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DONT NERF MY DRAKE PLEASE I BEG OF YOU

Author
Lord Salty
The Classy Gentlemans Corporation
Moist.
#1 - 2012-01-18 13:31:42 UTC
As per the title,
PLEASE DONT NERF MY DRAKE.
I read in the CSM notes the potential nerf for the drake.
While i would agree that the Nighthawk doesnt get looked at as much because of the drake's sheer amount of awesomeness I dont agree that the solution is nerfing the drake.
I am not one of the ppl that flies a drake coz its easy to fly. I am a proud Caldari pilot that flies a Drake because shields and missiles are awesome!
Joe SMASH
You Got A Purty Mouth
#2 - 2012-01-18 13:33:58 UTC
Skill up for a Nighthawk and your problem is solved.

Drake is way overdue for a nerf.
Rhinanna
Brutor Tribe
Minmatar Republic
#3 - 2012-01-18 13:34:27 UTC
Hi, I like overpowered ships.

Please buff everything I fly to be better than any other alternatives anyone else can fly.

Thanks

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

Ciar Meara
PIE Inc.
Khimi Harar
#4 - 2012-01-18 13:40:22 UTC
Everything in eve gets nerfed eventually, the wheel has turned for the drake.

LET IT BE SO!

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#5 - 2012-01-18 14:09:59 UTC
Coming next to a sandbox near you - "Nerf the 'Cane"
followed by "Nerf the Nado"
oh wait.....

1. Make it work well.
2. Allow people who do not use it to dictate that it needs a nerf.
3. Allow people who sometimes use it in large fleets to dictate it needs a nerf.
4. Don't fix already broken toys, break a working toy so they are all "equal"
5. Bring all things to the same level of Nerf so that everyone is happy.

Good thing I fly Gallente.
oh...wait....

'Nuff said.
Aldeskwatso
Primus Societas
Crimson Interstellar Alliance
#6 - 2012-01-18 14:14:02 UTC
One must wonder. Does the potential overpoweredness of a Drake really unbalance the scales that much to justify a nerf on it?

Some ships tend to be more desirable then others during certain applications. Could be of reasons of tank, firepower, adaptability or a combination of the lot. Fact is that there are ships and fits that can beat any Drake out there. A Drake is a powerfull ship, easy to get into and with relatively low skills it can be a major workhorse to any pilot. But so are other ships. A Myrm, Ferox, Cane or Harb can all be considered powerfull used in the right application and all can overpower a Drake being it's a matter of SP and skills or how it's fitted conventional or not.

I have a feeling that a lot of players find it hard to deal with Drakes and blame it's strength. While I believe it's more a matter of Drakes just being popular among pilots that reveals a Drakes strength more than it does others. So it just looks like it's way more overpowered and thus justifies a nerf on it. Infact it's just powerful but not something so powerful that it actually creates an unbalance. If there is any reason for any tipping of the scales it's because of its popularity due to its easiness and power. But as I said before so are other battlecruisers. So I don't agree with a nerf on it. But I also don't think a nerf on it would be so terrible as some might plea. I think putting a nerf on it now would just be for the wrong reasons because it would get nerfed because it's a good ship and pilots recognize it as such. You could say then that all other popular ships should just get nerfed as well to give other ships a better chance. Then they get popular and considered to powerful and it's their turn. It would never end.

For the record tho, I don't fly a Drake^^

The biggest obstacle you'll encounter doing anything is yourself.

Valei Khurelem
#7 - 2012-01-18 14:17:52 UTC  |  Edited by: Valei Khurelem
nerfs don't work if the whole system is imbalanced to begin with, people will either complain the drake is underpowered or that something else has become overpowered because of a drake nerfing.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Fidelium Mortis
Minor Major Miners LLC
#8 - 2012-01-18 14:20:56 UTC
The current drake is a bit unbalanced, the performance/sp/isk ratio is well beyond the other battlecruisers which is partly why they are so prevalent in both PvP and PvE. Additionally, a drake is nearly as effective as a nighthawk while being easier to fit. Decreasing some of the versatility will help diversify the ships flown as well (a good thing). Even if the tank is nerfed, I still think we'll see a fair number of drakes on the field.

ICRS - Intergalactic Certified Rocket Surgeon

Endeavour Starfleet
#9 - 2012-01-18 14:22:21 UTC
Valei Khurelem wrote:
nerfs don't work if the whole system is imbalanced to begin with, people will either complain the drake is underpowered or that something else has become overpowered because of a drake nerfing.


THIS

You've got a whole metric ton of craft in EVE that never get used and you want to nuke the craft that is actually balanced?

Give them new roles! "Give the Ferox a 80-90 percent Logi ability!" and make them work in fleets.
Endeavour Starfleet
#10 - 2012-01-18 14:23:57 UTC
Fidelium Mortis wrote:
The current drake is a bit unbalanced, the performance/sp/isk ratio is well beyond the other battlecruisers which is partly why they are so prevalent in both PvP and PvE. Additionally, a drake is nearly as effective as a nighthawk while being easier to fit. Decreasing some of the versatility will help diversify the ships flown as well (a good thing). Even if the tank is nerfed, I still think we'll see a fair number of drakes on the field.


