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Excessive Griefing

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#101 - 2016-10-19 07:28:30 UTC  |  Edited by: Teckos Pech
Mark Marconi wrote:
Teckos Pech wrote:
Scipio Artelius wrote:
I'm surprised the thread went into its 5th page before switching to the old arguments about ganking.


Well, it is the usual mantra of the HS industrialist.

Should I tell them that the fees they'll pay in NS are much, much lower. And in some cases no taxes either? And with a JF you can move your stuff around quite easily and even more safely than with a freighter?

Except in NS you either join some huge alliance and do what you are told or you try it yourself and get slaughtered or spend ages docked up waiting for a blob to go through.

A lot of people want casual play and that is what Hi-sec is for, except it is now more dangerous than lo-sec for miners, so it has been killing off Industrialists and miners since the destroyer rebalance and then the Ice going into anomalies. Greater risk, lower income = result no fun = people went else where for fun.



"Doing what you are told to do" is actually not that big a deal. I spent years in HS with alts inventing, producing, and doing PI, and helping the alliance run a reaction chain and made billions.

To be allowed to do all that I had my main get in fleets and shoot ****. I enjoyed both so it was not a high price at all.

And I have had my mining alt out mining in belts in a 0.5 system and have not seen CODE. once. Of course I mine in a skiff. But that is the end game for mining. You either mine in a skiff or procuror or you are foder for CODE. And you can thank CCP for that one. Their horrible tiericide is what lead to that.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Trevor Dalech
Nobody in Local
Of Sound Mind
#102 - 2016-10-19 07:51:22 UTC  |  Edited by: Trevor Dalech
pajedas wrote:


I know you're a little slow but let me try to explain something to you. In all societies there are basically two groups of people. "The Haves and the Have Nots". Some of the "Haves" got to where they are by doing nothing. Like Paris Hilton for instance. However, the vast majority have worked to get there. For this discussion, we'll call them "Producers".

Which brings us to the other group, the "Have Nots". Unfortunately this group tends to yield unsavory bi-products, like you. The guy that is unable or unwilling to work and acquire goods and services. It's much easier to just go out and take it from the closest and weakest Producer you can find. Don't get me wrong, I can empathize with you. We've all felt like giving into our base (basic) desire. To want or need something so much that our impulse overwhelms our principles. See: "The exception rather than the rule."





In this game, some people "Have" combat skill and fights, some people "Have Not". Some of these "Haves" have worked to get their fights, they scout, they find targets, they provide warp-ins, and they shoot and kill. For this discussion, we'll call them "content creators".

Which brings us to the other group, the "Have Nots". Unfortunately this group tends to yield unsavory bi-products, like you. The guy that is unable or unwilling to work and find a fight. Don't get me wrong, I can empathize with you. We've all felt like giving into our base (basic) desire. To want or need something (ISK, kills, whatever...) for free without risk, and to hurl insults into the aether when our risk-assessment turns out to be incorrect.

Now, just as in real life, we have the "Haves" oppressing the "Have nots". In real life this is unjust, this however is a PvP-focussed computer game based on skill and knowledge of game mechanics. Shooting "Have Nots" in the face is the right thing to do.
Mark Marconi
Ministry of War
Amarr Empire
#103 - 2016-10-19 08:15:19 UTC
Trevor Dalech wrote:
For this discussion, we'll call them "content creators".

How about we actually call them what they are. "Freeloaders". Stealing the produce created by the actual "Content Creators" so they can get by with little risk but huge rewards.

While the actual "Content Creators" are taking all the risks but getting small rewards.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Mark Marconi
Ministry of War
Amarr Empire
#104 - 2016-10-19 08:22:52 UTC
Teckos Pech wrote:
Their horrible tiericide is what lead to that.

Yep its in the Top 3 stupid ideas from CCP.

1. Greed is Good and all that mess
2. tiericide (making cheap ships more powerful so that smaller characters can join in combat, leading to the slaughter of Hi-sec)
3. Moving Ice into anomalies so that casual players turn up and have no ice to mine.

Just look at Eve-Offline peak before the release and a drop afterwards. Retribution, Odyssey and the Rubicons lack of POS update. Those 3 were nails in CCP.

