down the queue List,...the actual skill on top changes up 6hours.

The Skill shows me 11Days 51min with a +10 Booster that expires in 1min - +10 Booster runs out, and it recalculates 11Days 7Hours - i re-Enject another +10 immedeatily and it shows me 10Days 6hours

You just press the start/stop Training Button - and current skill adds hours to the remaining Time


So please don´t tell me it´s okay.
Not everyone has empty combat clones...we talk about the equal base attributes.

Outnumbered, Outgunned You have the Choice *Overheat your MWD and fly directly into the enemy pack with Guns blazing...and then, that silent moment only one Server Tick away...

"CYNO UP, CYNO UP - JUMP JUMP JUMP - Primary is ..."

*A BRAVE HERO

ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#15 - 2016-10-24 17:46:18 UTC
Maneila Bekas wrote:
ISD Max Trix wrote:
Ok, Not a Bug.

The Estimated Completion time is based off your current SP Rate, Which changes based on booster and implants you are using. When the booster is active it increases your SP rate, the systems sees that the rate has increased and adjust the time to completion. Once the booster expires, the system sees your rate drop and adjust the completion time again. Its no different then jumping between a learning clone with attribute implants and your combat clone.

You are not losing SP.


i jump from one clone to another, both have the same base attributes, and it adds 2hours to the current skill for no reason.

I rearrange Skills 10 Slots down the queue List,...the actual skill on top changes up 6hours.

The Skill shows me 11Days 51min with a +10 Booster that expires in 1min - +10 Booster runs out, and it recalculates 11Days 7Hours - i re-Enject another +10 immedeatily and it shows me 10Days 6hours

You just press the start/stop Training Button - and current skill adds hours to the remaining Time


So please don´t tell me it´s okay.
Not everyone has empty combat clones...we talk about the equal base attributes.


If you believe there is an issue please file a support ticket and the GM's will take a look.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Maneila Bekas
Pandemic Horde Inc.
Pandemic Horde
#16 - 2016-10-24 18:59:27 UTC
yes i did, thanks.

Outnumbered, Outgunned You have the Choice *Overheat your MWD and fly directly into the enemy pack with Guns blazing...and then, that silent moment only one Server Tick away...

"CYNO UP, CYNO UP - JUMP JUMP JUMP - Primary is ..."

*A BRAVE HERO

Khanid Voltar
#17 - 2016-10-24 22:19:45 UTC  |  Edited by: Khanid Voltar
Maneila Bekas wrote:

Maybe it has something to Do when you have Biology V or the Boosters last longer that 24Hours....


I'm leaning towards this. Perhaps it is something to do with Jump Cloning too?

In my original clone it seemed to be working fine, circa 8-16h reduced training time depending on what level biology was trained to (I have it to 5). But midway through the last accelerator I switched clones to another one (yes both clones have the same learning implants installed).

I just had an accelerator expire and applied the new one but only 8h came off the total skill time, not circa 16 as I was expecting.

It is still 8h quicker than it was so it is still a bonus, just not quite the bonus I was expecting.
Khanid Voltar
#18 - 2016-10-24 22:39:28 UTC  |  Edited by: Khanid Voltar
ISD Max Trix wrote:
Ok, Not a Bug.

The Estimated Completion time is based off your current SP Rate, Which changes based on booster and implants you are using. When the booster is active it increases your SP rate, the systems sees that the rate has increased and adjust the time to completion. Once the booster expires, the system sees your rate drop and adjust the completion time again. Its no different then jumping between a learning clone with attribute implants and your combat clone.

You are not losing SP.


Since when did ISD become the arbiter of whether there is a bug or not? You may be the forum police... but that is literally it.
Khanid Voltar
#19 - 2016-10-24 22:50:48 UTC
Solonius Rex wrote:
[quote=Maneila Bekas]I dont know where to start.
Your brain is broken. Logic and reason would dictate that the boosters calculate for the entire skill and not just for the however minutes left before it expires.


It is your brain that is broken then friend. Because that is not the way it works.
Khergit Deserters
Crom's Angels
#20 - 2016-10-24 22:54:21 UTC
Even worse, these Blood Raider caps make you grow neatly trimmed sideburns. (See photo, left). Or maybe they come with sideburns attached to them. Either way, whether you had hair before or a cue ball head, the sideburns are mandatory. Damn Sani Sabik weirdos and their trolling baseball cap drops!
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