A BS line of reasoning in my opinion.

The "misery loves company" approach doesn't work. It just punishes newer players and players that actually train to fly a particular craft well.

The other craft need new roles.
Tore Vest
#11 - 2012-01-18 14:28:19 UTC
Lord Salty wrote:
As per the title,
PLEASE DONT NERF MY DRAKE.
I read in the CSM notes the potential nerf for the drake.
While i would agree that the Nighthawk doesnt get looked at as much because of the drake's sheer amount of awesomeness I dont agree that the solution is nerfing the drake.
I am not one of the ppl that flies a drake coz its easy to fly. I am a proud Caldari pilot that flies a Drake because shields and missiles are awesome!

Hahahahaha....
Nerf shield.....
Nerf missiles .... Twisted

Free supercarriers

No troll.

Naga Elohim
Aeras Krekan Syndicate
#12 - 2012-01-18 14:29:22 UTC
Awww no don't nerf the drake...I just started using the damn thing after 5 years of playing. That's what I get for trying to fit in Cry
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#13 - 2012-01-18 14:43:50 UTC
you should go read it agean
its just 5%ken damage and 5%resist to 5%ROF 10% velocity
like all the other missile boats
still 6 slots still as meany hp
now with a more useful damage bonus and range for hams
its honestly better if you take the time and think about it and don't just start screaming like a moron.

I wanted to paint my space ship red, but I couldn't find enough goats. 

admiral root
Red Galaxy
#14 - 2012-01-18 15:11:04 UTC
So Eve has an end-game and it's being able to fly a drake? If only there were other ships I could train up for.

No, your rights end in optimal+2*falloff

Famble
Three's a Crowd
#15 - 2012-01-18 16:01:14 UTC  |  Edited by: Famble
I don't have a dog in this fight and I've never flown a Drake and don't care if they're nerfed or not. Doesn't affect me either way.

That said this thread made me curious so I took an untrained alt, two respected fits from Battleclinic and created training plans. The training times are what is needed to fly the ship fits shown. The stats shown are using "All level V" since I wasn't going to take the time to individually create the two pilots manually in EFT but it should scale equally between the two and shouldn't change the contrast between the training times vs. results acheived. I used no faction mods for this experiment.

Here's what my 20 minutes of playing came up with. Seems to me that the Drake is a pretty dang good deal by comparison.

EDIT: Forgot to add drones to the Drake

Nice, T2 Drake.
Newbie training plan: ~52 days
70,000 EHP - 463 omni dps tank
463 DPS @ 80+ km

[Drake, The level 3/4 Mission Drake]
Shield Power Relay II
Shield Power Relay II
Ballistic Control System II
Ballistic Control System II

Invulnerability Field II
Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
10MN Afterburner II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
[empty high slot]

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I

Hobgoblin II x5


Nice, T2 Hurricane.
Newbie training plan: ~87 days
36,000 EHP - 108 omni dps tank
731 DPS @ 2km (drops off on a linear scale until it pretty much stops hitting at anything over 23 km)


[Hurricane, Autocannons II]
Shield Power Relay II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II

Invulnerability Field II
Invulnerability Field II
10MN Afterburner II
Large Shield Extender II

425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
Heavy Missile Launcher II, Thunderbolt Heavy Missile
Heavy Missile Launcher II, Thunderbolt Heavy Missile

Medium Projectile Burst Aerator I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I


Hobgoblin II x5

If anyone ever looks at you and says,_ "Hold my beer, watch this,"_  you're probably going to want to pay attention.

Progray
The Initiative.
#16 - 2012-01-18 16:28:32 UTC
You know, there is such thing as balancing as well as obsession to get everything as equal as 1=1, you could as well remove all ships and leave 1, problem solved then. No single human is equally strong or weak, everyone differs is some way and as someone already mentioned above drake doesnt need fixing, dont take something perfectly good call it overpowered and screw it up, thank you.
mkint
#17 - 2012-01-18 16:32:15 UTC
"I want to keep my easy mode ship that requires no thought nor talent to fly!"

Drake sucks. People fly it because it's made for stupid people. Anyone defending it is revealing their intelligence.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#18 - 2012-01-18 16:33:00 UTC  |  Edited by: Krixtal Icefluxor
Just the very fact I can complete a Level 4 in a cruiser (Strategic) reveals the imbalance.

Drakes are only a part of the issue, but they have been an overpowered issue forever, making training for Vulture or Nighthawk redundant.

This change is needed.

The 'Drake Blob" is practically an exploit IMHO.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

SpaceSquirrels
#19 - 2012-01-18 16:35:21 UTC
Meh...next... Hows about the tengu?
Muad 'dib
State War Academy
Caldari State
#20 - 2012-01-18 16:38:51 UTC
HAM drakes are gunna be fun with selectable damage over kin and some range or somthing >:)

Drake right now seems to be more like a small BS than a big BC, it is broken and is too good at too many things - no wonder they are EVERYWHERE

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

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