Now we have hi-sec minerals double what they were at the games peak, PLEX at over 1 billion and still no hope for hi-sec Industrialists.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Teckos Pech
Hogyoku
Goonswarm Federation
#105 - 2016-10-19 08:24:16 UTC
Mark Marconi wrote:
Trevor Dalech wrote:
For this discussion, we'll call them "content creators".

How about we actually call them what they are. "Freeloaders". Stealing the produce created by the actual "Content Creators" so they can get by with little risk but huge rewards.

While the actual "Content Creators" are taking all the risks but getting small rewards.


Good lord but you are salty.

Look maybe you should go and watch Lion King again. Pay particular attention where Mufasa tells Simba about the circle of life.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#106 - 2016-10-19 08:25:50 UTC  |  Edited by: Teckos Pech
Mark Marconi wrote:
Teckos Pech wrote:
Their horrible tiericide is what lead to that.

Yep its in the Top 3 stupid ideas from CCP.

1. Greed is Good and all that mess
2. tiericide (making cheap ships more powerful so that smaller characters can join in combat, leading to the slaughter of Hi-sec)
3. Moving Ice into anomalies so that casual players turn up and have no ice to mine.

Just look at Eve-Offline peak before the release and a drop afterwards. Retribution, Odyssey and the Rubicons lack of POS update. Those 3 were nails in CCP.

Now we have hi-sec minerals double what they were at the games peak, PLEX at over 1 billion and still no hope for hi-sec Industrialists.


I was also referring to the benighted mess that was barge/exhumer "rebalance" not you ether use a procuror or skiff. Anything else and you get ganked.

Oh and no, growth in players online pretty much leveled of in 2010, not 2012.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mark Marconi
Ministry of War
Amarr Empire
#107 - 2016-10-19 08:40:14 UTC
Teckos Pech wrote:
Mark Marconi wrote:
Teckos Pech wrote:
Their horrible tiericide is what lead to that.

Yep its in the Top 3 stupid ideas from CCP.

1. Greed is Good and all that mess
2. tiericide (making cheap ships more powerful so that smaller characters can join in combat, leading to the slaughter of Hi-sec)
3. Moving Ice into anomalies so that casual players turn up and have no ice to mine.

Just look at Eve-Offline peak before the release and a drop afterwards. Retribution, Odyssey and the Rubicons lack of POS update. Those 3 were nails in CCP.

Now we have hi-sec minerals double what they were at the games peak, PLEX at over 1 billion and still no hope for hi-sec Industrialists.


I was also referring to the benighted mess that was barge/exhumer "rebalance" not you ether use a procuror or skiff. Anything else and you get ganked.

Oh and no, growth in players online pretty much leveled of in 2010, not 2012.

No player growth died in 2010, it was called Incarna.

But it spiked heavily prior to the release of retribution, then fell a bit, then rose slightly prior to the release of Odyssey then in 2013 they released Rubicon, which created the making of the POSes: I am a small portion of the community, 153 page threadnaught.

As to my use of a skiff/procurer this is not about me, this is about the masses of people who left. Which did include me until recently.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Teckos Pech
Hogyoku
Goonswarm Federation
#108 - 2016-10-19 08:46:34 UTC
Mark Marconi wrote:

No player growth died in 2010, it was called Incarna.

But it spiked heavily prior to the release of retribution, then fell a bit, then rose slightly prior to the release of Odyssey then in 2013 they released Rubicon, which created the making of the POSes: I am a small portion of the community, 153 page threadnaught.

As to my use of a skiff/procurer this is not about me, this is about the masses of people who left. Which did include me until recently.


That is some awesome (Bravo Sierra) ex post story telling.

But color me unimpressed.

Look, HS PVP has been routinely ganked and look here you guys are still bitching about it as people become better organized and more specialized.

You'd think you'd learn, but nope. There you go right on down the path to perdition.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mark Marconi
Ministry of War
Amarr Empire
#109 - 2016-10-19 08:49:51 UTC
Teckos Pech wrote:
Mark Marconi wrote:

No player growth died in 2010, it was called Incarna.

But it spiked heavily prior to the release of retribution, then fell a bit, then rose slightly prior to the release of Odyssey then in 2013 they released Rubicon, which created the making of the POSes: I am a small portion of the community, 153 page threadnaught.

As to my use of a skiff/procurer this is not about me, this is about the masses of people who left. Which did include me until recently.


That is some awesome (Bravo Sierra) ex post story telling.

But color me unimpressed.

