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Navy Apoc lvl4 Security fit...

Author
SUPERB00F
Viziam
Amarr Empire
#1 - 2011-09-16 13:01:41 UTC  |  Edited by: SUPERB00F
I've had an account on EVE for quite a while but have spent long periods of time away from the game and so I am/was pretty clueless, but now I'm starting to get some structure to my skills and understanding what I need on my ships etc.

I just need to know if my current fit is ok, and if there's anything I should change?

Your input would be greatly appreciated.


Current Apocalypse Navy Issue fit;

High Slots
8x Imperial Navy Mega Pulse Laser

Mid Slots
1x Heavy Capacitor Booster II
2x Cap Recharger II
1x Quad LIF Fueled I Booster Rockets (this is subject to change. I'm thinking of swapping it for an AB so I don't lose 19% cap)

Low Slots
1x Imperial Navy Large Armor Repairer
2x Imperial Navy Energized Adaptive Nano Membrance
2x Armor Hardener II (mission specific)
3x Imperial Navy Heat Sink

Rigs
2x Large Capacitor Control Circuit I
1x Large Auxiliary Nano Pump I

Drones
5x Hammerhead II
5x Hobgoblin II

Ammo
Imperial Navy Multifrequency L
Imperial Navy Ultraviolet L
Imperial Navy Radio L


Thanks alot for your input, it would really help me.
Lady Go Diveher
Doomheim
#2 - 2011-09-16 13:30:00 UTC
Depending on your cap / Amarr BS skills, you may be able to:

- Drop an EANM for a third Heat sink
- Swap the MWD for an AB (MWD on a battleship on a mission is a little pointless)
- Drop a cap recharger for a tracking computer, tracking speed script. This will apply damage to cruisers much better.

Which will give you a little more damage, worth it if you're blinging your guns.
Kitty McKitty
In Praise Of Shadows
#3 - 2011-09-16 13:33:45 UTC
I use mine with a guardian alt to give me web and extra deeps/tracking but It's total overkill and I only do it because I need to build that characters standings up.

Haviing your portrait painted here helps INTAKI Disabled Children ♥

SUPERB00F
Viziam
Amarr Empire
#4 - 2011-09-16 13:34:03 UTC  |  Edited by: SUPERB00F
Lady Go Diveher wrote:
Depending on your cap / Amarr BS skills, you may be able to:

- Drop an EANM for a third Heat sink
- Swap the MWD for an AB (MWD on a battleship on a mission is a little pointless)
- Drop a cap recharger for a tracking computer, tracking speed script. This will apply damage to cruisers much better.

Which will give you a little more damage, worth it if you're blinging your guns.


I already have 3x Heat Sinks. Not sure if I made a mistake in my first post or if you just missed it.

With my current fit, my cap lasts 1M 10S with everything running, and I do usually have all, or most modules running. I'll fit a TC and test out the cap, see how it handles it without a 2nd cap recharger.

Amarr BS skill is: Lvl4
Armor Compensation skills: All Lvl4

Cheers for your input. Smile
Kiteo Hatto
The Scope
Gallente Federation
#5 - 2011-09-16 16:58:00 UTC
this is what i use in my apoc.
8 megapulses high
2 cap rechargers/10mnab/tracking comp mid
3 heatsinks/2 mission hardeners 1 eanm/ 1 repper

2 x ccc
1 nanopump
in apoc

bs5, cap stable

pally

4 tachs/pulses depending on the mission
100mn ab/ 2 tracking comps/ cap recharger
2 heatsinks/tracking enhancer/ 2 mission hardeners and 1 eanm + repper
2x ccc

6m cap without salvagers/tractors

marauders 5, bs at 5
SUPERB00F
Viziam
Amarr Empire
#6 - 2011-09-16 17:15:36 UTC  |  Edited by: SUPERB00F
Lady Go Diveher wrote:
Depending on your cap / Amarr BS skills, you may be able to:

- Swap the MWD for an AB (MWD on a battleship on a mission is a little pointless)
- Drop a cap recharger for a tracking computer, tracking speed script. This will apply damage to cruisers much better.

Which will give you a little more damage, worth it if you're blinging your guns.


Cheers, that works great.

Takes a bit more time to get within range of rats that warp in within 100km, but overall it's great. P