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Assault Frigates need a new role determinating role bonus!!!

Author
Myryaminda
Ice-Storm
#1 - 2016-10-23 12:52:20 UTC
I'm sorry to say I'm a forum noob, so I started this thread in the wrong part of it.

https://forums.eveonline.com/default.aspx?g=posts&t=496628&find=unread

Hello Everyone.

I am sure everyone will be feeling that Assault Frigates are not really a ship to train in because it's role has been taken over by the T3 destroyers.
As such I think it is time to brainstorm how to make the assault frigate a ship which is a viable option and different from the T3D's.

To calculate why and how it should change we have to look at the T3D's different roles.
The AF used to be the small sniper or assault frigate that had a lot of tank. Both roles have been taken over by the T3D.

Although this is ofcourse a shortcut I think giving all AFs the same role bonus as the interceptor (immunity to interdiction spheres) would make it viable to train in it again.

Please let me know what you think of this idea.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-10-23 13:22:26 UTC
The last thing we need in this game is more risk free travel.

Nullification should be deleted, not expanded.
Zan Shiro
Alternative Enterprises
#3 - 2016-10-23 13:53:51 UTC
Work some magic voodoo to prevent oversized prop mod fitting (not gimping the ship in the process),

Bring back killed test bonus (dominion sisi testing iirc) of AB bonus....there ya go. High speed, low sig, and scram proof (for prop mod part).

Profit....AF looks better with this small tweak.

Added entry or something to ship or 10mn prop on the database that basically says cannot fit on AF the prevention idea I have in mind. Others have other ones please do share. Not touching grids or slots (ccp did this a few times, imo it also nerfs the ships for for other things in the process fitting wise) all I ask.

Last thing AF needs is grids gutted out and slots adjusted to make them even less viable.


lets work some SQL and coding magic for a change. Not partial to CCP's other fixes for this so far. Like say worm's lost low slot and cpu nerf. Low slot....give them that one. The CPU grid hit though...made functional fitting with 1mn a pita at times in the process.



We already have inty's an with this bonus, that fire does not need more fuel to build it up more as mentioned above.
elitatwo
Zansha Expansion
Brave Collective
#4 - 2016-10-23 13:56:53 UTC
They all need much better capacitors and regen.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Omnathious Deninard
Ministry of Silly Walks.
#5 - 2016-10-23 13:57:34 UTC  |  Edited by: Omnathious Deninard
Nullification has its place, it helps interceptors fulfill there role and T3 Cruisers (I can only assume) were given the ability for sustained WH operations where bubbles are present.

If you don't follow the rules, neither will I.

Deckel
Island Paradise
#6 - 2016-10-24 04:42:20 UTC
Give them all Kamikaze functions where they can self destruct upon bumping a ship. Damage proportional to speed.
There, new role bonus set and done. Enjoy! Twisted
elitatwo
Zansha Expansion
Brave Collective
#7 - 2016-10-24 05:46:42 UTC
Zan Shiro wrote:
... AB bonus....there ya go. High speed, low sig, and scram proof (for prop mod part)....


I don't think this is the right answer for them. Due to the nature of being a frigate, fitting an afterburner to an assault ship will make it go fast.

If I remember correctly, a Harpy with an afterburner does around 1100m/s. And that is without a nano.

That is fast in my book. I am certain that you can make a Harpy even faster by fitting her that way right now.


The speed creep needs to stop in my opinion. And it will stop next week. The day the links become a "splurge" you puke on your buddies.

We should force a module restriction on prop mods, so that 500mn mwd cruisers are no longer a thing.


Tanking also needs a little tweaking. 8 years ago, before gun grouping, a small shield extender was for small ships, as in frigate size.
Medium shield extenders were for destroyers class ships and large ones for cruisers and battlecruisers.

If you fit a shield-boat frigate today with anything smaller than a medium extender or 5000 medium prototype mods that should never have been, you should rethink your fit.

For all the carebears of "high-sec wars" everything "below" a Sleepless Guardian is no good ship, gooderererer bring 4000 and 6000 Guradians for each one just in case.

Explosions are bad mkay.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Tabyll Altol
Viziam
Amarr Empire
#8 - 2016-10-24 09:35:27 UTC
Myryaminda wrote:
I'm sorry to say I'm a forum noob, so I started this thread in the wrong part of it.

https://forums.eveonline.com/default.aspx?g=posts&t=496628&find=unread

Hello Everyone.

I am sure everyone will be feeling that Assault Frigates are not really a ship to train in because it's role has been taken over by the T3 destroyers.
As such I think it is time to brainstorm how to make the assault frigate a ship which is a viable option and different from the T3D's.

To calculate why and how it should change we have to look at the T3D's different roles.
The AF used to be the small sniper or assault frigate that had a lot of tank. Both roles have been taken over by the T3D.