Look, HS PVP has been routinely ganked and look here you guys are still bitching about it as people become better organized and more specialized.

You'd think you'd learn, but nope. There you go right on down the path to perdition.

Yes HS pvp has been ganked so that now you can use cheaper ships and still suffer bugger all consequences for ganking.

So horrible.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Teckos Pech
Hogyoku
Goonswarm Federation
#110 - 2016-10-19 08:57:37 UTC  |  Edited by: Teckos Pech
Mark Marconi wrote:
Teckos Pech wrote:
Mark Marconi wrote:

No player growth died in 2010, it was called Incarna.

But it spiked heavily prior to the release of retribution, then fell a bit, then rose slightly prior to the release of Odyssey then in 2013 they released Rubicon, which created the making of the POSes: I am a small portion of the community, 153 page threadnaught.

As to my use of a skiff/procurer this is not about me, this is about the masses of people who left. Which did include me until recently.


That is some awesome (Bravo Sierra) ex post story telling.

But color me unimpressed.

Look, HS PVP has been routinely ganked and look here you guys are still bitching about it as people become better organized and more specialized.

You'd think you'd learn, but nope. There you go right on down the path to perdition.

Yes HS pvp has been ganked so that now you can use cheaper ships and still suffer bugger all consequences for ganking.

So horrible.


Ganking used to be easier in that you'd get insruance payouts.

Maybe you should learn your lesson and STFU about ganking and stop whining so much.

Edit: This is just how bad you guys are; I used to calculate how many long rang BS it would take to ganke my freighter and determine the cargo value appropriately with insurance. After doing that you could autopilot between Jita and where-ever.

Now...you can't. Because of the whiny pussbuckets of HS now HS ganking groups might gank an empty JF just because.

Seriously, if every whiny HS industrialist were to quit...I'd be goddamn happy. Because you add pretty much nothing to the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mark Marconi
Ministry of War
Amarr Empire
#111 - 2016-10-19 09:11:21 UTC  |  Edited by: Mark Marconi
Teckos Pech wrote:
Mark Marconi wrote:
Teckos Pech wrote:
Mark Marconi wrote:

No player growth died in 2010, it was called Incarna.

But it spiked heavily prior to the release of retribution, then fell a bit, then rose slightly prior to the release of Odyssey then in 2013 they released Rubicon, which created the making of the POSes: I am a small portion of the community, 153 page threadnaught.

As to my use of a skiff/procurer this is not about me, this is about the masses of people who left. Which did include me until recently.


That is some awesome (Bravo Sierra) ex post story telling.

But color me unimpressed.

Look, HS PVP has been routinely ganked and look here you guys are still bitching about it as people become better organized and more specialized.

You'd think you'd learn, but nope. There you go right on down the path to perdition.

Yes HS pvp has been ganked so that now you can use cheaper ships and still suffer bugger all consequences for ganking.

So horrible.


Ganking used to be easier in that you'd get insruance payouts.

Maybe you should learn your lesson and STFU about ganking and stop whining so much.

Edit: This is just how bad you guys are; I used to calculate how many long rang BS it would take to ganke my freighter and determine the cargo value appropriately with insurance. After doing that you could autopilot between Jita and where-ever.

Now...you can't. Because of the whiny pussbuckets of HS now HS ganking groups might gank an empty JF just because.

Seriously, if every whiny HS industrialist were to quit...I'd be goddamn happy. Because you add pretty much nothing to the game.

Yes you did get an insurance payout now its gotten so easy to gank, you dont need it.

So maybe you should stop acting like it is your right to be able to destroy hundreds of millions of isk ships for a few ratty destroyers, while you pretend that ganking has gotten so hard. Meanwhile most of the industrialists have left this game.

Edit: Most of the HS industrialists did quit. You must be so happy that the game will now have free to play clones, just to try and stay alive so you can stay entitled.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Teckos Pech
Hogyoku
Goonswarm Federation
#112 - 2016-10-19 09:27:33 UTC
Mark Marconi wrote:

Yes you did get an insurance payout now its gotten so easy to gank, you dont need it.


And who do you have to thank for that? Gankers? No, CCP. You are so blinkered you cannot see that CCP has been playing you for fools. If you had just shut up and stopped whining you could autopilot between Jita and whereever so long as you kept the cargo load low enough. Classic case of you got what you asked for dumbass.

