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Assault Frigates need a new role determinating role bonus!!!

Author
Myryaminda
Ice-Storm
#1 - 2016-10-22 20:02:39 UTC
Hello Everyone.

I am sure everyone will be feeling that Assault Frigates are not really a ship to train in because it's role has been taken over by the T3 destroyers.
As such I think it is time to brainstorm how to make the assault frigate a ship which is a viable option and different from the T3D's.

To calculate why and how it should change we have to look at the T3D's different roles.
The AF used to be the small sniper or assault frigate that had a lot of tank. Both roles have been taken over by the T3D.

Although this is ofcourse a shortcut I think giving all AFs the same role bonus as the interceptor (immunity to interdiction spheres) would make it viable to train in it again.

Please let me know what you think of this idea.
Jonah Gravenstein
Machiavellian Space Bastards
#2 - 2016-10-22 20:21:49 UTC
I think you should have posted in Features and Ideas.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tiberius NoVegas
NovKor Corp.
#3 - 2016-10-22 20:29:27 UTC
This does need to be moved.

how ever my 2 cent is the T3 destroyers are too easy to get into. You can get into a T3D faster then you can train up for T2D or even T2C.
baltec1
Bat Country
Pandemic Horde
#4 - 2016-10-22 20:41:16 UTC
Best buff AF can get is for T3D to get nerfed.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#5 - 2016-10-22 21:10:31 UTC
baltec1 wrote:
Best buff AF can get is for T3D to get nerfed.

This will hopefully go a long way to redressing the way Assault Frigates were essentially made irrelevant overnight.

In the end, T3Ds are never going away. That cat is out of the bag, so even post T3D balance, I hope CCP look at the AFs and find a way to differentiate them a bit more. Whether through the ability to fit 1 command burst, or some other mechanism, they were always so fun to fly.
Memphis Baas
#6 - 2016-10-23 00:23:21 UTC  |  Edited by: Memphis Baas
No clue what they can do with the AF's, but technically the difference between frigate and destroyer is the sig radius, and thus, basically, survivability vs. large ships, so maybe they can do something with that.

RE: OP, immunity to interdiction spheres is ****, IMO. How about immunity to anti-frigate measures such as neuts, which maybe combined with a buff to sig tanking, would give them a very nice role for assaulting big ships (battleships, battlecruisers, cruisers).
Ralph King-Griffin
New Eden Tech Support
#7 - 2016-10-23 00:24:34 UTC
*Cough*Ab bonus*cough*
Gneeznow
Ship spinners inc
#8 - 2016-10-23 01:11:22 UTC
I trained AF 5 by accident, I have a few of them lying around but rarely use them but there's a lot of cool things that could be done with them. D-scan invisibility like Combat Recons is my favourite idea though, or a 20% afterburner speed increase per level like the Succubus.
Nikea Tiber
Backwater Enterprises RD
#9 - 2016-10-23 02:03:46 UTC
In my 10 years as a capsule pilot, assault frigates have *never* been in a good place.

There has been a lot if discussion on what can be done to correct the problem over the years.

The TL;DR of the entire situation is

-T3ds could use a bit of a nerf, mobility being the main problem. Destroyers should wreck frigates; it's the class role so no problems there.

-AFs need base mobilty that matches thier T1 counterparts. Speed and agilty are the lifeblood of a frigate, take those away and you are left with the weak tanking ability of small modules, assault resists don't help much as frigates havent got enough low slots to fit resists, an active tank or buffer, and damage mods, or mids to do the same thing + propulsion and tackle.

Personally, I think the role bonus assault frigates should get is resistance to cap warfare. A large neut will cap out any frigate in a single cycle. This is a bigger threat to tackle than the applied dps from a T3d, imo.

my other nano is a polycarb

Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#10 - 2016-10-23 02:25:46 UTC  |  Edited by: Rovinia
I'm against more ships with bubble immunity. The ability to avoid fights is not "assault" enough ;)

Would rather see something like E-War resistances, a bit more speed / sensorstrenght and perhaps something like a bonus to overheating.

AB bonus would also be nice and perhaps the easiest fix. But's that allready the trademark of the Sansha Faction Ugh
Rain6637
GoonWaffe
Goonswarm Federation
#11 - 2016-10-23 05:08:39 UTC
Balance is heavily based on usage statistics, and EVE is about to have a new dynamic in the way of alpha clones. I think we'll see a shift where a ship might be objectively bad but see more use because it's accessible to alpha clones. If there's a serious problem with ships in the frigate to cruiser range, part of the solution might be in magically allowing them for alpha clones. Including assault frigates, for example.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#12 - 2016-10-23 05:24:27 UTC
Personally I think AFs are too close to interceptors in terms of combat ability... t3's aren't the problem I think.
Elsa Hayes
Science and Trade Institute
Caldari State
#13 - 2016-10-23 06:03:26 UTC
+ 20 base sig radius would actually do the trick or -10 for AFs.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#14 - 2016-10-23 06:20:29 UTC
Incredibly small sigs, perhaps more speed boosts or base speed wouldnt hurt and neut resistance, more to bigger neuts. And a hell NO to bubble immunity. OP wants AF gangs running around null sec instead of inty gangs.Roll

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Rain6637
GoonWaffe
Goonswarm Federation
#15 - 2016-10-23 07:02:18 UTC
Elsa Hayes wrote:
+ 20 base sig radius would actually do the trick or -10 for AFs.

hah -10 sig radius for assault frigates would be freaking awesome after skills, but I think it's a bit much. Putting T3 destroyer base sig slightly higher than T1 destroyers would seem fair though. So yeah +20.
Vincent Pelletier
Pelletier Imports and Exports
#16 - 2016-10-23 07:05:21 UTC
No point in asking for, or discussing, AF rebalancing till they get T3D sorted. It's been awfully quiet on that front, I wonder why that is.
baltec1
Bat Country
Pandemic Horde
#17 - 2016-10-23 09:08:03 UTC
Ralph King-Griffin wrote:
*Cough*Ab bonus*cough*


Tried that, it led to some "interesting" results and was rightly pulled.
sero Hita
Science and Trade Institute
Caldari State
#18 - 2016-10-23 09:24:46 UTC
Well at least in fw space The T3Ds cannot enter small plexes whereas AFs can. So they actually still have a role and I see more and more of them in FW space.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Cristl
#19 - 2016-10-23 12:24:04 UTC
i like the idea of electronic warfare resistance: small ships are traditionally heavily affected by this, and resistance to ewar could be a great niche.

I think it would need to extend to webs, cap warfare etc to really shine, but it could give them the role of 'tenacious tackle', to complement fast and heavy tackle.
Myryaminda
Ice-Storm
#20 - 2016-10-23 12:45:39 UTC  |  Edited by: Myryaminda
Jonah Gravenstein wrote:
I think you should have posted in Features and Ideas.


Great idea! But what is the exact link to that forum part?

Edit: I found it.
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