Although this is ofcourse a shortcut I think giving all AFs the same role bonus as the interceptor (immunity to interdiction spheres) would make it viable to train in it again.

Please let me know what you think of this idea.


Yeah and another thread over Asaultfrigs, canĀ“t you post in the other dozend threads ?

-1
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#9 - 2016-10-24 12:53:03 UTC
The common solution to several peoples suggestions is given them a specialized module that allows you to do MWD or AB, in one module.

Celthric Kanerian
Viziam
Amarr Empire
#10 - 2016-10-24 13:26:20 UTC
Some ships like the Retribution would much more viable if CCP would simply give it more mid slots.

Also Nullification is an escape route not a combat oriented one.
baltec1
Bat Country
Pandemic Horde
#11 - 2016-10-24 14:22:29 UTC
The only thing AF need is for T3D to be nerfed back down to destroyer level.
cpu939
Eternal Darkness.
The Initiative.
#12 - 2016-10-31 18:37:26 UTC
Danika Princip wrote:
The last thing we need in this game is more risk free travel.

Nullification should be deleted, not expanded.


I kinda agree but would remove from intys and add to shuttles no weapon just a travel ship
Count Szadek
Mackies Raiders
Wild Geese.
#13 - 2016-10-31 20:59:14 UTC
I would like to see them just change it to a reinforced mwd bonus where scrams dont shut them off (HICs still do though)
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2016-11-01 00:40:10 UTC
There was hardly a complaint about small classes until the d3's arrived. The problem lies with d3's alone.

See how the d3 nerf goes first. I doubt it'll be fixed in one change, but id rather see the d3's nerfed several times before af's get a single buff.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Stitch Kaneland
The Tuskers
The Tuskers Co.
#15 - 2016-11-01 12:36:13 UTC
No

AFs dont need gimmicks to fix them. And certainly not nullification, as they are assault ships, not interceptors. Plus we dont need more nullified ships.

It doesnt change anything on whats wrong with AF, just turns them into tankier travel ceptors.

Nerf t3ds, buff fitting, cap and in some cases, speed and AFs would be fine. Most can still be used to some effect, its just ppl want to fly the "can do everything in 1 mode that needs no skill to fly" svipul
Lugh Crow-Slave
#16 - 2016-11-02 15:19:52 UTC
yeah because this would be a great way to "balance"
Vic Jefferson
Stimulus
Rote Kapelle
#17 - 2016-11-02 18:14:49 UTC
baltec1 wrote:
The only thing AF need is for T3D to be nerfed back down to destroyer level.



Naw. They still wouldn't have a place in today's game. There isn't a place for tanky frigates, outside of the microcosm of small FW plexes. With how good Interceptors, the Keres, and the Orthrus/Garmur are, you have light/skirmish tackle pretty much spoken for entirely, and heavy tackle is still the domain of the T3Cs/HICs. Maybe they could have a niche between those two, but they would have to gain a ton of speed/tank/ewar resistance to be any good at it. And then you risk more 'hard counter' meta which just prevents fights from happening - They have an AF? Can't engage.

You don't want to buff them into a corner where they just become the thing for small plexes, and are still lacking for either skirmish or fleet work. If you give them web resistance, you would trash the balance of FW where they can at least play with the other hulls.

If they did not appear on Dscan, or in local, and could covert cyno, then they would have role and a purpose and be scary. Good defenders could see them miles out or just set up bubbles/camps, but they could present new game play to the old paradigm of 'local is king'.

Vote Vic Jefferson for CSM X.....XI.....XII?

My Dream
Hideaway Hunters
The Hideaway.
#18 - 2016-11-03 09:30:55 UTC
give assault frigates a new role bonus to entosis link cycle time so they can do the job quickly , hence assaulting =p
John Yatolile
Science and Trade Institute
Caldari State
#19 - 2016-11-03 17:15:00 UTC
Danika Princip wrote:
The last thing we need in this game is more risk free travel.

Nullification should be deleted, not expanded.


this
then I can grab all the fancy goon shuttles
John Yatolile
Science and Trade Institute
Caldari State
#20 - 2016-11-03 17:19:41 UTC
Give them a entosis bonus, lower their tank capability, and raise their overall dps
turn them into assualt rifle frigate :DDDDD
Honestly I'm more in the opinion to remove them entirely or keep them as is
Nullification is stupid
Stitch Kaneland wrote:
No

AFs dont need gimmicks to fix them. And certainly not nullification, as they are assault ships, not interceptors. Plus we dont need more nullified ships.

It doesnt change anything on whats wrong with AF, just turns them into tankier travel ceptors.

Nerf t3ds, buff fitting, cap and in some cases, speed and AFs would be fine. Most can still be used to some effect, its just ppl want to fly the "can do everything in 1 mode that needs no skill to fly" svipul


what they should be flying is hull tank hecate where you need to use 2 modes at the least and all 3 for most effective

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