Quote:
So maybe you should stop acting like it is your right to be able to destroy hundreds of millions of isk ships for a few ratty destroyers, while you pretend that ganking has gotten so hard. Meanwhile most of the industrialists have left this game.


How about you exercise some prudence. Why are you sitting here stamping our foot like an impetuous and spoiled child who thinks the game resolves around them. Stop moving multiple billions of ISK in one fell swoop vs. several low risk trips, or get a JF and just jump past such problem systems?

Seriously you sit here whining like a little ***** that there is nothing you can do when in fact the power has always been with you.

It is well past time you grew up and started acting in a prudent and reasonable matter.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#113 - 2016-10-19 09:33:41 UTC
Mark Marconi wrote:
im happy and gay


dude, just quit, you are obviously not happy with the game anymore. move on...

Just Add Water

Black Pedro
Mine.
#114 - 2016-10-19 09:34:08 UTC
Mark Marconi wrote:
So maybe you should stop acting like it is your right to be able to destroy hundreds of millions of isk ships for a few ratty destroyers, while you pretend that ganking has gotten so hard. Meanwhile most of the industrialists have left this game.

Edit: Most of the HS industrialists did quit. You must be so happy that the game will now have free to play clones, just to try and stay alive so you can stay entitled.
I don't know where you people get this stuff.

Industry is going still going strong - probably too strong. New Eden's industrialists are still pumping out goods a similar rate to five years ago:

http://content.eveonline.com/www/newssystem/media/68738/1/produced.vs.destroyed.png

In fact, they still over-producing about 3-times what is destroyed in this game meaning we are all, as a whole, getting richer and richer (for which at some point their might be an economic reckoning). There is no shortage of industry, and there has been no decrease. In fact, if you normalize by the PCU counts, that means industrial activity is going up per capita.

It is also still true that almost all (85%+) of that production in this game goes on in the largely highsec regions of The Forge, Lonetrek, The Citadel, Domain and Sinq Laison. This game is overflowing with highsec industrialists busily pumping out goods as fast as their invulnerable POSes will allow. They haven't gone anywhere.

I suggest you lay off your narrative a bit and read CCP Quant's devblog or one of the monthly reports he has been doing recently.
Mark Marconi
Ministry of War
Amarr Empire
#115 - 2016-10-19 09:35:20 UTC
Teckos Pech wrote:
Mark Marconi wrote:

Yes you did get an insurance payout now its gotten so easy to gank, you dont need it.


And who do you have to thank for that? Gankers? No, CCP. You are so blinkered you cannot see that CCP has been playing you for fools. If you had just shut up and stopped whining you could autopilot between Jita and whereever so long as you kept the cargo load low enough. Classic case of you got what you asked for dumbass.

Quote:
So maybe you should stop acting like it is your right to be able to destroy hundreds of millions of isk ships for a few ratty destroyers, while you pretend that ganking has gotten so hard. Meanwhile most of the industrialists have left this game.


How about you exercise some prudence. Why are you sitting here stamping our foot like an impetuous and spoiled child who thinks the game resolves around them. Stop moving multiple billions of ISK in one fell swoop vs. several low risk trips, or get a JF and just jump past such problem systems?

Seriously you sit here whining like a little ***** that there is nothing you can do when in fact the power has always been with you.

It is well past time you grew up and started acting in a prudent and reasonable matter.

So we are down to the cant attack the argument, attack the person part.

It does not change the fact that it takes 11 catalysts with T2 guns and Ammo costing 9.09 mill each to kill a freighter empty or not. The gankers are making billions from little to no effort because even a freighter carrying 200 mill in goods covers the cost when half of it blows up.

No Industrialists did not get what they wanted, I can't remember any industrialist ever saying :Please buff the destroyers" that was the PvP types.

You don't seem to get it there is no low risk trips. Newbie ships are being ganked for fun, hulks and macks for chuckles and freighters for massive profits.

And yet you say i am acting like a child because I want risk vs reward reinstated because at the moment the Industrialists are taking all the risks and the gankers are getting all the rewards.

While you just want the gravy train to continue.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

baltec1
Bat Country
Pandemic Horde
#116 - 2016-10-19 09:39:25 UTC
pajedas wrote:
baltec1 wrote:
Would have been nice for CCP to follow this line of thought rather than spend 5 years nerfing pvp into the ground in highsec to keep miners safe.

I think the whole, "your tears fuel me" is lame and over used. That being said, you just filled a couple Orca's fuel tanks in HS.

I know you're a little slow but let me try to explain something to you. In all societies there are basically two groups of people. "The Haves and the Have Nots". Some of the "Haves" got to where they are by doing nothing. Like Paris Hilton for instance. However, the vast majority have worked to get there. For this discussion, we'll call them "Producers".

Which brings us to the other group, the "Have Nots". Unfortunately this group tends to yield unsavory bi-products, like you. The guy that is unable or unwilling to work and acquire goods and services. It's much easier to just go out and take it from the closest and weakest Producer you can find. Don't get me wrong, I can empathize with you. We've all felt like giving into our base (basic) desire. To want or need something so much that our impulse overwhelms our principles. See: "The exception rather than the rule."

Your quote up there ↑ tells me the whole story. You've established such a pattern of taking from the "Haves" that you've become entitled. You honestly believe that you deserve what others have worked to accumulate. You can call it whatever you want, it doesn't change the facts.

*OP does not mine and does not own an Orca.
*All references directed at baltec1 are limited to his, "in game" persona and are not meant hurt his little feelings.
*Gankers are lazy.


My quote is a statement on a fact. We have lost a huge amount of content in high sec including but not limited to ninja salvaging, mining barge piracy, targeted merc wardecs, everything around jetcan pvp. Its not tears to point out this is not good for EVE and its not tears to point out bad changes being made to the game.

Buy I guess pointing out the irony of another post here is now considered "tears". You are quite right, people such as yourself have removed all meaning from that phrase.
Mark Marconi
Ministry of War
Amarr Empire
#117 - 2016-10-19 10:07:35 UTC
Black Pedro wrote:
Mark Marconi wrote:
So maybe you should stop acting like it is your right to be able to destroy hundreds of millions of isk ships for a few ratty destroyers, while you pretend that ganking has gotten so hard. Meanwhile most of the industrialists have left this game.

Edit: Most of the HS industrialists did quit. You must be so happy that the game will now have free to play clones, just to try and stay alive so you can stay entitled.
I don't know where you people get this stuff.

Industry is going still going strong - probably too strong. New Eden's industrialists are still pumping out goods a similar rate to five years ago:

http://content.eveonline.com/www/newssystem/media/68738/1/produced.vs.destroyed.png

In fact, they still over-producing about 3-times what is destroyed in this game meaning we are all, as a whole, getting richer and richer (for which at some point their might be an economic reckoning). There is no shortage of industry, and there has been no decrease. In fact, if you normalize by the PCU counts, that means industrial activity is going up per capita.

It is also still true that almost all (85%+) of that production in this game goes on in the largely highsec regions of The Forge, Lonetrek, The Citadel, Domain and Sinq Laison. This game is overflowing with highsec industrialists busily pumping out goods as fast as their invulnerable POSes will allow. They haven't gone anywhere.

I suggest you lay off your narrative a bit and read CCP Quant's devblog or one of the monthly reports he has been doing recently.

Very nice so proved that older/richer characters are producing more per capital. Industrialists exist but a lot of these are Null alts producing in Hi-sec. Not Hi-sec miner/Industrialists.

As can be seen here in newer figures, the supplies of Hi-Sec minerals are falling even after the expansion that increased mineral content. While Null/WH minerals are on the increase.

And then if you look at the numbers of mining barges and exhumers, they are approximately the same as battleships.

So a lot of hi-sec producers exist but not many miners which is what I am referring to as Industrialists. Those who mine and produce in Hi-Sec.
Also if there were so many Hi-Sec miners, how could the value of Hi-Sec minerals double?
And if there are so many casual miners left why is the cost of plex so high?

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Mark Marconi
Ministry of War
Amarr Empire
#118 - 2016-10-19 10:25:00 UTC
Must admit this thread has very much the same feel as threads years ago when the goons and other null alliances used to actually roster people onto the forums to argue against ideas they did not like.

Because if ideas could not gain traction then CCP would be less likely to implement them. Look where they got the game.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Black Pedro
Mine.
#119 - 2016-10-19 10:47:11 UTC  |  Edited by: Black Pedro
Mark Marconi wrote:
Very nice so proved that older/richer characters are producing more per capital. Industrialists exist but a lot of these are Null alts producing in Hi-sec. Not Hi-sec miner/Industrialists.
So an industrialist who produces in highsec is not a hisec industrialist? You sound like a highsec miner claiming "I am not a miner" after being exploded by an Agent of the New Order while mining.

Mark Marconi wrote:
As can be seen here in newer figures, the supplies of Hi-Sec minerals are falling even after the expansion that increased mineral content. While Null/WH minerals are on the increase.
Sure, they fell 10% after Fozzie reworked how the minerals work to better serve nullsec production, so what? It is not as wide a gap as for production, but the majority of mining goes on largely in highsec regions still today.

What does any of that have to do with highsec ganking, let alone the OP?
Mark Marconi wrote:
So a lot of hi-sec producers exist but not many miners which is what I am referring to as Industrialists. Those who mine and produce in Hi-Sec.
Also if there were so many Hi-Sec miners, how could the value of Hi-Sec minerals double?
And if there are so many casual miners left why is the cost of plex so high?
So let me get this straight, they are not "true highsec producers" by your definition even though they mine and build stuff in highsec. The majority of both mining and industry still takes place in highsec barely budging from the historic numbers, yet you are still trying to claim that all the highsec industrialists have left?

Mineral prices can increase for many reasons that have nothing to do with rates of mining production. These include increasing demand, increasing costs of PLEX, changes in the rules around input multiplexing, removal of "gun mining", as well as general inflation. I am not sure for what time period you think they have "doubled" but regardless I don't see how you can connect that to the number of miners that have left the game.

As for PLEX prices, that is a symptom of more ISK in the game and several steps removed from mining and thus probably not directly related. But if anything, the number of hours of mining to earn a PLEX equivalent has gone up over time, which is something you would expect if there were more miners in the game competing at selling ore to buy PLEX. If they were leaving, you would expect the value ratio of ore:PLEX to go in the other direction as ore became more rare (and thus more valuable) and the departing miners consumed less PLEX from the market (thus reducing the value of PLEX).
Mark Marconi
Ministry of War
Amarr Empire
#120 - 2016-10-19 10:54:06 UTC
Black Pedro wrote:
Mark Marconi wrote:
Very nice so proved that older/richer characters are producing more per capital. Industrialists exist but a lot of these are Null alts producing in Hi-sec. Not Hi-sec miner/Industrialists.
So an industrialist who produces in highsec is not a hisec industrialist? You sound like a highsec miner claiming "I am not a miner" after being exploded by an Agent of the New Order while mining.

Mark Marconi wrote:
As can be seen here in newer figures, the supplies of Hi-Sec minerals are falling even after the expansion that increased mineral content. While Null/WH minerals are on the increase.
Sure, they fell 10% after Fozzie reworked how the minerals work to better serve nullsec production, so what? It is not as wide a gap as for production, but the majority of mining goes on largely in highsec regions still today.

What does any of that have to do with highsec ganking, let alone the OP?
Mark Marconi wrote:
So a lot of hi-sec producers exist but not many miners which is what I am referring to as Industrialists. Those who mine and produce in Hi-Sec.
Also if there were so many Hi-Sec miners, how could the value of Hi-Sec minerals double?
And if there are so many casual miners left why is the cost of plex so high?
So let me get this straight, they are not "true highsec producers" by your definition even though they mine and build stuff in highsec. The majority of both mining and industry still takes place in highsec barely budging from the historic numbers, yet you are still trying to claim that all the highsec industrialists have left?

Mineral prices can increase for many reasons that have nothing to do with rates of mining production. The include increasing demand, increasing costs of PLEX, changes in the rules around input multiplexing, removal of "gun mining", as well as general inflation. I am not sure for what time period you think they have "doubled" but regardless I don't see how you can connect that to the number of miners that have left the game.

As for PLEX prices, that is a symptom of more ISK in the game and several steps removed from mining and thus probably not directly related. But if anything, the number of hours of mining to earn a PLEX equivalent has gone up over time, which is something you would expect if there were more miners in the game competing at selling ore to buy PLEX. If they were leaving, you would expect the value ratio of ore:PLEX to go in the other direction as ore became more rare (and thus more valuable) and the departing miners consumed less PLEX from the market (thus reducing the value of PLEX).

Yes it must all just be a coincidence that user numbers fall everytime Hi-sec miners get screwed. I would say industrialist but you confuse them with anyone who ever sets foot in Hi-sec.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.